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@ -367,7 +367,7 @@ struct ImGuiContext
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ImGuiID HoveredIdPreviousFrame;
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ImGuiID ActiveId; // Active widget
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ImGuiID ActiveIdPreviousFrame;
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bool ActiveIdIsAlive;
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bool ActiveIdIsAlive; // Active widget has been seen this frame
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bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
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bool ActiveIdAllowOverlap; // Set only by active widget
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ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
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@ -641,7 +641,7 @@ struct IMGUI_API ImGuiWindow
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ImDrawList* DrawList;
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ImGuiWindow* RootWindow; // If we are a child window, this is pointing to the first non-child parent window. Else point to ourself.
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ImGuiWindow* RootNonPopupWindow; // If we are a child window, this is pointing to the first non-child non-popup parent window. Else point to ourself.
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ImGuiWindow* ParentWindow; // If we are a child window, this is pointing to our parent window. Else point to NULL.
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ImGuiWindow* ParentWindow; // Immediate parent in the window stack *regardless* of whether this window is a child window or not)
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// Navigation / Focus
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int FocusIdxAllCounter; // Start at -1 and increase as assigned via FocusItemRegister()
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