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Navigation: Renamed ImGuiKey_NavWindowing to ImGuiKey_NavMenu (#323)
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@ -2364,7 +2364,7 @@ static void NavUpdate()
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}
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// Navigation windowing mode (change focus, move/resize window)
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if (!g.NavWindowingTarget && g.NavWindow && IsKeyPressedMap(ImGuiKey_NavWindowing, false))
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if (!g.NavWindowingTarget && g.NavWindow && IsKeyPressedMap(ImGuiKey_NavMenu, false))
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g.NavWindowingTarget = g.NavWindow->RootNonPopupWindow;
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if (g.NavWindowingTarget)
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{
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@ -2390,7 +2390,7 @@ static void NavUpdate()
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}
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// Apply actual focus only when leaving NavWindowing mode (until then the window was merely rendered front-most)
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if (!IsKeyDownMap(ImGuiKey_NavWindowing))
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if (!IsKeyDownMap(ImGuiKey_NavMenu))
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{
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if (g.NavWindowingTarget)
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if (!g.FocusedWindow || (g.NavWindowingTarget->RootNonPopupWindow != g.FocusedWindow->RootNonPopupWindow))
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2
imgui.h
2
imgui.h
@ -599,7 +599,7 @@ enum ImGuiKey_
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ImGuiKey_NavActivate, // press button, tweak value // e.g. Space key, Circle button
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ImGuiKey_NavCancel, // close menu/popup/child, unselect // e.g. Escape key, Cross button
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ImGuiKey_NavInput, // text input // e.g. Enter key, Triangle button
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ImGuiKey_NavWindowing, // change focus, move, resize // e.g. Square button
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ImGuiKey_NavMenu, // access menu, focus, move, resize // e.g. Square button
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ImGuiKey_NavLeft, // e.g. Left arrow, D-Pad left
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ImGuiKey_NavRight, // e.g. Right arrow, D-Pad right
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ImGuiKey_NavUp, // e.g. Up arrow, D-Pad up
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