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Backends: WebGPU: Use WGSL shaders instead of precompiled SPIR-V + add Gamma uniform. (#6188)
Add gamma correction uniform Group uniforms in a single binding The second binding was not satisfying the minimum BufferBindingType::Uniform alignment (256) and since this alignment is large it is more idiomatic to group uniforms tegether. Also ensures that the size of the uniform buffer is aligned to 16 bytes.
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@ -90,7 +90,7 @@ Other changes:
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(#6315) [@PathogenDavid]
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- Backends: OSX: Added support for io.AddMouseSourceEvent() to discriminate Mouse/Pen.
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(#6314) [@PathogenDavid]
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- Backends: WebGPU: Align buffers. (#6188) [@eliemichel]
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- Backends: WebGPU: Align buffers. Use WGSL shaders instead of SPIR-V. Add gamma uniform. (#6188) [@eliemichel]
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- Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends.
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- Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects,
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now that VS 2022 17.6 Preview 2 support adding Debug Step Filter spec files into projects.
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