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TreeNode: Fixed combination of ImGuiTreeNodeFlags_SpanFullWidth and ImGuiTreeNodeFlags_OpenOnArrow incorrectly locating the arrow hit position to the left of the frame. (#2451, #2438, #1897)
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@ -38,6 +38,8 @@ Breaking Changes:
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Other Changes:
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- InputText, Nav: Fixed Home/End key broken when activating Keyboard Navigation. (#787)
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- TreeNode: Fixed combination of ImGuiTreeNodeFlags_SpanFullWidth and ImGuiTreeNodeFlags_OpenOnArrow
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incorrectly locating the arrow hit position to the left of the frame. (#2451, #2438, #1897)
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-----------------------------------------------------------------------
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@ -5270,9 +5270,11 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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{
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if (pressed)
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{
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const float arrow_x1 = text_pos.x - text_offset_x;
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const float arrow_x2 = arrow_x1 + g.FontSize + padding.x * 2.0f;
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toggled = !(flags & (ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick)) || (g.NavActivateId == id);
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if (flags & ImGuiTreeNodeFlags_OpenOnArrow)
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toggled |= IsMouseHoveringRect(interact_bb.Min, ImVec2(interact_bb.Min.x + text_offset_x, interact_bb.Max.y)) && (!g.NavDisableMouseHover);
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toggled |= IsMouseHoveringRect(ImVec2(arrow_x1, interact_bb.Min.y), ImVec2(arrow_x2, interact_bb.Max.y)) && (!g.NavDisableMouseHover);
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if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
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toggled |= g.IO.MouseDoubleClicked[0];
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if (g.DragDropActive && is_open) // When using Drag and Drop "hold to open" we keep the node highlighted after opening, but never close it again.
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