mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Docking: floating node with a central node hides properly when nothing is docked + rename.
This commit is contained in:
parent
8dfb52245b
commit
29828d0469
@ -145,7 +145,8 @@ Docking+Viewports Branch:
|
||||
docking hierarchy. Added ImGuiFocusedFlags_DockHierarchy flag to consider docking hierarchy in the test.
|
||||
- IsWindowHovered: Fixed using ImGuiHoveredFlags_ChildWindows (without _RootWindow) from leaking the
|
||||
docking hierarchy. Added ImGuiHoveredFlags_DockHierarchy flag to consider docking hierarchy in the test.
|
||||
- Docking: fixed settings load issue when mouse wheeling. (#4310)
|
||||
- Docking: Fixed settings load issue when mouse wheeling. (#4310)
|
||||
- Docking: Fixed manually created floating node with a central node from not hiding when windows are gone.
|
||||
- Docking + Drag and Drop: Fixed using BeginDragDropSource() or BeginDragDropTarget() inside a Begin()
|
||||
that returned false because the window is docked. (#4515)
|
||||
- Viewports: Fixed a crash while a window owning its viewport disappear while being dragged.
|
||||
|
11
imgui.cpp
11
imgui.cpp
@ -13330,6 +13330,7 @@ ImGuiDockNode::ImGuiDockNode(ImGuiID id)
|
||||
State = ImGuiDockNodeState_Unknown;
|
||||
HostWindow = VisibleWindow = NULL;
|
||||
CentralNode = OnlyNodeWithWindows = NULL;
|
||||
CountNodeWithWindows = 0;
|
||||
LastFrameAlive = LastFrameActive = LastFrameFocused = -1;
|
||||
LastFocusedNodeId = 0;
|
||||
SelectedTabId = 0;
|
||||
@ -13715,6 +13716,7 @@ static void ImGui::DockNodeUpdateForRootNode(ImGuiDockNode* node)
|
||||
DockNodeFindInfo(node, &info);
|
||||
node->CentralNode = info.CentralNode;
|
||||
node->OnlyNodeWithWindows = (info.CountNodesWithWindows == 1) ? info.FirstNodeWithWindows : NULL;
|
||||
node->CountNodeWithWindows = info.CountNodesWithWindows;
|
||||
if (node->LastFocusedNodeId == 0 && info.FirstNodeWithWindows != NULL)
|
||||
node->LastFocusedNodeId = info.FirstNodeWithWindows->ID;
|
||||
|
||||
@ -13764,9 +13766,14 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
|
||||
|
||||
// Early out for hidden root dock nodes (when all DockId references are in inactive windows, or there is only 1 floating window holding on the DockId)
|
||||
bool want_to_hide_host_window = false;
|
||||
if (node->Windows.Size <= 1 && node->IsFloatingNode() && node->IsLeafNode())
|
||||
if (!g.IO.ConfigDockingAlwaysTabBar && (node->Windows.Size == 0 || !node->Windows[0]->WindowClass.DockingAlwaysTabBar))
|
||||
if (node->IsFloatingNode())
|
||||
{
|
||||
if (node->Windows.Size <= 1 && node->IsLeafNode())
|
||||
if (!g.IO.ConfigDockingAlwaysTabBar && (node->Windows.Size == 0 || !node->Windows[0]->WindowClass.DockingAlwaysTabBar))
|
||||
want_to_hide_host_window = true;
|
||||
if (node->CountNodeWithWindows == 0)
|
||||
want_to_hide_host_window = true;
|
||||
}
|
||||
if (want_to_hide_host_window)
|
||||
{
|
||||
if (node->Windows.Size == 1)
|
||||
|
@ -1363,6 +1363,7 @@ struct IMGUI_API ImGuiDockNode
|
||||
ImGuiWindow* VisibleWindow; // Generally point to window which is ID is == SelectedTabID, but when CTRL+Tabbing this can be a different window.
|
||||
ImGuiDockNode* CentralNode; // [Root node only] Pointer to central node.
|
||||
ImGuiDockNode* OnlyNodeWithWindows; // [Root node only] Set when there is a single visible node within the hierarchy.
|
||||
int CountNodeWithWindows; // [Root node only]
|
||||
int LastFrameAlive; // Last frame number the node was updated or kept alive explicitly with DockSpace() + ImGuiDockNodeFlags_KeepAliveOnly
|
||||
int LastFrameActive; // Last frame number the node was updated.
|
||||
int LastFrameFocused; // Last frame number the node was focused.
|
||||
@ -1617,7 +1618,7 @@ struct ImGuiContext
|
||||
ImGuiWindow* CurrentWindow; // Window being drawn into
|
||||
ImGuiWindow* HoveredWindow; // Window the mouse is hovering. Will typically catch mouse inputs.
|
||||
ImGuiWindow* HoveredWindowUnderMovingWindow; // Hovered window ignoring MovingWindow. Only set if MovingWindow is set.
|
||||
ImGuiDockNode* HoveredDockNode; // Hovered dock node.
|
||||
ImGuiDockNode* HoveredDockNode; // [Debug] Hovered dock node.
|
||||
ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actual window that is moved is generally MovingWindow->RootWindowDockTree.
|
||||
ImGuiWindow* WheelingWindow; // Track the window we started mouse-wheeling on. Until a timer elapse or mouse has moved, generally keep scrolling the same window even if during the course of scrolling the mouse ends up hovering a child window.
|
||||
ImVec2 WheelingWindowRefMousePos;
|
||||
|
Loading…
Reference in New Issue
Block a user