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TabBar: TabItem() now reacts to SetNextItemWidth() and SetNextItemOpen(true). (#5262)
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@ -105,6 +105,7 @@ Other Changes:
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merging drawcall of the last column didn't always work (regression since 1.87). (#4843, #4844) [@rokups]
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- Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate.
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- ColorEdit: Fixed text baseline alignment after a SameLine() after a ColorEdit() with visible label.
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- TabBar: TabItem() now reacts to SetNextItemWidth() and SetNextItemOpen(true). (#5262)
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- Menus: Adjusted BeginMenu() closing logic so hovering void or non-MenuItem() in parent window
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always lead to menu closure. Fixes using items that are not MenuItem() or BeginItem() at the root
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level of a popup with a child menu opened.
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@ -2184,6 +2184,7 @@ struct ImGuiTabItem
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float Offset; // Position relative to beginning of tab
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float Width; // Width currently displayed
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float ContentWidth; // Width of label, stored during BeginTabItem() call
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float RequestedWidth; // Width optionally requested by caller, -1.0f is unused
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ImS32 NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
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ImS16 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable
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ImS16 IndexDuringLayout; // Index only used during TabBarLayout()
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@ -7548,7 +7548,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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// and we cannot wait for the next BeginTabItem() call. We cannot compute this width within TabBarAddTab() because font size depends on the active window.
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const char* tab_name = tab_bar->GetTabName(tab);
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const bool has_close_button = (tab->Flags & ImGuiTabItemFlags_NoCloseButton) ? false : true;
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tab->ContentWidth = TabItemCalcSize(tab_name, has_close_button).x;
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tab->ContentWidth = (tab->RequestedWidth > 0.0f) ? tab->RequestedWidth : TabItemCalcSize(tab_name, has_close_button).x;
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int section_n = TabItemGetSectionIdx(tab);
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ImGuiTabBarSection* section = §ions[section_n];
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@ -8029,10 +8029,13 @@ bool ImGui::TabItemButton(const char* label, ImGuiTabItemFlags flags)
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bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags)
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{
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// Layout whole tab bar if not already done
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if (tab_bar->WantLayout)
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TabBarLayout(tab_bar);
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ImGuiContext& g = *GImGui;
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if (tab_bar->WantLayout)
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{
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ImGuiNextItemData backup_next_item_data = g.NextItemData;
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TabBarLayout(tab_bar);
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g.NextItemData = backup_next_item_data;
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}
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ImGuiWindow* window = g.CurrentWindow;
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if (window->SkipItems)
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return false;
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@ -8058,9 +8061,6 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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else if (p_open == NULL)
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flags |= ImGuiTabItemFlags_NoCloseButton;
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// Calculate tab contents size
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ImVec2 size = TabItemCalcSize(label, p_open != NULL);
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// Acquire tab data
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ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, id);
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bool tab_is_new = false;
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@ -8069,11 +8069,17 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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tab_bar->Tabs.push_back(ImGuiTabItem());
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tab = &tab_bar->Tabs.back();
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tab->ID = id;
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tab->Width = size.x;
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tab_bar->TabsAddedNew = true;
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tab_is_new = true;
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tab_bar->TabsAddedNew = tab_is_new = true;
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}
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tab_bar->LastTabItemIdx = (ImS16)tab_bar->Tabs.index_from_ptr(tab);
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// Calculate tab contents size
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ImVec2 size = TabItemCalcSize(label, p_open != NULL);
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tab->RequestedWidth = -1.0f;
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if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasWidth)
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size.x = tab->RequestedWidth = g.NextItemData.Width;
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if (tab_is_new)
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tab->Width = size.x;
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tab->ContentWidth = size.x;
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tab->BeginOrder = tab_bar->TabsActiveCount++;
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@ -8089,13 +8095,19 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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tab_bar->TabsNames.append(label, label + strlen(label) + 1);
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// Update selected tab
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if (tab_appearing && (tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs) && tab_bar->NextSelectedTabId == 0)
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if (!tab_bar_appearing || tab_bar->SelectedTabId == 0)
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if (!is_tab_button)
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if (!is_tab_button)
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{
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if (tab_appearing && (tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs) && tab_bar->NextSelectedTabId == 0)
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if (!tab_bar_appearing || tab_bar->SelectedTabId == 0)
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tab_bar->NextSelectedTabId = id; // New tabs gets activated
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if ((flags & ImGuiTabItemFlags_SetSelected) && (tab_bar->SelectedTabId != id)) // SetSelected can only be passed on explicit tab bar
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if (!is_tab_button)
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if ((flags & ImGuiTabItemFlags_SetSelected) && (tab_bar->SelectedTabId != id)) // _SetSelected can only be passed on explicit tab bar
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tab_bar->NextSelectedTabId = id;
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if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasOpen)
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{
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IM_ASSERT(g.NextItemData.OpenVal == true && g.NextItemData.OpenCond == ImGuiCond_Always); // SetNextItemOpen(true, ImGuiCond_Always) is supported but other combinations are not.
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tab_bar->NextSelectedTabId = id;
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}
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}
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// Lock visibility
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// (Note: tab_contents_visible != tab_selected... because CTRL+TAB operations may preview some tabs without selecting them!)
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