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Backends: Emscripten: Update the webgpu API to be compatible with chrome 4633 (#4512)
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@ -281,7 +281,7 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(uint32_
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static WGPUBindGroup ImGui_ImplWGPU_CreateImageBindGroup(WGPUBindGroupLayout layout, WGPUTextureView texture)
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{
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WGPUBindGroupEntry image_bg_entries[] = { { 0, 0, 0, 0, 0, texture } };
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WGPUBindGroupEntry image_bg_entries[] = { { nullptr, 0, 0, 0, 0, 0, texture } };
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WGPUBindGroupDescriptor image_bg_descriptor = {};
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image_bg_descriptor.layout = layout;
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@ -478,7 +478,7 @@ static void ImGui_ImplWGPU_CreateFontsTexture()
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tex_desc.sampleCount = 1;
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tex_desc.format = WGPUTextureFormat_RGBA8Unorm;
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tex_desc.mipLevelCount = 1;
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tex_desc.usage = WGPUTextureUsage_CopyDst | WGPUTextureUsage_Sampled;
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tex_desc.usage = WGPUTextureUsage_CopyDst | WGPUTextureUsage_TextureBinding;
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g_resources.FontTexture = wgpuDeviceCreateTexture(g_wgpuDevice, &tex_desc);
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WGPUTextureViewDescriptor tex_view_desc = {};
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@ -571,7 +571,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
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WGPUVertexBufferLayout buffer_layouts[1];
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buffer_layouts[0].arrayStride = sizeof(ImDrawVert);
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buffer_layouts[0].stepMode = WGPUInputStepMode_Vertex;
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buffer_layouts[0].stepMode = WGPUVertexStepMode_Vertex;
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buffer_layouts[0].attributeCount = 3;
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buffer_layouts[0].attributes = attribute_desc;
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@ -624,8 +624,8 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
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WGPUBindGroupEntry common_bg_entries[] =
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{
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{ 0, g_resources.Uniforms, 0, sizeof(Uniforms), 0, 0 },
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{ 1, 0, 0, 0, g_resources.Sampler, 0 },
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{ nullptr, 0, g_resources.Uniforms, 0, sizeof(Uniforms), 0, 0 },
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{ nullptr, 1, 0, 0, 0, g_resources.Sampler, 0 },
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};
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WGPUBindGroupDescriptor common_bg_descriptor = {};
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@ -93,7 +93,7 @@ Other Changes:
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- Fonts: Fixed ImFontAtlas::ClearInputData() marking atlas as not built. (#4455, #3487)
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- Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562)
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- Backends: OpenGL3: Fixed our custom GL loader conflicting with user using GL3W. (#4445) [@rokups]
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- Backends: WebGPU: Fixed for latest specs. (#4472) [@Kangz]
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- Backends: WebGPU: Fixed for latest specs. (#4472, #4512) [@Kangz, @bfierz]
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- Backends: SDL_Renderer: Added SDL_Renderer backend compatible with upcoming SDL 2.0.18. (#3926) [@1bsyl]
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- Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted via
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a direct unclipped PushClipRect() call. (#4464)
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