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@ -43,6 +43,7 @@ Other Changes:
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- DragScalar, SliderScalar, InputScalar: Added p_ prefix to parameter that are pointers to the data
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to clarify how they are used, and more comments redirecting to the demo code. (#2844)
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- Demo: Added simple item reordering demo in Widgets -> Drag and Drop section. (#2823, #143) [@rokups]
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- Backends: OSX: Fix using Backspace key. (#2817, #2818) [@DiligentGraphics]
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-----------------------------------------------------------------------
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@ -14,7 +14,8 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2019-07-21: Readded clipboard handlers as they are not enabled by default in core imgui.cpp (reverted 2019-05-18 change).
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// 2019-10-11: Inputs: Fix using Backspace key.
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// 2019-07-21: Re-added clipboard handlers as they are not enabled by default in core imgui.cpp (reverted 2019-05-18 change).
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// 2019-05-28: Inputs: Added mouse cursor shape and visibility support.
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// 2019-05-18: Misc: Removed clipboard handlers as they are now supported by core imgui.cpp.
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// 2019-05-11: Inputs: Don't filter character values before calling AddInputCharacter() apart from 0xF700..0xFFFF range.
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@ -40,13 +41,13 @@ bool ImGui_ImplOSX_Init()
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ImGuiIO& io = ImGui::GetIO();
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// Setup back-end capabilities flags
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io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
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io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
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//io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
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//io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional)
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//io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy)
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io.BackendPlatformName = "imgui_impl_osx";
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// Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array.
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// Keyboard mapping. Dear ImGui will use those indices to peek into the io.KeyDown[] array.
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const int offset_for_function_keys = 256 - 0xF700;
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io.KeyMap[ImGuiKey_Tab] = '\t';
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io.KeyMap[ImGuiKey_LeftArrow] = NSLeftArrowFunctionKey + offset_for_function_keys;
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@ -232,7 +233,7 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
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}
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}
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else
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#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
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#endif // MAC_OS_X_VERSION_MAX_ALLOWED
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{
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wheel_dx = [event deltaX];
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wheel_dy = [event deltaY];
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@ -253,7 +254,7 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
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for (int i = 0; i < len; i++)
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{
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int c = [str characterAtIndex:i];
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if (!io.KeyCtrl && !((c >= 0xF700 && c <= 0xFFFF) || c == 127))
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if (!io.KeyCtrl && !(c >= 0xF700 && c <= 0xFFFF) && c != 127)
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io.AddInputCharacter((unsigned int)c);
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// We must reset in case we're pressing a sequence of special keys while keeping the command pressed
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