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@ -62,6 +62,7 @@ Other Changes:
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- InputText: made double-click select word, triple-line select line. Word delimitation logic differs
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slightly from the one used by CTRL+arrows. (#2244)
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- InputText: fixed ReadOnly flag preventing callbacks from receiving the text buffer. (#4762) [@actondev]
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- Separator: fixed cover all columns while called inside a table. (#4787)
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- Clipper: currently focused item is automatically included in clipper range.
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Fixes issue where e.g. drag and dropping an item and scrolling ensure the item source location is
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still submitted. (#3841, #1725) [@GamingMinds-DanielC, @ocornut]
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@ -1391,11 +1391,20 @@ void ImGui::SeparatorEx(ImGuiSeparatorFlags flags)
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if (g.GroupStack.Size > 0 && g.GroupStack.back().WindowID == window->ID)
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x1 += window->DC.Indent.x;
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// FIXME-WORKRECT: In theory we should simply be using WorkRect.Min.x/Max.x everywhere but it isn't aesthetically what we want,
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// need to introduce a variant of WorkRect for that purpose. (#4787)
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if (ImGuiTable* table = g.CurrentTable)
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{
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x1 = table->Columns[table->CurrentColumn].MinX;
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x2 = table->Columns[table->CurrentColumn].MaxX;
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}
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ImGuiOldColumns* columns = (flags & ImGuiSeparatorFlags_SpanAllColumns) ? window->DC.CurrentColumns : NULL;
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if (columns)
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PushColumnsBackground();
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// We don't provide our width to the layout so that it doesn't get feed back into AutoFit
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// FIXME: This prevents ->CursorMaxPos based bounding box evaluation from working (e.g. TableEndCell)
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const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y + thickness_draw));
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ItemSize(ImVec2(0.0f, thickness_layout));
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const bool item_visible = ItemAdd(bb, 0);
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@ -1424,7 +1433,7 @@ void ImGui::Separator()
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// Those flags should eventually be overridable by the user
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ImGuiSeparatorFlags flags = (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal;
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flags |= ImGuiSeparatorFlags_SpanAllColumns;
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flags |= ImGuiSeparatorFlags_SpanAllColumns; // NB: this only applies to legacy Columns() api as they relied on Separator() a lot.
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SeparatorEx(flags);
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}
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