Backends: OpenGL3: Properly restoring "no shader program bound". (#6267, #6220, #6224)

This commit is contained in:
ocornut
2023-03-23 13:27:29 +01:00
parent 821814b450
commit 7dcf129b3b
2 changed files with 4 additions and 1 deletions

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@ -57,6 +57,8 @@ Other changes:
- IO: Fixed support for calling io.AddXXXX functions fron inactive context (wrongly
advertised as supported in 1.89.4). (#6199, #6256, #5856) [@cfillion]
- Backends: OpenGL3: Fixed GL loader crash when GL_VERSION returns NULL. (#6154, #4445, #3530)
- Backends: OpenGL3: Properly restoring "no shader program bound" if it was the case prior to
running the rendering function. (#6267, #6220, #6224) [@BrunoLevy]
- Backends: GLFW: Fixed key modifiers handling on secondary viewports. (#6248, #6034) [@aiekick]
- Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects,
now that VS 2022 17.6 Preview 2 support adding Debug Step Filter spec files into projects.