Commit Graph

  • 954c890c67 SameLine() with explicit X position is relative to left of group/columns (ref #746, #125, #630) ocornut 2016-07-30 23:41:44 +0200
  • 68b73b61b5 Nav: Comment (#323) ocornut 2016-07-30 23:17:32 +0200
  • 79e7ece259 Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323) ocornut 2016-07-30 23:17:11 +0200
  • d88dcc26cc Demo: console text input keeps focus in a less harsher and more navigation friendly way (#323) ocornut 2016-07-30 19:17:26 +0200
  • 3cc1419df3 Nav: making io.NavActive more suitable for end-user detecting if they should pass inputs to game (#323) ocornut 2016-07-30 19:16:41 +0200
  • cc66731c39 Nav: Calling SetItemDefaultFocus() doesn't make mouse cursor dirty if nav highlight is off (#323) ocornut 2016-07-30 19:15:12 +0200
  • 8d0186c82b Nav: programmatic call to SetKeyboardFocusHere() doesn't quality as a nav input (doesn't position mouse) (#323) ocornut 2016-07-30 19:08:20 +0200
  • e2dd48ae65 Nav: Split _NoNav window flag into _NoNavInputs and _NoNavFocus (#323) ocornut 2016-07-30 18:06:05 +0200
  • 4c4d750cae Nav: Fixed Collapse icon disappearing when Nav is disabled (since b2aaab873d) (#323) ocornut 2016-07-30 18:05:14 +0200
  • 3672105b87 Tidying up ocornut 2016-07-30 17:20:59 +0200
  • 04157da291 Nav: first committed pass for manual moving and manual scrolling (after a bunch of attempts) (#323) ocornut 2016-07-30 17:18:34 +0200
  • 4309b8c1ed Clarifying that MovedWindow* apply to mouse moving only ocornut 2016-07-30 16:25:45 +0200
  • f2d1472481 Nav: Fixed navigating outside of current scrolling bounds (bug from 0cc20fca83) (#323) ocornut 2016-07-30 15:17:12 +0200
  • efc8858328 ImRect: fixed Clip() function being the other way around (INTERNAL API BREAKING CHANGE- wasn't exposed, hoping nobody uses that) + actually fixes the function behavior. ocornut 2016-07-30 14:38:33 +0200
  • d6ce800a20 Nav: ActiveIdAllowNavMove -> ActiveIdAllowNavDirFlags for more flexibility (nav up/down typically allowed on a single-line text input) (#323) ocornut 2016-07-30 14:31:34 +0200
  • d9d6b0e629 Nav: Renamed private ImGuiNavDir_ enum to use left/right/up/down to be consistent with key enums (#323) ocornut 2016-07-30 13:45:46 +0200
  • cbe03e3108 Nav: CalcListClipping/ImGuiListClipper: fix to ensure we can navigate clipped lists (#323) ocornut 2016-07-30 11:22:18 +0200
  • b3ddae07d1 Nav: not activating widgets with NavActivate when NavMenu is held (#323) ocornut 2016-07-30 11:11:17 +0200
  • b2aaab873d Nav: collapse button is interactve, allow collapsing, tidying up, resize speed takes account of framebuffer scale (#323) ocornut 2016-07-30 10:56:52 +0200
  • 4735802096 Shallow tidying up ctrl+wheel scaling code in NewFrame() ocornut 2016-07-30 10:26:57 +0200
  • 20a0fde012 Tidying up default clipboard handler for non Windows-OS ocornut 2016-07-30 10:02:46 +0200
  • cabba0f158 Update README.md omar 2016-07-29 18:52:38 +0200
  • f34d7ea199 Fixed bad merge ocornut 2016-07-29 11:23:04 +0200
  • 5f6f4d0ffc Merge remote-tracking branch 'origin' into 2016-07-navigation ocornut 2016-07-29 11:17:13 +0200
  • 4a4d3eab70 Merge branch 'michaelbartnett-add-osx-homeend-keys' ocornut 2016-07-29 11:06:27 +0200
  • 7086a17854 InputTextEx: got rid of unnecessary locals. ocornut 2016-07-29 11:06:16 +0200
  • 776ea6b946 InputTextEx(): more shallow tidying up, still being cautious with this function ocornut 2016-07-29 11:01:06 +0200
  • 666d83b5c7 InputText/IO: Got rid of individual OSX options in ImGuiIO, added io.OSXBehaviors (#473, #650) ocornut 2016-07-29 10:56:47 +0200
  • 0ff22dbf0b InputTextEx(): minor tidying up ocornut 2016-07-29 10:51:35 +0200
  • e5b6ddde26 InputText(): minor tidying up/simplification following changes for osx style improvements (#650) ocornut 2016-07-29 10:42:08 +0200
  • 802e91f69e Merge branch 'add-osx-homeend-keys' of https://github.com/michaelbartnett/imgui into michaelbartnett-add-osx-homeend-keys ocornut 2016-07-29 10:34:01 +0200
  • d8dacd729b Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752) ocornut 2016-07-29 10:10:41 +0200
  • aeabda5a5f Navigation: Tap NavMenu to access menu and close buttons, hold to focus/resize (#323) ocornut 2016-07-24 14:56:14 +0200
  • c3aa36d9ab Navigation: Renamed ImGuiKey_NavWindowing to ImGuiKey_NavMenu (#323) ocornut 2016-07-24 14:49:16 +0200
  • 175f42420c Navigation: Can nav-out but not nav-in a window with ImGuiWindowFlags_NoNav flag (#323) ocornut 2016-07-24 14:41:27 +0200
  • 67feb5ac6c Navigation: comments + moving init block of code above in NavUpdate(), should have no side-effect (committed to simplify next commit) (#323) ocornut 2016-07-24 14:15:34 +0200
  • a424d6f805 Navigation: Fixed missing initialization (had no side-effect, would be set in Begin) (#323) ocornut 2016-07-24 14:08:50 +0200
  • 49ec65b1b5 Navigation: can't manually focus out of a modal window with controller (#323) ocornut 2016-07-24 14:00:29 +0200
  • 5cac4926c8 Fixed display of TitleBgActive color on window before a Modal window + modal window availability for navigation (#323) ocornut 2016-07-24 13:56:31 +0200
  • ba43310df1 Navigation: Renaming, shortened some unnecessary long fields names (#323) ocornut 2016-07-24 12:46:25 +0200
  • 4bbdaa4e3c Navigation: Moving NavInitWindow() around and making it static (#323) ocornut 2016-07-24 11:56:36 +0200
  • b2ad33ce41 Merge remote-tracking branch 'origin' into 2016-07-navigation ocornut 2016-07-23 20:33:25 +0200
  • e9d8b48a4c Navigation: Allow to navigate out of text input with direction or NavCancel (#323) ocornut 2016-07-23 20:30:44 +0200
  • 2f94563564 Navigation: Collapsed window uses ImGuiCol_TitleBgActive when navigation is active (#323) ocornut 2016-07-23 20:09:41 +0200
  • afadc7cf59 Navigation: Scoring: Improved directional navigation. Not totally cancelling out dx. Better support for zero-spaced items. (#323) ocornut 2016-07-23 20:05:17 +0200
  • e74d96642f Navigation: mouse/popup position gets clamped within visible display (#323) ocornut 2016-07-23 19:42:19 +0200
  • 0cc20fca83 Navigation: Scoring uses rectangle as clipped by parent. Fix selectable extending past parent column among other things (#323) ocornut 2016-07-23 19:24:56 +0200
  • 2f1fb41579 Navigation: Fixed automatic fallback scrolling from glitching near scroll limits because of miscalculation of SizeContents (#323) ocornut 2016-07-23 16:31:23 +0200
  • ad48309047 Navigation: Fixed using NavWindowed when a menu is open. (#323) ocornut 2016-07-23 16:01:27 +0200
  • 2cab404a81 Fixed tooltip positioning issues when using navigation (#323) ocornut 2016-07-23 15:44:56 +0200
  • bccd3d8a32 Merge branch 'nProtect-master' ocornut 2016-07-20 11:39:53 +0200
  • 8efd05a148 Tab->Spaces, missing spaces, typos ocornut 2016-07-20 11:39:38 +0200
  • 4141144b21 Added GetGlyphRangesThai() Adisorn Aeksatean 2016-07-19 22:56:59 +0700
  • c2cb2a6928 Gamepad/Keyboard navigation support, initial commit, WIP (#323) ocornut 2016-07-20 00:02:59 +0200
  • 4a11cc35b9 Updated code for repeat delay / repeat handling. GetKeyPressedAmount() now returns a count to support fast repeat rate (where DeltaTime > RepeatRate). Renamed from recently added IsKeyPressed() variant to GetKeyPressedAmount(). (no API breakage, added in branch, bbd3b75609) (#323) ocornut 2016-07-19 21:26:36 +0200
  • 88c1966629 Added IsAnyWindowFocused(). Renamed IsMouseHoveringAnyWindow() -> IsAnyWindowHovered(), IsPosHoveringAnyWindow() -> IsAnyWindowHoveredAtPos(), IsMouseHoveringWindow() -> IsWindowHoveredRect() for consistency. Kept inline rediection function. ocornut 2016-07-18 18:24:23 +0200
  • 23a81027e8 Comment on invalid comment regarding preserving keyboard focus of a closed window, due to commit 19d02becef. This is probably still what we want. (followup #727) ocornut 2016-07-18 17:17:51 +0200
  • eb405ab375 DragBehavior: Moving code around, in what should be a no-op, to simplify upcoming Nav diff (#323, #180) ocornut 2016-07-18 17:09:22 +0200
  • c816e6c742 Fixed SetScrollX() handling of center ratio (which actually wasn't exposed publicly). (#323, #246) ocornut 2016-07-18 16:55:20 +0200
  • e10ecfe28a BeginChild(): tweak to make the code easier to understand ocornut 2016-07-18 15:52:08 +0200
  • 24f79b91bd Style: minor tweak to default color theme to make currently focused window more prominent (#323, #707) ocornut 2016-07-18 14:37:38 +0200
  • e72e3b2cbc Demo: tweaks. ocornut 2016-07-18 14:31:15 +0200
  • 0300e73b3f Comments ocornut 2016-07-18 13:03:47 +0200
  • 2df229d002 Fixed incorrect comment for ParentWindow (#615, #604) ocornut 2016-07-17 14:26:01 +0200
  • 068984691e Tab-key focusing inhibited when CTRL is held (#323) ocornut 2016-07-17 12:53:11 +0200
  • 267e54cf06 NewFrame(): update activeid data and keyboard before mouse. Should have no side-effects! (So that later we can update Nav between Keyboard and Mouse) (#323) ocornut 2016-07-17 10:35:17 +0200
  • 272745bd93 ImGuiIO: initializing fields in the same order as the declaration. ocornut 2016-07-17 10:26:48 +0200
  • 848e62bfe0 InputText: don't process keys during the activation frame (this is mostly a workaround to that activation with enter doesn't validate immediately, which is turns triggers an assert in InputScalarAsWidgetReplacement - can't see an issue with changing it this way so trying out) + using local flag clear_active_id to only clear the active id at the end of the frame, which is one of the step that my stash for #701 requires. (#323) ocornut 2016-07-16 11:22:49 +0200
  • 57841f417d SliderBehavior, RoundScalar: split into separate functions for usage in upcoming nav commits. Testing power==1.0f without fabsf(). Maybe just use == 1.0f as well? (#323) ocornut 2016-07-16 11:06:30 +0200
  • 6f7da2f9f2 Popup: Fixed popup initial frame reading MousePos again instead of the value already stored within the CurrentPopupStack in the previous frame. Doesn't make a big difference here, but will do as gamepad/keyboard navigation will set its own popup position. (#323) ocornut 2016-07-16 10:50:14 +0200
  • 91e1c56da6 Minor bits. ocornut 2016-07-16 10:46:51 +0200
  • bbd3b75609 Added IsKeyPressed() with explicit repeat delay and repeat rate (for usage by nav) (#323) ocornut 2016-07-16 10:46:22 +0200
  • 9f92cc255b SetActiveId() sets ActiveIdIsJustActivated only when id changes. (#323) ocornut 2016-07-16 10:36:09 +0200
  • ffdd7d7f17 Begin: Moved code that calls FocusWindow() on a newly appearing window lower in the function so that Nav branch can use CursorStartPos on the first window frame. (#323) Pushing in master because it _should_ be a no-op but I'd rather test for any issue in Begin() as soon as possible. ocornut 2016-07-18 15:25:44 +0200
  • 19d02becef Closing the focused window restore focus to the first active root window in descending z-order (part of #727) ocornut 2016-07-17 19:17:49 +0200
  • e215905765 Fixed scrolling offset when using SetScrollY(), SetScrollFromPosY(), SetScrollHere() with menu bar. Tests: a) add SetScrollY(+20) after Begin("ImGui Demo") test with/without title/menu. b) add ImGuiWindowFlags_MenuBar in BeginChild() in scrolling tracking demo. ocornut 2016-07-16 18:12:41 +0200
  • 4961b2ea18 Speculative build fix for FreeBSD+GLIBC configuration ocornut 2016-07-16 11:44:10 +0200
  • 44a13a7f25 Windows: No default IME handler when compiling using GCC. (#738) ocornut 2016-07-16 11:29:41 +0200
  • 04b36bc397 TODO list ocornut 2016-07-14 13:38:44 +0200
  • 81036ee46f InputTextMultiline(): fix so that IsItemActive() can be used afterwards (otherwise the info was lost by using child/group) ocornut 2016-07-14 13:27:14 +0200
  • c0f77f12ea InputText(): Fixed state corruption/crash bug in stb_textedit redo logic when exhausting undo char buffer (#715 #681) ocornut 2016-07-14 13:08:37 +0200
  • 88721118fd InputTextEx: comments (related to #725) ocornut 2016-07-13 01:54:29 +0200
  • d9e2e688e9 InputTextMultiline(): partial fix for when input and internal buffers differs in a way where scrollbar existence differs. (#725) ocornut 2016-07-13 01:18:59 +0200
  • 9c71ec38f0 ImVector: reserve() tweak to avoid undefined behavior warning (#731) ocornut 2016-07-12 11:19:38 +0200
  • 921fc50c85 add shortcut+backspace support Michael Bartnett 2016-07-07 13:03:00 -0400
  • 86f42b5950 osx uses super+arrows for home/end, built on work in ocornut/imgui#473 Michael Bartnett 2016-05-12 00:48:38 -0400
  • 5525c2356a Using GetCurrentWindowRead() instead of GetCurrentWindow() ocornut 2016-06-29 10:30:42 +0200
  • fe7274b6c7 SetCursorScreenPos() fixed not adjusting CursorMaxPos as well ocornut 2016-06-29 10:25:47 +0200
  • b9b3dec7da ImGuiListClipper: Fix to behave within column (#661, #662, #716) ocornut 2016-06-29 10:19:01 +0200
  • 74bbfcfaa6 ImGuiListClipper: fixed automatic-height calc path dumbly having user display element 0 twice (#661, #716) ocornut 2016-06-29 10:07:36 +0200
  • 297bb3fc92 NextColumn() tidying up with a sane early out ocornut 2016-06-29 09:53:02 +0200
  • ba7acdac47 Added assert to track stb_textedit.h issue (#715) ocornut 2016-06-27 12:59:49 +0200
  • c36fd541ad InputTextMultiline(): Fixed Ctrl+DownArrow moving scrolling out of bounds ocornut 2016-06-27 09:56:45 +0200
  • e06852abaf Fixed Windows default clipboard leaving its buffer unfreed on application's exit. (#714) ocornut 2016-06-26 13:24:30 +0200
  • de61fcc619 Minor bits ocornut 2016-06-25 17:03:49 +0200
  • 355dae5d99 Comments amend 3c8e490778 (committed before saving last comment edit) (#703) ocornut 2016-06-25 14:37:14 +0200
  • 3c8e490778 Comment on dealing with io.WantCaptureKeyboard (#703) ocornut 2016-06-25 14:28:58 +0200
  • 13615a1318 InputText: render currently edited buffer from the internal buffer, toward #701 ocornut 2016-06-25 13:57:05 +0200
  • 2f4e2eec68 InputText, ImGuiTextFilter: using strncpy instead of printf("%s"). ocornut 2016-06-25 13:54:34 +0200
  • 4621b357c1 Wrapped text: fixed incorrect testing for negative wrap coordinates, they are perfectly legal. (#706) ocornut 2016-06-19 12:50:22 +0200