Backends: OSX: Added support for io.AddMouseSourceEvent(). (#6314)

Also marked "mouse" input in example_apple_metal's UIKit micro-backend as being touch input.

# Conflicts:
#	docs/CHANGELOG.txt
This commit is contained in:
David Maas
2023-04-09 14:41:53 -05:00
committed by ocornut
parent db4c4e3321
commit e92b29ad53
4 changed files with 35 additions and 1 deletions

View File

@ -86,7 +86,10 @@ Other changes:
- Backends: GLFW: Added support on Win32 only for io.AddMouseSourceEvent() to discriminate
Mouse/TouchScreen/Pen. (#2334, #2702)
- Backends: GLFW: Fixed key modifiers handling on secondary viewports. (#6248, #6034) [@aiekick]
- Backends: Android: Added support for io.AddMouseSourceEvent() to discriminate Mouse/TouchScreen/Pen. [@PathogenDavid]
- Backends: Android: Added support for io.AddMouseSourceEvent() to discriminate Mouse/TouchScreen/Pen.
(#6315) [@PathogenDavid]
- Backends: OSX: Added support for io.AddMouseSourceEvent() to discriminate Mouse/Pen.
(#6314) [@PathogenDavid]
- Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects,
now that VS 2022 17.6 Preview 2 support adding Debug Step Filter spec files into projects.
- Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243)