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Fix tabbing in/out of an InputTextMultiline(), broken by 6b8a059
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cd39460925
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@ -3966,6 +3966,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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ImGuiWindow* draw_window = window;
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ImVec2 inner_size = frame_size;
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ImGuiItemStatusFlags item_status_flags = 0;
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if (is_multiline)
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{
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if (!ItemAdd(total_bb, id, &frame_bb, ImGuiItemAddFlags_Focusable))
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@ -3974,6 +3975,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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EndGroup();
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return false;
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}
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item_status_flags = g.LastItemData.StatusFlags;
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// We reproduce the contents of BeginChildFrame() in order to provide 'label' so our window internal data are easier to read/debug.
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PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]);
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@ -4000,6 +4002,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (!(flags & ImGuiInputTextFlags_MergedItem))
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if (!ItemAdd(total_bb, id, &frame_bb, ImGuiItemAddFlags_Focusable))
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return false;
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item_status_flags = g.LastItemData.StatusFlags;
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}
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const bool hovered = ItemHoverable(frame_bb, id);
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if (hovered)
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@ -4008,8 +4011,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// We are only allowed to access the state if we are already the active widget.
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ImGuiInputTextState* state = GetInputTextState(id);
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const bool focus_requested_by_code = (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByCode) != 0;
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const bool focus_requested_by_tabbing = (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
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const bool focus_requested_by_code = (item_status_flags & ImGuiItemStatusFlags_FocusedByCode) != 0;
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const bool focus_requested_by_tabbing = (item_status_flags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
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const bool user_clicked = hovered && io.MouseClicked[0];
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const bool user_nav_input_start = (g.ActiveId != id) && ((g.NavInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputSource_Keyboard));
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