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	Demo: console text input keeps focus in a less harsher and more navigation friendly way (#323)
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		| @@ -2159,6 +2159,7 @@ struct ExampleAppConsole | ||||
|         ImGui::Separator(); | ||||
|  | ||||
|         // Command-line | ||||
|         bool reclaim_focus = false; | ||||
|         if (ImGui::InputText("Input", InputBuf, IM_ARRAYSIZE(InputBuf), ImGuiInputTextFlags_EnterReturnsTrue|ImGuiInputTextFlags_CallbackCompletion|ImGuiInputTextFlags_CallbackHistory, &TextEditCallbackStub, (void*)this)) | ||||
|         { | ||||
|             char* input_end = InputBuf+strlen(InputBuf); | ||||
| @@ -2166,10 +2167,12 @@ struct ExampleAppConsole | ||||
|             if (InputBuf[0]) | ||||
|                 ExecCommand(InputBuf); | ||||
|             strcpy(InputBuf, ""); | ||||
|             reclaim_focus = true; | ||||
|         } | ||||
|  | ||||
|         // Demonstrate keeping auto focus on the input box | ||||
|         if (ImGui::IsItemHovered() || (ImGui::IsRootWindowOrAnyChildFocused() && !ImGui::IsAnyItemActive() && !ImGui::IsMouseClicked(0))) | ||||
|         // Demonstrate keeping focus on the input box | ||||
|         ImGui::SetItemDefaultFocus(); | ||||
|         if (ImGui::IsItemHovered() || reclaim_focus) | ||||
|             ImGui::SetKeyboardFocusHere(-1); // Auto focus previous widget | ||||
|  | ||||
|         ImGui::End(); | ||||
|   | ||||
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