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Examples: Vulkan: Renamed QueuedFramesCount to FramesQueueSize. Moved Framebuffer, Backbuffer to FrameData structure. (#2071)
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@ -49,9 +49,9 @@ Other Changes:
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- Examples: OpenGL3: Minor tweaks + not calling glBindBuffer more than necessary in the render loop.
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- Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int).
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- Examples: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
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- Examples: Vulkan: Added QueuedFramesCount field in ImGui_ImplVulkan_InitInfo, required during
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- Examples: Vulkan: Added FramesQueueSize field in ImGui_ImplVulkan_InitInfo, required during
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initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). (#2071) [@nathanvoglsam]
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Added ImGui_ImplVulkan_SetQueuedFramesCount() to override QueuedFramesCount while running.
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Added ImGui_ImplVulkan_SetFramesQueueSize() to override FramesQueueSize while running.
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- Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). (#2454)
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- Examples: GLUT: Fixed existing FreeGLUT example to work with regular GLUT. (#2465) [@andrewwillmott]
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- Examples: GLUT: Renamed imgui_impl_freeglut.cpp/.h to imgui_impl_glut.cpp/.h. (#2465) [@andrewwillmott]
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@ -214,7 +214,7 @@ static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR
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// Create SwapChain, RenderPass, Framebuffer, etc.
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ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, width, height, g_MinImageCount);
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ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator);
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IM_ASSERT(wd->BackBufferCount > 0);
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IM_ASSERT(wd->FramesQueueSize >= 2);
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}
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static void CleanupVulkan()
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@ -262,7 +262,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
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VkRenderPassBeginInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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info.renderPass = wd->RenderPass;
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info.framebuffer = wd->Framebuffer[wd->FrameIndex];
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info.framebuffer = fd->Framebuffer;
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info.renderArea.extent.width = wd->Width;
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info.renderArea.extent.height = wd->Height;
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info.clearValueCount = 1;
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@ -374,7 +374,7 @@ int main(int, char**)
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init_info.PipelineCache = g_PipelineCache;
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init_info.DescriptorPool = g_DescriptorPool;
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init_info.Allocator = g_Allocator;
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init_info.QueuedFramesCount = (int)wd->BackBufferCount;
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init_info.FramesQueueSize = wd->FramesQueueSize;
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init_info.CheckVkResultFn = check_vk_result;
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ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
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@ -440,7 +440,7 @@ int main(int, char**)
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{
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ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, g_ResizeWidth, g_ResizeHeight, g_MinImageCount);
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ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, &g_WindowData, g_Allocator);
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ImGui_ImplVulkan_SetQueuedFramesCount(g_WindowData.BackBufferCount);
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ImGui_ImplVulkan_SetFramesQueueSize(g_WindowData.FramesQueueSize);
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g_WindowData.FrameIndex = 0;
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g_WantSwapChainRebuild = false;
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}
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@ -205,7 +205,7 @@ static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR
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// Create SwapChain, RenderPass, Framebuffer, etc.
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ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, width, height, g_MinImageCount);
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ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator);
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IM_ASSERT(wd->BackBufferCount > 0);
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IM_ASSERT(wd->FramesQueueSize >= 2);
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}
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static void CleanupVulkan()
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@ -253,7 +253,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
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VkRenderPassBeginInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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info.renderPass = wd->RenderPass;
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info.framebuffer = wd->Framebuffer[wd->FrameIndex];
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info.framebuffer = fd->Framebuffer;
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info.renderArea.extent.width = wd->Width;
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info.renderArea.extent.height = wd->Height;
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info.clearValueCount = 1;
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@ -357,7 +357,7 @@ int main(int, char**)
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init_info.PipelineCache = g_PipelineCache;
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init_info.DescriptorPool = g_DescriptorPool;
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init_info.Allocator = g_Allocator;
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init_info.QueuedFramesCount = wd->BackBufferCount;
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init_info.FramesQueueSize = wd->FramesQueueSize;
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init_info.CheckVkResultFn = check_vk_result;
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ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
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@ -437,7 +437,7 @@ int main(int, char**)
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{
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ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, g_WindowData.Width, g_WindowData.Height, g_MinImageCount);
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ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, &g_WindowData, g_Allocator);
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ImGui_ImplVulkan_SetQueuedFramesCount(g_WindowData.BackBufferCount);
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ImGui_ImplVulkan_SetFramesQueueSize(g_WindowData.FramesQueueSize);
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g_WindowData.FrameIndex = 0;
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g_WantSwapChainRebuild = false;
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}
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@ -13,8 +13,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2019-XX-XX: Vulkan: Added QueuedFramesCount field in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2).
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// 2019-XX-XX: Vulkan: Added ImGui_ImplVulkan_SetQueuedFramesCount() to override QueuedFramesCount while running.
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// 2019-XX-XX: Vulkan: Added FramesQueueSize field in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetFramesQueueSize() to override FramesQueueSize while running.
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// 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
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// 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
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// 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
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@ -764,7 +763,7 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
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IM_ASSERT(info->Device != VK_NULL_HANDLE);
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IM_ASSERT(info->Queue != VK_NULL_HANDLE);
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IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
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IM_ASSERT(info->QueuedFramesCount >= 2);
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IM_ASSERT(info->FramesQueueSize >= 2);
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IM_ASSERT(render_pass != VK_NULL_HANDLE);
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g_Instance = info->Instance;
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@ -778,8 +777,8 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
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g_Allocator = info->Allocator;
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g_CheckVkResultFn = info->CheckVkResultFn;
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g_FramesDataBuffers.reserve(info->QueuedFramesCount);
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for (int i = 0; i < info->QueuedFramesCount; i++)
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g_FramesDataBuffers.reserve(info->FramesQueueSize);
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for (int i = 0; i < info->FramesQueueSize; i++)
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g_FramesDataBuffers.push_back(FrameDataForRender());
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ImGui_ImplVulkan_CreateDeviceObjects();
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@ -797,15 +796,15 @@ void ImGui_ImplVulkan_NewFrame()
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{
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}
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void ImGui_ImplVulkan_SetQueuedFramesCount(int count)
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void ImGui_ImplVulkan_SetFramesQueueSize(int frames_queue_size)
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{
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if (count == g_FramesDataBuffers.Size)
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if (frames_queue_size == g_FramesDataBuffers.Size)
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return;
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ImGui_ImplVulkan_InvalidateFrameDeviceObjects();
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g_FrameIndex = 0;
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g_FramesDataBuffers.reserve(count);
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for (int i = 0; i < count; i++)
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g_FramesDataBuffers.reserve(frames_queue_size);
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for (int i = 0; i < frames_queue_size; i++)
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g_FramesDataBuffers.push_back(FrameDataForRender());
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}
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@ -828,12 +827,14 @@ void ImGui_ImplVulkan_SetQueuedFramesCount(int count)
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ImGui_ImplVulkanH_FrameData::ImGui_ImplVulkanH_FrameData()
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{
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BackbufferIndex = 0;
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CommandPool = VK_NULL_HANDLE;
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CommandBuffer = VK_NULL_HANDLE;
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Fence = VK_NULL_HANDLE;
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ImageAcquiredSemaphore = VK_NULL_HANDLE;
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RenderCompleteSemaphore = VK_NULL_HANDLE;
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BackBuffer = VK_NULL_HANDLE;
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BackBufferView = VK_NULL_HANDLE;
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Framebuffer = VK_NULL_HANDLE;
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}
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ImGui_ImplVulkanH_WindowData::ImGui_ImplVulkanH_WindowData()
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@ -846,10 +847,7 @@ ImGui_ImplVulkanH_WindowData::ImGui_ImplVulkanH_WindowData()
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RenderPass = VK_NULL_HANDLE;
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ClearEnable = true;
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memset(&ClearValue, 0, sizeof(ClearValue));
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BackBufferCount = 0;
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memset(&BackBuffer, 0, sizeof(BackBuffer));
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memset(&BackBufferView, 0, sizeof(BackBufferView));
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memset(&Framebuffer, 0, sizeof(Framebuffer));
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FramesQueueSize = 0;
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FrameIndex = 0;
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}
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@ -985,14 +983,10 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice
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check_vk_result(err);
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// Destroy old Framebuffer
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for (uint32_t i = 0; i < wd->BackBufferCount; i++)
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{
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if (wd->BackBufferView[i])
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vkDestroyImageView(device, wd->BackBufferView[i], allocator);
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if (wd->Framebuffer[i])
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vkDestroyFramebuffer(device, wd->Framebuffer[i], allocator);
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}
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wd->BackBufferCount = 0;
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for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
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ImGui_ImplVulkanH_DestroyFrameData(g_Instance, device, &wd->Frames[i], allocator);
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wd->Frames.clear();
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wd->FramesQueueSize = 0;
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if (wd->RenderPass)
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vkDestroyRenderPass(device, wd->RenderPass, allocator);
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@ -1036,18 +1030,19 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice
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}
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err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
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check_vk_result(err);
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err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->BackBufferCount, NULL);
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err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->FramesQueueSize, NULL);
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check_vk_result(err);
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err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->BackBufferCount, wd->BackBuffer);
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VkImage backbuffers[16] = {};
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IM_ASSERT(wd->FramesQueueSize < IM_ARRAYSIZE(backbuffers));
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err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->FramesQueueSize, backbuffers);
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check_vk_result(err);
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for (int i = 0; i < wd->Frames.Size; i++)
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ImGui_ImplVulkanH_DestroyFrameData(g_Instance, device, &wd->Frames[i], allocator);
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wd->Frames.clear();
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wd->Frames.reserve((int)wd->BackBufferCount);
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for (int i = 0; i < (int)wd->BackBufferCount; i++)
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wd->Frames.reserve((int)wd->FramesQueueSize);
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for (int i = 0; i < (int)wd->FramesQueueSize; i++)
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{
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wd->Frames.push_back(ImGui_ImplVulkanH_FrameData());
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wd->Frames[i].BackBuffer = backbuffers[i];
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}
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}
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if (old_swapchain)
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vkDestroySwapchainKHR(device, old_swapchain, allocator);
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@ -1101,10 +1096,11 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice
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info.components.a = VK_COMPONENT_SWIZZLE_A;
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VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
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info.subresourceRange = image_range;
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for (uint32_t i = 0; i < wd->BackBufferCount; i++)
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for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
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{
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info.image = wd->BackBuffer[i];
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err = vkCreateImageView(device, &info, allocator, &wd->BackBufferView[i]);
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ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
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info.image = fd->BackBuffer;
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err = vkCreateImageView(device, &info, allocator, &fd->BackBufferView);
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check_vk_result(err);
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}
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}
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@ -1120,10 +1116,11 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice
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info.width = wd->Width;
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info.height = wd->Height;
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info.layers = 1;
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for (uint32_t i = 0; i < wd->BackBufferCount; i++)
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for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
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{
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attachment[0] = wd->BackBufferView[i];
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err = vkCreateFramebuffer(device, &info, allocator, &wd->Framebuffer[i]);
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ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
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attachment[0] = fd->BackBufferView;
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err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
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check_vk_result(err);
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}
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}
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@ -1135,15 +1132,7 @@ void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, I
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//vkQueueWaitIdle(g_Queue);
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for (int i = 0; i < wd->Frames.Size; i++)
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{
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ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
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ImGui_ImplVulkanH_DestroyFrameData(instance, device, fd, allocator);
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}
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for (uint32_t i = 0; i < wd->BackBufferCount; i++)
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{
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vkDestroyImageView(device, wd->BackBufferView[i], allocator);
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vkDestroyFramebuffer(device, wd->Framebuffer[i], allocator);
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}
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ImGui_ImplVulkanH_DestroyFrameData(instance, device, &wd->Frames[i], allocator);
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vkDestroyRenderPass(device, wd->RenderPass, allocator);
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vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
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vkDestroySurfaceKHR(instance, wd->Surface, allocator);
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@ -1158,9 +1147,11 @@ void ImGui_ImplVulkanH_DestroyFrameData(VkInstance instance, VkDevice device, Im
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vkDestroyCommandPool(device, fd->CommandPool, allocator);
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vkDestroySemaphore(device, fd->ImageAcquiredSemaphore, allocator);
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vkDestroySemaphore(device, fd->RenderCompleteSemaphore, allocator);
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fd->BackbufferIndex = 0;
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fd->Fence = VK_NULL_HANDLE;
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fd->CommandBuffer = VK_NULL_HANDLE;
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fd->CommandPool = VK_NULL_HANDLE;
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fd->ImageAcquiredSemaphore = fd->RenderCompleteSemaphore = VK_NULL_HANDLE;
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vkDestroyImageView(device, fd->BackBufferView, allocator);
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vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
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}
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@ -27,7 +27,7 @@ struct ImGui_ImplVulkan_InitInfo
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VkQueue Queue;
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VkPipelineCache PipelineCache;
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VkDescriptorPool DescriptorPool;
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int QueuedFramesCount;
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int FramesQueueSize; // >= 2, generally matches the image count returned by vkGetSwapchainImagesKHR
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const VkAllocationCallbacks* Allocator;
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void (*CheckVkResultFn)(VkResult err);
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};
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@ -36,7 +36,7 @@ struct ImGui_ImplVulkan_InitInfo
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IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass);
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IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplVulkan_SetQueuedFramesCount(int queued_frames_count); // To override QueuedFramesCount after initialization
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IMGUI_IMPL_API void ImGui_ImplVulkan_SetFramesQueueSize(int frames_queue_size); // To override FramesQueueSize after initialization
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IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer);
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IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
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IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateFontUploadObjects();
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@ -77,12 +77,14 @@ IMGUI_IMPL_API int ImGui_ImplVulkanH_GetMinImageCountFromPresen
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// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own app.)
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struct ImGui_ImplVulkanH_FrameData
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{
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uint32_t BackbufferIndex; // Keep track of recently rendered swapchain frame indices
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VkCommandPool CommandPool;
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VkCommandBuffer CommandBuffer;
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VkFence Fence;
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VkSemaphore ImageAcquiredSemaphore;
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VkSemaphore RenderCompleteSemaphore;
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VkImage BackBuffer;
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VkImageView BackBufferView;
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VkFramebuffer Framebuffer;
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IMGUI_IMPL_API ImGui_ImplVulkanH_FrameData();
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};
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@ -100,11 +102,8 @@ struct ImGui_ImplVulkanH_WindowData
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VkRenderPass RenderPass;
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bool ClearEnable;
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VkClearValue ClearValue;
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uint32_t BackBufferCount;
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VkImage BackBuffer[16];
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VkImageView BackBufferView[16];
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VkFramebuffer Framebuffer[16];
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uint32_t FrameIndex;
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uint32_t FramesQueueSize; // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR)
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uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
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ImVector<ImGui_ImplVulkanH_FrameData> Frames;
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IMGUI_IMPL_API ImGui_ImplVulkanH_WindowData();
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