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https://github.com/Drezil/imgui.git
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Merge branch 'master' into docking
# Conflicts: # imgui.h
This commit is contained in:
commit
9b59455184
14
.github/workflows/build.yml
vendored
14
.github/workflows/build.yml
vendored
@ -51,6 +51,20 @@ jobs:
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- name: Build example_null (extra warnings, mingw 64-bit)
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run: mingw32-make -C examples/example_null WITH_EXTRA_WARNINGS=1
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- name: Build example_null (mingw 64-bit, as DLL)
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shell: bash
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run: |
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echo '#ifdef _EXPORT' > example_single_file.cpp
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echo '# define IMGUI_API __declspec(dllexport)' >> example_single_file.cpp
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echo '#else' >> example_single_file.cpp
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echo '# define IMGUI_API __declspec(dllimport)' >> example_single_file.cpp
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echo '#endif' >> example_single_file.cpp
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echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp
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echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
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g++ -I. -Wall -Wformat -D_EXPORT -shared -o libimgui.dll -Wl,--out-implib,libimgui.a example_single_file.cpp -limm32
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g++ -I. -Wall -Wformat -o example_null.exe examples/example_null/main.cpp -L. -limgui
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rm -f example_null.exe libimgui.* example_single_file.*
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- name: Build example_null (extra warnings, msvc 64-bit)
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shell: cmd
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run: |
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@ -108,6 +108,18 @@ Docking+Viewports Branch:
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- Revert removal of io.ConfigDockingWithShift config option (removed in 1.83). (#4643)
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-----------------------------------------------------------------------
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VERSION 1.86 WIP (In Progress)
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-----------------------------------------------------------------------
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Breaking Changes:
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Other Changes:
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- Misc: Fix MinGW DLL build issue (when IMGUI_API is defined). [@rokups]
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- CI: Add MinGW DLL build to test suite. [@rokups]
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-----------------------------------------------------------------------
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VERSION 1.85 (Released 2021-10-12)
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-----------------------------------------------------------------------
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10
imgui.cpp
10
imgui.cpp
@ -1,4 +1,4 @@
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// dear imgui, v1.85
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// dear imgui, v1.86 WIP
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// (main code and documentation)
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// Help:
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@ -4283,9 +4283,9 @@ void ImGui::NewFrame()
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for (int i = 0; i < g.TablesLastTimeActive.Size; i++)
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if (g.TablesLastTimeActive[i] >= 0.0f && g.TablesLastTimeActive[i] < memory_compact_start_time)
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TableGcCompactTransientBuffers(g.Tables.GetByIndex(i));
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for (int i = 0; i < g.TablesTempDataStack.Size; i++)
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if (g.TablesTempDataStack[i].LastTimeActive >= 0.0f && g.TablesTempDataStack[i].LastTimeActive < memory_compact_start_time)
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TableGcCompactTransientBuffers(&g.TablesTempDataStack[i]);
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for (int i = 0; i < g.TablesTempData.Size; i++)
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if (g.TablesTempData[i].LastTimeActive >= 0.0f && g.TablesTempData[i].LastTimeActive < memory_compact_start_time)
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TableGcCompactTransientBuffers(&g.TablesTempData[i]);
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if (g.GcCompactAll)
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GcCompactTransientMiscBuffers();
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g.GcCompactAll = false;
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@ -4419,7 +4419,7 @@ void ImGui::Shutdown(ImGuiContext* context)
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g.ShrinkWidthBuffer.clear();
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g.Tables.Clear();
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g.TablesTempDataStack.clear_destruct();
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g.TablesTempData.clear_destruct();
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g.DrawChannelsTempMergeBuffer.clear();
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g.ClipboardHandlerData.clear();
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6
imgui.h
6
imgui.h
@ -1,4 +1,4 @@
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// dear imgui, v1.85
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// dear imgui, v1.86 WIP
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// (headers)
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// Help:
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@ -64,8 +64,8 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.85"
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#define IMGUI_VERSION_NUM 18501
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#define IMGUI_VERSION "1.86 WIP"
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#define IMGUI_VERSION_NUM 18502
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
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@ -1,4 +1,4 @@
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// dear imgui, v1.85
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// dear imgui, v1.86 WIP
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// (demo code)
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// Help:
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@ -1,4 +1,4 @@
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// dear imgui, v1.85
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// dear imgui, v1.86 WIP
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// (drawing and font code)
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/*
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@ -1,4 +1,4 @@
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// dear imgui, v1.85
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// dear imgui, v1.86 WIP
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// (internal structures/api)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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@ -1813,9 +1813,9 @@ struct ImGuiContext
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// Table
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ImGuiTable* CurrentTable;
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int CurrentTableStackIdx;
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ImPool<ImGuiTable> Tables;
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ImVector<ImGuiTableTempData> TablesTempDataStack;
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int TablesTempDataStacked; // Temporary table data size (because we leave previous instances undestructed, we generally don't use TablesTempData.Size)
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ImVector<ImGuiTableTempData> TablesTempData; // Temporary table data (buffers reused/shared across instances, support nesting)
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ImPool<ImGuiTable> Tables; // Persistent table data
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ImVector<float> TablesLastTimeActive; // Last used timestamp of each tables (SOA, for efficient GC)
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ImVector<ImDrawChannel> DrawChannelsTempMergeBuffer;
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@ -2012,7 +2012,7 @@ struct ImGuiContext
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memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal));
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CurrentTable = NULL;
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CurrentTableStackIdx = -1;
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TablesTempDataStacked = 0;
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CurrentTabBar = NULL;
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TempInputId = 0;
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@ -2418,7 +2418,7 @@ struct ImGuiTableCellData
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};
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// FIXME-TABLE: more transient data could be stored in a per-stacked table structure: DrawSplitter, SortSpecs, incoming RowData
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struct ImGuiTable
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struct IMGUI_API ImGuiTable
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{
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ImGuiID ID;
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ImGuiTableFlags Flags;
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@ -2524,14 +2524,14 @@ struct ImGuiTable
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bool MemoryCompacted;
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bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
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IMGUI_API ImGuiTable() { memset(this, 0, sizeof(*this)); LastFrameActive = -1; }
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IMGUI_API ~ImGuiTable() { IM_FREE(RawData); }
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ImGuiTable() { memset(this, 0, sizeof(*this)); LastFrameActive = -1; }
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~ImGuiTable() { IM_FREE(RawData); }
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};
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// Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared (1 per level of stacked table).
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// - Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure.
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// - We also leave out of this structure data that tend to be particularly useful for debugging/metrics.
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struct ImGuiTableTempData
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struct IMGUI_API ImGuiTableTempData
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{
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int TableIndex; // Index in g.Tables.Buf[] pool
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float LastTimeActive; // Last timestamp this structure was used
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@ -2548,7 +2548,7 @@ struct ImGuiTableTempData
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float HostBackupItemWidth; // Backup of OuterWindow->DC.ItemWidth at the end of BeginTable()
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int HostBackupItemWidthStackSize;//Backup of OuterWindow->DC.ItemWidthStack.Size at the end of BeginTable()
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IMGUI_API ImGuiTableTempData() { memset(this, 0, sizeof(*this)); LastTimeActive = -1.0f; }
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ImGuiTableTempData() { memset(this, 0, sizeof(*this)); LastTimeActive = -1.0f; }
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};
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// sizeof() ~ 12
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@ -1,4 +1,4 @@
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// dear imgui, v1.85
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// dear imgui, v1.86 WIP
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// (tables and columns code)
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/*
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@ -340,10 +340,9 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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// Acquire temporary buffers
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const int table_idx = g.Tables.GetIndex(table);
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g.CurrentTableStackIdx++;
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if (g.CurrentTableStackIdx + 1 > g.TablesTempDataStack.Size)
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g.TablesTempDataStack.resize(g.CurrentTableStackIdx + 1, ImGuiTableTempData());
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ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempDataStack[g.CurrentTableStackIdx];
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if (++g.TablesTempDataStacked > g.TablesTempData.Size)
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g.TablesTempData.resize(g.TablesTempDataStacked, ImGuiTableTempData());
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ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempData[g.TablesTempDataStacked - 1];
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temp_data->TableIndex = table_idx;
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table->DrawSplitter = &table->TempData->DrawSplitter;
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table->DrawSplitter->Clear();
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@ -1382,9 +1381,8 @@ void ImGui::EndTable()
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// Clear or restore current table, if any
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IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table);
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IM_ASSERT(g.CurrentTableStackIdx >= 0);
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g.CurrentTableStackIdx--;
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temp_data = g.CurrentTableStackIdx >= 0 ? &g.TablesTempDataStack[g.CurrentTableStackIdx] : NULL;
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IM_ASSERT(g.TablesTempDataStacked > 0);
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temp_data = (--g.TablesTempDataStacked > 0) ? &g.TablesTempData[g.TablesTempDataStacked - 1] : NULL;
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g.CurrentTable = temp_data ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL;
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if (g.CurrentTable)
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{
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@ -1,4 +1,4 @@
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// dear imgui, v1.85
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// dear imgui, v1.86 WIP
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// (widgets code)
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/*
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