Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						15fe7ba31f 
					 
					
						
						
							
							ColorPicker: Fix not being able to pick exactly (1.0f, 1.0f, 1.0f) color by dragging toward the edges of the SV square. ( #3517 )  
						
						... 
						
						
						
						Old code attempted to mitigate hue/saturation resetting for colors where these components are undefined. Since we now explicitly back up and restore these components this workaround is no longer necessary. 
						
						
					 
					
						2021-09-21 15:10:07 +02:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						30546bc0e7 
					 
					
						
						
							
							ColorEdit: Fix multiple issues. ( #4014 )  
						
						... 
						
						
						
						* Change g.ColorEditLastColor type to ImU32 and store RGB color value.
  - Fixes inability to change hue when saturation is 0. (#4014 )
  - Fixes edgecases where lossy color conversion prevent restoration of hue/saturation.
  - Fixes hue value jitter when modifying color using SV square.
* Fix hue resetting to 0 when it is set to 255 by explicitly restoring hue if it is 0 and previous value was 1.
* Further reduce hue jitter by restoring hue when color is modified using SV square. 
						
						
					 
					
						2021-09-21 15:10:07 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						15132217a3 
					 
					
						
						
							
							Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation is disabled. ( #4547 ,  #4439 )  
						
						
						
						
					 
					
						2021-09-21 14:17:49 +02:00 
						 
				 
			
				
					
						
							
							
								James McCartney 
							
						 
					 
					
						
						
							
						
						bc3d267c51 
					 
					
						
						
							
							Backends: OSX: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. ( #4557 ,  #4563 )  
						
						
						
						
					 
					
						2021-09-21 12:36:37 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c6ca327fb2 
					 
					
						
						
							
							Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. ( #4562 )  
						
						
						
						
					 
					
						2021-09-20 18:43:05 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						2cffcbdc64 
					 
					
						
						
							
							InputText: fix Space key with nav enabled interfering with input text boxes (fix  bd6c9e99). made it possible to activate InputText with tweak gamepad button (why not, now that we can cancel) ( #4552 ,  #2321 )  
						
						
						
						
					 
					
						2021-09-17 16:30:32 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d366694062 
					 
					
						
						
							
							Disabled: Added assert guard for mismatching BeginDisabled()/EndDisabled() blocks. ( #211 ) + Added asserts for missing PopItemFlag() calls. Added both to ErrorCheckEndFrameRecover ( #1651 )  
						
						
						
						
					 
					
						2021-09-15 15:26:29 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						4f10fe0a27 
					 
					
						
						
							
							TreePush: removed arbitrary/weird suppot for TreePush((const char*)NULL)  
						
						
						
						
					 
					
						2021-09-15 12:12:49 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						7b8bc864e9 
					 
					
						
						
							
							Menus: Fixed vertical alignments of MenuItem() calls within a menu bar. (broken by  f8fae022). ( #4538 )  
						
						
						
						
					 
					
						2021-09-14 11:09:39 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						82754561e2 
					 
					
						
						
							
							Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when activated with mouse.  
						
						
						
						
					 
					
						2021-09-13 15:17:54 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						17a7084b57 
					 
					
						
						
							
							Menus: Fixed crash when navigating left inside a child window inside a sub-menu. ( #4510 ).  
						
						
						
						
					 
					
						2021-09-10 15:37:59 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						755bf985d2 
					 
					
						
						
							
							Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. ( #4445 ,  #4514 )  
						
						
						
						
					 
					
						2021-09-07 14:48:26 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						607ad8c949 
					 
					
						
						
							
							Drag and Drop: Fixed using BeginDragDropSource() within a Begin()/BeginChild() that returned false. ( #4515 ) + BeginDragDropTarget()  
						
						... 
						
						
						
						Note how 79ae6d3b#4375  #4158 , #4008 , #2562  
						
						
					 
					
						2021-09-06 20:59:16 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						bd6c9e99fc 
					 
					
						
						
							
							InputText: Allow cancelling/validating input with gamepad nav events.  
						
						... 
						
						
						
						Amend 158995f2#2321 ) 
						
						
					 
					
						2021-09-06 18:47:12 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						528104a89b 
					 
					
						
						
							
							Menus: adjust closing logic to accomodate for varying font size and dpi + remove seemingly redundant use of g.NavActivateId where pressed was enough.  
						
						
						
						
					 
					
						2021-09-03 16:35:27 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						dff15acdb5 
					 
					
						
						
							
							Nav: Fixed toggling menu layer with Alt exiting menu layer with Esc not moving mouse when NavEnableSetMousePos config flag is set.  
						
						
						
						
					 
					
						2021-09-01 16:05:03 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						ee351d3548 
					 
					
						
						
							
							Nav: move code into NavMoveRequestSubmit(). NavApplyItemToResult() takes absolute rect., comments  
						
						
						
						
					 
					
						2021-09-01 12:06:15 +02:00 
						 
				 
			
				
					
						
							
							
								Filippo Crocchini 
							
						 
					 
					
						
						
							
						
						eb6c16d3dd 
					 
					
						
						
							
							PlotHistogram: Fixed zero-line position when manually specifying min<0 and max>0. ( #4349 )  
						
						... 
						
						
						
						+ amended demo tweaks by ocornut 
						
						
					 
					
						2021-08-31 13:14:43 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						4aea1c5adb 
					 
					
						
						
							
							IO: added io.WantCaptureMouseAllowPopupClose ( #4480 ) + comments  
						
						
						
						
					 
					
						2021-08-30 19:11:47 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						66102880a3 
					 
					
						
						
							
							Updated links to Discussions  
						
						
						
						
					 
					
						2021-08-30 17:06:51 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						333807b483 
					 
					
						
						
							
							Windows: fixed background order of overlapping childs submitted sequentially. ( #4493 )  
						
						... 
						
						
						
						Amend 07704496 
						
						
					 
					
						2021-08-30 13:08:41 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						780c1ee265 
					 
					
						
						
							
							TextUnformatted: Accept null ranges including (NULL,NULL) without asserting. ( #3615 )  
						
						
						
						
					 
					
						2021-08-24 19:30:02 +02:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						2b0bd40b99 
					 
					
						
						
							
							Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. ( #4464 )  
						
						... 
						
						
						
						Backends: Normalize clipping rect handling across backends.
+ Squashed amends. 
						
						
					 
					
						2021-08-24 18:23:13 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						4a7c21d330 
					 
					
						
						
							
							Fonts: Fixed ImFontAtlas::ClearInputData() marking atlas as not built. ( #4455 ,  #3487 )  
						
						
						
						
					 
					
						2021-08-24 15:28:39 +02:00 
						 
				 
			
				
					
						
							
							
								Corentin Wallez 
							
						 
					 
					
						
						
							
						
						e652527313 
					 
					
						
						
							
							Backends: WebGPU: Update impl_wgpu for an emscripten change  
						
						
						
						
					 
					
						2021-08-24 14:55:43 +02:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						4c22b3e5d9 
					 
					
						
						
							
							Backends: OpenGL3: Fix gl3wProcs colliding with gl3w. ( #4445 )  
						
						
						
						
					 
					
						2021-08-24 14:33:04 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0608887fb5 
					 
					
						
						
							
							InputTextMultiline: Fixed label size not being included into window contents rect unless the whole widget is clipped.  
						
						
						
						
					 
					
						2021-08-23 17:07:46 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						68f428b449 
					 
					
						
						
							
							imgui_freetype: Fixed crash when FT_Render_Glyph() returns NULL (which apparently happens  with Freetype 2.11). ( #4394 ,  #4145  ?)  
						
						
						
						
					 
					
						2021-08-23 16:42:58 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e23bee353c 
					 
					
						
						
							
							Removed GetWindowContentRegionWidth() function  
						
						
						
						
					 
					
						2021-08-23 16:15:16 +02:00 
						 
				 
			
				
					
						
							
							
								Nicolas Noble 
							
						 
					 
					
						
						
							
						
						e3e1fbcf02 
					 
					
						
						
							
							Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. ( #4463 )  
						
						
						
						
					 
					
						2021-08-23 15:03:27 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d79ca9b0b6 
					 
					
						
						
							
							Fixed nested BeginDisabled()/EndDisabled() calls. ( #211 ,  #4452 ,  #4453 ,  #4462 ) [Legulysse]  
						
						
						
						
					 
					
						2021-08-23 14:57:54 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						32d4f6c5d9 
					 
					
						
						
							
							Fix BeginDisabled(false), again, ( #211 ,  #4452 ,  #4453 ) Version 1.84.1  
						
						... 
						
						
						
						(forced pushed since our earlier versioning didn't sort correctly in github web) 
						
						
					 
					
						2021-08-20 23:59:46 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d2ffbd9b86 
					 
					
						
						
							
							Version 1.84  
						
						... 
						
						
						
						Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path 
						
						
					 
					
						2021-08-20 18:03:55 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c543d93af1 
					 
					
						
						
							
							Expose BeginDisabled()/EndDisabled() in public API. Add to demo. ( #211 )  
						
						
						
						
					 
					
						2021-08-20 16:34:43 +02:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						cb00972b87 
					 
					
						
						
							
							ImDrawList: Fix AddCircle{Filled} with 12 segment case ( #4419 ,  #4421 )  
						
						
						
						
					 
					
						2021-08-19 17:06:40 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e3988a84db 
					 
					
						
						
							
							Backends: OpenGL3: Embed our own minimal GL loader (amends). ( #4445 )  
						
						
						
						
					 
					
						2021-08-19 16:24:59 +02:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						459de65477 
					 
					
						
						
							
							Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. ( #4445 )  
						
						... 
						
						
						
						Loader repository at https://github.com/dearimgui/gl3w_stripped 
Removed support for using custom loaders in examples/opengl3 backend 
						
						
					 
					
						2021-08-19 16:24:58 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						7bbf8f2ab0 
					 
					
						
						
							
							Drag and Drop: fix using AcceptDragDropPayload() with ImGuiDragDropFlags_AcceptNoPreviewTooltip.  
						
						... 
						
						
						
						Window was not properly hidden in that case. 
						
						
					 
					
						2021-08-18 15:40:22 +02:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						2f40be638f 
					 
					
						
						
							
							IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus ( #3532 )  
						
						... 
						
						
						
						Amend/fix #2445 , #2696 , #3751 , #4377  
						
						
					 
					
						2021-08-17 20:10:45 +02:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						86afe966d3 
					 
					
						
						
							
							Metrics: Fixed a crash when inspecting the individual draw command of a foreground drawlist.  
						
						
						
						
					 
					
						2021-08-17 16:23:26 +02:00 
						 
				 
			
				
					
						
							
							
								Oliver 'kfsone' Smith 
							
						 
					 
					
						
						
							
						
						7e9e1ff1c2 
					 
					
						
						
							
							InputText: Fix named filtering flags disabling newline or tabs in multiline inputs ( #4409 ,  #4410 )  
						
						
						
						
					 
					
						2021-08-17 16:10:11 +02:00 
						 
				 
			
				
					
						
							
							
								JJCUBER 
							
						 
					 
					
						
						
							
						
						5f2df2d2cb 
					 
					
						
						
							
							Fixed grammar mistake in FAQ ( #4431 )  
						
						
						
						
					 
					
						2021-08-17 13:47:17 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						8fa502ca42 
					 
					
						
						
							
							Nav: Alt doesn't toggle menu layer if other modifiers are held. ( #4439 )  
						
						
						
						
					 
					
						2021-08-17 12:23:54 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						c7529c8ea8 
					 
					
						
						
							
							Reword file list as *.cpp *.h ( #4413 )  
						
						
						
						
					 
					
						2021-08-10 14:34:34 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f99fe72c42 
					 
					
						
						
							
							Backends: Win32: Fixed keyboard modifiers being reported when host window doesn't have focus. ( #2622 )  
						
						
						
						
					 
					
						2021-08-02 17:22:33 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						db686ad522 
					 
					
						
						
							
							Backends: Win32: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #2445 ,  #2696 ,  #3751 ,  #4377 )  
						
						
						
						
					 
					
						2021-07-29 19:38:33 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						044fd0cd2d 
					 
					
						
						
							
							Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #3751 ,  #4377 ,  #2445 )  
						
						
						
						
					 
					
						2021-07-29 19:37:18 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1cdd110eb4 
					 
					
						
						
							
							Backends: SDL2: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #2445 ,  #3751 ,  #4377 )  
						
						... 
						
						
						
						(requires SDL 2.0.5 because SDL_GetMouseFocus() is only usable with SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH). 
						
						
					 
					
						2021-07-29 18:47:43 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						c720075c67 
					 
					
						
						
							
							Update FAQ to clarify conflict with window ( #4158 ,  #4008 ,  #2562 )  
						
						
						
						
					 
					
						2021-07-28 16:46:59 +02:00 
						 
				 
			
				
					
						
							
							
								David Maas 
							
						 
					 
					
						
						
							
						
						923bd2fd21 
					 
					
						
						
							
							Examples: DirectX12: Fixed Alt+Enter fullscreen in DirectX12 example. ( #4346 ,  #4348 )  
						
						... 
						
						
						
						This also removes unnecessary recreation of backend-owned device objects when the window is resized.
+ amend original PR with a g_pSwapChain->SetFullscreenState(false, NULL); call. 
						
						
					 
					
						2021-07-26 16:39:09 +02:00