mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-24 00:26:36 +00:00
Fixed crash when appending with BeginMainMenuBar() more than once and no other window are showing. (#2567) + comments
This commit is contained in:
parent
392ab08580
commit
882d2c3aea
@ -46,6 +46,7 @@ Other Changes:
|
||||
It wasn't much of a problem because we typically use the return value instead of IsItemEdited() here.
|
||||
- Fixed uses of IsItemDeactivated(), IsItemDeactivatedAfterEdit() on multi-components widgets and
|
||||
after EndGroup(). (#2550, #1875)
|
||||
- Fixed crash when appending with BeginMainMenuBar() more than once and no other window are showing. (#2567)
|
||||
- Scrollbar: Very minor bounding box adjustment to cope with various border size.
|
||||
- ImFontAtlas: FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. (#2545)
|
||||
Combine with RasterizerFlags::MonoHinting for best results.
|
||||
|
10
imgui.cpp
10
imgui.cpp
@ -2831,9 +2831,13 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg)
|
||||
{
|
||||
// Navigation processing runs prior to clipping early-out
|
||||
// (a) So that NavInitRequest can be honored, for newly opened windows to select a default widget
|
||||
// (b) So that we can scroll up/down past clipped items. This adds a small O(N) cost to regular navigation requests unfortunately, but it is still limited to one window.
|
||||
// it may not scale very well for windows with ten of thousands of item, but at least NavMoveRequest is only set on user interaction, aka maximum once a frame.
|
||||
// We could early out with "if (is_clipped && !g.NavInitRequest) return false;" but when we wouldn't be able to reach unclipped widgets. This would work if user had explicit scrolling control (e.g. mapped on a stick)
|
||||
// (b) So that we can scroll up/down past clipped items. This adds a small O(N) cost to regular navigation requests
|
||||
// unfortunately, but it is still limited to one window. It may not scale very well for windows with ten of
|
||||
// thousands of item, but at least NavMoveRequest is only set on user interaction, aka maximum once a frame.
|
||||
// We could early out with "if (is_clipped && !g.NavInitRequest) return false;" but when we wouldn't be able
|
||||
// to reach unclipped widgets. This would work if user had explicit scrolling control (e.g. mapped on a stick).
|
||||
// We intentionally don't check if g.NavWindow != NULL because g.NavAnyRequest should only be set when it is non null.
|
||||
// If we crash on a NULL g.NavWindow we need to fix the bug elsewhere.
|
||||
window->DC.NavLayerActiveMaskNext |= window->DC.NavLayerCurrentMask;
|
||||
if (g.NavId == id || g.NavAnyRequest)
|
||||
if (g.NavWindow->RootWindowForNav == window->RootWindowForNav)
|
||||
|
@ -5850,7 +5850,7 @@ void ImGui::EndMainMenuBar()
|
||||
// When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus to the previous window
|
||||
// FIXME: With this strategy we won't be able to restore a NULL focus.
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.CurrentWindow == g.NavWindow && g.NavLayer == 0)
|
||||
if (g.CurrentWindow == g.NavWindow && g.NavLayer == 0 && !g.NavAnyRequest)
|
||||
FocusTopMostWindowUnderOne(g.NavWindow, NULL);
|
||||
|
||||
End();
|
||||
|
Loading…
Reference in New Issue
Block a user