Commit Graph

822 Commits

Author SHA1 Message Date
ocornut
7ff2d3353c Inputs: added wip/experiment routing system: Shortcut(), RoutingFocused policy, SetShortcutRouting(). (#456, #2637, #3724)
- InputText() uses Shortcut().
2022-11-08 20:37:58 +01:00
ocornut
4448d975d1 Inputs: added wip/internal Input Owner system. (#456, #2637, #2620, #2891, #3370, #4828, #5108, #5242, #5641)
- Added SetKeyOwner(), SetItemKeyOwner(), TestKeyOwner().
- Added new IsKeyXXX IsMouseXXX functions with ImGuID owner_id and flags.
- Obsoleted SetItemUsingMouseWheel(). (#2891)
- Removed IsKeyPresseedEx() which was a recent internal addition 2022-07-08 deemed to be temporary exactly for this.
- Added ImGuiButtonFlags_NoSetKeyOwner, ImGuiButtonFlags_NoTestKeyOwner
- Added ImGuiSelectableFlags_NoSetKeyOwner.
- Added ImGuiInputFlags_LockThisFrame, ImGuiInputFlags_LockUntilRelease for for SetKeyOwner(), SetItemKeyOwner().
- Added ImGuiInputFlags_CondXXX values for SetItemKeyOwner().
2022-11-08 18:47:36 +01:00
ocornut
529cba19b0 Debug Tools: Added DebugLocateItem()/DebugLocateItemOnHover() to visually locate items when hovering a 0xXXXXXXXX value. (#5855, #2673, #4631) 2022-11-04 16:06:34 +01:00
ocornut
9f66a3a9ed Internals: rework FocusScope system, current scope doesn't need to be in window + child doesn't inherit.
Intended as part of work for input routing + blind menu processing shortcuts. Some of this commit will be stripped by next commit.
Intent was to sort windows along with focus scope to build a hierarchy, but for our needs we'd need a persistant one, so scrapping the idea. Not squashing this with next commit to keep a bit of history for future references.
2022-11-04 12:19:20 +01:00
ocornut
1eac0024c0 InputText: copy and select all shortcuts don't need repeat (tho it was harmless0 2022-11-03 18:33:43 +01:00
ocornut
431fc6a7f6 Internals: using ItemAdd() consistently for internal items: windows & tables resize grips/borders, ScrollbarEx().
This put an extra flag check in ItemAdd() but essentially reduce inconsistency with windows decorations not using this. Useful for debugging.
It however buries the info/blurs the line about what it means to not use ItemAdd() since they are now doing it much less.
2022-10-24 22:54:29 +02:00
ocornut
bc918404fe Internals: using ImToUpper() since std one does too many things.
As a bonus side-effect may remove reliance on ctype.h (will see if CI complains)
2022-10-21 16:13:52 +02:00
ocornut
9a35bfea39 Internals: added temporary ImGuiItemStatusFlags_Visible (used internally - please do not use).
Used by BeginMenu() as I'm experimenting with blind menus honoring shortcuts.
Extra comments about KeyMap and ImGuiKeys
2022-10-21 14:57:10 +02:00
ocornut
e3fa56ae05 BeginMenu(): Menus: Fixed a one-frame issue where SetNextWindowXXX data are not consumed by a BeginMenu().
+ Shallow tweaks to reduce diff of future branches. Removing early return also facilitate some changes.
2022-10-19 14:12:04 +02:00
ocornut
81176737f8 Menus: Fixed using IsItemHovered()/IsItemClicked() on BeginMenu(). (#5775) 2022-10-14 17:39:04 +02:00
ocornut
3e8d198133 Removed runtime patching of obsolete/invalid "%f"/"%.0f" types of format strings for DragInt()/SliderInt(). 2022-10-12 23:09:09 +02:00
ocornut
85a368b58d Fixed ImGuiWindowFlags_UnsavedDocument clipping label in docked windows with no close button. (#5745)
+ TabBar: starts displaying the unsaved document marker with a frame delay to match how close button is processed, otherwise the transition would be noticeable.
2022-10-04 18:03:56 +02:00
ocornut
0749453355 Menus, Nav: Fixed not being able to close a menu with Left arrow when parent is not a popup. (#5730) 2022-09-29 19:51:54 +02:00
ocornut
bd2355a047 Menus, Nav: Fixed using left/right navigation when appending to an existing menu (multiple BeginMenu() call with same names). (#1207) 2022-09-29 19:25:26 +02:00
ocornut
3532ed1621 Menus, Nav: Fixed keyboard/gamepad navigation occasionally erroneously landing on menu-item in parent when the parent is not a popup. (#5730)
Replace BeginMenu/MenuItem swapping g.NavWindow with a more adequate ImGuiItemFlags_NoWindowHoverableCheck.
Expecting more subtle issues to stem from this.
Note that NoWindowHoverableCheck is not supported by IsItemHovered() but then IsItemHovered() on BeginMenu() never worked: fix should be easy in BeginMenu() + add test is IsItemHovered(), will do later
2022-09-29 18:44:19 +02:00
ocornut
d5d705069d Various comments
As it turns out, functions like IsItemHovered() won't work on an open BeginMenu() because LastItemData is overriden by BeginPopup(). Probably an easy fix.
2022-09-29 18:44:19 +02:00
ocornut
d17627b9c6 InputText: leave state->Flags uncleared for the purpose of backends emitting an on-screen keyboard for passwords. (#5724) 2022-09-28 17:38:41 +02:00
ocornut
04316bd223 ColorEdit3: fixed id collision leading to an assertion. (#5707) 2022-09-26 16:32:09 +02:00
ocornut
fd408c9790 Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. (#4921, #456)
Changed signature of GetKeyChordName() to use ImGuiKeyChord.
Additionally SetActiveIdUsingAllKeyboardKeys() doesn't set ImGuiKey_ModXXX but we never need/use those and the system will be changed in upcoming commits.
2022-09-26 10:43:26 +02:00
ocornut
85f327d8d3 InputText: added ImGuiInputTextFlags_EscapeClearsAll (#5688) 2022-09-21 16:23:44 +02:00
ocornut
60ab8a94a7 InputText: fixed minor one-frame selection glitch when reverting with Escape + disable cursor rendering on revert frame. (#3008)
Amend bdbb2b21, 83efdcec
2022-09-20 15:46:32 +02:00
ocornut
52d9ee0dc2 Tabs: Fixed ShrinkWidths() redistribution of remainder leading to infinite bug (second fix). (#5652, #5262)
Amend b137f31
2022-09-09 20:01:59 +02:00
ocornut
3e6f948851 Tabs: Enforcing minimum size of 1.0f, fixed asserting on zero-tab widths. (#5572)
Also fixed SetNextItemWidth(0.0f) not being consistent with tabs. (#5262)
2022-09-07 12:42:42 +02:00
ocornut
b137f31b8c Tabs: Fixed ShrinkWidths() redistribution of remainder leading to infinite bug + over redistribution. (#5652)
Amend c4b91017
2022-09-07 12:22:49 +02:00
ocornut
2171375f93 InputText: clarified that callbacks cannot modify buffer when using the ReadOnly flag. 2022-09-06 14:33:02 +02:00
Constantine Tarasenkov
b87e58fab3 ImGui::InputText: added support for shift+click style selection. (#5619)
(Amend, force-push: sorry wrong edit by omar)
2022-09-05 18:27:58 +02:00
ocornut
9e1ccf8fab Commented out redirecting functions/enums names that were marked obsolete in 1.77 and 1.78 (June 2020): (#3361)
- DragScalar(), DragScalarN(), DragFloat(), DragFloat2(), DragFloat3(), DragFloat4() with signature ending with (..., float power = 1.0f)
- SliderScalar(), SliderScalarN(), SliderFloat(), SliderFloat2(), SliderFloat3(), SliderFloat4() with signatures ending with (..., float power = 1.0f)
- BeginPopupContextWindow(const char*, ImGuiMouseButton, bool)
2022-09-05 14:38:00 +02:00
ocornut
9445776d61 Nav: Fixed an issue opening a menu with Right key from a non-menu window. 2022-09-01 20:42:10 +02:00
ocornut
03fc9a0b17 Menus: Fixed gaps in closing logic. (#5614)
The _MenuBar test introduced in c2cb2a69 doesn't appear to be meaningful.
2022-09-01 20:42:07 +02:00
Rokas Kupstys
b3ea01d86f Menus: Fix sub-menu inhibition stopping working in some cases. (Amend WIP) (#2517, #5614, noticed in #5546)
Amend bda2cde6
Fixes the case where following menu hover sequence results in incorrect RestoreNavWindow (previously SourceWindow) pointing to opened sub-menu:
1. Hover "Menu -> Options" - Open ##Menu_01 window
2. Hover "Menu -> Colors"  - SourceWindow incorrectly points to ##Menu_01 window
2022-09-01 17:02:46 +02:00
ocornut
e13913ed57 IsItemHovered: Added ImGuiHoveredFlags_DelayNormal, ImGuiHoveredFlags_DelayShort, ImGuiHoveredFlags_NoSharedDelay. (#1485)
IsItemHovered() can't have a non-zero default, but higher-level tooltip helpers may enable a different default later.
2022-08-24 21:32:13 +02:00
ocornut
cdebd70e15 Fix PVS-Studio static analyzer warning for "buffer underflow"
Amend 4e8e177c
2022-08-20 23:08:19 +02:00
ocornut
5b0510c5b7 TestEngine: facilitate aiming at InputScalar() using wildcards + removed unnecessary IDStack.size hack (require TestEngine latest) 2022-08-20 22:55:51 +02:00
ocornut
268565079c InputText: numerical fields automatically accept full-width characters (U+FF01..U+FF5E) by converting them to half-width (U+0021..U+007E). 2022-08-08 17:06:11 +02:00
ocornut
4a2ae06ca4 Changed signature of ImageButton() function: Added 'const char* str_id' parameter + removed 'int frame_padding = -1' parameter. (#5533, #4471, #2464, #1390).
Also removed frame_padding parameter from ImageButtonEx(), amend e0ec69d8.
2022-08-03 21:04:33 +02:00
Rokas Kupstys
e926a664d5 TabBar: Allow closing entire TabBar (possible docking only) when it contains user-appended buttons. (#5515)
In docking branch we mass-call TabBarCloseTab(). Amend b26f1530. Standardize Changelog entries.
2022-08-02 19:30:01 +02:00
ocornut
e99c4fc668 Nav: fixes keyboard/gamepad nav actions running without the corresponding config flags (#5504). Fixes 8b8a61b. #4921, #4858, #787, #1599, #323)
NavUpdate() can now clears ImGuiInputSource_None.
2022-07-25 17:19:45 +02:00
ocornut
8b8a61bdf9 Removed io.NavInputs[] and ImGuiNavInput enum. Kept inline redirection code. (#4921, #4858, #787, #1599, #323) 2022-07-08 16:02:07 +02:00
ocornut
f9ccdba352 Nav: Fix regression 93f02ee + Internals: Remove ImGuiNavReadMode_Pressed, ImGuiNavReadMode_Released.
Toward using keys.
2022-07-06 17:03:50 +02:00
ocornut
0b2da67912 Internals: clarified that GetInputTextState(0) can not return a pointer. Replaced a use of __APPLE__ with io.ConfigMacOSXBehaviors. 2022-07-05 14:40:09 +02:00
ocornut
609b935a8c InputText: added experimental io.ConfigInputTextEnterKeepActive feature to make pressing Enter keep the input active and select all text. 2022-06-30 15:47:54 +02:00
ocornut
0afc6cd310 Internals: InputTextEx() renames for correctness. enter_pressed -> validated, is_validate_enter -> is_enter_pressed 2022-06-30 15:31:42 +02:00
ocornut
873e9d35ac Internals: renamed TreeNodeBehaviorIsOpen() to TreeNodeUpdateNextOpen(). Added internal TreeNodeSetOpen(id). (#5423) 2022-06-28 16:11:31 +02:00
ocornut
24dfe6db8a Version 1.89 WIP 2022-06-27 16:55:55 +02:00
ocornut
9aae45eb4a Version 1.88
(fix "Show Debug Log" checkbox in Metrics window)
2022-06-21 18:11:50 +02:00
ocornut
d51e5d2898 TabItem: revert support for SetNextItemOpen(true) at it creates too much ambiguity with p_open/close button vs Selected state. (#5262)
Revert a small part of 4b97296.
2022-06-21 17:20:06 +02:00
ocornut
c4b9101759 TabBar: Tweak shrinking policy so that while resizing tabs that don't need shrinking keep their initial width more precisely.
Has been the case before but adding support for SetNextItemWidth() #5262 made this more noticeable.
2022-06-21 17:13:13 +02:00
ocornut
4b97296148 TabBar: TabItem() now reacts to SetNextItemWidth() and SetNextItemOpen(true). (#5262) 2022-06-21 17:13:12 +02:00
ocornut
d3fd2630b7 Sliders: An initial click within the knob/grab doesn't shift its position. (#1946, #5328) + Adjust default GrabMinSize. 2022-06-20 18:13:10 +02:00
ocornut
f27af1b20a Internals: SliderBehaviorT: Minor refactor, clearer 0.0/1.0 early out. Should be no-op from user's point of view.
ScaleValueFromRatioT() had early 0.0/1.0 ratio tests, shifting most of function by one indent.
2022-06-20 16:57:04 +02:00
ocornut
07efd7cc20 Renamed IMGUI_DISABLE_METRICS_WINDOW to IMGUI_DISABLE_DEBUG_TOOLS. 2022-06-15 16:02:55 +02:00
ocornut
27343efb0b Nav, Focus: Changed SetKeyboardFocusHere() to not behave if a drag or window moving is in progress + move KeepAliveID() call from Scrollbar() to ScrollbarEx() 2022-06-15 15:25:07 +02:00
ocornut
6cac48df32 Drag, Slider: rework slightly or CTRL+Click or SetKeyboardFocusHere() will show 1 change of active id in the log (rather than a set,clear,set sequence) 2022-06-15 11:52:46 +02:00
ocornut
1d6e34f3f9 Debug: Added ShowDebugLogWindow().
Internal: renamed old IMGUI_DEBUG_LOG() to IMGUI_DEBUG_PRINT().
Amended once.
2022-06-13 19:05:55 +02:00
Rokas Kupstys
0b1bcfcc20 Menus: Separate menu sets by nav layer. (#3496, #4797) + Demo: Remove incorrect and useless suggestion to use PushID().
Fixes a common case where opening menu in one nav layer and hovering a menu in another nav layer would open that menu without a click.
2022-06-08 17:17:54 +02:00
ocornut
a35e876978 InputText: Amends and tidying up: Fixed undo/redo state corruption when editing buffer in user callback. (#4947, #4949) 2022-06-08 15:27:36 +02:00
Joshua Webb
530332dfbc InputText: Fixed undo/redo state corruption when editing buffer in user callback. (#4947, #4949) 2022-06-08 15:27:10 +02:00
ocornut
23a785aeb3 Internals: wrapped used of g.TempBuffer into ImFormatStringToTempBuffer/ImFormatStringToTempBufferV helpers.
This leaves us room for growing the buffer if needed, and gives us a resizable buffer available for other work.
2022-06-07 19:20:03 +02:00
ocornut
64d6c30562 InputText: Fixed an undo-state corruption issue when editing buffer before reactivating item. (#4947) + Metrics: Added "InputText" section. 2022-06-07 15:34:21 +02:00
ocornut
74f02703e6 Misc comments + Demo: use IsItemVisible() when using direct ImDrawList calls. 2022-06-07 11:48:05 +02:00
ocornut
697ce2d67b InputText: Fixed a one-frame display glitch where pressing Escape to revert after a deletion would lead to small garbage being displayed for one frame. (#3008)
Curiously very old, amend 83efdce and bdbb2b2. Using stb_ functions updated ->CurLenA without updating ->TextA, leading to `buf_display_end = buf_display + state->CurLenA;` in the display.
Since f3ab5e62 they are 1 case out of 4 which didn't apply back to ->TextA and this is essentially the one where we ensure appliance. Another solution would be to alter the lower display code, but applying to TextA makes things more consistent.
2022-05-25 18:39:00 +02:00
ocornut
9779cc2fe2 Internals: shallow changes to simplify diff of upcoming commits. Should have no side-effect. 2022-05-06 14:20:01 +02:00
ocornut
314c7bd12f Internals: renamed ImGuiInputReadMode to ImGuiNavReadMode (internals) to avoid ambiguity with upcoming flags. + minor tweak 2022-04-28 17:29:47 +02:00
ocornut
5b29d14783 Layout: Fixed mixing up SameLine() and SetCursorPos() together. SameLine() is a stateful.
+ minor unrelatedcomments.
2022-04-22 17:48:06 +02:00
ocornut
eda7792b15 Internals: swapped blocks in TextEx() to make it easier to step through common cases. Tweak demo. 2022-04-14 18:36:27 +02:00
ocornut
6d15a506fa Internals: removed GetIDNoKeepAlive() now that it is the same as GetID(). (#5181)
Amend 9038678
2022-04-12 14:49:21 +02:00
ocornut
2c03aac6d3 Renamed ImGuiKeyModFlags to ImGuiModFlags (Breaking but technically never advertised type) 2022-04-05 15:45:00 +02:00
ocornut
a472e8834b InputScalar: Automatically allow hexadecimal/scientific input when format is adequate. 2022-04-05 15:13:37 +02:00
ocornut
c521883be4 Sliders, Drags: Fixed manual input when using hexadecimal display format string. (#5165, #3133)
InputScalar: Fixed manual input when using %03d style width in display format string.
(amended once)
2022-04-04 18:42:04 +02:00
ocornut
508c9aaf60 Sliders, Drags: Fixed using hexadecimal display format strings (pretty much never worked). (#5165, #3133)
Ditched unnecessary code. When transitioning from float in 3e8087458 we added an unnecessary path there, which evolved in c5fb92955.
2022-04-04 14:43:30 +02:00
ocornut
2747a8ca40 Turned ImVec2 to const ref to RenderChar(), RenderText(), ColorButton(), PushClipRect(). for consistency. Comments about polygon filling winding order. 2022-03-29 12:13:31 +02:00
ocornut
0dec430707 Menus: Adjusted BeginMenu() closing logic so hovering void or non-MenuItem() in parent window always lead to menu closure. 2022-03-28 12:33:58 +02:00
ocornut
dfbe938e54 InputText: Fixed pressing Tab emitting two tabs characters. (#2467, #1336)
Using Tab keys entirely now, ignoring Tab character. Technically affect who owns the repeat rate.
2022-03-24 12:04:49 +01:00
ocornut
fd06ed833b Misc: tweaks + fix warnings on backends withtout -wno-memaccess (#4995, #5104) 2022-03-13 17:57:32 +07:00
ocornut
0f14933577 Tables: Fixed incorrect border height used for logic when resizing one of several synchronized instance of a same table ID, when instances have a different height. (#3955, #3565) 2022-03-01 18:47:03 +01:00
ocornut
54fb051e52 ColorEdit: Fixed text baseline alignment after a SameLine() after a ColorEdit() with visible label. 2022-02-28 16:12:43 +01:00
ocornut
29d462ebce Set HoveredID even when g.NavDisableMouseHover is set by gamepad/keyboard navigation. This will facilitate the use of future InputOwner API based on HoveredID/ActiveID.
Note that this widen the small gap between polling g.HoveredID and using IsItemHovered() the later does various filtering.
Added IsItemHovered(ImGuiHoveredFlags_NoNavOverride) to disable that specific state redirect/filter.
Side-effect: fix EndGroup() use of combining HoveredId values when gamepad/keyboard nav is active. Unlikely to have user-visible side effect since IsItemHovered() would have filtered out anyway.
Side-effect: fix IsAnyItemHovered() when gamepad/keyboard is active (but this wasn't the primary intent of this change).
Side-effect: fix using SetItemUsingMouseWheel() while hovering an item and gamepad/keyboard is active. (#2891)
2022-02-17 18:39:03 +01:00
Borislav Stanimirov
955aacfbc5
GCC: Disable deprecated-enum-enum-conversion for gcc as well (#4997) 2022-02-09 09:47:11 +01:00
ocornut
88de982071 Version 1.88 WIP 2022-02-08 14:45:26 +01:00
ocornut
c71a50deb5 Version 1.87 2022-02-07 18:16:54 +01:00
ocornut
35e197f413 TestEngine: fixed InvisibleButton() and ArrowButton() not calling the info macro. 2022-02-01 11:52:38 +01:00
ocornut
8555335935 Shallow alignment of ImGuiKey stuff + moving some in internals. Internals: add offset to ImBitArray<>, simpify ActiveIdUsingKeyInputMask. 2022-01-25 18:11:34 +01:00
ocornut
b17b2fb732 Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. (#4936)
Passing explicit ImGuiPopupFlags_MouseButtonRight to OpenPopupOnItemClick() calls somehow document the unusual (due to legacy) default value.
2022-01-24 13:24:54 +01:00
ocornut
91ae56af45 Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. (#4917, #3184) 2022-01-19 15:10:42 +01:00
thedmd
3b66929301 Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. (#2625, #4858, #2787) 2022-01-10 15:09:56 +01:00
ocornut
afffcd5810 Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625) 2022-01-06 14:25:56 +01:00
Liu Liu
de36ff043e Platform IME: add ImGuiPlatformImeData::InputLineHeight (unused by win32). (#3113) 2022-01-05 13:47:21 +01:00
actboy168
29a8ee0826 Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. (#2589) 2022-01-05 13:47:21 +01:00
ocornut
2706c9d66e Platform IME: reworked internals to simplify adding new features. 2022-01-05 13:47:20 +01:00
ocornut
89a28209e8 Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830) 2021-12-26 20:02:02 +01:00
ocornut
512c54bbc0 Version 1.86 2021-12-22 15:31:13 +01:00
ocornut
612b787b0d Menus: fixed top-level menu from not consistently using style.PopupRounding. (#4788)
+ Stack tool default size.
2021-12-21 15:05:10 +01:00
ocornut
0636f9adac InputText: fixed Shift+Delete from not cutting into clipboard. (#4818, #1541) 2021-12-20 19:45:58 +01:00
ocornut
389982eb5a Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. (#4468, #4504, #2981, #3381) 2021-12-15 11:50:00 +01:00
ocornut
48f263336b Menus: fixed closing a menu inside a popup/modal. Fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. (#3496, #4797)
Fixed sub-menu items inside a popups from closing the popup (debatable).
2021-12-14 16:54:23 +01:00
ocornut
d7350668d1 Fix OSX warnings + Examples/Apple+GL2 calls super reshape. (#4759, #1873) 2021-12-13 12:31:15 +01:00
xndcn
8a9fe26866 Menus: fixed closing a menu by clicking on its menu-bar item when inside a popup. (#3496, #4797) 2021-12-10 18:58:41 +01:00
ocornut
bdd2a94315 InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. (#3781, #4794) 2021-12-09 11:30:42 +01:00
ocornut
072caa4a90 InputText: fixed incorrect padding when FrameBorder > 0. (#4794, #3781) 2021-12-09 11:25:58 +01:00
ocornut
6e141a9cae Internals: made ScrollbarEx() use ImS64 to facilitate use with larger ranges (not fully tested) + clipper tweaks (#3609, #3962 + https://github.com/ocornut/imgui_club/issues/20)
This does NOT fix all problems with large ranges and floating point precision, it merely attenuate them.
2021-12-06 12:09:38 +01:00
ocornut
eea836135a InputText: fix buffer modifications in callbacks while using resize callback (#4784)
Regressed by 5ac25e7c7 (#4762)
2021-12-05 19:03:40 +01:00
ocornut
aa41f16589 Separator: fixed cover all columns while called inside a table. (#4787, #205) 2021-12-05 18:47:28 +01:00
ocornut
c5db276521 InputText, Nav: fixed tabbing through InputTextMultiline(). (#4761, #3092)
Messy... Broken by 66f0fb9. Added ImGuiItemFlags_NoTabStop to EndGroup() ahead of time (not strictly needed here).
2021-11-30 15:17:18 +01:00
ocornut
9d704d99d3 Internals: wrapped ImQsort() in an inline function + added a define guard. 2021-11-30 12:59:00 +01:00
ocornut
66f0fb986c Inputtext, Nav: fixed using SetKeyboardFocusHere() on InputTextMultiline(). (#4761) 2021-11-29 16:25:45 +01:00
ocornut
65f4be1a10 InputText: Internals: moved "apply_new_text" application code to reduce noise in a future commit (will be for #4714) + removed unused fields.
The move would ideally be no-op. technically we now clear state->Flags before calling ResizeCallback but those are unrelated. The 2 unused fields were incorrectly added by 24ff25981.
2021-11-25 15:12:23 +01:00
ocornut
5ac25e7c7a InputText: fixed ReadOnly flag preventing callbacks from receiving the text buffer. (#4762) 2021-11-25 15:12:08 +01:00
ocornut
f8a806ad9f Tooltips, Internal: (Breaking) swapped parameter order to accomodate for future tooltip api rework. 2021-11-10 17:53:58 +01:00
ocornut
8361ed1f54 Nav: wrap abs<>rel rectangle conversions before we attempt to switch the reference point from window->Pos to window->DC.CursorStartPos. This commit should have no effect.
Current point makes rectangle invalid right after a scroll, for interactive actions it's rarely a problem but e.g. clipper will want to use g.NavID rect rel while scrolling. (#3841)
2021-10-27 12:28:45 +02:00
ocornut
99552420a2 InputText: triple-click avoid scroll + include end of line character. (#2244) 2021-10-25 17:14:00 +02:00
ocornut
126a6f894f InputText: made double-click select word, triple-line select line. Word delimitation logic differs slightly from the one used by CTRL+arrows. (#2244) 2021-10-25 16:34:56 +02:00
ocornut
9c78fc928a Inputs: Mouse: Amend c8e3a01 for tracking multiple clicks, renaming. (#3229) 2021-10-25 14:30:20 +02:00
Chris Savoie
2318c764cf Inputs: Mouse: Add support for tracking multiple clicks more than just double (#3229) 2021-10-25 14:30:17 +02:00
ocornut
e3bd9434b1 1.86 WIP + internals: tweaks table temp data code. 2021-10-14 16:58:14 +02:00
ocornut
55d35d8387 Version 1.85 2021-10-11 19:24:25 +02:00
ocornut
44f801186f SetItemDefaultFocus() use ScrollToRectEx(), don't tab when Alt is held either, TabItemEx() uses ItemAdd's extra_flags, misc comments. 2021-10-08 15:24:54 +02:00
ocornut
ec6ca06898 InputText: Fixed selection rectangle appearing one frame late when selecting all. 2021-10-08 13:00:55 +02:00
ocornut
31d033c9d8 Nav: refactor SetKeyboardFocusHere() into using Nav facility. Fix it for clipped items. (#343, #4079, #2352, #432)
+ Removed references to counter used by previous implementation of SetKeyboardFocus functions (the TabStop ones will be removed after)
2021-10-06 18:42:11 +02:00
ocornut
2de96c4bd5 Stack Tool: Added Stack Tool (ShowStackToolWindow() function and available from Demo and Metrics window). (#4631) 2021-10-06 17:47:27 +02:00
ocornut
8f495e5543 Internal: added ScrollToItem() upcoming replacement to ScrollToBringRectIntoView() + ImGuiScrollFlags (WIP) (#3692, #3208, #2812, #4242, #2900) 2021-09-29 17:13:45 +02:00
Rokas Kupstys
15fe7ba31f ColorPicker: Fix not being able to pick exactly (1.0f, 1.0f, 1.0f) color by dragging toward the edges of the SV square. (#3517)
Old code attempted to mitigate hue/saturation resetting for colors where these components are undefined. Since we now explicitly back up and restore these components this workaround is no longer necessary.
2021-09-21 15:10:07 +02:00
Rokas Kupstys
30546bc0e7 ColorEdit: Fix multiple issues. (#4014)
* Change g.ColorEditLastColor type to ImU32 and store RGB color value.
  - Fixes inability to change hue when saturation is 0. (#4014)
  - Fixes edgecases where lossy color conversion prevent restoration of hue/saturation.
  - Fixes hue value jitter when modifying color using SV square.
* Fix hue resetting to 0 when it is set to 255 by explicitly restoring hue if it is 0 and previous value was 1.
* Further reduce hue jitter by restoring hue when color is modified using SV square.
2021-09-21 15:10:07 +02:00
ocornut
ddddabdccf InputText: amend validation test to allow pushing Activate events remotely. (#4552, #2321) 2021-09-17 16:44:14 +02:00
ocornut
2cffcbdc64 InputText: fix Space key with nav enabled interfering with input text boxes (fix bd6c9e99). made it possible to activate InputText with tweak gamepad button (why not, now that we can cancel) (#4552, #2321) 2021-09-17 16:30:32 +02:00
ocornut
3973de7933 Internals: removed last parameter to IsClippedEx() + fix PVS studio warnings. 2021-09-16 18:07:17 +02:00
ocornut
4f10fe0a27 TreePush: removed arbitrary/weird suppot for TreePush((const char*)NULL) 2021-09-15 12:12:49 +02:00
ocornut
7b8bc864e9 Menus: Fixed vertical alignments of MenuItem() calls within a menu bar. (broken by f8fae022). (#4538) 2021-09-14 11:09:39 +02:00
ocornut
82754561e2 Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when activated with mouse. 2021-09-13 15:17:54 +02:00
ocornut
17a7084b57 Menus: Fixed crash when navigating left inside a child window inside a sub-menu. (#4510). 2021-09-10 15:37:59 +02:00
ocornut
d9b427cce0 Nav: clarified/renamed NavInputId as NavAcivateInputId, added flags shared by both.
(this commit should have no visible side effect but is designed to introduce the followup commit refactoring SetKeyboardFocusHere into using a Nav request)
2021-09-07 18:10:31 +02:00
ocornut
bd6c9e99fc InputText: Allow cancelling/validating input with gamepad nav events.
Amend 158995f2 (#2321)
2021-09-06 18:47:12 +02:00
ocornut
0a154b30ad Nav, ButtonBehavior: reworked old code which ended up 1) calling SetActiveId repeately and 2) misleadingly set g.NavActivateId (amend af38749e) 2021-09-03 17:27:27 +02:00
ocornut
ade4c15eea Nav: Tidying up, renaming + update AnyRequest flag in NavMoveRequestSubmit(). 2021-09-03 16:35:41 +02:00
ocornut
528104a89b Menus: adjust closing logic to accomodate for varying font size and dpi + remove seemingly redundant use of g.NavActivateId where pressed was enough. 2021-09-03 16:35:27 +02:00
ocornut
3d9d3b49ae Internals: folded ImGuiItemAddFlags into ImGuiItemFlags. ImGuiItemAddFlags_Focusable > ImGuiItemFlags_Inputable. One step in the big nav/tab/focus rework.
Bonus simplified Selectable() handling of its custom disabled flag. (#211)
2021-09-01 14:46:08 +02:00
ocornut
a735a8c084 Nav: storing NavRect in LastItemData. Fix race condition where framed items (Rect != NavRect) calling SetFocusID() would store the wrong NavRectRel until next frame
(haven't dugged in the possible side-effects of that race condition)
2021-09-01 12:12:51 +02:00
ocornut
7b913db1ce Nav: split NavMoveRequest into NavMoveSubmitted + NavMoveScoringItems to allow operation to defer a move request and provide result immediately + fix regular scoring needlesly running during init + some renaming. 2021-08-31 18:19:52 +02:00
Filippo Crocchini
eb6c16d3dd PlotHistogram: Fixed zero-line position when manually specifying min<0 and max>0. (#4349)
+ amended demo tweaks by ocornut
2021-08-31 13:14:43 +02:00
ocornut
7c4ffe490d Menus: added internal's BeginMenuEx() matching MenuItemEx() with icon parameter. (amend f8fae022) 2021-08-30 19:54:42 +02:00
ocornut
ccfb20095e Nav: small refactor of forwarding, clarified that MoveDir only set when RequestActive, removed one indent level in NavUpdatePageUpPageDown(). 2021-08-27 20:48:01 +02:00
ocornut
20a1edef89 Nav: made EndMenuBar() use NavMoveRequestForward() for consistency. Moved forward clearing to NavMoveRequestApplyResult(). Improved/fixed comments. 2021-08-27 17:21:10 +02:00
ocornut
780c1ee265 TextUnformatted: Accept null ranges including (NULL,NULL) without asserting. (#3615) 2021-08-24 19:30:02 +02:00
ocornut
0608887fb5 InputTextMultiline: Fixed label size not being included into window contents rect unless the whole widget is clipped. 2021-08-23 17:07:46 +02:00
ocornut
0649f750b4 Version 1.85 WIP 2021-08-23 15:31:06 +02:00
ocornut
d2ffbd9b86 Version 1.84
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
2021-08-20 18:03:55 +02:00
ocornut
c543d93af1 Expose BeginDisabled()/EndDisabled() in public API. Add to demo. (#211) 2021-08-20 16:34:43 +02:00
ocornut
161b74e871 Fix tabbing in/out of an InputTextMultiline(), broken by 6b8a059. 2021-08-17 20:46:39 +02:00
Oliver 'kfsone' Smith
7e9e1ff1c2 InputText: Fix named filtering flags disabling newline or tabs in multiline inputs (#4409, #4410) 2021-08-17 16:10:11 +02:00
ocornut
e362c5af48 Internals: ColorEdit: renamed some internal masks to match our common coding style.
ImGuiColorEditFlags__DisplayMask > ImGuiColorEditFlags_DisplayMask_, ImGuiColorEditFlags__OptionsDefault > ImGuiColorEditFlags_DefaultOptions_, ImGuiColorEditFlags__DataTypeMask > ImGuiColorEditFlags_DataTypeMask_  etc.
2021-07-26 20:44:59 +02:00
ocornut
90bf996e1a Internals: widgets always read back from g.LastItemData.InFlags (so we can now modify per-item disable state more easily). (#211) 2021-07-19 21:26:34 +02:00