mirror of
https://github.com/Drezil/imgui.git
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Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui_internal.h
This commit is contained in:
commit
7e67aba286
@ -98,6 +98,8 @@ Other changes:
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Breaking Changes:
|
||||
- ImDrawList: Fixed rectangles with thick lines (>1.0f) not being as thick as requested. (#2518)
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If you have custom rendering using thick lines, they will appear thicker now.
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- Examples: Vulkan: Added MinImageCount/ImageCount fields in ImGui_ImplVulkan_InitInfo, required
|
||||
during initialization to specify the number of in-flight image requested by swap chains.
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(was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). (#2071, #1677) [@nathanvoglsam]
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@ -122,13 +124,23 @@ Other Changes:
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One of the noticeable minor side effect was that navigating menus would have had a tendency to disable
|
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highlight from parent menu items earlier than necessary while approaching the child menu.
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- Window: Close button is horizontally aligned with style.FramePadding.x.
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- Window: Fixed contents region being off by WindowBorderSize amount on the right when scrollbar is active.
|
||||
- Popups: Closing a popup restores the focused/nav window in place at the time of the popup opening,
|
||||
instead of restoring the window that was in the window stack at the time of the OpenPopup call. (#2517)
|
||||
Among other things, this allows opening a popup while no window are focused, and pressing Escape to
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clear the focus again.
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- Popups: Fixed right-click from closing all popups instead of aiming at the hovered popup level
|
||||
(regression in 1.67).
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||||
- GetMouseDragDelta(): also returns the delta on the mouse button released frame. (#2419)
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||||
- GetMouseDragDelta(): verify that mouse positions are valid otherwise returns zero.
|
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- Inputs: Also add support for horizontal scroll with Shift+Mouse Wheel. (#2424, #1463) [@LucaRood]
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||||
- PlotLines, PlotHistogram: Ignore NaN values when calculating min/max bounds. (#2485)
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- Columns: Fixed boundary of clipping being off by 1 pixel within the left column.
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||||
- Columns: Fixed boundary of clipping being off by 1 pixel within the left column. (#125)
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||||
- Separator: Declare its thickness (1.0f) to the layout, making items around separator more symmetrical.
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- Combo, Slider, Scrollbar: Improve rendering in situation when there's only a few pixels available (<3 pixels).
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- Nav: Fixed Drag/Slider functions going into text input mode when keyboard CTRL is held while pressing NavActivate.
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||||
- ImDrawList: Improved algorithm for mitre joints on thick lines, preserving correct thickness up to 90 degrees
|
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angles, also faster to output. (#2518) [@rmitton]
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- Misc: Added IM_MALLOC/IM_FREE macros mimicking IM_NEW/IM_DELETE so user doesn't need to revert
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to using the ImGui::MemAlloc()/MemFree() calls directly.
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- Metrics: Added "Show windows rectangles" tool to visualize the different rectangles.
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|
@ -318,6 +318,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- nav/menus: allow pressing Menu to leave a sub-menu.
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- nav/menus: a way to access the main menu bar with Alt? (currently needs CTRL+TAB)
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- nav/menus: when using the main menu bar, even though we restore focus after, the underlying window loses its title bar highlight during menu manipulation. could we prevent it?
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- nav/menus: main menu bar currently cannot restore a NULL focus. Could save NavWindow at the time of being focused, similarly to what popup do?
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- nav: simulate right-click or context activation? (SHIFT+F10)
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- nav: tabs should go through most/all widgets (in submission order?).
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- nav: when CTRL-Tab/windowing is active, the HoveredWindow detection doesn't take account of the window display re-ordering.
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|
152
imgui.cpp
152
imgui.cpp
@ -380,6 +380,7 @@ CODE
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||||
- 2018/XX/XX (1.XX) - Moved IME support functions from io.ImeSetInputScreenPosFn, io.ImeWindowHandle to the PlatformIO api.
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|
||||
|
||||
- 2019/04/29 (1.70) - fixed ImDrawList rectangles with thick lines (>1.0f) not being as thick as requested. If you have custom rendering using rectangles with thick lines, they will appear thicker now.
|
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- 2019/03/04 (1.69) - renamed GetOverlayDrawList() to GetForegroundDrawList(). Kept redirection function (will obsolete).
|
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- 2019/02/26 (1.69) - renamed ImGuiColorEditFlags_RGB/ImGuiColorEditFlags_HSV/ImGuiColorEditFlags_HEX to ImGuiColorEditFlags_DisplayRGB/ImGuiColorEditFlags_DisplayHSV/ImGuiColorEditFlags_DisplayHex. Kept redirection enums (will obsolete).
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- 2019/02/14 (1.68) - made it illegal/assert when io.DisplayTime == 0.0f (with an exception for the first frame). If for some reason your time step calculation gives you a zero value, replace it with a dummy small value!
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@ -1081,6 +1082,7 @@ static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb
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static ImVec2 NavCalcPreferredRefPos();
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static void NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window);
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static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window);
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static int FindWindowFocusIndex(ImGuiWindow* window);
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// Misc
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static void UpdateMouseInputs();
|
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@ -2941,7 +2943,8 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
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if (g.ActiveId != 0 && g.ActiveId != window->DC.LastItemId && !g.ActiveIdAllowOverlap && g.ActiveId != window->MoveId)
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||||
return false;
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||||
|
||||
// Test if interactions on this window are blocked by an active popup or modal
|
||||
// Test if interactions on this window are blocked by an active popup or modal.
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||||
// The ImGuiHoveredFlags_AllowWhenBlockedByPopup flag will be tested here.
|
||||
if (!IsWindowContentHoverable(window, flags))
|
||||
return false;
|
||||
|
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@ -3328,8 +3331,9 @@ void ImGui::UpdateMouseMovingWindowEndFrame()
|
||||
}
|
||||
}
|
||||
|
||||
// With right mouse button we close popups without changing focus
|
||||
// (The left mouse button path calls FocusWindow which will lead NewFrame->ClosePopupsOverWindow to trigger)
|
||||
// With right mouse button we close popups without changing focus based on where the mouse is aimed
|
||||
// Instead, focus will be restored to the window under the bottom-most closed popup.
|
||||
// (The left mouse button path calls FocusWindow on the hovered window, which will lead NewFrame->ClosePopupsOverWindow to trigger)
|
||||
if (g.IO.MouseClicked[1])
|
||||
{
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||||
// Find the top-most window between HoveredWindow and the front most Modal Window.
|
||||
@ -3346,7 +3350,7 @@ void ImGui::UpdateMouseMovingWindowEndFrame()
|
||||
if (window == g.HoveredWindow)
|
||||
hovered_window_above_modal = true;
|
||||
}
|
||||
ClosePopupsOverWindow(hovered_window_above_modal ? g.HoveredWindow : modal);
|
||||
ClosePopupsOverWindow(hovered_window_above_modal ? g.HoveredWindow : modal, true);
|
||||
}
|
||||
}
|
||||
|
||||
@ -3787,13 +3791,13 @@ void ImGui::NewFrame()
|
||||
|
||||
// Closing the focused window restore focus to the first active root window in descending z-order
|
||||
if (g.NavWindow && !g.NavWindow->WasActive)
|
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FocusPreviousWindowIgnoringOne(NULL);
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FocusTopMostWindowUnderOne(NULL, NULL);
|
||||
|
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// No window should be open at the beginning of the frame.
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// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
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g.CurrentWindowStack.resize(0);
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g.BeginPopupStack.resize(0);
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ClosePopupsOverWindow(g.NavWindow);
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ClosePopupsOverWindow(g.NavWindow, false);
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// Docking
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DockContextUpdateDocking(&g);
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@ -5349,7 +5353,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFramesCannotSkipItems > 0);
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||||
if (flags & ImGuiWindowFlags_Popup)
|
||||
{
|
||||
ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
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||||
ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
|
||||
window_just_activated_by_user |= (window->PopupId != popup_ref.PopupId); // We recycle popups so treat window as activated if popup id changed
|
||||
window_just_activated_by_user |= (window != popup_ref.Window);
|
||||
}
|
||||
@ -5399,7 +5403,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
CheckStacksSize(window, true);
|
||||
if (flags & ImGuiWindowFlags_Popup)
|
||||
{
|
||||
ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
|
||||
ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
|
||||
popup_ref.Window = window;
|
||||
g.BeginPopupStack.push_back(popup_ref);
|
||||
window->PopupId = popup_ref.PopupId;
|
||||
@ -5912,10 +5916,32 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
|
||||
// Update various regions. Variables they depends on are set above in this function.
|
||||
// FIXME: window->ContentsRegionRect.Max is currently very misleading / partly faulty, but some BeginChild() patterns relies on it.
|
||||
// NB: WindowBorderSize is included in WindowPadding _and_ ScrollbarSizes so we need to cancel one out.
|
||||
window->ContentsRegionRect.Min.x = window->Pos.x - window->Scroll.x + window->WindowPadding.x;
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||||
window->ContentsRegionRect.Min.y = window->Pos.y - window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight();
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||||
window->ContentsRegionRect.Max.x = window->Pos.x - window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x));
|
||||
window->ContentsRegionRect.Max.y = window->Pos.y - window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y));
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||||
window->ContentsRegionRect.Max.x = window->Pos.x - window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x + ImMin(window->ScrollbarSizes.x, window->WindowBorderSize)));
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||||
window->ContentsRegionRect.Max.y = window->Pos.y - window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y + ImMin(window->ScrollbarSizes.y, window->WindowBorderSize)));
|
||||
|
||||
// Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
|
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window->OuterRectClipped = window->Rect();
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if (window->DockIsActive)
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window->OuterRectClipped.Min.y += window->TitleBarHeight();
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||||
window->OuterRectClipped.ClipWith(window->ClipRect);
|
||||
|
||||
// Inner rectangle
|
||||
// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
|
||||
// Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior.
|
||||
window->InnerMainRect.Min.x = title_bar_rect.Min.x + window->WindowBorderSize;
|
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window->InnerMainRect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight() + (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize);
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||||
window->InnerMainRect.Max.x = window->Pos.x + window->Size.x - ImMax(window->ScrollbarSizes.x, window->WindowBorderSize);
|
||||
window->InnerMainRect.Max.y = window->Pos.y + window->Size.y - ImMax(window->ScrollbarSizes.y, window->WindowBorderSize);
|
||||
|
||||
// Inner clipping rectangle
|
||||
// Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result.
|
||||
window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerMainRect.Min.x + ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize)));
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window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerMainRect.Min.y);
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window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerMainRect.Max.x - ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize)));
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||||
window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerMainRect.Max.y);
|
||||
|
||||
// Setup drawing context
|
||||
// (NB: That term "drawing context / DC" lost its meaning a long time ago. Initially was meant to hold transient data only. Nowadays difference between window-> and window->DC-> is dubious.)
|
||||
@ -6032,12 +6058,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
// Clear hit test shape every frame
|
||||
window->HitTestHoleSize.x = window->HitTestHoleSize.y = 0;
|
||||
|
||||
// Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
|
||||
window->OuterRectClipped = window->Rect();
|
||||
if (window->DockIsActive)
|
||||
window->OuterRectClipped.Min.y += window->TitleBarHeight();
|
||||
window->OuterRectClipped.ClipWith(window->ClipRect);
|
||||
|
||||
// Pressing CTRL+C while holding on a window copy its content to the clipboard
|
||||
// This works but 1. doesn't handle multiple Begin/End pairs, 2. recursing into another Begin/End pair - so we need to work that out and add better logging scope.
|
||||
// Maybe we can support CTRL+C on every element?
|
||||
@ -6047,22 +6067,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
LogToClipboard();
|
||||
*/
|
||||
|
||||
// Inner rectangle
|
||||
// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
|
||||
// Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior.
|
||||
window->InnerMainRect.Min.x = title_bar_rect.Min.x + window->WindowBorderSize;
|
||||
window->InnerMainRect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight() + (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize);
|
||||
window->InnerMainRect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x - window->WindowBorderSize;
|
||||
window->InnerMainRect.Max.y = window->Pos.y + window->Size.y - window->ScrollbarSizes.y - window->WindowBorderSize;
|
||||
//window->DrawList->AddRect(window->InnerRect.Min, window->InnerRect.Max, IM_COL32_WHITE);
|
||||
|
||||
// Inner clipping rectangle
|
||||
// Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result.
|
||||
window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerMainRect.Min.x + ImMax(0.0f, ImFloor(window->WindowPadding.x*0.5f - window->WindowBorderSize)));
|
||||
window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerMainRect.Min.y);
|
||||
window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerMainRect.Max.x - ImMax(0.0f, ImFloor(window->WindowPadding.x*0.5f - window->WindowBorderSize)));
|
||||
window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerMainRect.Max.y);
|
||||
|
||||
if (g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable)
|
||||
{
|
||||
// Docking: Dragging a dockable window (or any of its child) turns it into a drag and drop source.
|
||||
@ -6272,6 +6276,9 @@ void ImGui::FocusWindow(ImGuiWindow* window)
|
||||
//IMGUI_DEBUG_LOG("FocusWindow(\"%s\")\n", window ? window->Name : NULL);
|
||||
}
|
||||
|
||||
// Close popups if any
|
||||
ClosePopupsOverWindow(window, false);
|
||||
|
||||
// Passing NULL allow to disable keyboard focus
|
||||
if (!window)
|
||||
return;
|
||||
@ -6296,10 +6303,18 @@ void ImGui::FocusWindow(ImGuiWindow* window)
|
||||
BringWindowToDisplayFront(window);
|
||||
}
|
||||
|
||||
void ImGui::FocusPreviousWindowIgnoringOne(ImGuiWindow* ignore_window)
|
||||
void ImGui::FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWindow* ignore_window)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
for (int i = g.WindowsFocusOrder.Size - 1; i >= 0; i--)
|
||||
|
||||
int start_idx = g.WindowsFocusOrder.Size - 1;
|
||||
if (under_this_window != NULL)
|
||||
{
|
||||
int under_this_window_idx = FindWindowFocusIndex(under_this_window);
|
||||
if (under_this_window_idx != -1)
|
||||
start_idx = under_this_window_idx - 1;
|
||||
}
|
||||
for (int i = start_idx; i >= 0; i--)
|
||||
{
|
||||
// We may later decide to test for different NoXXXInputs based on the active navigation input (mouse vs nav) but that may feel more confusing to the user.
|
||||
ImGuiWindow* window = g.WindowsFocusOrder[i];
|
||||
@ -6315,6 +6330,7 @@ void ImGui::FocusPreviousWindowIgnoringOne(ImGuiWindow* ignore_window)
|
||||
return;
|
||||
}
|
||||
}
|
||||
FocusWindow(NULL);
|
||||
}
|
||||
|
||||
void ImGui::SetNextItemWidth(float item_width)
|
||||
@ -7585,10 +7601,10 @@ void ImGui::OpenPopupEx(ImGuiID id)
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* parent_window = g.CurrentWindow;
|
||||
int current_stack_size = g.BeginPopupStack.Size;
|
||||
ImGuiPopupRef popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack.
|
||||
ImGuiPopupData popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack.
|
||||
popup_ref.PopupId = id;
|
||||
popup_ref.Window = NULL;
|
||||
popup_ref.ParentWindow = parent_window;
|
||||
popup_ref.SourceWindow = g.NavWindow;
|
||||
popup_ref.OpenFrameCount = g.FrameCount;
|
||||
popup_ref.OpenParentId = parent_window->IDStack.back();
|
||||
popup_ref.OpenPopupPos = NavCalcPreferredRefPos();
|
||||
@ -7635,7 +7651,7 @@ bool ImGui::OpenPopupOnItemClick(const char* str_id, int mouse_button)
|
||||
return false;
|
||||
}
|
||||
|
||||
void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window)
|
||||
void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.OpenPopupStack.empty())
|
||||
@ -7649,49 +7665,51 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window)
|
||||
// Find the highest popup which is a descendant of the reference window (generally reference window = NavWindow)
|
||||
for (; popup_count_to_keep < g.OpenPopupStack.Size; popup_count_to_keep++)
|
||||
{
|
||||
ImGuiPopupRef& popup = g.OpenPopupStack[popup_count_to_keep];
|
||||
ImGuiPopupData& popup = g.OpenPopupStack[popup_count_to_keep];
|
||||
if (!popup.Window)
|
||||
continue;
|
||||
IM_ASSERT((popup.Window->Flags & ImGuiWindowFlags_Popup) != 0);
|
||||
if (popup.Window->Flags & ImGuiWindowFlags_ChildWindow)
|
||||
continue;
|
||||
|
||||
// Trim the stack if popups are not direct descendant of the reference window (which is often the NavWindow)
|
||||
bool popup_or_descendent_has_focus = false;
|
||||
for (int m = popup_count_to_keep; m < g.OpenPopupStack.Size && !popup_or_descendent_has_focus; m++)
|
||||
if (g.OpenPopupStack[m].Window && g.OpenPopupStack[m].Window->RootWindow == ref_window->RootWindow)
|
||||
popup_or_descendent_has_focus = true;
|
||||
if (!popup_or_descendent_has_focus)
|
||||
// Trim the stack when popups are not direct descendant of the reference window (the reference window is often the NavWindow)
|
||||
bool popup_or_descendent_is_ref_window = false;
|
||||
for (int m = popup_count_to_keep; m < g.OpenPopupStack.Size && !popup_or_descendent_is_ref_window; m++)
|
||||
if (ImGuiWindow* popup_window = g.OpenPopupStack[m].Window)
|
||||
if (popup_window->RootWindow == ref_window->RootWindow)
|
||||
popup_or_descendent_is_ref_window = true;
|
||||
if (!popup_or_descendent_is_ref_window)
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (popup_count_to_keep < g.OpenPopupStack.Size) // This test is not required but it allows to set a convenient breakpoint on the statement below
|
||||
{
|
||||
//IMGUI_DEBUG_LOG("ClosePopupsOverWindow(%s) -> ClosePopupToLevel(%d)\n", ref_window->Name, popup_count_to_keep);
|
||||
ClosePopupToLevel(popup_count_to_keep, false);
|
||||
ClosePopupToLevel(popup_count_to_keep, restore_focus_to_window_under_popup);
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui::ClosePopupToLevel(int remaining, bool apply_focus_to_window_under)
|
||||
void ImGui::ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup)
|
||||
{
|
||||
IM_ASSERT(remaining >= 0);
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* focus_window = (remaining > 0) ? g.OpenPopupStack[remaining-1].Window : g.OpenPopupStack[0].ParentWindow;
|
||||
IM_ASSERT(remaining >= 0 && remaining < g.OpenPopupStack.Size);
|
||||
ImGuiWindow* focus_window = g.OpenPopupStack[remaining].SourceWindow;
|
||||
ImGuiWindow* popup_window = g.OpenPopupStack[remaining].Window;
|
||||
g.OpenPopupStack.resize(remaining);
|
||||
|
||||
// FIXME: This code is faulty and we may want to eventually to replace or remove the 'apply_focus_to_window_under=true' path completely.
|
||||
// Instead of using g.OpenPopupStack[remaining-1].Window etc. we should find the highest root window that is behind the popups we are closing.
|
||||
// The current code will set focus to the parent of the popup window which is incorrect.
|
||||
// It rarely manifested until now because UpdateMouseMovingWindowNewFrame() would call FocusWindow() again on the clicked window,
|
||||
// leading to a chain of focusing A (clicked window) then B (parent window of the popup) then A again.
|
||||
// However if the clicked window has the _NoMove flag set we would be left with B focused.
|
||||
// For now, we have disabled this path when called from ClosePopupsOverWindow() because the users of ClosePopupsOverWindow() don't need to alter focus anyway,
|
||||
// but we should inspect and fix this properly.
|
||||
if (apply_focus_to_window_under)
|
||||
if (restore_focus_to_window_under_popup)
|
||||
{
|
||||
if (g.NavLayer == 0)
|
||||
focus_window = NavRestoreLastChildNavWindow(focus_window);
|
||||
FocusWindow(focus_window);
|
||||
if (focus_window && !focus_window->WasActive && popup_window)
|
||||
{
|
||||
// Fallback
|
||||
FocusTopMostWindowUnderOne(popup_window, NULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (g.NavLayer == 0 && focus_window)
|
||||
focus_window = NavRestoreLastChildNavWindow(focus_window);
|
||||
FocusWindow(focus_window);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -8760,14 +8778,14 @@ static float ImGui::NavUpdatePageUpPageDown(int allowed_dir_flags)
|
||||
{
|
||||
// Fallback manual-scroll when window has no navigable item
|
||||
if (IsKeyPressed(g.IO.KeyMap[ImGuiKey_PageUp], true))
|
||||
SetWindowScrollY(window, window->Scroll.y - window->InnerClipRect.GetHeight());
|
||||
SetWindowScrollY(window, window->Scroll.y - window->InnerMainRect.GetHeight());
|
||||
else if (IsKeyPressed(g.IO.KeyMap[ImGuiKey_PageDown], true))
|
||||
SetWindowScrollY(window, window->Scroll.y + window->InnerClipRect.GetHeight());
|
||||
SetWindowScrollY(window, window->Scroll.y + window->InnerMainRect.GetHeight());
|
||||
}
|
||||
else
|
||||
{
|
||||
const ImRect& nav_rect_rel = window->NavRectRel[g.NavLayer];
|
||||
const float page_offset_y = ImMax(0.0f, window->InnerClipRect.GetHeight() - window->CalcFontSize() * 1.0f + nav_rect_rel.GetHeight());
|
||||
const float page_offset_y = ImMax(0.0f, window->InnerMainRect.GetHeight() - window->CalcFontSize() * 1.0f + nav_rect_rel.GetHeight());
|
||||
float nav_scoring_rect_offset_y = 0.0f;
|
||||
if (IsKeyPressed(g.IO.KeyMap[ImGuiKey_PageUp], true))
|
||||
{
|
||||
@ -8790,7 +8808,7 @@ static float ImGui::NavUpdatePageUpPageDown(int allowed_dir_flags)
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
static int FindWindowFocusIndex(ImGuiWindow* window) // FIXME-OPT O(N)
|
||||
static int ImGui::FindWindowFocusIndex(ImGuiWindow* window) // FIXME-OPT O(N)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
for (int i = g.WindowsFocusOrder.Size-1; i >= 0; i--)
|
||||
@ -8815,7 +8833,7 @@ static void NavUpdateWindowingHighlightWindow(int focus_change_dir)
|
||||
if (g.NavWindowingTarget->Flags & ImGuiWindowFlags_Modal)
|
||||
return;
|
||||
|
||||
const int i_current = FindWindowFocusIndex(g.NavWindowingTarget);
|
||||
const int i_current = ImGui::FindWindowFocusIndex(g.NavWindowingTarget);
|
||||
ImGuiWindow* window_target = FindWindowNavFocusable(i_current + focus_change_dir, -INT_MAX, focus_change_dir);
|
||||
if (!window_target)
|
||||
window_target = FindWindowNavFocusable((focus_change_dir < 0) ? (g.WindowsFocusOrder.Size - 1) : 0, i_current, focus_change_dir);
|
||||
@ -8928,11 +8946,11 @@ static void ImGui::NavUpdateWindowing()
|
||||
if (apply_focus_window && (g.NavWindow == NULL || apply_focus_window != g.NavWindow->RootWindowDockStop))
|
||||
{
|
||||
ImGuiViewport* previous_viewport = g.NavWindow ? g.NavWindow->Viewport : NULL;
|
||||
ClearActiveID();
|
||||
g.NavDisableHighlight = false;
|
||||
g.NavDisableMouseHover = true;
|
||||
apply_focus_window = NavRestoreLastChildNavWindow(apply_focus_window);
|
||||
ClosePopupsOverWindow(apply_focus_window);
|
||||
ClearActiveID();
|
||||
ClosePopupsOverWindow(apply_focus_window, false);
|
||||
FocusWindow(apply_focus_window);
|
||||
if (apply_focus_window->NavLastIds[0] == 0)
|
||||
NavInitWindow(apply_focus_window, false);
|
||||
|
@ -2267,6 +2267,13 @@ static void ShowDemoWindowPopups()
|
||||
if (ImGui::BeginMenu("Sub-menu"))
|
||||
{
|
||||
ImGui::MenuItem("Click me");
|
||||
if (ImGui::Button("Stacked Popup"))
|
||||
ImGui::OpenPopup("another popup");
|
||||
if (ImGui::BeginPopup("another popup"))
|
||||
{
|
||||
ImGui::Text("I am the last one here.");
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
@ -4154,42 +4161,48 @@ static void ShowExampleAppCustomRendering(bool* p_open)
|
||||
if (ImGui::BeginTabItem("Primitives"))
|
||||
{
|
||||
static float sz = 36.0f;
|
||||
static float thickness = 4.0f;
|
||||
static ImVec4 col = ImVec4(1.0f, 1.0f, 0.4f, 1.0f);
|
||||
static float thickness = 3.0f;
|
||||
static ImVec4 colf = ImVec4(1.0f, 1.0f, 0.4f, 1.0f);
|
||||
ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 72.0f, "%.0f");
|
||||
ImGui::DragFloat("Thickness", &thickness, 0.05f, 1.0f, 8.0f, "%.02f");
|
||||
ImGui::ColorEdit4("Color", &col.x);
|
||||
ImGui::ColorEdit4("Color", &colf.x);
|
||||
const ImVec2 p = ImGui::GetCursorScreenPos();
|
||||
const ImU32 col32 = ImColor(col);
|
||||
float x = p.x + 4.0f, y = p.y + 4.0f, spacing = 8.0f;
|
||||
const ImU32 col = ImColor(colf);
|
||||
float x = p.x + 4.0f, y = p.y + 4.0f;
|
||||
float spacing = 10.0f;
|
||||
ImDrawCornerFlags corners_none = 0;
|
||||
ImDrawCornerFlags corners_all = ImDrawCornerFlags_All;
|
||||
ImDrawCornerFlags corners_tl_br = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotRight;
|
||||
for (int n = 0; n < 2; n++)
|
||||
{
|
||||
// First line uses a thickness of 1.0, second line uses the configurable thickness
|
||||
// First line uses a thickness of 1.0f, second line uses the configurable thickness
|
||||
float th = (n == 0) ? 1.0f : thickness;
|
||||
draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col32, 6, th); x += sz + spacing; // Hexagon
|
||||
draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col32, 20, th); x += sz + spacing; // Circle
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col32, 0.0f, ImDrawCornerFlags_All, th); x += sz + spacing;
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col32, 10.0f, ImDrawCornerFlags_All, th); x += sz + spacing;
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col32, 10.0f, ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotRight, th); x += sz + spacing;
|
||||
draw_list->AddTriangle(ImVec2(x + sz*0.5f, y), ImVec2(x + sz, y + sz - 0.5f), ImVec2(x, y + sz - 0.5f), col32, th); x += sz + spacing;
|
||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col32, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)
|
||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x, y + sz), col32, th); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!)
|
||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y + sz), col32, th); x += sz + spacing; // Diagonal line
|
||||
draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x + sz*1.3f, y + sz*0.3f), ImVec2(x + sz - sz*1.3f, y + sz - sz*0.3f), ImVec2(x + sz, y + sz), col32, th);
|
||||
draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, 6, th); x += sz + spacing; // Hexagon
|
||||
draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, 20, th); x += sz + spacing; // Circle
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, corners_none, th); x += sz + spacing; // Square
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_all, th); x += sz + spacing; // Square with all rounded corners
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_tl_br, th); x += sz + spacing; // Square with two rounded corners
|
||||
draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th); x += sz + spacing; // Triangle
|
||||
draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th); x += sz*0.4f + spacing; // Thin triangle
|
||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)
|
||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x, y + sz), col, th); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!)
|
||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y + sz), col, th); x += sz + spacing; // Diagonal line
|
||||
draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x + sz*1.3f, y + sz*0.3f), ImVec2(x + sz - sz*1.3f, y + sz - sz*0.3f), ImVec2(x + sz, y + sz), col, th);
|
||||
x = p.x + 4;
|
||||
y += sz + spacing;
|
||||
}
|
||||
draw_list->AddCircleFilled(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col32, 6); x += sz + spacing; // Hexagon
|
||||
draw_list->AddCircleFilled(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col32, 32); x += sz + spacing; // Circle
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col32); x += sz + spacing;
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col32, 10.0f); x += sz + spacing;
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col32, 10.0f, ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotRight); x += sz + spacing;
|
||||
draw_list->AddTriangleFilled(ImVec2(x + sz*0.5f, y), ImVec2(x + sz, y + sz - 0.5f), ImVec2(x, y + sz - 0.5f), col32); x += sz + spacing;
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + thickness), col32); x += sz + spacing; // Horizontal line (faster than AddLine, but only handle integer thickness)
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + thickness, y + sz), col32); x += spacing + spacing; // Vertical line (faster than AddLine, but only handle integer thickness)
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + 1, y + 1), col32); x += sz; // Pixel (faster than AddLine)
|
||||
draw_list->AddCircleFilled(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, 6); x += sz + spacing; // Hexagon
|
||||
draw_list->AddCircleFilled(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, 32); x += sz + spacing; // Circle
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col); x += sz + spacing; // Square
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f); x += sz + spacing; // Square with all rounded corners
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_tl_br); x += sz + spacing; // Square with two rounded corners
|
||||
draw_list->AddTriangleFilled(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col); x += sz + spacing; // Triangle
|
||||
draw_list->AddTriangleFilled(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col); x += sz*0.4f + spacing; // Thin triangle
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + thickness), col); x += sz + spacing; // Horizontal line (faster than AddLine, but only handle integer thickness)
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + thickness, y + sz), col); x += spacing*2.0f; // Vertical line (faster than AddLine, but only handle integer thickness)
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + 1, y + 1), col); x += sz; // Pixel (faster than AddLine)
|
||||
draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x + sz, y + sz), IM_COL32(0, 0, 0, 255), IM_COL32(255, 0, 0, 255), IM_COL32(255, 255, 0, 255), IM_COL32(0, 255, 0, 255));
|
||||
ImGui::Dummy(ImVec2((sz + spacing) * 9.5f, (sz + spacing) * 3));
|
||||
ImGui::Dummy(ImVec2((sz + spacing) * 9.8f, (sz + spacing) * 3));
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
|
@ -668,8 +668,8 @@ void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, c
|
||||
|
||||
// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superflous function calls to optimize debug/non-inlined builds.
|
||||
// Those macros expects l-values.
|
||||
#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } }
|
||||
#define IM_NORMALIZE2F_OVER_EPSILON_CLAMP(VX,VY,EPS,INVLENMAX) { float d2 = VX*VX + VY*VY; if (d2 > EPS) { float inv_len = 1.0f / ImSqrt(d2); if (inv_len > INVLENMAX) inv_len = INVLENMAX; VX *= inv_len; VY *= inv_len; } }
|
||||
#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } }
|
||||
#define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 < 0.5f) d2 = 0.5f; float inv_lensq = 1.0f / d2; VX *= inv_lensq; VY *= inv_lensq; }
|
||||
|
||||
// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
|
||||
// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
|
||||
@ -731,7 +731,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
|
||||
// Average normals
|
||||
float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
|
||||
float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
|
||||
IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f)
|
||||
IM_FIXNORMAL2F(dm_x, dm_y)
|
||||
dm_x *= AA_SIZE;
|
||||
dm_y *= AA_SIZE;
|
||||
|
||||
@ -786,7 +786,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
|
||||
// Average normals
|
||||
float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
|
||||
float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
|
||||
IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f);
|
||||
IM_FIXNORMAL2F(dm_x, dm_y);
|
||||
float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
|
||||
float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
|
||||
float dm_in_x = dm_x * half_inner_thickness;
|
||||
@ -906,7 +906,7 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun
|
||||
const ImVec2& n1 = temp_normals[i1];
|
||||
float dm_x = (n0.x + n1.x) * 0.5f;
|
||||
float dm_y = (n0.y + n1.y) * 0.5f;
|
||||
IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f);
|
||||
IM_FIXNORMAL2F(dm_x, dm_y);
|
||||
dm_x *= AA_SIZE * 0.5f;
|
||||
dm_y *= AA_SIZE * 0.5f;
|
||||
|
||||
|
@ -65,6 +65,7 @@ struct ImGuiColorMod; // Stacked color modifier, backup of modifie
|
||||
struct ImGuiColumnData; // Storage data for a single column
|
||||
struct ImGuiColumns; // Storage data for a columns set
|
||||
struct ImGuiContext; // Main imgui context
|
||||
struct ImGuiDataTypeInfo; // Type information associated to a ImGuiDataType enum
|
||||
struct ImGuiDockContext; // Docking system context
|
||||
struct ImGuiDockNode; // Docking system node (hold a list of Windows OR two child dock nodes)
|
||||
struct ImGuiDockNodeSettings; // Storage for a dock node in .ini file (we preserve those even if the associated dock node isn't active during the session)
|
||||
@ -74,7 +75,7 @@ struct ImGuiItemHoveredDataBackup; // Backup and restore IsItemHovered() intern
|
||||
struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only
|
||||
struct ImGuiNavMoveResult; // Result of a directional navigation move query result
|
||||
struct ImGuiNextWindowData; // Storage for SetNexWindow** functions
|
||||
struct ImGuiPopupRef; // Storage for current popup stack
|
||||
struct ImGuiPopupData; // Storage for current popup stack
|
||||
struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file
|
||||
struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it
|
||||
struct ImGuiTabBar; // Storage for a tab bar
|
||||
@ -553,6 +554,14 @@ struct IMGUI_API ImRect
|
||||
bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; }
|
||||
};
|
||||
|
||||
// Type information associated to one ImGuiDataType. Retrieve with DataTypeGetInfo().
|
||||
struct ImGuiDataTypeInfo
|
||||
{
|
||||
size_t Size; // Size in byte
|
||||
const char* PrintFmt; // Default printf format for the type
|
||||
const char* ScanFmt; // Default scanf format for the type
|
||||
};
|
||||
|
||||
// Stacked color modifier, backup of modified data so we can restore it
|
||||
struct ImGuiColorMod
|
||||
{
|
||||
@ -660,15 +669,17 @@ struct ImGuiSettingsHandler
|
||||
};
|
||||
|
||||
// Storage for current popup stack
|
||||
struct ImGuiPopupRef
|
||||
struct ImGuiPopupData
|
||||
{
|
||||
ImGuiID PopupId; // Set on OpenPopup()
|
||||
ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
|
||||
ImGuiWindow* ParentWindow; // Set on OpenPopup()
|
||||
ImGuiWindow* SourceWindow; // Set on OpenPopup() copy of NavWindow at the time of opening the popup
|
||||
int OpenFrameCount; // Set on OpenPopup()
|
||||
ImGuiID OpenParentId; // Set on OpenPopup(), we need this to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items)
|
||||
ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse)
|
||||
ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup
|
||||
|
||||
ImGuiPopupData() { PopupId = 0; Window = SourceWindow = NULL; OpenFrameCount = -1; OpenParentId = 0; }
|
||||
};
|
||||
|
||||
struct ImGuiColumnData
|
||||
@ -987,8 +998,8 @@ struct ImGuiContext
|
||||
ImVector<ImGuiColorMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
|
||||
ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
|
||||
ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
|
||||
ImVector<ImGuiPopupRef> OpenPopupStack; // Which popups are open (persistent)
|
||||
ImVector<ImGuiPopupRef> BeginPopupStack; // Which level of BeginPopup() we are in (reset every frame)
|
||||
ImVector<ImGuiPopupData>OpenPopupStack; // Which popups are open (persistent)
|
||||
ImVector<ImGuiPopupData>BeginPopupStack; // Which level of BeginPopup() we are in (reset every frame)
|
||||
ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions
|
||||
bool NextTreeNodeOpenVal; // Storage for SetNextTreeNode** functions
|
||||
ImGuiCond NextTreeNodeOpenCond;
|
||||
@ -1563,7 +1574,7 @@ namespace ImGui
|
||||
IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id);
|
||||
IMGUI_API ImGuiWindow* FindWindowByName(const char* name);
|
||||
IMGUI_API void FocusWindow(ImGuiWindow* window);
|
||||
IMGUI_API void FocusPreviousWindowIgnoringOne(ImGuiWindow* ignore_window);
|
||||
IMGUI_API void FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWindow* ignore_window);
|
||||
IMGUI_API void BringWindowToFocusFront(ImGuiWindow* window);
|
||||
IMGUI_API void BringWindowToDisplayFront(ImGuiWindow* window);
|
||||
IMGUI_API void BringWindowToDisplayBack(ImGuiWindow* window);
|
||||
@ -1643,8 +1654,8 @@ namespace ImGui
|
||||
|
||||
// Popups, Modals, Tooltips
|
||||
IMGUI_API void OpenPopupEx(ImGuiID id);
|
||||
IMGUI_API void ClosePopupToLevel(int remaining, bool apply_focus_to_window_under);
|
||||
IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window);
|
||||
IMGUI_API void ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup);
|
||||
IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup);
|
||||
IMGUI_API bool IsPopupOpen(ImGuiID id); // Test for id within current popup stack level (currently begin-ed into); this doesn't scan the whole popup stack!
|
||||
IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
|
||||
IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_tooltip = true);
|
||||
@ -1783,6 +1794,12 @@ namespace ImGui
|
||||
template<typename T, typename FLOAT_T> IMGUI_API float SliderCalcRatioFromValueT(ImGuiDataType data_type, T v, T v_min, T v_max, float power, float linear_zero_pos);
|
||||
template<typename T, typename SIGNED_T> IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v);
|
||||
|
||||
// Data type helpers
|
||||
IMGUI_API const ImGuiDataTypeInfo* DataTypeGetInfo(ImGuiDataType data_type);
|
||||
IMGUI_API int DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* data_ptr, const char* format);
|
||||
IMGUI_API void DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, void* arg_1, const void* arg_2);
|
||||
IMGUI_API bool DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* data_ptr, const char* format);
|
||||
|
||||
// InputText
|
||||
IMGUI_API bool InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
|
||||
IMGUI_API bool TempInputTextScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format);
|
||||
|
@ -104,11 +104,6 @@ static const ImU64 IM_U64_MAX = (2ULL * 9223372036854775807LL + 1);
|
||||
// [SECTION] Forward Declarations
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
// Data Type helpers
|
||||
static inline int DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* data_ptr, const char* format);
|
||||
static void DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, void* arg_1, const void* arg_2);
|
||||
static bool DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* data_ptr, const char* format);
|
||||
|
||||
// For InputTextEx()
|
||||
static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data);
|
||||
static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
|
||||
@ -1234,7 +1229,7 @@ void ImGui::Separator()
|
||||
return;
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
// Those flags should eventually be overridable by the user
|
||||
// Those flags should eventually be overrideable by the user
|
||||
ImGuiSeparatorFlags flags = (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal;
|
||||
IM_ASSERT(ImIsPowerOfTwo(flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical))); // Check that only 1 option is selected
|
||||
if (flags & ImGuiSeparatorFlags_Vertical)
|
||||
@ -1253,7 +1248,7 @@ void ImGui::Separator()
|
||||
x1 += window->DC.Indent.x;
|
||||
|
||||
const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y+1.0f));
|
||||
ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit, we don't provide height to not alter layout.
|
||||
ItemSize(ImVec2(0.0f, 1.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit
|
||||
if (!ItemAdd(bb, 0))
|
||||
{
|
||||
if (window->DC.CurrentColumns)
|
||||
@ -1283,7 +1278,7 @@ void ImGui::VerticalSeparator()
|
||||
float y1 = window->DC.CursorPos.y;
|
||||
float y2 = window->DC.CursorPos.y + window->DC.CurrentLineSize.y;
|
||||
const ImRect bb(ImVec2(window->DC.CursorPos.x, y1), ImVec2(window->DC.CursorPos.x + 1.0f, y2));
|
||||
ItemSize(ImVec2(bb.GetWidth(), 0.0f));
|
||||
ItemSize(ImVec2(1.0f, 0.0f));
|
||||
if (!ItemAdd(bb, 0))
|
||||
return;
|
||||
|
||||
@ -1570,6 +1565,7 @@ bool ImGui::Combo(const char* label, int* current_item, const char* items_separa
|
||||
// [SECTION] Data Type and Data Formatting Helpers [Internal]
|
||||
//-------------------------------------------------------------------------
|
||||
// - PatchFormatStringFloatToInt()
|
||||
// - DataTypeGetInfo()
|
||||
// - DataTypeFormatString()
|
||||
// - DataTypeApplyOp()
|
||||
// - DataTypeApplyOpFromText()
|
||||
@ -1577,13 +1573,6 @@ bool ImGui::Combo(const char* label, int* current_item, const char* items_separa
|
||||
// - RoundScalarWithFormat<>()
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
struct ImGuiDataTypeInfo
|
||||
{
|
||||
size_t Size;
|
||||
const char* PrintFmt; // Unused
|
||||
const char* ScanFmt;
|
||||
};
|
||||
|
||||
static const ImGuiDataTypeInfo GDataTypeInfo[] =
|
||||
{
|
||||
{ sizeof(char), "%d", "%d" }, // ImGuiDataType_S8
|
||||
@ -1628,7 +1617,13 @@ static const char* PatchFormatStringFloatToInt(const char* fmt)
|
||||
return fmt;
|
||||
}
|
||||
|
||||
static inline int DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* data_ptr, const char* format)
|
||||
const ImGuiDataTypeInfo* ImGui::DataTypeGetInfo(ImGuiDataType data_type)
|
||||
{
|
||||
IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
|
||||
return &GDataTypeInfo[data_type];
|
||||
}
|
||||
|
||||
int ImGui::DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* data_ptr, const char* format)
|
||||
{
|
||||
// Signedness doesn't matter when pushing integer arguments
|
||||
if (data_type == ImGuiDataType_S32 || data_type == ImGuiDataType_U32)
|
||||
@ -1651,7 +1646,7 @@ static inline int DataTypeFormatString(char* buf, int buf_size, ImGuiDataType da
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, void* arg1, const void* arg2)
|
||||
void ImGui::DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, void* arg1, const void* arg2)
|
||||
{
|
||||
IM_ASSERT(op == '+' || op == '-');
|
||||
switch (data_type)
|
||||
@ -1703,7 +1698,7 @@ static void DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, void*
|
||||
|
||||
// User can input math operators (e.g. +100) to edit a numerical values.
|
||||
// NB: This is _not_ a full expression evaluator. We should probably add one and replace this dumb mess..
|
||||
static bool DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* data_ptr, const char* format)
|
||||
bool ImGui::DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* data_ptr, const char* format)
|
||||
{
|
||||
while (ImCharIsBlankA(*buf))
|
||||
buf++;
|
||||
@ -1727,11 +1722,12 @@ static bool DataTypeApplyOpFromText(const char* buf, const char* initial_value_b
|
||||
// Copy the value in an opaque buffer so we can compare at the end of the function if it changed at all.
|
||||
IM_ASSERT(data_type < ImGuiDataType_COUNT);
|
||||
int data_backup[2];
|
||||
IM_ASSERT(GDataTypeInfo[data_type].Size <= sizeof(data_backup));
|
||||
memcpy(data_backup, data_ptr, GDataTypeInfo[data_type].Size);
|
||||
const ImGuiDataTypeInfo* type_info = ImGui::DataTypeGetInfo(data_type);
|
||||
IM_ASSERT(type_info->Size <= sizeof(data_backup));
|
||||
memcpy(data_backup, data_ptr, type_info->Size);
|
||||
|
||||
if (format == NULL)
|
||||
format = GDataTypeInfo[data_type].ScanFmt;
|
||||
format = type_info->ScanFmt;
|
||||
|
||||
// FIXME-LEGACY: The aim is to remove those operators and write a proper expression evaluator at some point..
|
||||
int arg1i = 0;
|
||||
@ -1800,7 +1796,7 @@ static bool DataTypeApplyOpFromText(const char* buf, const char* initial_value_b
|
||||
IM_ASSERT(0);
|
||||
}
|
||||
|
||||
return memcmp(data_backup, data_ptr, GDataTypeInfo[data_type].Size) != 0;
|
||||
return memcmp(data_backup, data_ptr, type_info->Size) != 0;
|
||||
}
|
||||
|
||||
static float GetMinimumStepAtDecimalPrecision(int decimal_precision)
|
||||
@ -2021,11 +2017,9 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
|
||||
return false;
|
||||
|
||||
// Default format string when passing NULL
|
||||
// Patch old "%.0f" format string to use "%d", read function comments for more details.
|
||||
IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
|
||||
if (format == NULL)
|
||||
format = GDataTypeInfo[data_type].PrintFmt;
|
||||
else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0)
|
||||
format = DataTypeGetInfo(data_type)->PrintFmt;
|
||||
else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.)
|
||||
format = PatchFormatStringFloatToInt(format);
|
||||
|
||||
// Tabbing or CTRL-clicking on Drag turns it into an input box
|
||||
@ -2466,11 +2460,9 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co
|
||||
return false;
|
||||
|
||||
// Default format string when passing NULL
|
||||
// Patch old "%.0f" format string to use "%d", read function comments for more details.
|
||||
IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
|
||||
if (format == NULL)
|
||||
format = GDataTypeInfo[data_type].PrintFmt;
|
||||
else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0)
|
||||
format = DataTypeGetInfo(data_type)->PrintFmt;
|
||||
else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.)
|
||||
format = PatchFormatStringFloatToInt(format);
|
||||
|
||||
// Tabbing or CTRL-clicking on Slider turns it into an input box
|
||||
@ -2622,11 +2614,9 @@ bool ImGui::VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType d
|
||||
return false;
|
||||
|
||||
// Default format string when passing NULL
|
||||
// Patch old "%.0f" format string to use "%d", read function comments for more details.
|
||||
IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
|
||||
if (format == NULL)
|
||||
format = GDataTypeInfo[data_type].PrintFmt;
|
||||
else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0)
|
||||
format = DataTypeGetInfo(data_type)->PrintFmt;
|
||||
else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.)
|
||||
format = PatchFormatStringFloatToInt(format);
|
||||
|
||||
const bool hovered = ItemHoverable(frame_bb, id);
|
||||
@ -2808,9 +2798,8 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_p
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiStyle& style = g.Style;
|
||||
|
||||
IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
|
||||
if (format == NULL)
|
||||
format = GDataTypeInfo[data_type].PrintFmt;
|
||||
format = DataTypeGetInfo(data_type)->PrintFmt;
|
||||
|
||||
char buf[64];
|
||||
DataTypeFormatString(buf, IM_ARRAYSIZE(buf), data_type, data_ptr, format);
|
||||
@ -5865,9 +5854,10 @@ void ImGui::EndMainMenuBar()
|
||||
EndMenuBar();
|
||||
|
||||
// When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus to the previous window
|
||||
// FIXME: With this strategy we won't be able to restore a NULL focus.
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.CurrentWindow == g.NavWindow && g.NavLayer == 0)
|
||||
FocusPreviousWindowIgnoringOne(g.NavWindow);
|
||||
FocusTopMostWindowUnderOne(g.NavWindow, NULL);
|
||||
|
||||
End();
|
||||
}
|
||||
@ -5993,31 +5983,36 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||
if (menuset_is_open)
|
||||
g.NavWindow = backed_nav_window;
|
||||
|
||||
bool want_open = false, want_close = false;
|
||||
bool want_open = false;
|
||||
bool want_close = false;
|
||||
if (window->DC.LayoutType == ImGuiLayoutType_Vertical) // (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu))
|
||||
{
|
||||
// Close menu when not hovering it anymore unless we are moving roughly in the direction of the menu
|
||||
// Implement http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown to avoid using timers, so menus feels more reactive.
|
||||
bool moving_within_opened_triangle = false;
|
||||
if (g.HoveredWindow == window && g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].ParentWindow == window && !(window->Flags & ImGuiWindowFlags_MenuBar))
|
||||
{
|
||||
if (ImGuiWindow* next_window = g.OpenPopupStack[g.BeginPopupStack.Size].Window)
|
||||
{
|
||||
// FIXME-DPI: Values should be derived from a master "scale" factor.
|
||||
ImRect next_window_rect = next_window->Rect();
|
||||
ImVec2 ta = g.IO.MousePos - g.IO.MouseDelta;
|
||||
ImVec2 tb = (window->Pos.x < next_window->Pos.x) ? next_window_rect.GetTL() : next_window_rect.GetTR();
|
||||
ImVec2 tc = (window->Pos.x < next_window->Pos.x) ? next_window_rect.GetBL() : next_window_rect.GetBR();
|
||||
float extra = ImClamp(ImFabs(ta.x - tb.x) * 0.30f, 5.0f, 30.0f); // add a bit of extra slack.
|
||||
ta.x += (window->Pos.x < next_window->Pos.x) ? -0.5f : +0.5f; // to avoid numerical issues
|
||||
tb.y = ta.y + ImMax((tb.y - extra) - ta.y, -100.0f); // triangle is maximum 200 high to limit the slope and the bias toward large sub-menus // FIXME: Multiply by fb_scale?
|
||||
tc.y = ta.y + ImMin((tc.y + extra) - ta.y, +100.0f);
|
||||
moving_within_opened_triangle = ImTriangleContainsPoint(ta, tb, tc, g.IO.MousePos);
|
||||
//window->DrawList->PushClipRectFullScreen(); window->DrawList->AddTriangleFilled(ta, tb, tc, moving_within_opened_triangle ? IM_COL32(0,128,0,128) : IM_COL32(128,0,0,128)); window->DrawList->PopClipRect(); // Debug
|
||||
}
|
||||
}
|
||||
bool moving_toward_other_child_menu = false;
|
||||
|
||||
want_close = (menu_is_open && !hovered && g.HoveredWindow == window && g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrame != id && !moving_within_opened_triangle);
|
||||
want_open = (!menu_is_open && hovered && !moving_within_opened_triangle) || (!menu_is_open && hovered && pressed);
|
||||
ImGuiWindow* child_menu_window = (g.BeginPopupStack.Size < g.OpenPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].SourceWindow == window) ? g.OpenPopupStack[g.BeginPopupStack.Size].Window : NULL;
|
||||
if (g.HoveredWindow == window && child_menu_window != NULL && !(window->Flags & ImGuiWindowFlags_MenuBar))
|
||||
{
|
||||
// FIXME-DPI: Values should be derived from a master "scale" factor.
|
||||
ImRect next_window_rect = child_menu_window->Rect();
|
||||
ImVec2 ta = g.IO.MousePos - g.IO.MouseDelta;
|
||||
ImVec2 tb = (window->Pos.x < child_menu_window->Pos.x) ? next_window_rect.GetTL() : next_window_rect.GetTR();
|
||||
ImVec2 tc = (window->Pos.x < child_menu_window->Pos.x) ? next_window_rect.GetBL() : next_window_rect.GetBR();
|
||||
float extra = ImClamp(ImFabs(ta.x - tb.x) * 0.30f, 5.0f, 30.0f); // add a bit of extra slack.
|
||||
ta.x += (window->Pos.x < child_menu_window->Pos.x) ? -0.5f : +0.5f; // to avoid numerical issues
|
||||
tb.y = ta.y + ImMax((tb.y - extra) - ta.y, -100.0f); // triangle is maximum 200 high to limit the slope and the bias toward large sub-menus // FIXME: Multiply by fb_scale?
|
||||
tc.y = ta.y + ImMin((tc.y + extra) - ta.y, +100.0f);
|
||||
moving_toward_other_child_menu = ImTriangleContainsPoint(ta, tb, tc, g.IO.MousePos);
|
||||
//GetForegroundDrawList()->AddTriangleFilled(ta, tb, tc, moving_within_opened_triangle ? IM_COL32(0,128,0,128) : IM_COL32(128,0,0,128)); // [DEBUG]
|
||||
}
|
||||
if (menu_is_open && !hovered && g.HoveredWindow == window && g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrame != id && !moving_toward_other_child_menu)
|
||||
want_close = true;
|
||||
|
||||
if (!menu_is_open && hovered && pressed) // Click to open
|
||||
want_open = true;
|
||||
else if (!menu_is_open && hovered && !moving_toward_other_child_menu) // Hover to open
|
||||
want_open = true;
|
||||
|
||||
if (g.NavActivateId == id)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user