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Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when activated with mouse.
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@ -51,6 +51,11 @@ Other Changes:
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to common idioms (e.g. passing .data(), .data() + .size() from a null string). (#3615)
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- Nav: Fixed toggling menu layer with Alt or exiting menu layer with Esc not moving mouse when
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the NavEnableSetMousePos config flag is set.
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- Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when
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activated with mouse. More specifically: BeginTabItem(), the scrolling arrows of BeginTabBar(),
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the arrow section of TreeNode(), the +/- buttons of InputInt()/InputFloat(), Selectable() with
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ImGuiSelectableFlags_SelectOnRelease. More generally: any direct use of ButtonBehavior() with
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the PressedOnClick/PressedOnDoubleClick/PressedOnRelease button policy.
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- Menus: Adjust closing logic to accomodate for varying font size and dpi.
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- Menus: Fixed crash when navigating left inside a child window inside a sub-menu. (#4510).
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- Drag and Drop: Fixed using BeginDragDropSource() inside a BeginChild() that returned false. (#4515)
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