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Using GetCurrentWindowRead() instead of GetCurrentWindow()
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@ -5082,13 +5082,13 @@ ImVec2 ImGui::GetCursorPos()
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float ImGui::GetCursorPosX()
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindowRead();
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return window->DC.CursorPos.x - window->Pos.x + window->Scroll.x;
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}
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float ImGui::GetCursorPosY()
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindowRead();
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return window->DC.CursorPos.y - window->Pos.y + window->Scroll.y;
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}
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