Commit Graph

1089 Commits

Author SHA1 Message Date
ocornut
bac748fa95 Backends: Made it possible to shutdown default Platform Backends before the Renderer backends. (#4656) 2021-10-15 17:16:26 +02:00
ocornut
05877c14df Fixed nested BeginDisabled()/EndDisabled() bug in Docking branch due to bad merge. (#4655, #4452, #4453, #4462) 2021-10-15 11:51:01 +02:00
ocornut
9b59455184 Merge branch 'master' into docking
# Conflicts:
#	imgui.h
2021-10-15 11:49:30 +02:00
ocornut
e3bd9434b1 1.86 WIP + internals: tweaks table temp data code. 2021-10-14 16:58:14 +02:00
ocornut
29653273c1 Docking: reinstate io.ConfigDockingWithShift option. (#4643)
This more or less reverts commit 3ed07a8f0b.
2021-10-13 16:47:29 +02:00
ocornut
1b215ecb01 Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	imgui.cpp
2021-10-11 19:25:50 +02:00
ocornut
55d35d8387 Version 1.85 2021-10-11 19:24:25 +02:00
ocornut
75c54e6384 Nav: Fixed vertical scoring offset when wrapping on Y in a decorated window. 2021-10-11 14:40:47 +02:00
ocornut
ba5c105c01 Menus: Fixed an assertion happening in some situations when closing nested menus (broken in 1.83). (#4640)
Broken since 936f5322
Weirdly chain-reaction caused by the fact following #4640 repro, the SourceWindow assignment in OpenPopupEx() picks Menu_04 before its closure. Value of SourceWindow since bda2cde6 #2517
2021-10-11 11:48:39 +02:00
ocornut
ec6ca06898 InputText: Fixed selection rectangle appearing one frame late when selecting all. 2021-10-08 13:00:55 +02:00
ocornut
31d033c9d8 Nav: refactor SetKeyboardFocusHere() into using Nav facility. Fix it for clipped items. (#343, #4079, #2352, #432)
+ Removed references to counter used by previous implementation of SetKeyboardFocus functions (the TabStop ones will be removed after)
2021-10-06 18:42:11 +02:00
ocornut
fbe78b1a3a Stack Tool: Docs (#4631) + also prevent Metrics window from displaying twice. 2021-10-06 18:22:40 +02:00
ocornut
1780579403 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
2021-10-06 17:57:11 +02:00
Basil Fierz
25332fa5ac Backends: Emscripten: Update the webgpu API to be compatible with chrome 4633 (#4512) 2021-10-06 17:51:00 +02:00
ocornut
2de96c4bd5 Stack Tool: Added Stack Tool (ShowStackToolWindow() function and available from Demo and Metrics window). (#4631) 2021-10-06 17:47:27 +02:00
Guus Waals
30db674147 Fix printf format warnings on mingw clang (#4626, #4183, #3592) 2021-10-06 12:00:50 +02:00
ocornut
8f495e5543 Internal: added ScrollToItem() upcoming replacement to ScrollToBringRectIntoView() + ImGuiScrollFlags (WIP) (#3692, #3208, #2812, #4242, #2900) 2021-09-29 17:13:45 +02:00
ocornut
835a5344b0 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
#	imgui.h
#	imgui_demo.cpp
#	imgui_internal.h
2021-09-24 15:49:28 +02:00
ocornut
65ad63de84 Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527)
IsWindowFocused: fix flag usage (amend 6b1e094c) was technically harmless because of light typing.
2021-09-24 15:41:30 +02:00
ocornut
fc4988ffb0 Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527) 2021-09-24 15:39:38 +02:00
ocornut
ca097c2c68 Docking: Fixed IsItemHovered() and functions depending on it (e.g. BeginPopupContextItem()) when called after Begin() on a docked window (#3851)
Fix ee643b2a
2021-09-22 14:07:18 +02:00
ocornut
fba756176d Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926) 2021-09-21 19:29:48 +02:00
Rokas Kupstys
15fe7ba31f ColorPicker: Fix not being able to pick exactly (1.0f, 1.0f, 1.0f) color by dragging toward the edges of the SV square. (#3517)
Old code attempted to mitigate hue/saturation resetting for colors where these components are undefined. Since we now explicitly back up and restore these components this workaround is no longer necessary.
2021-09-21 15:10:07 +02:00
Rokas Kupstys
30546bc0e7 ColorEdit: Fix multiple issues. (#4014)
* Change g.ColorEditLastColor type to ImU32 and store RGB color value.
  - Fixes inability to change hue when saturation is 0. (#4014)
  - Fixes edgecases where lossy color conversion prevent restoration of hue/saturation.
  - Fixes hue value jitter when modifying color using SV square.
* Fix hue resetting to 0 when it is set to 255 by explicitly restoring hue if it is 0 and previous value was 1.
* Further reduce hue jitter by restoring hue when color is modified using SV square.
2021-09-21 15:10:07 +02:00
ocornut
15132217a3 Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation is disabled. (#4547, #4439) 2021-09-21 14:17:49 +02:00
ocornut
fa0a314f59 Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation is disabled. (#4547, #4439) 2021-09-21 13:16:00 +02:00
James McCartney
bc3d267c51 Backends: OSX: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. (#4557, #4563) 2021-09-21 12:36:37 +02:00
ocornut
c6ca327fb2 Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562) 2021-09-20 18:43:05 +02:00
ocornut
2cffcbdc64 InputText: fix Space key with nav enabled interfering with input text boxes (fix bd6c9e99). made it possible to activate InputText with tweak gamepad button (why not, now that we can cancel) (#4552, #2321) 2021-09-17 16:30:32 +02:00
ocornut
d366694062 Disabled: Added assert guard for mismatching BeginDisabled()/EndDisabled() blocks. (#211) + Added asserts for missing PopItemFlag() calls. Added both to ErrorCheckEndFrameRecover (#1651) 2021-09-15 15:26:29 +02:00
ocornut
4f10fe0a27 TreePush: removed arbitrary/weird suppot for TreePush((const char*)NULL) 2021-09-15 12:12:49 +02:00
ocornut
c58fb46411 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui.h
2021-09-14 19:26:27 +02:00
ocornut
e7cc534367 Docking: Improved resizing system so that non-central zone are better at keeping their fixed size. 2021-09-14 17:57:47 +02:00
ocornut
29828d0469 Docking: floating node with a central node hides properly when nothing is docked + rename. 2021-09-14 17:56:09 +02:00
ocornut
7b8bc864e9 Menus: Fixed vertical alignments of MenuItem() calls within a menu bar. (broken by f8fae022). (#4538) 2021-09-14 11:09:39 +02:00
ocornut
82754561e2 Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when activated with mouse. 2021-09-13 15:17:54 +02:00
ocornut
17a7084b57 Menus: Fixed crash when navigating left inside a child window inside a sub-menu. (#4510). 2021-09-10 15:37:59 +02:00
ocornut
79d39b190b Viewports: fix window with viewport ini data immediately merged into a host viewport from leaving a temporary viewport alive for a frame (would leak into backend). 2021-09-10 15:05:17 +02:00
ocornut
6b77668171 Viewports: Fixed a crash while a window owning its viewport disappear while being dragged.
t would manifest when e.g. reconfiguring dock nodes while dragging.
2021-09-09 21:05:40 +02:00
ocornut
9a49c1ddbd Viewports: fixed unnecessary creation of temporary viewports when multiple docked windows got reassigned to a new node (created mid-frame) which already has a HostWindow 2021-09-09 20:51:53 +02:00
ocornut
6b1e094cfb Fixed _ChildWindows from leaking docking hierarchy. Added ImGuiFocusedFlags_DockHierarchy and ImGuiHoveredFlags_DockHierarchy. 2021-09-08 19:10:25 +02:00
ocornut
40caab4748 Fixed bad merge of Changelog in docking branch 2021-09-07 18:21:47 +02:00
ocornut
fa9fc05ac6 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
2021-09-07 18:20:12 +02:00
ocornut
755bf985d2 Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. (#4445, #4514) 2021-09-07 14:48:26 +02:00
ocornut
607ad8c949 Drag and Drop: Fixed using BeginDragDropSource() within a Begin()/BeginChild() that returned false. (#4515) + BeginDragDropTarget()
Note how 79ae6d3b adedd a SkipItems test in BeginDragDropTargetCustom() only.
Catching this similar to work needed to neatly represent the error in #4375 #4158, #4008, #2562
2021-09-06 20:59:16 +02:00
ocornut
bd6c9e99fc InputText: Allow cancelling/validating input with gamepad nav events.
Amend 158995f2 (#2321)
2021-09-06 18:47:12 +02:00
ocornut
528104a89b Menus: adjust closing logic to accomodate for varying font size and dpi + remove seemingly redundant use of g.NavActivateId where pressed was enough. 2021-09-03 16:35:27 +02:00
ocornut
dff15acdb5 Nav: Fixed toggling menu layer with Alt exiting menu layer with Esc not moving mouse when NavEnableSetMousePos config flag is set. 2021-09-01 16:05:03 +02:00
Filippo Crocchini
eb6c16d3dd PlotHistogram: Fixed zero-line position when manually specifying min<0 and max>0. (#4349)
+ amended demo tweaks by ocornut
2021-08-31 13:14:43 +02:00
ocornut
dedb381c51 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	examples/imgui_examples.sln
#	imgui.cpp
#	imgui.h
2021-08-30 20:01:16 +02:00