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This also removes unnecessary recreation of backend-owned device objects when the window is resized. + amend original PR with a g_pSwapChain->SetFullscreenState(false, NULL); call.
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@ -96,6 +96,8 @@ Other Changes:
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- Backends: OpenGL3: Use OES_vertex_array extension on Emscripten + backup/restore current state. (#4266, #4267) [@harry75369]
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- Backends: GLFW: Installing and exposed ImGui_ImplGlfw_MonitorCallback() for forward compatibility with docking branch.
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- Backends: OSX: Added a fix for shortcuts using CTRL key instead of CMD key. (#4253) [@rokups]
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- Examples: DX12: Fixed handling of Alt+Enter in example app (using swapchain's ResizeBuffers). (#4346) [@PathogenDavid]
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- Examples: DX12: Removed unecessary recreation of backend-owned device objects when window is resized. (#4347) [@PathogenDavid]
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- Examples: OSX+OpenGL2: Fix event forwarding (fix key remaining stuck when using shortcuts with Cmd/Super key).
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Other OSX examples were not affected. (#4253, #1873) [@rokups]
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- Examples: Updated all .vcxproj to VS2015 (toolset v140) to facilitate usage with vcpkg.
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@ -54,7 +54,6 @@ void CreateRenderTarget();
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void CleanupRenderTarget();
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void WaitForLastSubmittedFrame();
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FrameContext* WaitForNextFrameResources();
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void ResizeSwapChain(HWND hWnd, int width, int height);
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LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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// Main code
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@ -352,7 +351,7 @@ bool CreateDeviceD3D(HWND hWnd)
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void CleanupDeviceD3D()
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{
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CleanupRenderTarget();
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if (g_pSwapChain) { g_pSwapChain->Release(); g_pSwapChain = NULL; }
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if (g_pSwapChain) { g_pSwapChain->SetFullscreenState(false, NULL); g_pSwapChain->Release(); g_pSwapChain = NULL; }
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if (g_hSwapChainWaitableObject != NULL) { CloseHandle(g_hSwapChainWaitableObject); }
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for (UINT i = 0; i < NUM_FRAMES_IN_FLIGHT; i++)
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if (g_frameContext[i].CommandAllocator) { g_frameContext[i].CommandAllocator->Release(); g_frameContext[i].CommandAllocator = NULL; }
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@ -432,31 +431,6 @@ FrameContext* WaitForNextFrameResources()
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return frameCtx;
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}
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void ResizeSwapChain(HWND hWnd, int width, int height)
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{
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DXGI_SWAP_CHAIN_DESC1 sd;
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g_pSwapChain->GetDesc1(&sd);
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sd.Width = width;
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sd.Height = height;
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IDXGIFactory4* dxgiFactory = NULL;
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g_pSwapChain->GetParent(IID_PPV_ARGS(&dxgiFactory));
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g_pSwapChain->Release();
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CloseHandle(g_hSwapChainWaitableObject);
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IDXGISwapChain1* swapChain1 = NULL;
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dxgiFactory->CreateSwapChainForHwnd(g_pd3dCommandQueue, hWnd, &sd, NULL, NULL, &swapChain1);
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swapChain1->QueryInterface(IID_PPV_ARGS(&g_pSwapChain));
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swapChain1->Release();
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dxgiFactory->Release();
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g_pSwapChain->SetMaximumFrameLatency(NUM_BACK_BUFFERS);
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g_hSwapChainWaitableObject = g_pSwapChain->GetFrameLatencyWaitableObject();
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assert(g_hSwapChainWaitableObject != NULL);
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}
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// Forward declare message handler from imgui_impl_win32.cpp
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extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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@ -472,11 +446,10 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED)
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{
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WaitForLastSubmittedFrame();
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ImGui_ImplDX12_InvalidateDeviceObjects();
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CleanupRenderTarget();
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ResizeSwapChain(hWnd, (UINT)LOWORD(lParam), (UINT)HIWORD(lParam));
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HRESULT result = g_pSwapChain->ResizeBuffers(0, (UINT)LOWORD(lParam), (UINT)HIWORD(lParam), DXGI_FORMAT_UNKNOWN, DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT);
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assert(SUCCEEDED(result) && "Failed to resize swapchain.");
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CreateRenderTarget();
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ImGui_ImplDX12_CreateDeviceObjects();
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}
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return 0;
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case WM_SYSCOMMAND:
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