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InputText: don't process keys during the activation frame (this is mostly a workaround to that activation with enter doesn't validate immediately, which is turns triggers an assert in InputScalarAsWidgetReplacement - can't see an issue with changing it this way so trying out) + using local flag clear_active_id to only clear the active id at the end of the frame, which is one of the step that my stash for #701 requires. (#323)
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parent
57841f417d
commit
848e62bfe0
25
imgui.cpp
25
imgui.cpp
@ -7663,6 +7663,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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const bool user_clicked = hovered && io.MouseClicked[0];
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const bool user_scrolled = is_multiline && g.ActiveId == 0 && edit_state.Id == id && g.ActiveIdPreviousFrame == draw_window->GetIDNoKeepAlive("#SCROLLY");
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bool clear_active_id = false;
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bool select_all = (g.ActiveId != id) && (flags & ImGuiInputTextFlags_AutoSelectAll) != 0;
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if (focus_requested || user_clicked || user_scrolled)
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{
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@ -7708,8 +7709,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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else if (io.MouseClicked[0])
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{
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// Release focus when we click outside
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if (g.ActiveId == id)
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SetActiveID(0);
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clear_active_id = true;
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}
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bool value_changed = false;
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@ -7781,9 +7781,12 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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// Consume characters
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memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters));
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}
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}
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// Handle various key-presses
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bool cancel_edit = false;
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bool cancel_edit = false;
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if (g.ActiveId == id && !g.ActiveIdIsJustActivated)
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{
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// Handle key-presses
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const int k_mask = (is_shift_down ? STB_TEXTEDIT_K_SHIFT : 0);
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const bool is_shortcutkey_only = (io.ShortcutsUseSuperKey ? (is_super_down && !is_alt_down && !is_shift_down && !is_ctrl_down) : (is_ctrl_down && !is_alt_down && !is_shift_down && !is_super_down));
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const bool is_wordmove_key_down = (io.WordMovementUsesAltKey ? io.KeyAlt : io.KeyCtrl);
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@ -7800,10 +7803,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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{
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bool ctrl_enter_for_new_line = (flags & ImGuiInputTextFlags_CtrlEnterForNewLine) != 0;
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if (!is_multiline || (ctrl_enter_for_new_line && !is_ctrl_down) || (!ctrl_enter_for_new_line && is_ctrl_down))
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{
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SetActiveID(0);
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enter_pressed = true;
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}
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enter_pressed = clear_active_id = true;
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else if (is_editable)
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{
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unsigned int c = '\n'; // Insert new line
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@ -7817,7 +7817,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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if (InputTextFilterCharacter(&c, flags, callback, user_data))
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edit_state.OnKeyPressed((int)c);
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}
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else if (IsKeyPressedMap(ImGuiKey_Escape)) { SetActiveID(0); cancel_edit = true; }
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else if (IsKeyPressedMap(ImGuiKey_Escape)) { clear_active_id = cancel_edit = true; }
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else if (is_shortcutkey_only && IsKeyPressedMap(ImGuiKey_Z) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); edit_state.ClearSelection(); }
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else if (is_shortcutkey_only && IsKeyPressedMap(ImGuiKey_Y) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); edit_state.ClearSelection(); }
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else if (is_shortcutkey_only && IsKeyPressedMap(ImGuiKey_A)) { edit_state.SelectAll(); edit_state.CursorFollow = true; }
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@ -7874,7 +7874,10 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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}
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}
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}
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}
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if (g.ActiveId == id)
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{
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if (cancel_edit)
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{
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// Restore initial value
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@ -7972,6 +7975,10 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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}
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}
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// Release active ID at the end of the function (so e.g. pressing Return still does a final application of the value)
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if (clear_active_id && g.ActiveId == id)
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SetActiveID(0);
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// Render
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// Select which buffer we are going to display. When ImGuiInputTextFlags_NoLiveEdit is set 'buf' might still be the old value. We set buf to NULL to prevent accidental usage from now on.
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const char* buf_display = (g.ActiveId == id && is_editable) ? edit_state.TempTextBuffer.Data : buf; buf = NULL;
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