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Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562)
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@ -335,8 +335,9 @@ bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
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void ImGui_ImplAllegro5_Shutdown()
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
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IM_ASSERT(bd != NULL && "No platform backend to shutdown, or already shutdown?");
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplAllegro5_InvalidateDeviceObjects();
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if (bd->VertexDecl)
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@ -556,8 +556,9 @@ bool ImGui_ImplDX10_Init(ID3D10Device* device)
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void ImGui_ImplDX10_Shutdown()
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData();
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IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?");
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplDX10_InvalidateDeviceObjects();
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if (bd->pFactory) { bd->pFactory->Release(); }
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@ -571,8 +571,9 @@ bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_co
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void ImGui_ImplDX11_Shutdown()
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
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IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?");
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplDX11_InvalidateDeviceObjects();
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if (bd->pFactory) { bd->pFactory->Release(); }
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@ -725,8 +725,9 @@ bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FO
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void ImGui_ImplDX12_Shutdown()
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?");
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplDX12_InvalidateDeviceObjects();
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delete[] bd->pFrameResources;
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@ -295,8 +295,9 @@ bool ImGui_ImplDX9_Init(IDirect3DDevice9* device)
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void ImGui_ImplDX9_Shutdown()
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
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IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?");
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplDX9_InvalidateDeviceObjects();
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if (bd->pd3dDevice) { bd->pd3dDevice->Release(); }
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@ -308,8 +308,9 @@ bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks)
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void ImGui_ImplGlfw_Shutdown()
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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IM_ASSERT(bd != NULL && "No platform backend to shutdown, or already shutdown?");
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ImGuiIO& io = ImGui::GetIO();
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if (bd->InstalledCallbacks)
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{
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@ -86,8 +86,9 @@ bool ImGui_ImplOpenGL2_Init()
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void ImGui_ImplOpenGL2_Shutdown()
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplOpenGL2_Data* bd = ImGui_ImplOpenGL2_GetBackendData();
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IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?");
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplOpenGL2_DestroyDeviceObjects();
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io.BackendRendererName = NULL;
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@ -269,8 +269,9 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
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void ImGui_ImplOpenGL3_Shutdown()
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
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IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?");
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplOpenGL3_DestroyDeviceObjects();
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io.BackendRendererName = NULL;
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@ -280,8 +280,9 @@ bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window)
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void ImGui_ImplSDL2_Shutdown()
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData();
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IM_ASSERT(bd != NULL && "No platform backend to shutdown, or already shutdown?");
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ImGuiIO& io = ImGui::GetIO();
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if (bd->ClipboardTextData)
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SDL_free(bd->ClipboardTextData);
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@ -1048,8 +1048,9 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
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void ImGui_ImplVulkan_Shutdown()
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?");
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplVulkan_DestroyDeviceObjects();
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io.BackendRendererName = NULL;
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@ -172,8 +172,9 @@ bool ImGui_ImplWin32_Init(void* hwnd)
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void ImGui_ImplWin32_Shutdown()
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
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IM_ASSERT(bd != NULL && "No platform backend to shutdown, or already shutdown?");
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ImGuiIO& io = ImGui::GetIO();
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// Unload XInput library
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#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
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@ -73,6 +73,7 @@ Other Changes:
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- Fonts: imgui_freetype: Fixed crash when FT_Render_Glyph() fails to render a glyph and returns NULL
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(which apparently happens with Freetype 2.11). (#4394, #4145?).
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- Fonts: Fixed ImFontAtlas::ClearInputData() marking atlas as not built. (#4455, #3487)
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- Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562)
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- Backends: OpenGL3: Fixed our custom GL loader conflicting with user using GL3W. (#4445) [@rokups]
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- Backends: WebGPU: Fixed for latest specs. (#4472) [@Kangz]
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- Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted via
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