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Added IsAnyWindowFocused(). Renamed IsMouseHoveringAnyWindow() -> IsAnyWindowHovered(), IsPosHoveringAnyWindow() -> IsAnyWindowHoveredAtPos(), IsMouseHoveringWindow() -> IsWindowHoveredRect() for consistency. Kept inline rediection function.
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28
imgui.cpp
28
imgui.cpp
@ -150,6 +150,9 @@
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2016/07/18 (1.50) - renamed IsMouseHoveringAnyWindow() to IsAnyWindowHovered() for consistency. Kept inline redirection function (will obsolete).
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- renamed IsPosHoveringAnyWindow() to IsAnyWindowHoveredAtPos() for consistency. Kept inline redirection function (will obsolete).
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- renamed IsMouseHoveringWindow() to IsWindowHoveredRect() for consistency. Kept inline redirection function (will obsolete).
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- 2016/05/12 (1.49) - title bar (using ImGuiCol_TitleBg/ImGuiCol_TitleBgActive colors) isn't rendered over a window background (ImGuiCol_WindowBg color) anymore.
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If your TitleBg/TitleBgActive alpha was 1.0f or you are using the default theme it will not affect you.
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However if your TitleBg/TitleBgActive alpha was <1.0f you need to tweak your custom theme to readjust for the fact that we don't draw a WindowBg background behind the title bar.
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@ -391,7 +394,7 @@
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A: You can read the 'io.WantCaptureXXX' flags in the ImGuiIO structure. Preferably read them after calling ImGui::NewFrame() to avoid those flags lagging by one frame, but either should be fine.
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When 'io.WantCaptureMouse' or 'io.WantCaptureKeyboard' flags are set you may want to discard/hide the inputs from the rest of your application.
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When 'io.WantInputsCharacters' is set to may want to notify your OS to popup an on-screen keyboard, if available.
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ImGui is tracking dragging and widget activity that may occur outside the boundary of a window, so 'io.WantCaptureMouse' is a more accurate and complete than testing for ImGui::IsMouseHoveringAnyWindow().
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ImGui is tracking dragging and widget activity that may occur outside the boundary of a window, so 'io.WantCaptureMouse' is a more accurate and complete than testing for ImGui::IsAnyWindowHovered().
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(Advanced note: text input releases focus on Return 'KeyDown', so the following Return 'KeyUp' event that your application receive will typically have 'io.WantcaptureKeyboard=false'.
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Depending on your application logic it may or not be inconvenient. You might want to track which key-downs were for ImGui (e.g. with an array of bool) and filter out the corresponding key-ups.)
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@ -1889,7 +1892,6 @@ bool ImGui::IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindowRead();
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if (!bb.Overlaps(window->ClipRect))
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if (!id || *id != GImGui->ActiveId)
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if (clip_even_when_logged || !g.LogEnabled)
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@ -3053,19 +3055,22 @@ bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool c
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return rect_for_touch.Contains(g.IO.MousePos);
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}
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bool ImGui::IsMouseHoveringWindow()
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bool ImGui::IsWindowHoveredRect()
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{
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ImGuiContext& g = *GImGui;
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return g.HoveredWindow == g.CurrentWindow;
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return GImGui->HoveredWindow == GImGui->CurrentWindow;
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}
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bool ImGui::IsMouseHoveringAnyWindow()
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bool ImGui::IsAnyWindowHovered()
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{
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ImGuiContext& g = *GImGui;
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return g.HoveredWindow != NULL;
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return GImGui->HoveredWindow != NULL;
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}
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bool ImGui::IsPosHoveringAnyWindow(const ImVec2& pos)
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bool ImGui::IsAnyWindowFocused()
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{
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return GImGui->FocusedWindow != NULL;
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}
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bool ImGui::IsAnyWindowHoveredAtPos(const ImVec2& pos)
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{
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return FindHoveredWindow(pos, false) != NULL;
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}
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@ -3550,7 +3555,7 @@ bool ImGui::BeginPopupContextItem(const char* str_id, int mouse_button)
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bool ImGui::BeginPopupContextWindow(bool also_over_items, const char* str_id, int mouse_button)
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{
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if (!str_id) str_id = "window_context_menu";
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if (IsMouseHoveringWindow() && IsMouseClicked(mouse_button))
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if (IsWindowHoveredRect() && IsMouseClicked(mouse_button))
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if (also_over_items || !IsAnyItemHovered())
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OpenPopupEx(str_id, true);
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return BeginPopup(str_id);
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@ -3559,7 +3564,7 @@ bool ImGui::BeginPopupContextWindow(bool also_over_items, const char* str_id, in
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bool ImGui::BeginPopupContextVoid(const char* str_id, int mouse_button)
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{
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if (!str_id) str_id = "void_context_menu";
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if (!IsMouseHoveringAnyWindow() && IsMouseClicked(mouse_button))
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if (!IsAnyWindowHovered() && IsMouseClicked(mouse_button))
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OpenPopupEx(str_id, true);
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return BeginPopup(str_id);
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}
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@ -5476,6 +5481,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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return false;
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}
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// Default behavior requires click+release on same spot
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if ((flags & (ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick)) == 0)
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flags |= ImGuiButtonFlags_PressedOnClickRelease;
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16
imgui.h
16
imgui.h
@ -393,7 +393,7 @@ namespace ImGui
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IMGUI_API void PopClipRect();
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// Utilities
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IMGUI_API bool IsItemHovered(); // is the last item hovered by mouse?
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IMGUI_API bool IsItemHovered(); // is the last item hovered by mouse, and usable?
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IMGUI_API bool IsItemHoveredRect(); // is the last item hovered by mouse? even if another item is active or window is blocked by popup while we are hovering this
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IMGUI_API bool IsItemActive(); // is the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false)
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IMGUI_API bool IsItemClicked(int mouse_button = 0); // is the last item clicked? (e.g. button/node just clicked on)
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@ -404,13 +404,16 @@ namespace ImGui
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IMGUI_API ImVec2 GetItemRectMax(); // "
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IMGUI_API ImVec2 GetItemRectSize(); // "
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IMGUI_API void SetItemAllowOverlap(); // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area.
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IMGUI_API bool IsWindowHovered(); // is current window hovered and hoverable (not blocked by a popup) (differentiate child windows from each others)
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IMGUI_API bool IsWindowFocused(); // is current window focused
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IMGUI_API bool IsWindowHovered(); // is current window hovered and hoverable (not blocked by a popup) (differentiate child windows from each others)
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IMGUI_API bool IsWindowHoveredRect(); // is current window hovered, disregarding of any consideration of being blocked by a popup. (unlike IsWindowHovered() this will return true even if the window is blocked because of a popup)
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IMGUI_API bool IsRootWindowFocused(); // is current root window focused (root = top-most parent of a child, otherwise self)
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IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current root window or any of its child (including current window) focused
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IMGUI_API bool IsRootWindowOrAnyChildHovered(); // is current root window or any of its child (including current window) hovered and hoverable (not blocked by a popup)
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IMGUI_API bool IsAnyWindowFocused();
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IMGUI_API bool IsAnyWindowHovered(); // is mouse hovering any visible window
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IMGUI_API bool IsAnyWindowHoveredAtPos(const ImVec2& pos); // is given position hovering any active imgui window
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IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle of given size starting from cursor pos is visible (not clipped). to perform coarse clipping on user's side (as an optimization)
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IMGUI_API bool IsPosHoveringAnyWindow(const ImVec2& pos); // is given position hovering any active imgui window
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IMGUI_API float GetTime();
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IMGUI_API int GetFrameCount();
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IMGUI_API const char* GetStyleColName(ImGuiCol idx);
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@ -436,10 +439,8 @@ namespace ImGui
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IMGUI_API bool IsMouseClicked(int button, bool repeat = false); // did mouse button clicked (went from !Down to Down)
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IMGUI_API bool IsMouseDoubleClicked(int button); // did mouse button double-clicked. a double-click returns false in IsMouseClicked(). uses io.MouseDoubleClickTime.
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IMGUI_API bool IsMouseReleased(int button); // did mouse button released (went from Down to !Down)
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IMGUI_API bool IsMouseHoveringWindow(); // is mouse hovering current window ("window" in API names always refer to current window). disregarding of any consideration of being blocked by a popup. (unlike IsWindowHovered() this will return true even if the window is blocked because of a popup)
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IMGUI_API bool IsMouseHoveringAnyWindow(); // is mouse hovering any visible window
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IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true); // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings. disregarding of consideration of focus/window ordering/blocked by a popup.
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IMGUI_API bool IsMouseDragging(int button = 0, float lock_threshold = -1.0f); // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
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IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true); // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings. disregarding of consideration of focus/window ordering/blocked by a popup.
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IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
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IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve backup of mouse positioning at the time of opening popup we have BeginPopup() into
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IMGUI_API ImVec2 GetMouseDragDelta(int button = 0, float lock_threshold = -1.0f); // dragging amount since clicking. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
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@ -465,6 +466,9 @@ namespace ImGui
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// Obsolete (will be removed)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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static inline bool IsPosHoveringAnyWindow(const ImVec2& pos) { return IsAnyWindowHoveredAtPos(pos); } // OBSOLETE 1.50+
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static inline bool IsMouseHoveringAnyWindow() { return IsAnyWindowHovered(); } // OBSOLETE 1.50+
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static inline bool IsMouseHoveringWindow() { return IsWindowHoveredRect(); } // OBSOLETE 1.50+
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static inline bool CollapsingHeader(const char* label, const char* str_id, bool framed = true, bool default_open = false) { (void)str_id; (void)framed; ImGuiTreeNodeFlags default_open_flags = 1<<5; return CollapsingHeader(label, (default_open ? default_open_flags : 0)); } // OBSOLETE 1.49+
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static inline ImFont* GetWindowFont() { return GetFont(); } // OBSOLETE 1.48+
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static inline float GetWindowFontSize() { return GetFontSize(); } // OBSOLETE 1.48+
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