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Examples: Vulkan: rework extensions setup + enable some to avoid validation layer errors. (#6109, #6172, #6101)
Enable VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME, VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR
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@ -94,6 +94,9 @@ Other changes:
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(#6314) [@PathogenDavid]
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- Backends: WebGPU: Align buffers. Use WGSL shaders instead of SPIR-V. Add gamma uniform. (#6188) [@eliemichel]
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- Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends.
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- Examples: Vulkan: Fixed validation errors with newer VulkanSDK by explicitely querying and enabling
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"VK_KHR_get_physical_device_properties2", "VK_KHR_portability_enumeration", and
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VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR. (#6109, #6172, #6101)
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- Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects,
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now that VS 2022 17.6 Preview 2 support adding Debug Step Filter spec files into projects.
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- Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243)
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