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IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (#3532)
Amend/fix #2445, #2696, #3751, #4377
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@ -40,10 +40,13 @@ Breaking Changes:
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- Commented out redirecting functions/enums names that were marked obsolete in 1.67 and 1.69 (March 2019):
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- ImGui::GetOverlayDrawList() -> use ImGui::GetForegroundDrawList()
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- ImFont::GlyphRangesBuilder -> use ImFontGlyphRangesBuilder
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- Backends: GLFW: backend now needs to use glfwSetCursorEnterCallback(). (#3751, #4377, #2445)
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- Backends: GLFW: backend now uses glfwSetCursorEnterCallback(). (#3751, #4377, #2445)
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- Backends: GLFW: backend now uses glfwSetWindowFocusCallback(). (#4388) [@thedmd]
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- If calling ImGui_ImplGlfw_InitXXX with install_callbacks=true: this is already done for you.
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- If calling ImGui_ImplGlfw_InitXXX with install_callbacks=false: you WILL NEED to register the GLFW callback
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with glfwSetCursorEnterCallback(), and forward events to the backend via ImGui_ImplGlfw_CursorEnterCallback().
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- If calling ImGui_ImplGlfw_InitXXX with install_callbacks=false: you WILL NEED to register the GLFW callbacks
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and forward them to the backend:
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- Register glfwSetCursorEnterCallback, forward events to ImGui_ImplGlfw_CursorEnterCallback().
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- Register glfwSetWindowFocusCallback, forward events to ImGui_ImplGlfw_WindowFocusCallback().
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- Backends: SDL2: removed unnecessary SDL_Window* parameter from ImGui_ImplSDL2_NewFrame(). (#3244) [@funchal]
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Kept inline redirection function (will obsolete).
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- Backends: SDL2: backend needs to set 'SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1")' in order to
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@ -56,6 +59,8 @@ Breaking Changes:
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return value of ButtonBehavior() rather than (HoveredId == id).
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Other Changes:
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- IO: Added io.AddFocusEvent() api for backend to tell when host window has gained/lost focus. (#4388) [@thedmd]
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If you use a custom backend, consider adding support for this!
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- Windows: ImGuiWindowFlags_UnsavedDocument/ImGuiTabItmeFlags_UnsavedDocument display a dot instead of a '*' so it
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is independent from font style. When in a tab, the dot is displayed at the same position as the close button.
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Added extra comments to clarify the purpose of this flag in the context of docked windows.
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@ -101,6 +106,9 @@ Other Changes:
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- Backends: Win32: IME functions are disabled by default for non-Visual Studio compilers (MinGW etc.). Enable with
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'#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS' for those compilers. Undo change from 1.82. (#2590, #738, #4185, #4301)
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- Backends: Win32: Mouse position is correctly reported when the host window is hovered but not focused. (#2445, #2696, #3751, #4377)
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- Backends: Win32, SDL2, GLFW, OSX, Allegro: now calling io.AddFocusEvent() on focus gain/loss. (#4388) [@thedmd]
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This allow us to ignore certain inputs on focus loss (previously relied on mouse loss but backends are now
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reporting mouse even when host window is unfocused, as per #2445, #2696, #3751, #4377)
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- Backends: Fixed keyboard modifiers being reported when host window doesn't have focus. (#2622)
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- Backends: GLFW: Mouse position is correctly reported when the host window is hovered but not focused. (#3751, #4377, #2445)
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(backend now uses glfwSetCursorEnterCallback(). If you called ImGui_ImplGlfw_InitXXX with install_callbacks=false, you will
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