mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-14 17:07:01 +00:00
Updated code for repeat delay / repeat handling. GetKeyPressedAmount() now returns a count to support fast repeat rate (where DeltaTime > RepeatRate).
Renamed from recently added IsKeyPressed() variant to GetKeyPressedAmount(). (no API breakage, added in branch, bbd3b75609
) (#323)
This commit is contained in:
parent
88c1966629
commit
4a11cc35b9
18
imgui.cpp
18
imgui.cpp
@ -3100,29 +3100,29 @@ bool ImGui::IsKeyDown(int key_index)
|
||||
return GImGui->IO.KeysDown[key_index];
|
||||
}
|
||||
|
||||
bool ImGui::IsKeyPressed(int key_index, float repeat_delay, float repeat_rate)
|
||||
int ImGui::GetKeyPressedAmount(int key_index, float repeat_delay, float repeat_rate)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (key_index < 0) return false;
|
||||
IM_ASSERT(key_index >= 0 && key_index < IM_ARRAYSIZE(g.IO.KeysDown));
|
||||
const float t = g.IO.KeysDownDuration[key_index];
|
||||
if (t == 0.0f)
|
||||
return true;
|
||||
|
||||
return 1;
|
||||
if (t > repeat_delay && repeat_rate > 0.0f)
|
||||
if ((fmodf(t - repeat_delay, repeat_rate) > repeat_rate*0.5f) != (fmodf(t - repeat_delay - g.IO.DeltaTime, repeat_rate) > repeat_rate*0.5f))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
{
|
||||
int count = (int)((t - repeat_delay) / repeat_rate) - (int)((t - repeat_delay - g.IO.DeltaTime) / repeat_rate);
|
||||
return (count > 0) ? count : 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool ImGui::IsKeyPressed(int key_index, bool repeat)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (repeat)
|
||||
return IsKeyPressed(key_index, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate);
|
||||
return GetKeyPressedAmount(key_index, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate) > 0;
|
||||
else
|
||||
return IsKeyPressed(key_index, 0.0f, 0.0f);
|
||||
return GetKeyPressedAmount(key_index, 0.0f, 0.0f) > 0;
|
||||
}
|
||||
|
||||
bool ImGui::IsKeyReleased(int key_index)
|
||||
|
2
imgui.h
2
imgui.h
@ -433,8 +433,8 @@ namespace ImGui
|
||||
IMGUI_API int GetKeyIndex(ImGuiKey key); // map ImGuiKey_* values into user's key index. == io.KeyMap[key]
|
||||
IMGUI_API bool IsKeyDown(int key_index); // key_index into the keys_down[] array, imgui doesn't know the semantic of each entry, uses your own indices!
|
||||
IMGUI_API bool IsKeyPressed(int key_index, bool repeat = true); // uses user's key indices as stored in the keys_down[] array. if repeat=true. uses io.KeyRepeatDelay / KeyRepeatRate
|
||||
IMGUI_API bool IsKeyPressed(int key_index, float repeat_delay, float repeat_rate); // uses user's key indices as stored in the keys_down[] array. uses provided repeat rate/delay
|
||||
IMGUI_API bool IsKeyReleased(int key_index); // "
|
||||
IMGUI_API int GetKeyPressedAmount(int key_index, float repeat_delay, float rate); // uses provided repeat rate/delay. return a count, typically 0 or 1 but may be >1 if RepeatRate is small enough that DeltaTime > RepeatRate
|
||||
IMGUI_API bool IsMouseDown(int button); // is mouse button held
|
||||
IMGUI_API bool IsMouseClicked(int button, bool repeat = false); // did mouse button clicked (went from !Down to Down)
|
||||
IMGUI_API bool IsMouseDoubleClicked(int button); // did mouse button double-clicked. a double-click returns false in IsMouseClicked(). uses io.MouseDoubleClickTime.
|
||||
|
Loading…
Reference in New Issue
Block a user