ocornut
0397321be0
Debug Tools: Added 'io.ConfigDebugIgnoreFocusLoss' option. ( #4388 , #4921 )
2023-05-09 20:28:08 +02:00
ocornut
6656553fa4
Nav: Record/restore preferred position on each given axis.
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Tagging #6344 #6003 #2694 #1688 as it relates to scoring, however this doesn't technically fix any of them fully yet.
But e.g. once we restore axial path for #2694 this commit will allow going back and forth to initial location.
2023-05-09 17:26:27 +02:00
Jason Millard
39f7248d4a
Backends: OpenGL3: Add glBindSampler for GL ES 3.0. ( #6375 )
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Amended given addition of GlProfileIsES3 in dd9db5e
2023-05-09 15:17:18 +02:00
ocornut
6cdedf5834
Drag, Sliders: if the format string doesn't contain any %, when using CTRL+Click to input we use a default format. ( #6405 )
2023-05-09 12:04:04 +02:00
ocornut
5dc6013713
Backends: SDL3: Fixed build on Emscripten/iOS/Android. ( #6391 )
2023-05-04 17:06:36 +02:00
ocornut
7c291ba31b
Tables: Fixed command merging when compiling with VS2013. ( #6377 )
2023-04-28 13:58:59 +02:00
ocornut
031e152d29
Examples: DX9, DX10, DX11: Queue framebuffer resize instead of processing in WM_SIZE. ( #6374 )
2023-04-27 14:57:09 +02:00
ocornut
15da1a9abc
Fixed misleading local name ( #4493 ) + minor typo ( #6369 )
2023-04-25 16:39:02 +02:00
Koostosh
fd943182bd
ImVec2: Added unary minus operator ( #6368 )
2023-04-25 16:24:50 +02:00
ocornut
d3ad2f357f
Menus: Fixed an issue when opening a menu hierarchy in a given menu-bar would allow opening another via simple hovering. ( #3496 , #4797 )
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Amend 48f26333
2023-04-25 12:17:37 +02:00
ocornut
b47507951e
Nav: Fixed CTRL+Tab into a root window with only childs with _NavFlattened flags erroneously initializing default nav layer to menu layer.
2023-04-24 21:00:00 +02:00
kimidaisuki22
565aa0b763
Examples: Vulkan: pick integrated GPU if nothing else is available. ( #6359 )
2023-04-24 12:17:49 +02:00
ocornut
00d3f9295e
Nav: Fixed navigation within tables/columns where item boundaries goes beyond columns limits. ( #2221 )
2023-04-20 16:42:52 +02:00
ocornut
662ce46971
Debug Log: Fixed not parsing 0xXXXXXXXX values when the identifier is at the end of the line.
2023-04-20 14:52:59 +02:00
ocornut
9308cfdcfb
Examples: Amend Win32/Winapi + OpenGL example. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
2023-04-19 16:28:15 +02:00
ocornut
a338b78eb9
Backends: OpenGL3: amend reset GL_POLYGON_MODE separately for front and back when possible. ( #6333 )
2023-04-19 11:55:40 +02:00
lukaasm
0948cfc19e
InputText: do not set WantTextInputNextFrame during the frame InputText is deactivated. ( #6341 )
2023-04-18 11:35:12 +02:00
lukaasm
e49d31a1c9
Tables: do not show empty tooltip when user submits TableHeader with no label to display. ( #6342 )
2023-04-18 11:25:07 +02:00
Faisal Arshed
f94a8344f6
Fix minor typos in FAQ ( #6328 )
2023-04-17 15:00:10 +02:00
Gereon V
055e71518e
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. ( #6334 , #6335 )
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Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
2023-04-17 14:57:12 +02:00
Gereon V
f304603e13
Backends: GLUT: remove call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame(). ( #6337 )
2023-04-17 14:44:56 +02:00
ocornut
064153fca4
Version 1.89.6 WIP
2023-04-17 14:40:00 +02:00
ocornut
1ebb913827
Version 1.89.5
2023-04-13 16:17:49 +02:00
ocornut
6324280432
Examples: Vulkan: rework extensions setup + enable some to avoid validation layer errors. ( #6109 , #6172 , #6101 )
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Enable VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME, VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR
2023-04-13 15:48:19 +02:00
ocornut
995f92a456
Nav: Made PageUp/PageDown/Home/End navigation also scroll parent windows.
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+ Added ImGuiDebugLogFlags_EventSelection unused in this branch.
2023-04-12 21:38:47 +02:00
Elie Michel
d81f2ae4fb
Backends: WebGPU: Use WGSL shaders instead of precompiled SPIR-V + add Gamma uniform. ( #6188 )
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Add gamma correction uniform
Group uniforms in a single binding
The second binding was not satisfying the minimum
BufferBindingType::Uniform alignment (256) and since this alignment is
large it is more idiomatic to group uniforms tegether.
Also ensures that the size of the uniform buffer is aligned to 16 bytes.
2023-04-11 16:03:26 +02:00
Elie Michel
e67f2f4791
Backends: WebGPU: Align buffer sizes upon creation. ( #6188 )
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Amend from original pr to use a macro.
2023-04-11 15:46:05 +02:00
ocornut
cbdac1e150
Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends.
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In theory supporting multiple contexts (untested).
2023-04-11 15:25:21 +02:00
Michael Martz
506f7e0074
Using nullptr in locations where warning disable is not convenient. ( #6313 , #4537 )
2023-04-11 11:33:50 +02:00
ocornut
9203883bbe
Comments + Metal using SetTexID(0) for consistency.
2023-04-11 11:22:42 +02:00
David Maas
e92b29ad53
Backends: OSX: Added support for io.AddMouseSourceEvent(). ( #6314 )
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Also marked "mouse" input in example_apple_metal's UIKit micro-backend as being touch input.
# Conflicts:
# docs/CHANGELOG.txt
2023-04-11 10:14:53 +02:00
David
db4c4e3321
Backends: Android: Added support for io.AddMouseSourceEvent(). ( #6315 , #6318 , #2702 , #4921 )
2023-04-11 10:01:53 +02:00
ocornut
a7703fe6f7
Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). ( #6306 , #6071 , #1953 )
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Amend 734c6af187
2023-04-06 19:12:10 +02:00
ocornut
47a07d8476
ButtonBehavior: Fixed an edge case where changing widget type/behavior while active and using same id could lead to an assert. ( #6304 )
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+ Demo: use BeginDisabled() block in BackendFlags section.
I'd still consider this undefined behavior as some combination may not work properly, but let's fix things while we can as we encounter them.
2023-04-05 18:34:49 +02:00
ocornut
c9fe7ebc7b
IO: Input queue trickling adjustment for touch screens. ( #2702 , #4921 )
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+ amend two comments in imgui.h
2023-04-04 21:05:27 +02:00
ocornut
f070497cbd
Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). ( #2334 , #2702 )
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SDL doesn't distinguish Pen yet, but we don't need it as much as TouchScreen which will alter trickling.
2023-04-04 20:19:01 +02:00
ocornut
a16f99c6a2
IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum. ( #2702 , #2334 , #2372 , #3453 , #5693 )
2023-04-04 20:18:57 +02:00
ocornut
13931fd851
Redirecting domain name
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Tired of paying/maintaining two domains names and .org tend to be fluctuating + changing host company for sponsoring.
2023-04-03 15:07:20 +02:00
ocornut
5f301914a0
TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll can be scrolled with horizontal mouse-wheel (or Shift + WheelY). ( #2702 )
2023-03-29 17:10:03 +02:00
ocornut
a38e3c222f
Fixed ImVec2 operator[] violating aliasing rules causing issue with Intel C++ compiler. ( #6272 )
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Note that this is not BayesBug's exact intended solution, so issues would be my responsibility ;)
Amended.
2023-03-29 12:51:41 +02:00
ocornut
7dcf129b3b
Backends: OpenGL3: Properly restoring "no shader program bound". ( #6267 , #6220 , #6224 )
2023-03-23 13:27:55 +01:00
AJ Weeks
821814b450
InputText: Reworked prev/next-word behavior . Include period as delimiter and tweak prev/next words logic. ( #6067 )
2023-03-22 20:48:47 +01:00
ocornut
89d09070e3
Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register ownership to held modifier. ( #4828 , #3255 , #5641 )
2023-03-22 15:42:14 +01:00
ocornut
c98bad042d
ColorEdit, RadioButton, Windows: Using adaptative tesselation for preview circles.
2023-03-21 17:48:09 +01:00
PanForPancakes
9ac94ff001
ColorPicker: Fixed shading of S/V triangle in Hue Wheel mode. ( #6254 , #5200 )
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Amend f6460970
2023-03-21 17:47:56 +01:00
cfillion
7269498ecc
IO: actually fixed adding events from inactive context ( #6199 , #6256 , #4921 , #5856 )
2023-03-21 14:19:59 +01:00
David Briscoe
cac76b2754
Slider, Drags: skip %+ and %# format flags for scanning. ( #6259 )
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(There are two additional unhandled flags that only affect padding: '-' and ' '. Formatting flags don't make sense in a SliderInt's format string, so I've omitted them)
2023-03-21 12:09:38 +01:00
ocornut
5a2b1e8482
InputText: Fixed a tricky edge case, ensuring value is always written back on the frame where IsItemDeactivated() returns true ( #4714 )
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Altered ItemAdd() clipping rule to keep previous-frame ActiveId unclipped to support that late commit.
Also, MarkItemEdited() may in theory need to do:
if (g.ActiveIdPreviousFrame == id)
g.ActiveIdPreviousFrameHasBeenEditedBefore = true;
But this should already be set so not adding now.
2023-03-16 21:12:57 +01:00
ocornut
5d4a8978bd
Docs: added all older versions to Changelog.
2023-03-16 15:15:15 +01:00
Aiekick
91577c7f51
Backends: GLFW: Fixed key modifiers handling on secondary viewports. ( #6248 , #6034 )
2023-03-16 11:59:45 +01:00