Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). (#6306, #6071, #1953)

Amend 734c6af187
This commit is contained in:
ocornut
2023-04-06 19:12:10 +02:00
parent 8738ed88f0
commit a7703fe6f7
3 changed files with 5 additions and 10 deletions

View File

@ -80,6 +80,9 @@ Other changes:
- Backends: Win32: Added support for io.AddMouseSourceEvent() to discriminate Mouse/TouchScreen/Pen. (#2334, #2702)
- Backends: SDL2/SDL3: Added support for io.AddMouseSourceEvent() to discriminate Mouse/TouchScreen.
This is relying on SDL passing SDL_TOUCH_MOUSEID in the event's 'which' field. (#2334, #2702)
- Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput() as they actually
block text input input and don't only pertain to IME. It's unclear exactly what their relation
is to other IME function such as SDL_SetTextInputRect(). (#6306, #6071, #1953)
- Backends: GLFW: Added support on Win32 only for io.AddMouseSourceEvent() to discriminate
Mouse/TouchScreen/Pen. (#2334, #2702)
- Backends: GLFW: Fixed key modifiers handling on secondary viewports. (#6248, #6034) [@aiekick]