Commit Graph

708 Commits

Author SHA1 Message Date
omar
bdce833636 Version 1.74 2019-11-25 18:38:53 +01:00
omar
26d177bc03 Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks 2019-11-25 18:29:28 +01:00
omar
bbe0409942 Metrics: Show wire-frame mesh and approximate surface area when hovering ImDrawCmd. Amend aeb5795.
Internals: Added ImTriangleArea()
2019-11-25 12:01:04 +01:00
omar
51a02b319c Added IM_UNICODE_CODEPOINT_MAX. Changed specs of ImFontAtlas::AddCustomRectRegular() (breaking change). 2019-11-21 14:13:17 +01:00
omar
ca63349eb4 Renamed XX-bits -> XX-bit in comments to match what the world appears to be using. 2019-11-20 11:58:25 +01:00
omar
ecbedc8c26 Tweaks, ammend 93efa54, rename to IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS (#1038) 2019-11-19 21:29:12 +01:00
omar
4e90906b04 Added IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS / IMGUI_DISABLE_FILE_FUNCTIONS #2734)
Using in Emscripten example.
2019-11-19 21:14:44 +01:00
omar
93efa5415f Renamed IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS to IMGUI_DISABLE_DEFAULT_FORMAT_STRING_FUNCTIONS. (#1038)
Renamed IMGUI_DISABLE_MATH_FUNCTIONS to IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS.
2019-11-19 20:53:17 +01:00
omar
a1e43c682a Merge branch 'master' into docking (with fixes)
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
2019-11-15 15:32:36 +01:00
Tracy Ma
8f40020ca6 Disable Win32 clipboard and IME functions when build target UWP (#2892, #2895) 2019-11-15 12:19:44 +01:00
omar
be05e12e21 Misc: Using static_assert() when using C++11, instead of our own construct (avoid zealous Clang warnings). 2019-11-14 18:02:18 +01:00
omar
25eee91542 Error handling: Assert if user mistakenly calls End() instead of EndChild() on a child window. (#1651)
Internals: Moved some error handling code.
2019-11-13 21:51:38 +01:00
omar
6e8e2c0fa9 Scrollbar: Fixed an issue where scrollbars wouldn't display on the frame following a frame where all child window contents would be culled.
Demo: Fixed a small bug with scrolling demo.
Metrics: Tweaks.
2019-11-08 19:01:54 +01:00
omar
69b5c2f541 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
2019-11-08 15:45:12 +01:00
omar
57dc34f4e8 TreeNode: Added IsItemToggledOpen() to explicitly query if item was just open/closed, facilitating interactions with custom multi-selections patterns. (#1896, #1861) 2019-11-08 15:30:15 +01:00
omar
011d475532 TreeNode: The collapsing arrow accepts click even if modifier keys are being held, facilitating interactions with multi-select patterns. (#2886, #1896, #1861) 2019-11-08 15:30:15 +01:00
omar
4c13807b7d Misc: Optimized storage of window settings data (reducing allocation count). 2019-11-05 22:43:53 +01:00
omar
3929255b77 Examples: Emscripten: Removed BINARYEN_TRAP_MODE=clamp from Makefile which was removed in Emscripten 1.39.0 but required prior to 1.39.0, making life easier for absolutely no-one. (#2877, #2878) [@podsvirov] 2019-11-05 12:53:30 +01:00
omar
a704614b3e Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
#	imgui_widgets.cpp
2019-11-04 16:33:57 +01:00
omar
792a8631aa Metrics: Expose basic details of each window key/value state storage. 2019-10-31 14:01:35 +01:00
omar
d62a413476 Misc: Windows: Do not use _wfopen() if IMGUI_DISABLE_WIN32_FUNCTIONS is defined. (#2815) 2019-10-29 21:47:43 +01:00
omar
b3e94f5de8 Merge branch 'master' into docking
# Conflicts:
#	examples/imgui_impl_opengl3.cpp
#	imgui_widgets.cpp
2019-10-29 17:21:19 +01:00
omar
f002a11898 Backends: OpenGL3: Fix building with pre-3.2 GL bindings which do not expose glDrawElementsBaseVertex(), using runtime GL version to decide if we set ImGuiBackendFlags_RendererHasVtxOffset. (#2866, #2852) [@dpilawa] 2019-10-25 11:56:44 +02:00
omar
0cbb96895a Merge branch 'master' into docking
# Conflicts:
#	examples/imgui_impl_dx12.cpp
#	imgui.cpp
#	imgui.h
#	imgui_widgets.cpp
2019-10-24 15:11:37 +02:00
Rokas Kupstys
d5b5a81946 GitHub Actions CI script for Windows/Linux/MacOS/iOS/Emscripten builds. 2019-10-24 11:24:54 +02:00
omar
ec0e953cca Fixed a couple of subtle bounding box vertical positioning issues relating to text baseline alignment.
The issue would generally manifest when laying out multiple items on a same line, with varying heights and text baseline offsets. (#2833)
Some specific examples, e.g. a button with regular frame padding followed by another item with a multi-line label and no frame padding, such as: multi-line text, small button, tree node item, etc. The second item was correctly offset to match text baseline, and would interact/display correctly,but it wouldn't push the contents area boundary low enough.
Note: previously the second parameter to ItemSize() was 0.0f was default, now -1.0f to signify "no text baseline offset request". If you have code using ItemSize() with an hardcoded zero you may need to change it. (+1 squashed commits)
2019-10-23 18:05:44 +02:00
Alexey
be9f1e8f00 ColorPicker: Fixed SV triangle gradient to block (broken in 1.73). (#2864, #2711). [@lewa-j] 2019-10-23 00:43:40 +02:00
omar
23c1ff4907 Removed redirecting functions/enums names that were marked obsolete in 1.52 (October 2017).
- Begin() [old 5 args version]     -> use Begin() [3 args], use SetNextWindowSize() SetNextWindowBgAlpha() if needed
- IsRootWindowOrAnyChildHovered()  -> use IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows)
- AlignFirstTextHeightToWidgets()  -> use AlignTextToFramePadding();
- SetNextWindowPosCenter()         -> use SetNextWindowPos() with a pivot of (0.5f, 0.5f)
- ImFont::Glyph                    -> use ImFontGlyph
If you were still using the old names, read "API Breaking Changes" section of imgui.cpp to find out the new names or equivalent features, or see how they were implemented until 1.73.
2019-10-22 14:45:11 +02:00
omar
6ffee0e75e Backends: DX12: Added extra ID3D12DescriptorHeap parameter to ImGui_ImplDX12_Init() function. The value is unused in master branch but will be used by the multi-viewport features (docking branch). (#2851)
+ Using SafeRelease() in master.
2019-10-18 18:32:48 +02:00
omar
eedc8f993f Examples: DX12: Using IDXGIDebug1::ReportLiveObjects() when DX12_ENABLE_DEBUG_LAYER is enabled. 2019-10-18 18:20:53 +02:00
omar
7feccf9ab2 Merge branch 'master' into docking
# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx10.h
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx11.h
#	examples/imgui_impl_dx9.cpp
#	examples/imgui_impl_dx9.h
#	examples/imgui_impl_glfw.cpp
#	examples/imgui_impl_opengl2.cpp
#	examples/imgui_impl_opengl2.h
#	examples/imgui_impl_opengl3.cpp
#	examples/imgui_impl_opengl3.h
#	imgui.cpp
2019-10-18 16:50:30 +02:00
malte-v
4de32cc87e Backends: GLFW: Restore previously installed user callbacks in ImplGlfw when ImGui shuts down (#2836) 2019-10-18 16:27:40 +02:00
omar
5fc427a49e Improved and moved FAQ to docs/FAQ.md so it can be readable on the web. (#2848) 2019-10-16 11:04:00 +02:00
omar
a41f0b2df4 Inputs: Fixed a miscalculation in the keyboard/mouse "typematic" repeat delay/rate calculation, used by keys and e.g. repeating mouse buttons as well as the GetKeyPressedAmount() function.
IMPORTANT: Renamed internal CalcTypematicPressedRepeatAmount to CalcTypematicRepeatAmount and reordered the t1, t0 arguments to t0, t1 !!
If you were using a non-default value for io.KeyRepeatRate (previous default was 0.250), you can add +io.KeyRepeatDelay to it to compensate for the fix.  The function was triggering on: 0.0 and (delay+rate*N) where (N>=1). Fixed formula responds to (N>=0).
Effectively it made io.KeyRepeatRate behave like it was set to (io.KeyRepeatRate + io.KeyRepeatDelay).
Fixed the code and altered default io.KeyRepeatRate,Delay from 0.250,0.050 to 0.300,0.050 to compensate.
If you never altered io.KeyRepeatRate nor used GetKeyPressedAmount() this won't affect you.
2019-10-14 23:07:06 +02:00
omar
aeb6481499 InputText: Filter out Ascii 127 (DEL) emitted by low-level OSX layer, as we are using the Key value. (#2578) 2019-10-12 14:27:37 +02:00
omar
fc10ba8d24 Amend f0238ece9cba67ecabef438008fea53682bd6bc7 (#2817, #2818) 2019-10-11 14:20:04 +02:00
omar
bf746c4215 DragScalar, SliderScalar, InputScalar: Added p_ prefix to parameter that are pointers to the datato clarify how they are used, and more comments redirecting to the demo code. (#2844) 2019-10-11 12:04:28 +02:00
omar
bf4880f6a2 Merge branch 'master' into docking 2019-10-07 19:14:37 +02:00
omar
3b271b1847 Demo: Added simple item reordering demo in Widgets -> Drag and Drop section. (#2823, #143) [@rokups] 2019-10-07 17:52:31 +02:00
omar
e0c0e53edf Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
2019-10-04 19:22:42 +02:00
omar
ee3373d067 TreeNode: Fixed combination of ImGuiTreeNodeFlags_SpanFullWidth and ImGuiTreeNodeFlags_OpenOnArrow incorrectly locating the arrow hit position to the left of the frame. (#2451, #2438, #1897) 2019-10-04 19:21:29 +02:00
omar
892dfb1dea InputText, Nav: Fixed Home/End key broken when activating Keyboard Navigation. (#787)
Small refactor of ActiveIdUsingXXX inputs flags toward a little more consistent system. (#2637)
2019-10-02 15:57:36 +02:00
omar
c262276988 Version 1.74 WIP 2019-09-30 14:27:56 +02:00
omar
6994bf10bc Merge branch 'master' into docking + fix for RenderMouseCursor()
# Conflicts:
#	docs/CHANGELOG.txt
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp
#	imgui_draw.cpp
#	imgui_internal.h
2019-09-24 17:14:51 +02:00
omar
d5efe16157 Version 1.73 2019-09-24 17:02:26 +02:00
omar
664f9e76b9 Documentation: Various tweaks and improvements to the README page. [@ker0chan] 2019-09-24 15:46:08 +02:00
goran-w
e100523917 CollapsingHeader: Added support for ImGuiTreeNodeFlags_Bullet and ImGuiTreeNodeFlags_Leaf on framed nodes. (#2159, #2160)
The Bullet and Leaf ImGuiTreeNodeFlags are now taken into account for Framed/CollapsingHeader tree nodes as well. TreeNodeEx() can be used to specify these flags. A choice was made to left-adjust the Framed text when no Bullet/Arrow is rendered, since this was deemed to look better in the Framed context (especially when considering that CollapsingHeader is drawn using NoTreePushOnOpen, so child/sibling Text items etc will often be non-indented).
2019-09-24 12:48:49 +02:00
omar
ca858c084b Demo tweaks. Comments. Compacting the rarely used AutoFitXXX fields in ImGuiWindowTempData. 2019-09-23 20:15:25 +02:00
omar
25849234f6 Internal: Tree: tweaks (initially tried to implement auto-scrolling, stashed) 2019-09-23 13:11:38 +02:00
omar
97691643b7 Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. Followup to 44cd8e3 (#2798) 2019-09-22 23:19:04 +02:00
omar
3233d85d2f Merge branch 'master' into docking 2019-09-22 22:16:11 +02:00
omar
f47a0a85cc ImVector: added find, find_erase, find_erase_unsorted helpers. 2019-09-22 19:06:20 +02:00
omar
eab03f4467 Selectable: Added ImGuiSelectableFlags_AllowItemOverlap flag in public api (was previously internal only). 2019-09-22 19:03:51 +02:00
omar
f7468d05fe Fixed mouse event forwarding in macos example (#2710, #1961) 2019-09-20 15:48:51 +02:00
omar
38d22bc47d ColorPicker / ColorEdit: restore Hue when zeroing Saturation. (#2722, #2770) - changelog, fixed uninitialized variables, tweaks, renaming. 2019-09-20 15:31:39 +02:00
omar
af93c21cf9 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
2019-09-18 17:27:14 +02:00
omar
9d02ed51e3 TreeNode: Added ImGuiTreeNodeFlags_SpanAvailWidth and ImGuiTreeNodeFlags_SpanFullWidth flags (#2451, #2438, #1897)
Added demo bits.
2019-09-18 17:13:41 +02:00
omar
098591fe4c ImDrawListSplitter: fixed an issue merging channels if the last submitted draw command used a different texture. (#2506) 2019-09-17 20:27:15 +02:00
omar
575df6f192 Merge branch 'master' into docking
# Conflicts:
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp
#	imgui_draw.cpp
#	imgui_internal.h
2019-09-17 16:35:50 +02:00
omar
b48dc067ae Style: Allow style.WindowMenuButtonPosition to be set to ImGuiDir_None to hide the collapse button. (#2634, #2639)
+ Fix #2775
2019-09-17 16:33:15 +02:00
omar
57623c15dd Font: Narrow ellipsis: various minor stylistic tweaks (#2775) 2019-09-17 11:13:34 +02:00
omar
3dcf323c35 Columns: Separator: Fixed a bug where non-visible separators within columns would alter the next row position differently than visible ones.
Fixed rounding issues also leading to change of ScrollMax depending on visible items (in particular negative coordinate would be rounded differently)
2019-09-16 19:15:43 +02:00
omar
b05f6f6f50 Nav, Scrolling: Added support for Home/End key. (#787) 2019-09-16 19:01:40 +02:00
Bagrat Dabaghyan
3cf519c9cb Fix DragScalar for unsigned types (#2780)
decreasing the value was broken on arm64
2019-09-16 19:01:39 +02:00
omar
cc288e073c Backends: OpenGL3: Tweaked initialization code allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before ImGui_ImplOpenGL3_NewFrame() if for some reason they wanted. 2019-09-16 12:08:40 +02:00
omar
0bdc145343 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
2019-08-31 19:19:00 +02:00
omar
0537ac005f ColorEdit: Disable Hue edit when Saturation==0 instead of letting Hue values jump around. 2019-08-30 20:33:35 +02:00
omar
b59ec7b9b7 DragInt, DragFloat, DragScalar: Using (v_min > v_max) allows locking any edit to the value. 2019-08-30 20:30:21 +02:00
omar
3f99890f40 TabBar: feed desired width (sum of unclipped tabs width) into layout system to allow for auto-resize. (#2768)
Before 1.71 tab bars fed the sum of current width which created feedback loops in certain situations. Amend f95c77eeea.
2019-08-29 14:57:34 +02:00
omar
f8d3d8d7f5 TabBar: improved shrinking for large number of tabs to avoid leaving extraneous space on the right side. Individuals tabs are given integer-rounded width and remainder is spread between tabs left-to-right. 2019-08-29 12:21:09 +02:00
omar
62f75c7fb1 Added a mechanism to compact/free the larger allocations of unused windows (buffers are compacted when a window is unused for 60 seconds, as per io.ConfigWindowsMemoryCompactTimer = 60.0f). Note that memory usage has never been reported as a problem, so this is merely a touch of overzealous luxury. (#2636) 2019-08-28 20:28:36 +02:00
omar
c8418015c2 SliderScalar: Improved assert when using U32 or U64 types with a large v_max value. (#2765)
+  misc minor stuff.
2019-08-28 15:19:10 +02:00
Tommy Nguyen
bcdb89ab07 Rebased imstb_rectpack on stb_rect_pack v1.00. 2019-08-28 09:53:21 +02:00
omar
e1fca8d982 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
2019-08-23 12:21:49 +02:00
omar
c4ff1b3578 ImDrawList: clarified the name of many parameters so reading the code is a little easier. (#2740) 2019-08-22 17:43:57 +02:00
omar
3fb5cf3541 Using offsetof() when available in C++11. Avoids Clang sanitizer complaining about old-style macros. (#94) 2019-08-22 16:55:42 +02:00
omar
a856c670c1 TabBar: fixed single-tab not shrinking their width down.
+ minor typo fixes (#2738)
2019-08-22 11:38:58 +02:00
omar
aedcd2fb1a Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	examples/imgui_impl_dx11.cpp
#	imgui.cpp
2019-08-19 21:49:53 +02:00
omar
7abd41bd5f TabBar: fixed ScrollToBar request creating bouncing loop when tab is larger than available space. 2019-08-19 20:38:17 +02:00
omar
9fce278918 ColorPicker: Made rendering aware of global style alpha of the picker can be faded out. (#2711)
Note that some elements won't accurately fade down with the same intensity, and the color wheel when enabled will have small overlap glitches with (style.Alpha < 1.0).
2019-08-16 11:46:11 +02:00
Vilya Harvey
62143dff64 Backends: Vulkan: Added support for specifying multisample count. (#2705, #2706) 2019-08-01 11:10:01 -07:00
omar
6cf4743f17 Backends: DX11: Fixed GSGetShader() call not passing an initialized instance count, would generally make the debug layer complain (Added in 1.72). 2019-08-01 10:58:41 -07:00
omar
f624455d7b Version 1.73 WIP 2019-08-01 10:57:13 -07:00
omar
b8d8355f10 Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	imgui.cpp
2019-07-31 14:34:58 -07:00
omar
6a0d0dab5a Version 1.72b (patch for nav) 2019-07-31 14:31:06 -07:00
omar
27079e68c2 Nav: Made hovering non-MenuItem Selectable not re-assign the source item for keyboard navigation. 2019-07-31 14:31:06 -07:00
omar
4cfaf7d89c Scrolling, Nav: Fixed programmatic scroll leading to a slightly incorrect scroll offset when the window has decorations or a menu-bar (broken in 1.71). This was mostly noticeable when a keyboard/gamepad movement led to scrolling the view, or using e.g. SetScrollHereY() function. Fix/amend a0994d74. 2019-07-31 14:31:06 -07:00
omar
1b1e539288 Internal: Moved NavScrollToBringItemIntoView() declaration to imgui_internal.h. Fixed spacing missing in 494d804. Fixed changelog wreck from 1.72. 2019-07-30 18:21:44 -07:00
omar
9183e7c426 Version 1.73 WIP 2019-07-29 15:54:32 -07:00
omar
a1164399b0 Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
2019-07-27 18:21:41 -07:00
omar
ecb9b1e2eb Version 1.72 2019-07-27 18:15:07 -07:00
omar
7a26a49f08 Internal: Added IsMouseDragPastThreshold(). Tweaks. Todo.
Demo: Showing how to use the format parameter of Slider/Drag functions to display the name of an enum value instead of the underlying integer value
2019-07-26 17:19:01 -07:00
omar
db2581bee9 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
2019-07-23 13:35:01 -07:00
omar
26f14e056c Scrolling: Made mouse-wheel scrolling lock the underlying window until the mouse is moved again or until a short delay expires (2 seconds). This allow uninterrupted scroll even if child windows are passing under the mouse cursor. (#2604) 2019-07-22 18:49:52 -07:00
omar
dcd03f62a7 Scrolling: Made it possible for mouse wheel and navigation-triggered scrolling to override a call to SetScrollX()/SetScrollY(), making it possible to use a simpler stateless pattern for auto-scrolling.
Demo: Log, Console: Using a simpler stateless pattern for auto-scrolling.
2019-07-22 18:49:51 -07:00
omar
34cf00566f InputTextMultiline: Fixed vertical scrolling tracking glitch.
Fixed Travis-CI banner address.
2019-07-22 18:11:06 -07:00
omar
0e6a096afd Docking: Renamed io.ConfigDockingTabBarOnSingleWindows to io.ConfigDockingAlwaysTabBar. (#2109)
Added ImGuiWindowClass::DockingAlwaysTabBar to set on individual windows.
2019-07-22 11:29:22 -07:00
omar
9cda3035fd Merge branch 'master' into docking
# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_glfw.cpp
#	examples/imgui_impl_sdl.cpp
#	imgui.cpp
2019-07-22 10:29:14 -07:00
omar
cbd5a21fb0 Backends: DX10/DX11: Backup, clear and restore Geometry Shader is any is bound when calling renderer.
Backends: DX11: Clear Hull Shader, Domain Shader, Compute Shader before rendering. Not backing/restoring them.
2019-07-21 19:26:13 -07:00
omar
29d9394a41 OSX: Disabled default native Mac clipboard copy/paste implementation in core library (added in 1.71), because it needs application to be linked with '-framework ApplicationServices'. It can be explicitly enabled back by using '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h. Re-added equivalent using NSPasteboard api in the imgui_impl_osx.mm experimental back-end. (#2546) 2019-07-21 19:06:07 -07:00
omar
f0348ddffc Amend 0f86116, renamed to ImGuiKey_KeyPadEnter Changelog.. (#2677, #2005) 2019-07-21 18:39:50 -07:00
omar
c37f21788f Columns: Made GetColumnOffset() and GetColumnWidth() behave when there's no column set, consistently with other column functions + fixed Columns demo (#2683) 2019-07-21 11:23:15 -07:00
omar
9f35ba8546 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
2019-07-19 15:19:10 -07:00
omar
b443bc0a64 Columns: Improved honoring alignment with various values of ItemSpacing.x and WindowPadding.x. (#125, #2666) 2019-07-19 14:22:33 -07:00
omar
4abc2a82e0 Columns: Made the right-most edge reaches up to the clipping rectangle (removing WindowPadding.x*0.5 worth of asymmetrical/extraneous padding). (#125, #2666)
+ Moved a few things in BeginColumns().
2019-07-19 14:22:12 -07:00
omar
44336950e9 Revert "Columns: Improved honoring left-most and right-most alignment with various values of ItemSpacing.x and WindowPadding.x. In particular, the right-most edge now reaches up to the clipping rectangle while ensuring that the right-most column clipping width matches others. (#125, #2666)"
This reverts commit 6c16ba6490.
2019-07-19 11:22:39 -07:00
omar
7fd34d4f30 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
2019-07-17 18:48:16 -07:00
omar
6c16ba6490 Columns: Improved honoring left-most and right-most alignment with various values of ItemSpacing.x and WindowPadding.x. In particular, the right-most edge now reaches up to the clipping rectangle while ensuring that the right-most column clipping width matches others. (#125, #2666) 2019-07-17 18:40:48 -07:00
omar
e28d20c3e2 Columns: Fixed a regression from 1.71 where the right-side of the contents rectangle within each column would wrongly use a WindowPadding.x instead of ItemSpacing.x like it always did. (#125, #2666) 2019-07-17 17:29:30 -07:00
omar
61c7f0194e Misc: Made Button(), ColorButton() not trigger an "edited" event leading to IsItemDeactivatedAfterEdit() returning true. This also effectively make ColorEdit4() not incorrect trigger IsItemDeactivatedAfterEdit() when clicking the color button to open the picker popup. (#1875)
Demo: Added Button with repeater and InputFloat with +/- button to the status query test demo.
2019-07-17 17:10:28 -07:00
omar
ea79992d9a Fixed old SetWindowFontScale() api value from not being inherited by child window. Added comments about the right way to scale your UI (load a font at the right side, rebuild atlas, scale style).
+ Added missing IMGUI_API marker to the EmptyString storage used by ImGuiTextBuffer. (#2672)
2019-07-17 10:01:49 -07:00
omar
56e10f1c35 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui.h
2019-07-16 18:29:31 -07:00
omar
130b44994e Debug, Metrics: Added "Tools->Item Picker" tool which allow clicking on a widget to break in the debugger within the item code. The tool calls IM_DEBUG_BREAK() which can be redefined in imconfig.h if needed. 2019-07-16 18:25:49 -07:00
omar
e6a286b3a5 Style: Added style.ColorButtonButton (left/right, defaults to ImGuiDir_Right) to move the color button of ColorEdit3/ColorEdit4 functions to either side of the inputs. 2019-07-16 16:43:21 -07:00
omar
a35f42f123 Removed TreeAdvanceToLabelPos() which is rarely used and only does SetCursorPosX(GetCursorPosX() + GetTreeNodeToLabelSpacing()). Kept redirection function (will obsolete). (#581, #324) 2019-07-15 18:30:20 -07:00
omar
3d07c7cbe4 TabBar: Fixed unfocused tab bar separator color (was using ImGuiCol_Tab, should use ImGuiCol_TabUnfocusedActive). 2019-07-15 18:30:20 -07:00
omar
7a9d32acee Fixed unnecessary test in UpdateMouseWheel() (thanks PVS).
TreeNodeBehavior: avoid computing bg_col for non-framed non-active tree nodes.
Comments, binaries update, minor typos.
2019-07-15 18:30:20 -07:00
omar
d52c6316c8 Renamed ImFontAtlas::CustomRect to ImFontAtlasCustomRect. Keep redirection typedef (will obsolete). 2019-07-12 11:58:46 +02:00
omar
3436132d4b Combo: Hide arrow when there's not enough space even for the square button.
+ Various todo items.
2019-07-11 17:20:56 +02:00
omar
d23f1b1409 fonts/binary_to_compress: display error message when failing to open file + misc comments. 2019-07-10 12:58:11 +02:00
omar
1f54c16f52 Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	imgui.cpp
2019-07-02 18:47:10 +02:00
omar
54c49b5fb1 Window: Mouse wheel scrolling while hovering a child window is automatically forwarded to parent window if ScrollMax is zero on the scrolling axis. Also still case if ImGuiWindowFlags_NoScrollWithMouse is set (not new), but previously the forwarding
would be disabled if ImGuiWindowFlags_NoScrollbar was set on the child window, which is not the case any more (amend #1502, #1380).
2019-07-02 18:33:50 +02:00
omar
e16564e67a Scrollbar: Avoid overlapping the opposite side when window (often a child window) is forcibly too small. 2019-07-01 20:59:00 +02:00
omar
58c9f8a194 Misc: Added IMGUI_DISABLE_METRICS_WINDOW imconfig.h setting to explicitly compile out ShowMetricsWindow(). + Internals: Minor renaming. 2019-07-01 20:58:10 +02:00
omar
da29d77253 Added SetScrollXHere, SetScrollFromPosX: Changelog, demo, comments (#1580). 2019-07-01 12:15:53 +02:00
omar
1dd322c6fb Style: Attenuated default opacity of ImGuiCol_Separator in Classic and Light styles. 2019-06-27 12:20:29 +02:00
omar
41e2d4b5ae ImDrawListSplitter: Fixed memory leak when using low-level split api (was not affecting ImDrawList api, also this type was added in 1.71 and not advertised as a public-facing feature). 2019-06-20 16:09:45 +02:00
omar
e2c1f0a7cd Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
2019-06-18 23:12:50 +02:00
omar
dd41df3e98 Word-wrapping: Fixed overzealous word-wrapping when glyph edge lands exactly on the limit. Because of this, auto-fitting exactly unwrapped text would make it wrap. (fixes initial 1.15 commit, 78645a7d). 2019-06-18 12:50:34 +02:00
omar
516c3dee80 Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632) 2019-06-18 11:28:26 +02:00
omar
70fe409338 Window: Fixed InnerClipRect right-most coordinates using wrong padding setting (introduced in 1.71). 2019-06-18 10:58:03 +02:00
omar
b27fd87177 Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	imgui.cpp
#	imgui.h
2019-06-17 11:10:14 +02:00
omar
b82e99c032 ImDrawList: Fixed CloneOutput() helper crashing. Also removed unnecessary risk from ImDrawList::Clear(), draw lists are being clear before use each frame anyway. (#1860) 2019-06-17 11:06:36 +02:00
omar
2645a2516f ImDrawList::ChannelsSplit(), ImDrawListSlitter: Fixed an issue with merging draw commands between channels 0 and 1. (#2624) Introduced by cef88f6aae. 2019-06-14 12:07:43 +02:00
omar
af3080b81b Removed redirecting functions/enums that were obsoleted in version 1.51 (June 2017): ImGuiCol_Column*, ImGuiSetCond_*, IsItemHoveredRect(), IsPosHoveringAnyWindow(), IsMouseHoveringAnyWindow(), IsMouseHoveringWindow(), IMGUI_ONCE_UPON_A_FRAME. 2019-06-14 12:05:00 +02:00
omar
5286ecb8a7 Version 1.72 WIP 2019-06-14 11:58:58 +02:00
omar
d3d998a885 Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	examples/README.txt
#	imgui.cpp
#	imgui.h
#	imgui_internal.h
#	imgui_widgets.cpp
2019-06-12 18:40:50 +02:00
omar
2da1c66d15 Version 1.71 + comments 2019-06-12 18:30:06 +02:00
omar
a8eb64fc54 Log/Capture: Fixed BeginTabItem() label not being included in a text log/capture.
Extracted tab rendering code into a RenderTextEllipsis() function.
2019-06-11 14:03:13 +02:00
omar
0770449630 Window: child windows outer decorations (e.g. scrollbar) are rendered as part of their parent window, avoiding the creation of an extraneous draw command.
+ Metrics: inverted color of clip rect vs vertices bounding box when hovering a draw command, so the color matches the per-vertex preview.
2019-06-07 17:34:36 +02:00
omar
5f409c6fcc Merge branch 'master' into docking
# Conflicts:
#	examples/example_apple_opengl2/main.mm
#	examples/example_emscripten/main.cpp
#	examples/example_glfw_opengl2/main.cpp
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_glfw_vulkan/main.cpp
#	examples/example_glut_opengl2/main.cpp
#	examples/example_sdl_opengl2/main.cpp
#	examples/example_sdl_opengl3/main.cpp
#	examples/example_sdl_vulkan/main.cpp
#	examples/example_win32_directx10/main.cpp
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx12/main.cpp
#	examples/example_win32_directx9/main.cpp
#	examples/imgui_impl_glfw.cpp
#	examples/imgui_impl_sdl.cpp
#	imgui.cpp
#	imgui_widgets.cpp
2019-06-06 16:20:12 +02:00
omar
fea5f70611 ImDrawCallback: Allow to override the signature of ImDrawCallback by #define-ing it. This is meant to facilitate custom rendering back-ends passing local render-specific data to the draw callback. 2019-06-06 15:28:37 +02:00
omar
480d57e6a2 Revert "Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489)"
This reverts commit 597c024904.
2019-06-06 01:00:30 +02:00
omar
597c024904 Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489) 2019-06-06 00:42:27 +02:00
omar
e6850891cc Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
2019-06-05 16:09:06 +02:00
omar
c96f2c4057 Window: Fixed one case where auto-resize by double-clicking the resize grip would make either scrollbar appear for a single frame after the resize. Moved Scrollbar visibility block. 2019-06-05 15:59:14 +02:00
omar
c1a61d25a7 Scrollbar overlap an extra WindowBorderSize amount on the left to make all distances consistent. Reverted to BorderSize not affecting work/contents rectangles. Scrollbar, Style: Changed default style.ScrollbarSize from 16 to 14. 2019-06-05 15:59:14 +02:00
omar
4149d22e85 Fixed newly created window (e.g. appearing child window) from having scrollbar active on the first frame. (fix 6e03b27) + reworded code a little. (+1 squashed commits)
Fixed auto-resize with AlwaysVerticalScrollbar or AlwaysHorizontalScrollbar flags not taking account of the expect scrollbar sizes.
2019-06-05 15:59:14 +02:00
omar
f95c77eeea Window rectangles: Changed WorkRect to cover the whole region including scrolling (toward obsolete ContentsRegionRect) + using full WindowPadding*1 padding.
Tweaked InnerClipRect.
TreeNode, CollapsingHeader: Fixed highlight frame not covering horizontal area fully when using horizontal scrolling. (#2211, #2579)
TabBar: Fixed BeginTabBar() within a window with horizontal scrolling from creating a feedback loop with the horizontal contents size.
Columns: Fixed Columns() within a window with horizontal scrolling from not covering the full horizontal area (previously only worked with an explicit contents size). (#125)
Demo: Added demo code to test contentsrect/workrect
2019-06-05 15:59:13 +02:00
omar
a0994d74c2 Clarified behavior of SetNextWindowContentSize(). Content size is defined as the size available after removal of WindowPadding on each sides. So SetNextWindowContentSize(ImVec2(100,100)) + auto-resize will always allow submitting a 100x100 item without creating a scrollbar, regarding of WindowPadding.The exact meaning of ContentSize for decorated windows was previously ill-defined. 2019-06-05 15:59:13 +02:00
omar
440ad0b440 Merge branch 'master' into docking 2019-06-05 00:37:20 +02:00
omar
5cdd788f30 Comments (#2599). Moved branch Changelog above 1.71 wip one. Added some missing changelog bits. 2019-06-05 00:37:14 +02:00
omar
57d8ab62f4 Nav: Fixed rare crash when e.g. releasing Alt-key while focusing a window with a menu at the same frame as clearing the focus. This was in most noticeable in some back-ends with emits key release events when focusing another viewport. (#2609) 2019-06-05 00:28:55 +02:00
DucaRii
6614bab883 Combo: Fixed rounding not applying with the ImGuiComboFlags_NoArrowButton flag. (#2606, #2607) 2019-06-04 20:49:29 +02:00
omar
eb7849b477 Nav: Fixed gamepad/keyboard moving of window affecting contents size incorrectly, sometimes leading to scrollbars appearing during the movement. + minor fix with the mostly dead Ctrl+wheel scaling. 2019-05-31 20:48:52 +02:00
omar
cc48f1e5dd Merge branch 'master' into docking
# Conflicts:
#	examples/imgui_impl_metal.h
#	examples/imgui_impl_metal.mm
2019-05-30 16:47:11 +02:00
Max Thrun
ed79b4d22e Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591, #2592) 2019-05-29 19:45:15 +02:00
omar
8dc04a4c9f Merge branch 'master' into docking
# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/imgui_impl_opengl3.cpp
#	imgui.h
#	imgui_demo.cpp
2019-05-29 16:32:27 +02:00
omar
7755cbbef2 Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag. 2019-05-29 16:29:17 +02:00
omar
c72040a715 Merge branch 'master' into docking
# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx10.h
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx11.h
#	examples/imgui_impl_dx9.cpp
#	examples/imgui_impl_dx9.h
#	examples/imgui_impl_opengl3.cpp
#	examples/imgui_impl_opengl3.h
#	examples/imgui_impl_osx.h
#	examples/imgui_impl_osx.mm
#	imgui.cpp
#	imgui.h
#	imgui_demo.cpp
#	imgui_internal.h
2019-05-29 16:20:26 +02:00
omar
b3dd03f582 Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591) 2019-05-29 16:13:38 +02:00
omar
d1e8b698d0 ImDrawList: Added ImDrawCmd::VtxOffset value to support large meshes (64k+ vertices) using 16-bits indices. To enable the feature, the renderer back-end needs to set 'io.BackendFlags |= ImGuiBackendFlags_HasVtxOffset' and honor the ImDrawCmd::VtxOffset field. Otherwise the value will always be zero. This has the advantage of preserving smaller index buffers and allowing to execute on hardware that do not support 32-bits indices.
ImDrawList: Added ImDrawCmd::IdxOffset value, equivalent to summing element count for each draw command. This is provided for convenience and consistency with VtxOffset. (#2591)
2019-05-29 16:13:38 +02:00
omar
cb7ba60d3f CollapsingHeader: When a close button is enabled, better clip the label to avoid overlap. (#600) 2019-05-28 21:25:28 +02:00
omar
2742663ad2 Changelog, minor tweaks. (#2585) 2019-05-28 11:23:04 +02:00
omar
2d68e892a8 Added full "Dear ImGui" prefix to the title of "Dear ImGui Demo" and "Dear ImGui Metrics" windows. Shortened amount of nodes in columns>tree demo. 2019-05-27 18:38:28 +02:00
omar
70a4be07df ColorEdit: Fixed the color picker popup only displaying inputs as HSV instead of showing multiple options. (#2587, broken in 1.69 by #2384). 2019-05-27 14:57:39 +02:00
omar
afad952450 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
#	imgui_widgets.cpp
2019-05-24 21:58:17 +02:00
omar
958d75c00a Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the collapsing/docking button to the other side of the title bar. 2019-05-24 21:54:52 +02:00
omar
6c3697f6f1 Internal: CloseButton takes an upper-left corner + a size to be consistent with similar widgets. 2019-05-24 17:58:21 +02:00
omar
3fda90d6a7 Fixed InputScalar, InputScalarN, SliderScalarN, DragScalarN with non-visible label from inserting style.ItemInnerSpacing.x worth of trailing spacing. 2019-05-24 14:32:28 +02:00
omar
04022114d9 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
2019-05-21 14:47:29 +02:00
omar
34b881eb12 ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not fully cleared. Fixed edge case overflow when adding character 0xFFFF. (#2568) 2019-05-21 12:45:27 +02:00
omar
882d2c3aea Fixed crash when appending with BeginMainMenuBar() more than once and no other window are showing. (#2567) + comments 2019-05-21 12:18:34 +02:00
omar
31e3e861ef Update changelog, comments, made empty/no-text clipboard return NULL as with other implementation. Minor style tweaks. (#2546)
Fixed IMGUI_DISABLE_WIN32_FUNCTIONS not disabling IME code.
2019-05-18 17:44:09 +02:00
omar
4158cba1ff Merge branch 'master' into docking
# Conflicts:
#	examples/imgui_impl_glfw.cpp
#	examples/imgui_impl_win32.cpp
#	imgui.cpp
#	imgui_internal.h
2019-05-13 19:23:18 +02:00
omar
fc3c3de551 Fixed uses of IsItemDeactivated(), IsItemDeactivatedAfterEdit() on multi-components widgets and after EndGroup(). (#2550, #1875) 2019-05-13 19:05:41 +02:00
omar
d3a387cc18 Fixed InputFloatX, SliderFloatX, DragFloatX functions erroneously reporting IsItemEdited() multiple times when the text input doesn't match the formatted output value (e.g. input "1" shows "1.000"). It wasn't much of a problem because we typically use the return value instead of IsItemEdited() here. (#1875, #2034) 2019-05-13 19:04:57 +02:00
omar
632469d2e5 Renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Refactored SetNextItemXXX stuff to match SetNextWindowXXX code closely. 2019-05-13 15:11:25 +02:00
HolyBlackCat
87c5356d97 FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. (#2545) Combine with RasterizerFlags::MonoHinting for best results. 2019-05-11 10:46:26 +02:00
omar
ef13d95466 IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(), the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode support. (#2538, #2541)
2019-05-11 10:33:56 +02:00
omar
835a8b2c9b Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	imgui.cpp
2019-05-10 22:56:43 +02:00
omar
39eeda0227 Internal: Scrollbar: Further sane simplification (using InnerMainRect instead of duplicating calculations). 2019-05-10 18:52:29 +02:00
omar
9534ef9b26 Separator: Revert 1.70 "Declare its thickness (1.0f) to the layout" change (c5d83d8a). It's not incorrect but it breaks existing some layout patterns. Will return back to it when we expose Separator flags. 2019-05-09 17:52:56 +02:00
omar
b7c2759f95 Columns: Fixed Separator from creating an extraneous draw command. Fixed Selectable with SpanAllColumns flag from creating an extraneous draw command. (#125) 2019-05-09 12:10:36 +02:00
omar
42fc563fed Version 1.71 WIP + fixed minor typo 2019-05-07 16:36:08 +02:00
omar
d1d5075b66 Version 1.70 2019-05-06 14:17:39 +02:00
omar
76e61958fd Merge branch 'master' into docking
# Conflicts:
#	examples/README.txt
#	examples/imgui_impl_dx9.cpp
#	imgui.cpp
#	imgui.h
2019-05-06 10:16:43 +02:00
omar
6c196cf432 Examples Readme and Changelog tweaks, added #2527, re-ordered examples/README alphabetically. 2019-05-06 10:02:59 +02:00
omar
526e2303bc Window: Fixed SetNextWindowSizeConstraints() with non-rounded positions making windows drift. (#2067, #2530) 2019-05-03 19:09:44 +02:00
omar
9c1f02a42c Misc: Made IMGUI_CHECKVERSION() macro also check for matching size of ImDrawIdx. 2019-05-03 18:42:53 +02:00
omar
2dc81057ec Selectable: With ImGuiSelectableFlags_AllowDoubleClick doesn't return true on the mouse button releas efollowing the double-click. Only first mouse release + second mouse down (double-click) returns true. Likewise for internal ButtonBehavior() with both _PressedOnClickRelease | _PressedOnDoubleClick. (#2503) 2019-05-03 14:31:12 +02:00
omar
86f92fe756 Demo: Improved trees in columns demo. (#2136) 2019-05-02 21:32:36 +02:00
omar
825b61e4ba Merge branch 'master' into docking
# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/imgui_impl_opengl2.cpp
#	examples/imgui_impl_opengl3.cpp
#	examples/imgui_impl_vulkan.cpp
#	imgui.cpp
2019-05-02 14:56:47 +02:00
Max Thrun
7c6ba3a1da ImDrawCallback_ResetRenderState: Added Metal. 2019-04-30 22:18:25 +02:00
omar
5c1cd5c8c7 ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452) 2019-04-30 22:15:59 +02:00
omar
3fbc0b7a9e Obsoleted GetContentRegionAvailWidth(), use GetContentRegionAvail().x instead. Kept inline redirection function. 2019-04-29 18:33:08 +02:00
omar
db2d58a68b Drag and Drop: Fixed drag source with ImGuiDragDropFlags_SourceAllowNullID and null ID from receiving click regardless of being covered by another window (it didn't honor correct hovering rules). (#2521) 2019-04-29 16:34:02 +02:00
omar
7e67aba286 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
2019-04-29 13:06:55 +02:00
omar
0f2852806c Amend 48a09a7 with changelog, breaking changes, tweak demo code for spacing. (#2518) 2019-04-29 12:44:17 +02:00
omar
842a720e72 Popups: Closes popup at the time of FocusWindow(). Fixes right-click from closing all popups instead of aiming at the hovered popup level (regression in 1.67's ae76a1fd). 2019-04-28 22:33:58 +02:00
omar
bda2cde68e Popups: Closing a popup restores the focused/nav window in place at the time of the popup opening, instead of restoring the window that was in the window stack at the time of the OpenPopup call. (#2517)
Among other things, this allows opening a popup while no window are focused, and pressing Escape to clear the focus again.
2019-04-28 22:18:51 +02:00
omar
61d92580aa Window: Fixed contents region being off by WindowBorderSize amount on the right when scrollbar is active. 2019-04-26 23:32:29 +02:00
omar
c5d83d8af2 Separator: Declare its thickness (1.0f) to the layout, making items around separator more symmetrical. 2019-04-26 23:31:31 +02:00
omar
dfb82d5c22 Merge branch 'master' into docking
# Conflicts:
#	examples/example_sdl_opengl2/main.cpp
#	examples/example_sdl_opengl3/main.cpp
#	examples/example_sdl_vulkan/main.cpp
#	examples/imgui_impl_sdl.cpp
#	examples/imgui_impl_sdl.h
#	imgui.cpp
2019-04-25 17:53:11 +02:00
omar
56c3aaf6bd Nav: Fixed Drag/Slider functions going into text input mode when keyboard CTRL is held while pressing NavActivate. 2019-04-25 17:50:40 +02:00
omar
4dc4ace864 Window: Fixed window with the AlwaysAutoResize flag unnecessarily extending their hovering boundaries by a few pixels (this is used to facilitate resizing from borders when available for a given window). One of the noticeable minor side effect was that navigating menus would have had a tendency to disable highlight from parent menu items earlier than necessary while approaching the child menu.
+ Changelog fixed unfinished sentence and tweaks,
2019-04-25 11:50:28 +02:00
omar
6789ea3482 Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484). 2019-04-23 12:38:59 +02:00
omar
03b64defa5 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui.h
2019-04-19 19:52:45 +02:00
omar
5078fa208b Added SetNextItemWidth() helper to avoid using PushItemWidth/PopItemWidth() for single items. 2019-04-18 18:29:28 +02:00
omar
0e46d65b03 Misc: Fixed PushItemWidth(-width) (for right-side alignment) laying out certain items (button, listbox, etc.) with negative sizes if the 'width' argument was smaller than the available width at the time of item submission, 2019-04-18 15:46:13 +02:00
omar
240dddff87 Combo, Slider: Improve rendering in situation when there's there's very little space available. 2019-04-18 15:46:12 +02:00
omar
1d3ebef364 Columns: Fixed boundary of clipping being off by 1 pixel within the left column. 2019-04-17 21:51:13 +02:00
omar
7baf45cffa Metrics: Added "Show windows rectangles" tool to visualize the different rectangles. 2019-04-16 22:02:56 +02:00
omar
655ebe4eaf Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_demo.cpp
2019-04-16 13:14:10 +02:00
omar
742b5f4c68 Merged a bunch of small changes from Docking branch to reduce the difference between branches.
Noticeable: horizontal alignment of CloseButton. Menu fill take account of border. Various stylistic tweaks to accomodate other changes in Docking.
2019-04-16 13:07:43 +02:00
omar
8130fd9816 Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). (#2496) 2019-04-15 18:47:36 +02:00
omar
b89202824e Merge branch 'master' into docking
# Conflicts:
#	examples/imgui_impl_sdl.cpp
2019-04-15 16:03:17 +02:00
omar
35cbf9c052 Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings. 2019-04-15 15:48:38 +02:00
omar
c1848b185c Examples: Emscripten: Switched to WebGL1/ES2, Added Changelog, Updated links, Added ignore list, Fixed warning with older versions. Removed reliance on C++11 (would warn on some compiler). Improved html template, removed undesirable options, reduced log size. Tweaked main.cpp. (#2494) 2019-04-15 01:28:44 +02:00
omar
712203dbcb Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
2019-04-13 18:53:00 +02:00
omar
30d81f53cb PlotLines, PlotHistogram: Ignore NaN values when calculating min/max bounds. (#2485) 2019-04-12 22:16:59 +02:00
omar
50ceb25003 Merge branch 'master' into docking
# Conflicts:
#	examples/imgui_impl_vulkan.cpp
2019-04-07 16:23:31 +02:00
omar
bd351e9ac5 Misc: Added IM_MALLOC/IM_FREE macros mimicking IM_NEW/IM_DELETE so user doesn't need to revert to using the ImGui::MemAlloc()/MemFree() calls directly. 2019-04-05 20:20:08 +02:00
omar
452047c7ca Vulkan: Removed requirement for user to pass their own render buffer storage to ImGui_ImplVulkan_RenderDrawData(), this is managed internally. 2019-04-05 18:24:28 +02:00
omar
ec76722d2d Vulkan: Added ImageCount to InitInfo structure (!= MinImageCount) will be needed for viewports. Renamed FramesQueueSize -> ImageCount. (#2472, #2071) 2019-04-05 17:22:24 +02:00
omar
0034e65c26 Vulkan: Renaming demo/helper structures. Tidying up examples main.cpp. 2019-04-04 23:40:28 +02:00
omar
4f54a527ab Vulkan: Renaming, we want InitInfo to source MinImageCount which is the "source" value (so viewport creation can use this). Made ImGui_ImplVulkan_DestroyFrameRenderBuffers public. (#2071) 2019-04-04 23:13:31 +02:00
omar
66f4be2e13 Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). User is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. Removed ImGui_ImplVulkan_SetFramesQueueSize. (#2461, #2348, #2378, #2097, #2071, #1677) 2019-04-04 22:27:29 +02:00
omar
54b8a65d9e Examples: Vulkan: Renamed QueuedFramesCount to FramesQueueSize. Moved Framebuffer, Backbuffer to FrameData structure. (#2071) 2019-04-04 22:12:15 +02:00
omar
317859a3da Examples: Vulkan: Updated Changelog, removed debug code, tweaked code, made GLFW/SDL match each others. Initialize FrameDataForRender fields. Added Assertion. Clearing fields on DestroyFrameData(). (#2071) 2019-04-04 22:11:13 +02:00
omar
43a85dd02e Merge branch 'master' into docking 2019-04-04 22:10:18 +02:00
omar
1c3311e4d6 Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like. 2019-04-04 22:09:26 +02:00
omar
cdb109f617 Renamed freeglut vcxproj files + Comments, Changelog (#2465) 2019-04-03 16:25:35 +02:00
omar
49fb8e6c45 Merge branch 'master' into docking
# Conflicts:
#	examples/imgui_impl_dx9.cpp
#	examples/imgui_impl_opengl3.cpp
2019-04-03 11:17:26 +02:00
omar
01e29a3933 InputText: Fixed ImGuiInputTextFlags_AllowTabInput leading to two tabs characters being inserted if the back-end provided both Key and Character input. (#2467, #1336) 2019-04-03 10:45:51 +02:00
omar
4a57507f75 InputText: Work-around for buggy standard libraries where isprint('\t') returns true. (#2467, #1336)
Not using isprint. + todo items.
2019-04-03 10:40:14 +02:00
omar
3a737e665a Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int). + demo typo 2019-04-02 10:36:35 +02:00
omar
e21bbee311 Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). FreeType: Fixed suggested code to not require an initial build call.. (#2454) 2019-03-29 18:32:57 +01:00
omar
512d39d031 Examples: OpenGL3: Minor tweaks, clarifications + not calling glBindBuffer more than necessary in the render loop. 2019-03-29 16:17:30 +01:00
omar
a33d45d7cd Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	imgui.cpp
2019-03-28 15:48:25 +01:00
omar
20188b19d6 Comments (#2441) + Freeglut fixes (#2430) 2019-03-26 12:16:23 +01:00
omar
cf1b02e54e Rearrange code in UpdateMouseWheel(). (#2424, #1463) + Fix old io.FontAllowUserScaling feature (probably should be made obsolete, but until then best fixed) 2019-03-25 19:40:19 +01:00
omar
9350158d61 Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp
#	imgui_internal.h
2019-03-25 16:08:09 +01:00
omar
3d8ea352d1 InputText: Fixed selection background starts rendering one frame after the cursor movement when first transitioning from no-selection to has-selection. (Bug in 1.69) (#2436) [@Nazg-Gul] 2019-03-25 16:06:30 +01:00
omar
857381b9ca GetMouseDragDelta(): also returns the delta on the mouse button released frame. Verify that mouse positions are valid otherwise returns zero. Removed obsolete comment. Tweaked demo. (#2419) 2019-03-15 15:03:37 +01:00
omar
ff03ae503b Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early, and help users understand what they are missing. (#2421) 2019-03-15 13:09:07 +01:00
omar
cf2c52282d Version 1.70 WIP 2019-03-15 13:07:30 +01:00
omar
b1af4d36ce Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	examples/example_win32_directx10/main.cpp
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx12/main.cpp
#	examples/example_win32_directx9/main.cpp
2019-03-13 15:30:35 +01:00
omar
55c02099c5 Version 1.69, comments, typos 2019-03-13 15:29:43 +01:00
omar
53e0c13be2 TabBar: Reworked scrolling policy (when ImGuiTabBarFlags_FittingPolicyScroll is set) to teleport the view when aiming at a tab far away the visible section, and otherwise accelerate the scrolling speed to cap the scrolling time to 0.3 seconds. 2019-03-12 20:57:02 +01:00