diff --git a/backends/imgui_impl_sdl2.cpp b/backends/imgui_impl_sdl2.cpp index c64d9652..1f8425a9 100644 --- a/backends/imgui_impl_sdl2.cpp +++ b/backends/imgui_impl_sdl2.cpp @@ -18,6 +18,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2023-04-06: Inputs: Avoid callng SDL_StartTextInput()/SDL_StopTextInput() as they don't only pertain to IME. It's unclear exactly what their relation is to IME. (#6306) // 2023-04-04: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_TouchScreen. (#2702) // 2023-02-23: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. (#6189, #6114, #3644) // 2023-02-07: Implement IME handler (io.SetPlatformImeDataFn will call SDL_SetTextInputRect()/SDL_StartTextInput()). @@ -146,11 +147,6 @@ static void ImGui_ImplSDL2_SetPlatformImeData(ImGuiViewport*, ImGuiPlatformImeDa r.w = 1; r.h = (int)data->InputLineHeight; SDL_SetTextInputRect(&r); - SDL_StartTextInput(); - } - else - { - SDL_StopTextInput(); } } diff --git a/backends/imgui_impl_sdl3.cpp b/backends/imgui_impl_sdl3.cpp index c555afb5..57736066 100644 --- a/backends/imgui_impl_sdl3.cpp +++ b/backends/imgui_impl_sdl3.cpp @@ -19,6 +19,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2023-04-06: Inputs: Avoid callng SDL_StartTextInput()/SDL_StopTextInput() as they don't only pertain to IME. It's unclear exactly what their relation is to IME. (#6306) // 2023-04-04: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_TouchScreen. (#2702) // 2023-02-23: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. (#6189, #6114, #3644) // 2023-02-07: Forked "imgui_impl_sdl2" into "imgui_impl_sdl3". Removed version checks for old feature. Refer to imgui_impl_sdl2.cpp for older changelog. @@ -96,11 +97,6 @@ static void ImGui_ImplSDL3_SetPlatformImeData(ImGuiViewport*, ImGuiPlatformImeDa r.w = 1; r.h = (int)data->InputLineHeight; SDL_SetTextInputRect(&r); - SDL_StartTextInput(); - } - else - { - SDL_StopTextInput(); } } diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 123985a6..f6e18e6c 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -80,6 +80,9 @@ Other changes: - Backends: Win32: Added support for io.AddMouseSourceEvent() to discriminate Mouse/TouchScreen/Pen. (#2334, #2702) - Backends: SDL2/SDL3: Added support for io.AddMouseSourceEvent() to discriminate Mouse/TouchScreen. This is relying on SDL passing SDL_TOUCH_MOUSEID in the event's 'which' field. (#2334, #2702) +- Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput() as they actually + block text input input and don't only pertain to IME. It's unclear exactly what their relation + is to other IME function such as SDL_SetTextInputRect(). (#6306, #6071, #1953) - Backends: GLFW: Added support on Win32 only for io.AddMouseSourceEvent() to discriminate Mouse/TouchScreen/Pen. (#2334, #2702) - Backends: GLFW: Fixed key modifiers handling on secondary viewports. (#6248, #6034) [@aiekick]