Fixed bad merge of Changelog in docking branch

This commit is contained in:
ocornut 2021-09-07 18:21:47 +02:00
parent fa9fc05ac6
commit 40caab4748

View File

@ -30,62 +30,6 @@ HOW TO UPDATE?
and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
- Please report any issue!
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VERSION 1.85 WIP (In Progress)
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Breaking Changes:
- Removed GetWindowContentRegionWidth() function. keep inline redirection helper.
Can use 'GetWindowContentRegionMax().x - GetWindowContentRegionMin().x' instead but it's not
very useful in practice, and the only use of it in the demo was illfit.
Other Changes:
- Windows: Fixed background order of overlapping childs submitted sequentially. (#4493)
- InputTextMultiline: Fixed label size not being included into window contents rect unless
the whole widget is clipped.
- InputText: Allow cancelling/validating input with gamepad nav events to facilitate undoing
an accidental press on NavInput (Triangle button on PS4/PS5) without a wired keyboard. (#2321)
- TextUnformatted: Accept null ranges including (NULL,NULL) without asserting, in order to conform
to common idioms (e.g. passing .data(), .data() + .size() from a null string). (#3615)
- Nav: Fixed toggling menu layer with Alt or exiting menu layer with Esc not moving mouse when
the NavEnableSetMousePos config flag is set.
- Menus: adjust closing logic to accomodate for varying font size and dpi.
- Drag and Drop: Fixed using BeginDragDropSource() inside a BeginChild() that returned false. (#4515)
- PlotHistogram: Fixed zero-line position when manually specifying min<0 and max>0. (#4349) [@filippocrocchini]
- IO: Added 'io.WantCaptureMouseUnlessPopupClose' alternative to `io.WantCaptureMouse'. (#4480)
This allows apps to receive the click on void when that click is used to close popup (by default,
clicking on a void when a popup is open will close the popup but not release io.WantCaptureMouse).
- Fonts: imgui_freetype: Fixed crash when FT_Render_Glyph() fails to render a glyph and returns NULL
(which apparently happens with Freetype 2.11). (#4394, #4145?).
- Fonts: Fixed ImFontAtlas::ClearInputData() marking atlas as not built. (#4455, #3487)
- Backends: OpenGL3: Fixed our custom GL loader conflicting with user using GL3W. (#4445) [@rokups]
- Backends: WebGPU: Fixed for latest specs. (#4472) [@Kangz]
- Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted via
a direct unclipped PushClipRect() call. (#4464)
- Backends: All renderers: Normalize clipping rect handling across backends. (#4464)
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VERSION 1.84.2 (Released 2021-08-23)
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Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.84.2
- Disabled: Fixed nested BeginDisabled()/EndDisabled() calls. (#211, #4452, #4453, #4462) [@Legulysse]
- Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision
floats. Avoid wobbly rendering at HD resolutions. (#4463) [@nicolasnoble]
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VERSION 1.84.1 (Released 2021-08-20)
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Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.84.1
- Disabled: Fixed BeginDisabled(false) - BeginDisabled(true) was working. (#211, #4452, #4453)
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DOCKING+MULTI-VIEWPORT BRANCH (In Progress)
@ -155,9 +99,58 @@ Other changes:
Note that Linux/Mac still have inconsistent support for multi-viewports. If you want to help see https://github.com/ocornut/imgui/issues/2117.
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VERSION 1.85 WIP (In Progress)
-----------------------------------------------------------------------
Breaking Changes:
- Removed GetWindowContentRegionWidth() function. keep inline redirection helper.
Can use 'GetWindowContentRegionMax().x - GetWindowContentRegionMin().x' instead but it's not
very useful in practice, and the only use of it in the demo was illfit.
Other Changes:
- Windows: Fixed background order of overlapping childs submitted sequentially. (#4493)
- InputTextMultiline: Fixed label size not being included into window contents rect unless
the whole widget is clipped.
- InputText: Allow cancelling/validating input with gamepad nav events to facilitate undoing
an accidental press on NavInput (Triangle button on PS4/PS5) without a wired keyboard. (#2321)
- TextUnformatted: Accept null ranges including (NULL,NULL) without asserting, in order to conform
to common idioms (e.g. passing .data(), .data() + .size() from a null string). (#3615)
- Nav: Fixed toggling menu layer with Alt or exiting menu layer with Esc not moving mouse when
the NavEnableSetMousePos config flag is set.
- Menus: adjust closing logic to accomodate for varying font size and dpi.
- Drag and Drop: Fixed using BeginDragDropSource() inside a BeginChild() that returned false. (#4515)
- PlotHistogram: Fixed zero-line position when manually specifying min<0 and max>0. (#4349) [@filippocrocchini]
- IO: Added 'io.WantCaptureMouseUnlessPopupClose' alternative to `io.WantCaptureMouse'. (#4480)
This allows apps to receive the click on void when that click is used to close popup (by default,
clicking on a void when a popup is open will close the popup but not release io.WantCaptureMouse).
- Fonts: imgui_freetype: Fixed crash when FT_Render_Glyph() fails to render a glyph and returns NULL
(which apparently happens with Freetype 2.11). (#4394, #4145?).
- Fonts: Fixed ImFontAtlas::ClearInputData() marking atlas as not built. (#4455, #3487)
- Backends: OpenGL3: Fixed our custom GL loader conflicting with user using GL3W. (#4445) [@rokups]
- Backends: WebGPU: Fixed for latest specs. (#4472) [@Kangz]
- Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted via
a direct unclipped PushClipRect() call. (#4464)
- Backends: All renderers: Normalize clipping rect handling across backends. (#4464)
Docking+Viewports Branch:
- Docking: fixed settings load issue when mouse wheeling. (#4310)
- Drag and Drop: Fixed using BeginDragDropSource() or BeginDragDropTarget() inside a Begin() that
returned false because the window is docked. (#4515)
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VERSION 1.84.2 (Released 2021-08-23)
-----------------------------------------------------------------------
Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.84.2
- Disabled: Fixed nested BeginDisabled()/EndDisabled() calls. (#211, #4452, #4453, #4462) [@Legulysse]
- Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision
floats. Avoid wobbly rendering at HD resolutions. (#4463) [@nicolasnoble]
-----------------------------------------------------------------------
@ -166,9 +159,7 @@ Docking+Viewports Branch:
Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.84.1
Other Changes:
- Fixed BeginDisabled(false) - BeginDisabled(true) was working. (#211, #4452, #4453)
- Disabled: Fixed BeginDisabled(false) - BeginDisabled(true) was working. (#211, #4452, #4453)
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