ocornut 
							
						 
					 
					
						
						
							
						
						9c78fc928a 
					 
					
						
						
							
							Inputs: Mouse: Amend c8e3a01 for tracking multiple clicks, renaming. ( #3229 )  
						
						
						
						
					 
					
						2021-10-25 14:30:20 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						19c3773cc0 
					 
					
						
						
							
							Backends: Vulkan: Call vkCmdSetScissor() with a full-viewport at end of render. ( #4644 )  
						
						
						
						
					 
					
						2021-10-15 12:11:11 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e3bd9434b1 
					 
					
						
						
							
							1.86 WIP + internals: tweaks table temp data code.  
						
						
						
						
					 
					
						2021-10-14 16:58:14 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						55d35d8387 
					 
					
						
						
							
							Version 1.85  
						
						
						
						
					 
					
						2021-10-11 19:24:25 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						75c54e6384 
					 
					
						
						
							
							Nav: Fixed vertical scoring offset when wrapping on Y in a decorated window.  
						
						
						
						
					 
					
						2021-10-11 14:40:47 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						ba5c105c01 
					 
					
						
						
							
							Menus: Fixed an assertion happening in some situations when closing nested menus (broken in 1.83). ( #4640 )  
						
						... 
						
						
						
						Broken since 936f5322#4640  repro, the SourceWindow assignment in OpenPopupEx() picks Menu_04 before its closure. Value of SourceWindow since bda2cde6#2517  
						
						
					 
					
						2021-10-11 11:48:39 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						44f801186f 
					 
					
						
						
							
							SetItemDefaultFocus() use ScrollToRectEx(), don't tab when Alt is held either, TabItemEx() uses ItemAdd's extra_flags, misc comments.  
						
						
						
						
					 
					
						2021-10-08 15:24:54 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						ec6ca06898 
					 
					
						
						
							
							InputText: Fixed selection rectangle appearing one frame late when selecting all.  
						
						
						
						
					 
					
						2021-10-08 13:00:55 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						31d033c9d8 
					 
					
						
						
							
							Nav: refactor SetKeyboardFocusHere() into using Nav facility. Fix it for clipped items. ( #343 ,  #4079 ,  #2352 ,  #432 )  
						
						... 
						
						
						
						+ Removed references to counter used by previous implementation of SetKeyboardFocus functions (the TabStop ones will be removed after) 
						
						
					 
					
						2021-10-06 18:42:11 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						fbe78b1a3a 
					 
					
						
						
							
							Stack Tool: Docs ( #4631 ) + also prevent Metrics window from displaying twice.  
						
						
						
						
					 
					
						2021-10-06 18:22:40 +02:00 
						 
				 
			
				
					
						
							
							
								Basil Fierz 
							
						 
					 
					
						
						
							
						
						25332fa5ac 
					 
					
						
						
							
							Backends: Emscripten: Update the webgpu API to be compatible with chrome 4633 ( #4512 )  
						
						
						
						
					 
					
						2021-10-06 17:51:00 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						2de96c4bd5 
					 
					
						
						
							
							Stack Tool: Added Stack Tool (ShowStackToolWindow() function and available from Demo and Metrics window). ( #4631 )  
						
						
						
						
					 
					
						2021-10-06 17:47:27 +02:00 
						 
				 
			
				
					
						
							
							
								Guus Waals 
							
						 
					 
					
						
						
							
						
						30db674147 
					 
					
						
						
							
							Fix printf format warnings on mingw clang ( #4626 ,  #4183 ,  #3592 )  
						
						
						
						
					 
					
						2021-10-06 12:00:50 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						677fe33990 
					 
					
						
						
							
							Backends: DX12: use dxgiformat.h to fix using forward declared DXGI_FORMAT ( #4594 )  
						
						
						
						
					 
					
						2021-09-30 11:53:20 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						8f495e5543 
					 
					
						
						
							
							Internal: added ScrollToItem() upcoming replacement to ScrollToBringRectIntoView() + ImGuiScrollFlags (WIP) ( #3692 ,  #3208 ,  #2812 ,  #4242 ,  #2900 )  
						
						
						
						
					 
					
						2021-09-29 17:13:45 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						fc4988ffb0 
					 
					
						
						
							
							Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup  #4527 )  
						
						
						
						
					 
					
						2021-09-24 15:39:38 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						fba756176d 
					 
					
						
						
							
							Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. ( #3926 )  
						
						
						
						
					 
					
						2021-09-21 19:29:48 +02:00 
						 
				 
			
				
					
						
							
							
								Sylvain 
							
						 
					 
					
						
						
							
						
						62b17f928e 
					 
					
						
						
							
							Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ ( #3926 )  
						
						... 
						
						
						
						(Squashed 20 commits) 
						
						
					 
					
						2021-09-21 19:29:48 +02:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						15fe7ba31f 
					 
					
						
						
							
							ColorPicker: Fix not being able to pick exactly (1.0f, 1.0f, 1.0f) color by dragging toward the edges of the SV square. ( #3517 )  
						
						... 
						
						
						
						Old code attempted to mitigate hue/saturation resetting for colors where these components are undefined. Since we now explicitly back up and restore these components this workaround is no longer necessary. 
						
						
					 
					
						2021-09-21 15:10:07 +02:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						30546bc0e7 
					 
					
						
						
							
							ColorEdit: Fix multiple issues. ( #4014 )  
						
						... 
						
						
						
						* Change g.ColorEditLastColor type to ImU32 and store RGB color value.
  - Fixes inability to change hue when saturation is 0. (#4014 )
  - Fixes edgecases where lossy color conversion prevent restoration of hue/saturation.
  - Fixes hue value jitter when modifying color using SV square.
* Fix hue resetting to 0 when it is set to 255 by explicitly restoring hue if it is 0 and previous value was 1.
* Further reduce hue jitter by restoring hue when color is modified using SV square. 
						
						
					 
					
						2021-09-21 15:10:07 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						15132217a3 
					 
					
						
						
							
							Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation is disabled. ( #4547 ,  #4439 )  
						
						
						
						
					 
					
						2021-09-21 14:17:49 +02:00 
						 
				 
			
				
					
						
							
							
								James McCartney 
							
						 
					 
					
						
						
							
						
						bc3d267c51 
					 
					
						
						
							
							Backends: OSX: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. ( #4557 ,  #4563 )  
						
						
						
						
					 
					
						2021-09-21 12:36:37 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c6ca327fb2 
					 
					
						
						
							
							Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. ( #4562 )  
						
						
						
						
					 
					
						2021-09-20 18:43:05 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						2cffcbdc64 
					 
					
						
						
							
							InputText: fix Space key with nav enabled interfering with input text boxes (fix  bd6c9e99). made it possible to activate InputText with tweak gamepad button (why not, now that we can cancel) ( #4552 ,  #2321 )  
						
						
						
						
					 
					
						2021-09-17 16:30:32 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d366694062 
					 
					
						
						
							
							Disabled: Added assert guard for mismatching BeginDisabled()/EndDisabled() blocks. ( #211 ) + Added asserts for missing PopItemFlag() calls. Added both to ErrorCheckEndFrameRecover ( #1651 )  
						
						
						
						
					 
					
						2021-09-15 15:26:29 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						4f10fe0a27 
					 
					
						
						
							
							TreePush: removed arbitrary/weird suppot for TreePush((const char*)NULL)  
						
						
						
						
					 
					
						2021-09-15 12:12:49 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						7b8bc864e9 
					 
					
						
						
							
							Menus: Fixed vertical alignments of MenuItem() calls within a menu bar. (broken by  f8fae022). ( #4538 )  
						
						
						
						
					 
					
						2021-09-14 11:09:39 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						82754561e2 
					 
					
						
						
							
							Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when activated with mouse.  
						
						
						
						
					 
					
						2021-09-13 15:17:54 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						17a7084b57 
					 
					
						
						
							
							Menus: Fixed crash when navigating left inside a child window inside a sub-menu. ( #4510 ).  
						
						
						
						
					 
					
						2021-09-10 15:37:59 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						755bf985d2 
					 
					
						
						
							
							Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. ( #4445 ,  #4514 )  
						
						
						
						
					 
					
						2021-09-07 14:48:26 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						607ad8c949 
					 
					
						
						
							
							Drag and Drop: Fixed using BeginDragDropSource() within a Begin()/BeginChild() that returned false. ( #4515 ) + BeginDragDropTarget()  
						
						... 
						
						
						
						Note how 79ae6d3b#4375  #4158 , #4008 , #2562  
						
						
					 
					
						2021-09-06 20:59:16 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						bd6c9e99fc 
					 
					
						
						
							
							InputText: Allow cancelling/validating input with gamepad nav events.  
						
						... 
						
						
						
						Amend 158995f2#2321 ) 
						
						
					 
					
						2021-09-06 18:47:12 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						528104a89b 
					 
					
						
						
							
							Menus: adjust closing logic to accomodate for varying font size and dpi + remove seemingly redundant use of g.NavActivateId where pressed was enough.  
						
						
						
						
					 
					
						2021-09-03 16:35:27 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						dff15acdb5 
					 
					
						
						
							
							Nav: Fixed toggling menu layer with Alt exiting menu layer with Esc not moving mouse when NavEnableSetMousePos config flag is set.  
						
						
						
						
					 
					
						2021-09-01 16:05:03 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						ee351d3548 
					 
					
						
						
							
							Nav: move code into NavMoveRequestSubmit(). NavApplyItemToResult() takes absolute rect., comments  
						
						
						
						
					 
					
						2021-09-01 12:06:15 +02:00 
						 
				 
			
				
					
						
							
							
								Filippo Crocchini 
							
						 
					 
					
						
						
							
						
						eb6c16d3dd 
					 
					
						
						
							
							PlotHistogram: Fixed zero-line position when manually specifying min<0 and max>0. ( #4349 )  
						
						... 
						
						
						
						+ amended demo tweaks by ocornut 
						
						
					 
					
						2021-08-31 13:14:43 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						4aea1c5adb 
					 
					
						
						
							
							IO: added io.WantCaptureMouseAllowPopupClose ( #4480 ) + comments  
						
						
						
						
					 
					
						2021-08-30 19:11:47 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						66102880a3 
					 
					
						
						
							
							Updated links to Discussions  
						
						
						
						
					 
					
						2021-08-30 17:06:51 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						333807b483 
					 
					
						
						
							
							Windows: fixed background order of overlapping childs submitted sequentially. ( #4493 )  
						
						... 
						
						
						
						Amend 07704496 
						
						
					 
					
						2021-08-30 13:08:41 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						780c1ee265 
					 
					
						
						
							
							TextUnformatted: Accept null ranges including (NULL,NULL) without asserting. ( #3615 )  
						
						
						
						
					 
					
						2021-08-24 19:30:02 +02:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						2b0bd40b99 
					 
					
						
						
							
							Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. ( #4464 )  
						
						... 
						
						
						
						Backends: Normalize clipping rect handling across backends.
+ Squashed amends. 
						
						
					 
					
						2021-08-24 18:23:13 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						4a7c21d330 
					 
					
						
						
							
							Fonts: Fixed ImFontAtlas::ClearInputData() marking atlas as not built. ( #4455 ,  #3487 )  
						
						
						
						
					 
					
						2021-08-24 15:28:39 +02:00 
						 
				 
			
				
					
						
							
							
								Corentin Wallez 
							
						 
					 
					
						
						
							
						
						e652527313 
					 
					
						
						
							
							Backends: WebGPU: Update impl_wgpu for an emscripten change  
						
						
						
						
					 
					
						2021-08-24 14:55:43 +02:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						4c22b3e5d9 
					 
					
						
						
							
							Backends: OpenGL3: Fix gl3wProcs colliding with gl3w. ( #4445 )  
						
						
						
						
					 
					
						2021-08-24 14:33:04 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0608887fb5 
					 
					
						
						
							
							InputTextMultiline: Fixed label size not being included into window contents rect unless the whole widget is clipped.  
						
						
						
						
					 
					
						2021-08-23 17:07:46 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						68f428b449 
					 
					
						
						
							
							imgui_freetype: Fixed crash when FT_Render_Glyph() returns NULL (which apparently happens  with Freetype 2.11). ( #4394 ,  #4145  ?)  
						
						
						
						
					 
					
						2021-08-23 16:42:58 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e23bee353c 
					 
					
						
						
							
							Removed GetWindowContentRegionWidth() function  
						
						
						
						
					 
					
						2021-08-23 16:15:16 +02:00 
						 
				 
			
				
					
						
							
							
								Nicolas Noble 
							
						 
					 
					
						
						
							
						
						e3e1fbcf02 
					 
					
						
						
							
							Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. ( #4463 )  
						
						
						
						
					 
					
						2021-08-23 15:03:27 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d79ca9b0b6 
					 
					
						
						
							
							Fixed nested BeginDisabled()/EndDisabled() calls. ( #211 ,  #4452 ,  #4453 ,  #4462 ) [Legulysse]  
						
						
						
						
					 
					
						2021-08-23 14:57:54 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						32d4f6c5d9 
					 
					
						
						
							
							Fix BeginDisabled(false), again, ( #211 ,  #4452 ,  #4453 ) Version 1.84.1  
						
						... 
						
						
						
						(forced pushed since our earlier versioning didn't sort correctly in github web) 
						
						
					 
					
						2021-08-20 23:59:46 +02:00