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Docking: removed io.ConfigDockingWithShift option. (#2109)
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@ -128,6 +128,8 @@ Other Changes:
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Docking Branch:
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- [Breaking] Removed io.ConfigDockingWithShift config option. Behavior always equivalent to having the
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option set to false (dock/undock by default, hold shift to avoid docking). (#2109)
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- Docking: DockSpace() returns its node ID.
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- Docking: Dockspace() never draws a background. (#3924)
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- Docking: undocking nodes/windows covering most of the monitor max their size down to 90% to ease further manipulations.
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11
imgui.cpp
11
imgui.cpp
@ -1101,7 +1101,6 @@ ImGuiIO::ImGuiIO()
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// Docking options (when ImGuiConfigFlags_DockingEnable is set)
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ConfigDockingNoSplit = false;
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ConfigDockingWithShift = false;
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ConfigDockingAlwaysTabBar = false;
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ConfigDockingTransparentPayload = false;
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@ -6784,7 +6783,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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{
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// Docking: Dragging a dockable window (or any of its child) turns it into a drag and drop source.
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// We need to do this _before_ we overwrite window->DC.LastItemId below because BeginDockableDragDropSource() also overwrites it.
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if ((g.MovingWindow == window) && (g.IO.ConfigDockingWithShift == g.IO.KeyShift))
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if (g.MovingWindow == window && g.IO.KeyShift == false)
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if ((window->RootWindowDockTree->Flags & ImGuiWindowFlags_NoDocking) == 0)
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BeginDockableDragDropSource(window);
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@ -14200,9 +14199,9 @@ static void ImGui::DockNodePreviewDockSetup(ImGuiWindow* host_window, ImGuiDockN
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}
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}
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// When docking without holding Shift, we only allow and preview docking when hovering over a drop rect or over the title bar
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// We only allow and preview docking when hovering over a drop rect or over the title bar
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data->IsDropAllowed = (data->SplitDir != ImGuiDir_None) || (data->IsCenterAvailable);
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if (!is_explicit_target && !data->IsSplitDirExplicit && !g.IO.ConfigDockingWithShift)
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if (!is_explicit_target && !data->IsSplitDirExplicit)
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data->IsDropAllowed = false;
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// Calculate split area
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@ -15472,7 +15471,7 @@ void ImGui::BeginDockableDragDropSource(ImGuiWindow* window)
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window->DC.LastItemId = window->MoveId;
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window = window->RootWindowDockTree;
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IM_ASSERT((window->Flags & ImGuiWindowFlags_NoDocking) == 0);
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bool is_drag_docking = (g.IO.ConfigDockingWithShift) || ImRect(0, 0, window->SizeFull.x, GetFrameHeight()).Contains(g.ActiveIdClickOffset);
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bool is_drag_docking = ImRect(0, 0, window->SizeFull.x, GetFrameHeight()).Contains(g.ActiveIdClickOffset); // FIXME-DOCKING: Need to make this stateful and explicit
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if (is_drag_docking && BeginDragDropSource(ImGuiDragDropFlags_SourceNoPreviewTooltip | ImGuiDragDropFlags_SourceNoHoldToOpenOthers | ImGuiDragDropFlags_SourceAutoExpirePayload))
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{
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SetDragDropPayload(IMGUI_PAYLOAD_TYPE_WINDOW, &window, sizeof(window));
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@ -15533,7 +15532,7 @@ void ImGui::BeginDockableDragDropTarget(ImGuiWindow* window)
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}
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const ImRect explicit_target_rect = (node && node->TabBar && !node->IsHiddenTabBar() && !node->IsNoTabBar()) ? node->TabBar->BarRect : ImRect(window->Pos, window->Pos + ImVec2(window->Size.x, GetFrameHeight()));
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const bool is_explicit_target = g.IO.ConfigDockingWithShift || IsMouseHoveringRect(explicit_target_rect.Min, explicit_target_rect.Max);
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const bool is_explicit_target = IsMouseHoveringRect(explicit_target_rect.Min, explicit_target_rect.Max);
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// Preview docking request and find out split direction/ratio
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//const bool do_preview = true; // Ignore testing for payload->IsPreview() which removes one frame of delay, but breaks overlapping drop targets within the same window.
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5
imgui.h
5
imgui.h
@ -759,8 +759,8 @@ namespace ImGui
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// Docking
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// [BETA API] Enable with io.ConfigFlags |= ImGuiConfigFlags_DockingEnable.
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// Note: You can use most Docking facilities without calling any API. You DO NOT need to call DockSpace() to use Docking!
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// - To dock windows: if io.ConfigDockingWithShift == false (default) drag window from their title bar.
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// - To dock windows: if io.ConfigDockingWithShift == true: hold SHIFT anywhere while moving windows.
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// - Drag from window title bar or their tab to dock/undock. Hold SHIFT to disable docking.
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// - Drag from window menu button (upper-left button) to undock an entire node (all windows).
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// About DockSpace:
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// - Use DockSpace() to create an explicit dock node _within_ an existing window. See Docking demo for details.
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// - DockSpace() needs to be submitted _before_ any window they can host. If you use a dockspace, submit it early in your app.
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@ -1854,7 +1854,6 @@ struct ImGuiIO
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// Docking options (when ImGuiConfigFlags_DockingEnable is set)
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bool ConfigDockingNoSplit; // = false // Simplified docking mode: disable window splitting, so docking is limited to merging multiple windows together into tab-bars.
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bool ConfigDockingWithShift; // = false // Enable docking with holding Shift key (reduce visual noise, allows dropping in wider space)
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bool ConfigDockingAlwaysTabBar; // = false // [BETA] [FIXME: This currently creates regression with auto-sizing and general overhead] Make every single floating window display within a docking node.
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bool ConfigDockingTransparentPayload;// = false // [BETA] Make window or viewport transparent when docking and only display docking boxes on the target viewport. Useful if rendering of multiple viewport cannot be synced. Best used with ConfigViewportsNoAutoMerge.
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@ -456,14 +456,12 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::SameLine(); HelpMarker("Instruct backend to not alter mouse cursor shape and visibility.");
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ImGui::CheckboxFlags("io.ConfigFlags: DockingEnable", &io.ConfigFlags, ImGuiConfigFlags_DockingEnable);
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ImGui::SameLine(); HelpMarker(io.ConfigDockingWithShift ? "[beta] Use SHIFT to dock window into each others." : "[beta] Drag from title bar to dock windows into each others.");
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ImGui::SameLine(); HelpMarker("Drag from window title bar or their tab to dock/undock. Hold SHIFT to disable docking.\n\nDrag from window menu button (upper-left button) to undock an entire node (all windows).");
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if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable)
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{
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ImGui::Indent();
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ImGui::Checkbox("io.ConfigDockingNoSplit", &io.ConfigDockingNoSplit);
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ImGui::SameLine(); HelpMarker("Simplified docking mode: disable window splitting, so docking is limited to merging multiple windows together into tab-bars.");
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ImGui::Checkbox("io.ConfigDockingWithShift", &io.ConfigDockingWithShift);
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ImGui::SameLine(); HelpMarker("Enable docking when holding Shift only (allows to drop in wider space, reduce visual noise)");
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ImGui::Checkbox("io.ConfigDockingAlwaysTabBar", &io.ConfigDockingAlwaysTabBar);
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ImGui::SameLine(); HelpMarker("Create a docking node and tab-bar on single floating windows.");
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ImGui::Checkbox("io.ConfigDockingTransparentPayload", &io.ConfigDockingTransparentPayload);
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@ -5741,7 +5739,6 @@ void ImGui::ShowAboutWindow(bool* p_open)
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if (io.ConfigViewportsNoDecoration) ImGui::Text("io.ConfigViewportsNoDecoration");
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if (io.ConfigViewportsNoDefaultParent) ImGui::Text("io.ConfigViewportsNoDefaultParent");
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if (io.ConfigDockingNoSplit) ImGui::Text("io.ConfigDockingNoSplit");
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if (io.ConfigDockingWithShift) ImGui::Text("io.ConfigDockingWithShift");
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if (io.ConfigDockingAlwaysTabBar) ImGui::Text("io.ConfigDockingAlwaysTabBar");
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if (io.ConfigDockingTransparentPayload) ImGui::Text("io.ConfigDockingTransparentPayload");
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if (io.ConfigMacOSXBehaviors) ImGui::Text("io.ConfigMacOSXBehaviors");
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@ -7463,7 +7460,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
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// Demonstrate using DockSpace() to create an explicit docking node within an existing window.
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// Note that you dock windows into each others _without_ a dockspace, by just clicking on
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// a window title bar and moving it (+ hold SHIFT if io.ConfigDockingWithShift is set).
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// a window title bar or tab and moving it.
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// DockSpace() and DockSpaceOverViewport() are only useful to construct a central docking
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// location for your application.
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void ShowExampleAppDockSpace(bool* p_open)
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@ -7556,11 +7553,10 @@ void ShowExampleAppDockSpace(bool* p_open)
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ImGui::EndMenu();
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}
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HelpMarker(
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"When docking is enabled, you can ALWAYS dock MOST window into another! Try it now!" "\n\n"
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" > if io.ConfigDockingWithShift==false (default):" "\n"
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" drag windows from title bar to dock" "\n"
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" > if io.ConfigDockingWithShift==true:" "\n"
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" drag windows from anywhere and hold Shift to dock" "\n\n"
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"When docking is enabled, you can ALWAYS dock MOST window into another! Try it now!" "\n"
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"- Drag from window title bar or their tab to dock/undock." "\n"
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"- Drag from window menu button (upper-left button) to undock an entire node (all windows)." "\n"
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"- Hold SHIFT to disable docking." "\n"
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"This demo app has nothing to do with it!" "\n\n"
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"This demo app only demonstrate the use of ImGui::DockSpace() which allows you to manually create a docking node _within_ another window. This is useful so you can decorate your main application window (e.g. with a menu bar)." "\n\n"
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"ImGui::DockSpace() comes with one hard constraint: it needs to be submitted _before_ any window which may be docked into it. Therefore, if you use a dock spot as the central point of your application, you'll probably want it to be part of the very first window you are submitting to imgui every frame." "\n\n"
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@ -7920,20 +7920,17 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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else if (held && !tab_appearing && IsMouseDragging(0))
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{
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// Drag and drop: re-order tabs
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int drag_dir = 0;
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float drag_distance_from_edge_x = 0.0f;
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if (!g.DragDropActive && ((tab_bar->Flags & ImGuiTabBarFlags_Reorderable) || (docked_window != NULL)))
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{
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// While moving a tab it will jump on the other side of the mouse, so we also test for MouseDelta.x
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if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < bb.Min.x)
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{
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drag_dir = -1;
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drag_distance_from_edge_x = bb.Min.x - g.IO.MousePos.x;
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TabBarQueueReorderFromMousePos(tab_bar, tab, g.IO.MousePos);
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}
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else if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > bb.Max.x)
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{
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drag_dir = +1;
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drag_distance_from_edge_x = g.IO.MousePos.x - bb.Max.x;
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TabBarQueueReorderFromMousePos(tab_bar, tab, g.IO.MousePos);
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}
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@ -7955,7 +7952,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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if (distance_from_edge_y >= threshold_y)
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undocking_tab = true;
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if (drag_distance_from_edge_x > threshold_x)
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if ((drag_dir < 0 && tab_bar->GetTabOrder(tab) == 0) || (drag_dir > 0 && tab_bar->GetTabOrder(tab) == tab_bar->Tabs.Size - 1))
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if ((tab_bar->GetTabOrder(tab) == 0) || (tab_bar->GetTabOrder(tab) == tab_bar->Tabs.Size - 1))
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undocking_tab = true;
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}
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