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InputText: Amends and tidying up: Fixed undo/redo state corruption when editing buffer in user callback. (#4947, #4949)
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@ -88,7 +88,9 @@ Other Changes:
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trickled with the new input queue (happened on some backends only). (#2467, #1336)
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- InputText: Fixed a one-frame display glitch where pressing Escape to revert after a deletion
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would lead to small garbage being displayed for one frame. Curiously a rather old bug! (#3008)
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- InputText: Fixed an undo-state corruption issue when editing buffer before reactivating item. (#4947)
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- InputText: Fixed an undo-state corruption issue when editing main buffer before reactivating item. (#4947)
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- InputText: Fixed an undo-state corruption issue when editing in-flight buffer in user callback.
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(#4947, #4949] [@JoshuaWebb]
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- Tables: Fixed incorrect border height used for logic when resizing one of several synchronized
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instance of a same table ID, when instances have a different height. (#3955).
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- Tables: Fixed incorrect auto-fit of parent windows when using non-resizable weighted columns. (#5276)
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1
imgui.h
1
imgui.h
@ -1809,6 +1809,7 @@ struct ImVector
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inline void resize(int new_size, const T& v) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); if (new_size > Size) for (int n = Size; n < new_size; n++) memcpy(&Data[n], &v, sizeof(v)); Size = new_size; }
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inline void shrink(int new_size) { IM_ASSERT(new_size <= Size); Size = new_size; } // Resize a vector to a smaller size, guaranteed not to cause a reallocation
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inline void reserve(int new_capacity) { if (new_capacity <= Capacity) return; T* new_data = (T*)IM_ALLOC((size_t)new_capacity * sizeof(T)); if (Data) { memcpy(new_data, Data, (size_t)Size * sizeof(T)); IM_FREE(Data); } Data = new_data; Capacity = new_capacity; }
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inline void reserve_discard(int new_capacity) { if (new_capacity <= Capacity) return; if (Data) IM_FREE(Data); Data = (T*)IM_ALLOC((size_t)new_capacity * sizeof(T)); Capacity = new_capacity; }
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// NB: It is illegal to call push_back/push_front/insert with a reference pointing inside the ImVector data itself! e.g. v.push_back(v[10]) is forbidden.
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inline void push_back(const T& v) { if (Size == Capacity) reserve(_grow_capacity(Size + 1)); memcpy(&Data[Size], &v, sizeof(v)); Size++; }
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@ -3929,46 +3929,39 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
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return true;
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}
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static inline void InputTextUpdateUndoStateAfterUserCallback(ImGuiInputTextState *state, const char *new_buf) {
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// Find the shortest single replacement we can make to get the new text
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// from the old text.
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ImWchar *old_buf = state->TextW.Data;
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int old_length = state->CurLenW;
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int new_length = ImTextCountCharsFromUtf8(new_buf, NULL);
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int shorter_length = ImMin(old_length, new_length);
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// Find the shortest single replacement we can make to get the new text from the old text.
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// Important: needs to be run before TextW is rewritten with the new characters because calling STB_TEXTEDIT_GETCHAR() at the end.
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// FIXME: Ideally we should transition toward (1) making InsertChars()/DeleteChars() update undo-stack (2) discourage (and keep reconcile) or obsolete (and remove reconcile) accessing buffer directly.
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static void InputTextReconcileUndoStateAfterUserCallback(ImGuiInputTextState* state, const char* new_buf_a, int new_length_a)
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{
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ImGuiContext& g = *GImGui;
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const ImWchar* old_buf = state->TextW.Data;
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const int old_length = state->CurLenW;
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const int new_length = ImTextCountCharsFromUtf8(new_buf_a, new_buf_a + new_length_a);
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g.TempBuffer.reserve_discard((new_length + 1) * sizeof(ImWchar));
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ImWchar* new_buf = (ImWchar*)(void*)g.TempBuffer.Data;
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ImTextStrFromUtf8(new_buf, new_length + 1, new_buf_a, new_buf_a + new_length_a);
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int where = 0;
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while (where < shorter_length) {
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unsigned int b;
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ImTextCharFromUtf8(&b, new_buf + where, NULL);
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if (old_buf[where] != b)
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const int shorter_length = ImMin(old_length, new_length);
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int first_diff;
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for (first_diff = 0; first_diff < shorter_length; first_diff++)
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if (old_buf[first_diff] != new_buf[first_diff])
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break;
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where += 1;
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}
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if (first_diff == old_length && first_diff == new_length)
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return;
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int old_last_diff = old_length - 1;
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int new_last_diff = new_length - 1;
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while (old_last_diff >= where && new_last_diff >= 0) {
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unsigned int b;
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ImTextCharFromUtf8(&b, new_buf + new_last_diff, NULL);
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if (old_buf[old_last_diff] != b)
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for (; old_last_diff >= first_diff && new_last_diff >= first_diff; old_last_diff--, new_last_diff--)
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if (old_buf[old_last_diff] != new_buf[new_last_diff])
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break;
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old_last_diff -= 1;
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new_last_diff -= 1;
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}
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int insert_len = new_last_diff - where + 1;
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int delete_len = old_last_diff - where + 1;
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if (insert_len > 0 || delete_len > 0) {
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STB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->Stb.undostate, where, delete_len, insert_len);
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if (p) {
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for (int i=0; i < delete_len; ++i)
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p[i] = ImStb::STB_TEXTEDIT_GETCHAR(state, where + i);
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}
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}
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const int insert_len = new_last_diff - first_diff + 1;
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const int delete_len = old_last_diff - first_diff + 1;
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if (insert_len > 0 || delete_len > 0)
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if (STB_TEXTEDIT_CHARTYPE* p = stb_text_createundo(&state->Stb.undostate, first_diff, delete_len, insert_len))
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for (int i = 0; i < delete_len; i++)
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p[i] = ImStb::STB_TEXTEDIT_GETCHAR(state, first_diff + i);
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}
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// Edit a string of text
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@ -4558,9 +4551,9 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (buf_dirty)
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{
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IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text!
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InputTextUpdateUndoStateAfterUserCallback(state, callback_data.Buf);
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InputTextReconcileUndoStateAfterUserCallback(state, callback_data.Buf, callback_data.BufTextLen); // FIXME: Move the rest of this block inside function and rename to InputTextReconcileStateAfterUserCallback() ?
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if (callback_data.BufTextLen > backup_current_text_length && is_resizable)
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state->TextW.resize(state->TextW.Size + (callback_data.BufTextLen - backup_current_text_length));
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state->TextW.resize(state->TextW.Size + (callback_data.BufTextLen - backup_current_text_length)); // Worse case scenario resize
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state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, state->TextW.Size, callback_data.Buf, NULL);
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state->CurLenA = callback_data.BufTextLen; // Assume correct length and valid UTF-8 from user, saves us an extra strlen()
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state->CursorAnimReset();
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