mirror of
https://github.com/Drezil/imgui.git
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Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527)
IsWindowFocused: fix flag usage (amend 6b1e094c
) was technically harmless because of light typing.
This commit is contained in:
parent
ca097c2c68
commit
65ad63de84
@ -116,6 +116,10 @@ Breaking Changes:
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Other Changes:
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- Windows: Fixed background order of overlapping childs submitted sequentially. (#4493)
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- IsWindowFocused: Added ImGuiFocusedFlags_NoPopupHierarchy flag allowing to exclude child popups
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from the tested windows when combined with _ChildWindows.
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- IsWindowHovered: Added ImGuiHoveredFlags_NoPopupHierarchy flag allowing to exclude child popups
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from the tested windows when combined with _ChildWindows.
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- InputTextMultiline: Fixed label size not being included into window contents rect unless
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the whole widget is clipped.
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- InputText: Allow cancelling/validating input with gamepad nav events to facilitate undoing
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40
imgui.cpp
40
imgui.cpp
@ -4031,7 +4031,7 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
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// Modal windows prevents mouse from hovering behind them.
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ImGuiWindow* modal_window = GetTopMostPopupModal();
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if (modal_window && g.HoveredWindow && !IsWindowChildOf(g.HoveredWindow->RootWindowDockTree, modal_window, true))
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if (modal_window && g.HoveredWindow && !IsWindowChildOf(g.HoveredWindow->RootWindowDockTree, modal_window, true, true))
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clear_hovered_windows = true;
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// Disabled mouse?
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@ -6137,13 +6137,15 @@ void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& titl
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void ImGui::UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window)
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{
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window->ParentWindow = parent_window;
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window->RootWindow = window->RootWindowDockTree = window->RootWindowForTitleBarHighlight = window->RootWindowForNav = window;
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window->RootWindow = window->RootWindowPopupTree = window->RootWindowDockTree = window->RootWindowForTitleBarHighlight = window->RootWindowForNav = window;
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if (parent_window && (flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Tooltip))
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{
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window->RootWindowDockTree = parent_window->RootWindowDockTree;
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if (!window->DockIsActive && !(parent_window->Flags & ImGuiWindowFlags_DockNodeHost))
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window->RootWindow = parent_window->RootWindow;
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}
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if (parent_window && (flags & ImGuiWindowFlags_Popup))
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window->RootWindowPopupTree = parent_window->RootWindowPopupTree;
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if (parent_window && !(flags & ImGuiWindowFlags_Modal) && (flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)))
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window->RootWindowForTitleBarHighlight = parent_window->RootWindowForTitleBarHighlight;
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while (window->RootWindowForNav->Flags & ImGuiWindowFlags_NavFlattened)
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@ -7261,19 +7263,27 @@ void ImGui::PopTextWrapPos()
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window->DC.TextWrapPosStack.pop_back();
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}
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bool ImGui::IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent, bool dock_hierarchy)
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static ImGuiWindow* GetCombinedRootWindow(ImGuiWindow* window, bool popup_hierarchy, bool dock_hierarchy)
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{
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if ((dock_hierarchy ? window->RootWindowDockTree : window->RootWindow) == potential_parent)
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window = window->RootWindow;
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if (popup_hierarchy)
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window = window->RootWindowPopupTree;
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if (dock_hierarchy)
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window = window->RootWindowDockTree;
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return window;
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}
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bool ImGui::IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent, bool popup_hierarchy, bool dock_hierarchy)
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{
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ImGuiWindow* window_root = GetCombinedRootWindow(window, popup_hierarchy, dock_hierarchy);
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if (window_root == potential_parent)
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return true;
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while (window != NULL)
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{
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if (window == potential_parent)
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return true;
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// 2021-09-11: we broke the unexpressed contract that this function (prior to 6b1e094, #4527)
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// would follow through popup parents as well. Restoring this for now. May want to add a ImGuiFocusedFlags_PopupHierarchy flag later.
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if ((window->Flags & ImGuiWindowFlags_Popup) == 0)
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if (window == (dock_hierarchy ? window->RootWindowDockTree : window->RootWindow))
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return false;
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if (window == window_root) // end of chain
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return false;
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window = window->ParentWindow;
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}
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return false;
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@ -7305,14 +7315,15 @@ bool ImGui::IsWindowHovered(ImGuiHoveredFlags flags)
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if ((flags & ImGuiHoveredFlags_AnyWindow) == 0)
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{
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IM_ASSERT(cur_window); // Not inside a Begin()/End()
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const bool popup_hierarchy = (flags & ImGuiHoveredFlags_NoPopupHierarchy) == 0;
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const bool dock_hierarchy = (flags & ImGuiHoveredFlags_DockHierarchy) != 0;
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if (flags & ImGuiHoveredFlags_RootWindow)
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cur_window = dock_hierarchy ? cur_window->RootWindowDockTree : cur_window->RootWindow;
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cur_window = GetCombinedRootWindow(cur_window, popup_hierarchy, dock_hierarchy);
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bool result;
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if (flags & ImGuiHoveredFlags_ChildWindows)
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result = IsWindowChildOf(ref_window, cur_window, dock_hierarchy);
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result = IsWindowChildOf(ref_window, cur_window, popup_hierarchy, dock_hierarchy);
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else
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result = (ref_window == cur_window);
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if (!result)
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@ -7339,13 +7350,14 @@ bool ImGui::IsWindowFocused(ImGuiFocusedFlags flags)
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return true;
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IM_ASSERT(cur_window); // Not inside a Begin()/End()
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const bool dock_hierarchy = (flags & ImGuiHoveredFlags_DockHierarchy) != 0;
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const bool popup_hierarchy = (flags & ImGuiFocusedFlags_NoPopupHierarchy) == 0;
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const bool dock_hierarchy = (flags & ImGuiFocusedFlags_DockHierarchy) != 0;
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if (flags & ImGuiHoveredFlags_RootWindow)
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cur_window = dock_hierarchy ? cur_window->RootWindowDockTree : cur_window->RootWindow;
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cur_window = GetCombinedRootWindow(cur_window, popup_hierarchy, dock_hierarchy);
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if (flags & ImGuiHoveredFlags_ChildWindows)
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return IsWindowChildOf(ref_window, cur_window, dock_hierarchy);
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return IsWindowChildOf(ref_window, cur_window, popup_hierarchy, dock_hierarchy);
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else
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return (ref_window == cur_window);
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}
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16
imgui.h
16
imgui.h
@ -1312,7 +1312,8 @@ enum ImGuiFocusedFlags_
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ImGuiFocusedFlags_ChildWindows = 1 << 0, // Return true if any children of the window is focused
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ImGuiFocusedFlags_RootWindow = 1 << 1, // Test from root window (top most parent of the current hierarchy)
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ImGuiFocusedFlags_AnyWindow = 1 << 2, // Return true if any window is focused. Important: If you are trying to tell how to dispatch your low-level inputs, do NOT use this. Use 'io.WantCaptureMouse' instead! Please read the FAQ!
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ImGuiFocusedFlags_DockHierarchy = 1 << 3, // Consider docking hierarchy (treat dockspace host as parent of docked window)
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ImGuiFocusedFlags_NoPopupHierarchy = 1 << 3, // Do not consider popup hierarchy (do not treat popup emitter as parent of popup) (when used with _ChildWindows or _RootWindow)
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ImGuiFocusedFlags_DockHierarchy = 1 << 4, // Consider docking hierarchy (treat dockspace host as parent of docked window) (when used with _ChildWindows or _RootWindow)
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ImGuiFocusedFlags_RootAndChildWindows = ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows
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};
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@ -1325,12 +1326,13 @@ enum ImGuiHoveredFlags_
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ImGuiHoveredFlags_ChildWindows = 1 << 0, // IsWindowHovered() only: Return true if any children of the window is hovered
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ImGuiHoveredFlags_RootWindow = 1 << 1, // IsWindowHovered() only: Test from root window (top most parent of the current hierarchy)
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ImGuiHoveredFlags_AnyWindow = 1 << 2, // IsWindowHovered() only: Return true if any window is hovered
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ImGuiHoveredFlags_DockHierarchy = 1 << 3, // IsWindowHovered() only: Consider docking hierarchy (treat dockspace host as parent of docked window)
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ImGuiHoveredFlags_AllowWhenBlockedByPopup = 1 << 4, // Return true even if a popup window is normally blocking access to this item/window
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//ImGuiHoveredFlags_AllowWhenBlockedByModal = 1 << 4, // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet.
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ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 5, // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
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ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 6, // Return true even if the position is obstructed or overlapped by another window
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ImGuiHoveredFlags_AllowWhenDisabled = 1 << 7, // Return true even if the item is disabled
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ImGuiHoveredFlags_NoPopupHierarchy = 1 << 3, // IsWindowHovered() only: Do not consider popup hierarchy (do not treat popup emitter as parent of popup) (when used with _ChildWindows or _RootWindow)
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ImGuiHoveredFlags_DockHierarchy = 1 << 4, // IsWindowHovered() only: Consider docking hierarchy (treat dockspace host as parent of docked window) (when used with _ChildWindows or _RootWindow)
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ImGuiHoveredFlags_AllowWhenBlockedByPopup = 1 << 5, // Return true even if a popup window is normally blocking access to this item/window
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//ImGuiHoveredFlags_AllowWhenBlockedByModal = 1 << 6, // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet.
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ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 7, // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
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ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 8, // Return true even if the position is obstructed or overlapped by another window
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ImGuiHoveredFlags_AllowWhenDisabled = 1 << 9, // Return true even if the item is disabled
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ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped,
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ImGuiHoveredFlags_RootAndChildWindows = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows
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};
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@ -2238,7 +2238,7 @@ static void ShowDemoWindowWidgets()
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Querying Status (Edited/Active/Hovered etc.)"))
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if (ImGui::TreeNode("Querying Item Status (Edited/Active/Hovered etc.)"))
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{
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// Select an item type
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const char* item_names[] =
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@ -2324,51 +2324,75 @@ static void ShowDemoWindowWidgets()
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if (item_disabled)
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ImGui::EndDisabled();
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char buf[1] = "";
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ImGui::InputText("unused", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_ReadOnly);
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ImGui::SameLine();
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HelpMarker("This widget is only here to be able to tab-out of the widgets above and see e.g. Deactivated() status.");
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Querying Window Status (Focused/Hovered etc.)"))
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{
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static bool embed_all_inside_a_child_window = false;
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ImGui::Checkbox("Embed everything inside a child window (for additional testing)", &embed_all_inside_a_child_window);
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ImGui::Checkbox("Embed everything inside a child window for testing _RootWindow flag.", &embed_all_inside_a_child_window);
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if (embed_all_inside_a_child_window)
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ImGui::BeginChild("outer_child", ImVec2(0, ImGui::GetFontSize() * 20.0f), true);
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// Testing IsWindowFocused() function with its various flags.
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// Note that the ImGuiFocusedFlags_XXX flags can be combined.
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ImGui::BulletText(
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"IsWindowFocused() = %d\n"
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"IsWindowFocused(_ChildWindows) = %d\n"
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"IsWindowFocused(_ChildWindows|_NoPopupHierarchy) = %d\n"
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"IsWindowFocused(_ChildWindows|_DockHierarchy) = %d\n"
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"IsWindowFocused(_ChildWindows|_RootWindow) = %d\n"
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"IsWindowFocused(_ChildWindows|_RootWindow|_NoPopupHierarchy) = %d\n"
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"IsWindowFocused(_ChildWindows|_RootWindow|_DockHierarchy) = %d\n"
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"IsWindowFocused(_RootWindow|_DockHierarchy) = %d\n"
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"IsWindowFocused(_RootWindow) = %d\n"
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"IsWindowFocused(_RootWindow|_NoPopupHierarchy) = %d\n"
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"IsWindowFocused(_RootWindow|_DockHierarchy) = %d\n"
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"IsWindowFocused(_AnyWindow) = %d\n",
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ImGui::IsWindowFocused(),
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ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows),
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ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_NoPopupHierarchy),
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ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_DockHierarchy),
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ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow),
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ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_NoPopupHierarchy),
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ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_DockHierarchy),
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ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_DockHierarchy),
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ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow),
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ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_NoPopupHierarchy),
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ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_DockHierarchy),
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ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow));
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// Testing IsWindowHovered() function with its various flags.
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// Note that the ImGuiHoveredFlags_XXX flags can be combined.
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ImGui::BulletText(
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"IsWindowHovered() = %d\n"
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"IsWindowHovered(_AllowWhenBlockedByPopup) = %d\n"
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"IsWindowHovered(_AllowWhenBlockedByActiveItem) = %d\n"
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"IsWindowHovered(_ChildWindows) = %d\n"
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"IsWindowHovered(_ChildWindows|_NoPopupHierarchy) = %d\n"
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"IsWindowHovered(_ChildWindows|_DockHierarchy) = %d\n"
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"IsWindowHovered(_ChildWindows|_RootWindow) = %d\n"
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"IsWindowHovered(_ChildWindows|_RootWindow|_NoPopupHierarchy) = %d\n"
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"IsWindowHovered(_ChildWindows|_RootWindow|_DockHierarchy) = %d\n"
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"IsWindowHovered(_RootWindow) = %d\n"
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"IsWindowHovered(_RootWindow|_NoPopupHierarchy) = %d\n"
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"IsWindowHovered(_RootWindow|_DockHierarchy) = %d\n"
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"IsWindowHovered(_ChildWindows|_AllowWhenBlockedByPopup) = %d\n"
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"IsWindowHovered(_RootWindow) = %d\n"
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"IsWindowHovered(_AnyWindow) = %d\n",
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ImGui::IsWindowHovered(),
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ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup),
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ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem),
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ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows),
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ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_NoPopupHierarchy),
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ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_DockHierarchy),
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ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow),
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ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_NoPopupHierarchy),
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ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_DockHierarchy),
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ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow),
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ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_NoPopupHierarchy),
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ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_DockHierarchy),
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ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_AllowWhenBlockedByPopup),
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ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow),
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ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow));
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ImGui::BeginChild("child", ImVec2(0, 50), true);
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@ -2377,9 +2401,6 @@ static void ShowDemoWindowWidgets()
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if (embed_all_inside_a_child_window)
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ImGui::EndChild();
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static char unused_str[] = "This widget is only here to be able to tab-out of the widgets above.";
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ImGui::InputText("unused", unused_str, IM_ARRAYSIZE(unused_str), ImGuiInputTextFlags_ReadOnly);
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// Calling IsItemHovered() after begin returns the hovered status of the title bar.
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// This is useful in particular if you want to create a context menu associated to the title bar of a window.
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// This will also work when docked into a Tab (the Tab replace the Title Bar and guarantee the same properties).
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@ -2153,8 +2153,9 @@ struct IMGUI_API ImGuiWindow
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ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer)
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ImDrawList DrawListInst;
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ImGuiWindow* ParentWindow; // If we are a child _or_ popup window, this is pointing to our parent. Otherwise NULL.
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ImGuiWindow* RootWindow; // Point to ourself or first ancestor that is not a child window. Doesn't cross through dock nodes. We use this so IsWindowFocused() can behave consistently regardless of docking state.
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ImGuiWindow* ParentWindow; // If we are a child _or_ popup _or_ docked window, this is pointing to our parent. Otherwise NULL.
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ImGuiWindow* RootWindow; // Point to ourself or first ancestor that is not a child window. Doesn't cross through popups/dock nodes. We use this so IsWindowFocused() can behave consistently regardless of docking state.
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ImGuiWindow* RootWindowPopupTree; // Point to ourself or first ancestor that is not a child window. Cross through popups parent<>child.
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ImGuiWindow* RootWindowDockTree; // Point to ourself or first ancestor that is not a child window. Cross through dock nodes.
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ImGuiWindow* RootWindowForTitleBarHighlight; // Point to ourself or first ancestor which will display TitleBgActive color when this window is active.
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ImGuiWindow* RootWindowForNav; // Point to ourself or first ancestor which doesn't have the NavFlattened flag.
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@ -2559,7 +2560,7 @@ namespace ImGui
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IMGUI_API ImGuiWindow* FindWindowByName(const char* name);
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IMGUI_API void UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window);
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IMGUI_API ImVec2 CalcWindowNextAutoFitSize(ImGuiWindow* window);
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IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent, bool dock_hierarchy);
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IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent, bool popup_hierarchy, bool dock_hierarchy);
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IMGUI_API bool IsWindowAbove(ImGuiWindow* potential_above, ImGuiWindow* potential_below);
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IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window);
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IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond = 0);
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