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SetActiveId() sets ActiveIdIsJustActivated only when id changes. (#323)
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@ -1803,9 +1803,9 @@ ImGuiWindow* ImGui::GetParentWindow()
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void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window = NULL)
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{
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ImGuiContext& g = *GImGui;
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g.ActiveIdIsJustActivated = (g.ActiveId != id);
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g.ActiveId = id;
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g.ActiveIdAllowOverlap = false;
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g.ActiveIdIsJustActivated = true;
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g.ActiveIdWindow = window;
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}
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