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Fixed display of TitleBgActive color on window before a Modal window + modal window availability for navigation (#323)
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@ -4412,11 +4412,11 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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if (!(g.CurrentWindowStack[root_idx]->Flags & ImGuiWindowFlags_ChildWindow))
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break;
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for (root_non_popup_idx = root_idx; root_non_popup_idx > 0; root_non_popup_idx--)
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if (!(g.CurrentWindowStack[root_non_popup_idx]->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)))
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if (!(g.CurrentWindowStack[root_non_popup_idx]->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) || (g.CurrentWindowStack[root_non_popup_idx]->Flags & ImGuiWindowFlags_Modal))
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break;
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window->ParentWindow = parent_window;
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window->RootWindow = g.CurrentWindowStack[root_idx];
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window->RootNonPopupWindow = g.CurrentWindowStack[root_non_popup_idx]; // Used e.g. to keep displaying TitleBgActive color when menu is active, and for NavWindowing
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window->RootNonPopupWindow = g.CurrentWindowStack[root_non_popup_idx]; // Used to display TitleBgActive color and for selecting which window to use for NavWindowing
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// When reusing window again multiple times a frame, just append content (don't need to setup again)
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if (first_begin_of_the_frame)
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@ -708,7 +708,7 @@ struct IMGUI_API ImGuiWindow
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float FontWindowScale; // Scale multiplier per-window
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ImDrawList* DrawList;
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ImGuiWindow* RootWindow; // If we are a child window, this is pointing to the first non-child parent window. Else point to ourself.
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ImGuiWindow* RootNonPopupWindow; // If we are a child window, this is pointing to the first non-child non-popup parent window. Else point to ourself.
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ImGuiWindow* RootNonPopupWindow; // Used to display TitleBgActive color and for selecting which window to use for NavWindowing
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ImGuiWindow* ParentWindow; // Immediate parent in the window stack *regardless* of whether this window is a child window or not)
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// Navigation / Focus
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