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https://github.com/Drezil/imgui.git
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Vulkan: Removed requirement for user to pass their own render buffer storage to ImGui_ImplVulkan_RenderDrawData(), this is managed internally.
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@ -34,16 +34,12 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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Breaking Changes:
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- Examples: Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). Engine/app is
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in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame.
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(The demo helper ImGui_ImplVulkanH_Window structure carries them.) (#2461, #2348, #2378, #2097)
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- Examples: Vulkan: Added MinImageCount/ImageCount fields in ImGui_ImplVulkan_InitInfo, required
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during initialization to specify the number of in-flight image requested by swap chains.
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(was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). (#2071, #1677) [@nathanvoglsam]
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- Examples: Vulkan: Tidying up the demo/internals helpers (most engine/app should not rely
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on them but it is possible you have!).
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Other Changes:
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- InputText: Fixed selection background starts rendering one frame after the cursor movement
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when first transitioning from no-selection to has-selection. (Bug in 1.69) (#2436) [@Nazg-Gul]
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@ -56,8 +52,10 @@ Other Changes:
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- Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized
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GL function loaders early, and help users understand what they are missing. (#2421)
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- Examples: OpenGL3: Minor tweaks + not calling glBindBuffer more than necessary in the render loop.
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- Examples: Vulkan: Fixed in-flight buffers issues when using multi-viewports. (#2461, #2348, #2378, #2097)
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- Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int).
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- Examples: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
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- Examples: Vulkan: Added ImGui_ImplVulkan_SetMinImageCount() to change min image count at runtime. (#2071) [@nathanvoglsam]
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- Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). (#2454)
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- Examples: GLUT: Fixed existing FreeGLUT example to work with regular GLUT. (#2465) [@andrewwillmott]
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- Examples: GLUT: Renamed imgui_impl_freeglut.cpp/.h to imgui_impl_glut.cpp/.h. (#2465) [@andrewwillmott]
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@ -287,7 +287,7 @@ static void FrameRender(ImGui_ImplVulkanH_Window* wd)
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}
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// Record Imgui Draw Data and draw funcs into command buffer
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer, &fd->RenderBuffers);
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
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// Submit command buffer
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vkCmdEndRenderPass(fd->CommandBuffer);
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@ -457,8 +457,8 @@ int main(int, char**)
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if (g_SwapChainRebuild)
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{
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g_SwapChainRebuild = false;
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ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
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ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
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ImGui_ImplVulkan_SetSwapChainMinImageCount(g_MinImageCount);
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g_WindowData.FrameIndex = 0;
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}
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@ -279,7 +279,7 @@ static void FrameRender(ImGui_ImplVulkanH_Window* wd)
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}
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// Record Imgui Draw Data and draw funcs into command buffer
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer, &fd->RenderBuffers);
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
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// Submit command buffer
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vkCmdEndRenderPass(fd->CommandBuffer);
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@ -454,8 +454,8 @@ int main(int, char**)
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if (g_SwapChainRebuild)
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{
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g_SwapChainRebuild = false;
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ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
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ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
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ImGui_ImplVulkan_SetSwapChainMinImageCount(g_MinImageCount);
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g_WindowData.FrameIndex = 0;
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}
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@ -20,8 +20,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). Engine/app is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. (The demo helper ImGui_ImplVulkanH_Window structure carries them.)
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// 2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added MinImageCount field in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetSwapChainMinImageCount().
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// 2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
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// 2019-XX-XX: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
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// 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
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// 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
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@ -44,6 +43,27 @@
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#include "imgui_impl_vulkan.h"
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#include <stdio.h>
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// Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
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// [Please zero-clear before use!]
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struct ImGui_ImplVulkanH_FrameRenderBuffers
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{
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VkDeviceMemory VertexBufferMemory;
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VkDeviceMemory IndexBufferMemory;
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VkDeviceSize VertexBufferSize;
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VkDeviceSize IndexBufferSize;
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VkBuffer VertexBuffer;
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VkBuffer IndexBuffer;
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};
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// Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
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// [Please zero-clear before use!]
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struct ImGui_ImplVulkanH_WindowRenderBuffers
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{
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uint32_t Index;
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uint32_t Count;
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ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
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};
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// Vulkan data
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static ImGui_ImplVulkan_InitInfo g_VulkanInitInfo = {};
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static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
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@ -62,9 +82,14 @@ static VkImageView g_FontView = VK_NULL_HANDLE;
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static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
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static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
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// Render buffers
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static ImGui_ImplVulkanH_WindowRenderBuffers g_MainWindowRenderBuffers;
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// Forward Declarations
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void ImGui_ImplVulkanH_DestroyFrame(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_CreateWindowSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
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void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
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@ -234,7 +259,7 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory
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// Render function
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// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
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void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* fd)
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void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer)
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{
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// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
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int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
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@ -243,23 +268,37 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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return;
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ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
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// Allocate array to store enough vertex/index buffers
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ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &g_MainWindowRenderBuffers;
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if (wrb->FrameRenderBuffers == NULL)
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{
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wrb->Index = 0;
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wrb->Count = v->ImageCount;
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wrb->FrameRenderBuffers = new ImGui_ImplVulkanH_FrameRenderBuffers[wrb->Count];
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memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
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}
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IM_ASSERT(wrb->Count == v->ImageCount);
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wrb->Index = (wrb->Index + 1) % wrb->Count;
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ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
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VkResult err;
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// Create the Vertex and Index buffers:
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// Create or resize the vertex/index buffers
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size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
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size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
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if (fd->VertexBuffer == VK_NULL_HANDLE || fd->VertexBufferSize < vertex_size)
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CreateOrResizeBuffer(fd->VertexBuffer, fd->VertexBufferMemory, fd->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
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if (fd->IndexBuffer == VK_NULL_HANDLE || fd->IndexBufferSize < index_size)
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CreateOrResizeBuffer(fd->IndexBuffer, fd->IndexBufferMemory, fd->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
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if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
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CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
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if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
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CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
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// Upload vertex/index data into a single contiguous GPU buffer
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{
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ImDrawVert* vtx_dst = NULL;
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ImDrawIdx* idx_dst = NULL;
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err = vkMapMemory(v->Device, fd->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
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err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
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check_vk_result(err);
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err = vkMapMemory(v->Device, fd->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
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err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
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check_vk_result(err);
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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{
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@ -271,15 +310,15 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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}
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VkMappedMemoryRange range[2] = {};
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range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
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range[0].memory = fd->VertexBufferMemory;
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range[0].memory = rb->VertexBufferMemory;
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range[0].size = VK_WHOLE_SIZE;
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range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
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range[1].memory = fd->IndexBufferMemory;
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range[1].memory = rb->IndexBufferMemory;
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range[1].size = VK_WHOLE_SIZE;
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err = vkFlushMappedMemoryRanges(v->Device, 2, range);
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check_vk_result(err);
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vkUnmapMemory(v->Device, fd->VertexBufferMemory);
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vkUnmapMemory(v->Device, fd->IndexBufferMemory);
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vkUnmapMemory(v->Device, rb->VertexBufferMemory);
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vkUnmapMemory(v->Device, rb->IndexBufferMemory);
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}
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// Bind pipeline and descriptor sets:
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@ -291,10 +330,10 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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// Bind Vertex And Index Buffer:
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{
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VkBuffer vertex_buffers[1] = { fd->VertexBuffer };
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VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
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VkDeviceSize vertex_offset[1] = { 0 };
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vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
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vkCmdBindIndexBuffer(command_buffer, fd->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
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vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
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}
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// Setup viewport:
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@ -733,8 +772,9 @@ void ImGui_ImplVulkan_DestroyFontUploadObjects()
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void ImGui_ImplVulkan_DestroyDeviceObjects()
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{
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ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
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ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Instance, v->Device, &g_MainWindowRenderBuffers, v->Allocator);
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ImGui_ImplVulkan_DestroyFontUploadObjects();
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if (g_FontView) { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; }
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if (g_FontImage) { vkDestroyImage(v->Device, g_FontImage, v->Allocator); g_FontImage = VK_NULL_HANDLE; }
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if (g_FontMemory) { vkFreeMemory(v->Device, g_FontMemory, v->Allocator); g_FontMemory = VK_NULL_HANDLE; }
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@ -774,24 +814,17 @@ void ImGui_ImplVulkan_NewFrame()
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{
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}
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// Note: this has no effect in the 'master' branch, but multi-viewports needs this to recreate swap-chains.
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void ImGui_ImplVulkan_SetSwapChainMinImageCount(int min_image_count)
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void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
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{
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IM_ASSERT(min_image_count >= 2);
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g_VulkanInitInfo.MinImageCount = min_image_count;
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}
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if (g_VulkanInitInfo.MinImageCount == min_image_count)
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return;
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// This is a public function because we require the user to pass a ImGui_ImplVulkan_FrameRenderBuffers
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// structure to ImGui_ImplVulkan_RenderDrawData.
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void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
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{
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(void)instance;
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if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
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if (buffers->VertexBufferMemory) { vkFreeMemory (device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
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if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
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if (buffers->IndexBufferMemory) { vkFreeMemory (device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
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buffers->VertexBufferSize = 0;
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buffers->IndexBufferSize = 0;
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ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
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VkResult err = vkDeviceWaitIdle(v->Device);
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check_vk_result(err);
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ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Instance, v->Device, &g_MainWindowRenderBuffers, v->Allocator);
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g_VulkanInitInfo.MinImageCount = min_image_count;
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}
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@ -1127,14 +1160,6 @@ void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui
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*wd = ImGui_ImplVulkanH_Window();
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}
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void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
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{
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(void)instance;
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vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
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vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
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fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
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}
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void ImGui_ImplVulkanH_DestroyFrame(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
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{
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(void)instance;
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@ -1147,6 +1172,33 @@ void ImGui_ImplVulkanH_DestroyFrame(VkInstance instance, VkDevice device, ImGui_
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vkDestroyImageView(device, fd->BackbufferView, allocator);
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vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
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ImGui_ImplVulkan_DestroyFrameRenderBuffers(instance, device, &fd->RenderBuffers, allocator);
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}
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void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
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{
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(void)instance;
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vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
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vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
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fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
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}
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void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
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{
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(void)instance;
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if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
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if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
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if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
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if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
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buffers->VertexBufferSize = 0;
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buffers->IndexBufferSize = 0;
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}
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void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
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{
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for (uint32_t n = 0; n < buffers->Count; n++)
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ImGui_ImplVulkanH_DestroyFrameRenderBuffers(instance, device, &buffers->FrameRenderBuffers[n], allocator);
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delete[] buffers->FrameRenderBuffers;
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buffers->FrameRenderBuffers = NULL;
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buffers->Index = 0;
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buffers->Count = 0;
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}
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@ -39,29 +39,14 @@ struct ImGui_ImplVulkan_InitInfo
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void (*CheckVkResultFn)(VkResult err);
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};
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// Reusable buffers used for rendering by current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
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// [Please zero-clear before use!]
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// In the examples we store those in the helper ImGui_ImplVulkanH_FrameData structure, however as your own engine/app likely won't use the ImGui_Impl_VulkanH_XXXX helpers,
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// you are expected to hold on as many ImGui_ImplVulkan_FrameRenderBuffers structures on your side as you have in-flight frames (== init_info.FramesQueueSize)
|
||||
struct ImGui_ImplVulkan_FrameRenderBuffers
|
||||
{
|
||||
VkDeviceMemory VertexBufferMemory;
|
||||
VkDeviceMemory IndexBufferMemory;
|
||||
VkDeviceSize VertexBufferSize;
|
||||
VkDeviceSize IndexBufferSize;
|
||||
VkBuffer VertexBuffer;
|
||||
VkBuffer IndexBuffer;
|
||||
};
|
||||
|
||||
// Called by user code
|
||||
IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* buffers);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer);
|
||||
IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontUploadObjects();
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_SetSwapChainMinImageCount(int min_image_count); // To override MinImageCount after initialization
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count); // To override MinImageCount after initialization (e.g. if swap chain is recreated)
|
||||
|
||||
// Called by ImGui_ImplVulkan_Init(), might be useful elsewhere.
|
||||
IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateDeviceObjects();
|
||||
@ -105,7 +90,6 @@ struct ImGui_ImplVulkanH_Frame
|
||||
VkImage Backbuffer;
|
||||
VkImageView BackbufferView;
|
||||
VkFramebuffer Framebuffer;
|
||||
ImGui_ImplVulkan_FrameRenderBuffers RenderBuffers;
|
||||
};
|
||||
|
||||
struct ImGui_ImplVulkanH_FrameSemaphores
|
||||
@ -132,7 +116,7 @@ struct ImGui_ImplVulkanH_Window
|
||||
uint32_t SemaphoreIndex; // Current set of swapchain wait semaphores we're using (needs to be distinct from per frame data)
|
||||
ImGui_ImplVulkanH_Frame* Frames;
|
||||
ImGui_ImplVulkanH_FrameSemaphores* FrameSemaphores;
|
||||
|
||||
|
||||
ImGui_ImplVulkanH_Window()
|
||||
{
|
||||
memset(this, 0, sizeof(*this));
|
||||
|
Loading…
Reference in New Issue
Block a user