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	Rearrange code in UpdateMouseWheel(). (#2424, #1463) + Fix old io.FontAllowUserScaling feature (probably should be made obsolete, but until then best fixed)
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		| @@ -40,6 +40,7 @@ Other Changes: | ||||
|   when first transitioning from no-selection to has-selection. (Bug in 1.69) (#2436) [@Nazg-Gul] | ||||
| - GetMouseDragDelta(): also returns the delta on the mouse button released frame. (#2419) | ||||
| - GetMouseDragDelta(): verify that mouse positions are valid otherwise returns zero. | ||||
| - Inputs: Also add support for horizontal scroll with Shift+Mouse Wheel. (#2424, #1463) [@LucaRood] | ||||
| - Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized | ||||
|   GL function loaders early, and help users understand what they are missing. (#2421) | ||||
|  | ||||
|   | ||||
							
								
								
									
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							| @@ -3274,48 +3274,52 @@ void ImGui::UpdateMouseWheel() | ||||
|         return; | ||||
|     if (g.IO.MouseWheel == 0.0f && g.IO.MouseWheelH == 0.0f) | ||||
|         return; | ||||
|  | ||||
|     // If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent (unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set). | ||||
|     ImGuiWindow* window = g.HoveredWindow; | ||||
|     ImGuiWindow* scroll_window = window; | ||||
|     while ((scroll_window->Flags & ImGuiWindowFlags_ChildWindow) && (scroll_window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(scroll_window->Flags & ImGuiWindowFlags_NoScrollbar) && !(scroll_window->Flags & ImGuiWindowFlags_NoMouseInputs) && scroll_window->ParentWindow) | ||||
|         scroll_window = scroll_window->ParentWindow; | ||||
|     const bool scroll_allowed = !(scroll_window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(scroll_window->Flags & ImGuiWindowFlags_NoMouseInputs); | ||||
|  | ||||
|     if (g.IO.MouseWheel != 0.0f) | ||||
|     // Zoom / Scale window | ||||
|     // FIXME-OBSOLETE: This is an old feature, it still works but pretty much nobody is using it and may be best redesigned. | ||||
|     if (g.IO.MouseWheel != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling) | ||||
|     { | ||||
|         if (g.IO.KeyCtrl && g.IO.FontAllowUserScaling) | ||||
|         const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f); | ||||
|         const float scale = new_font_scale / window->FontWindowScale; | ||||
|         window->FontWindowScale = new_font_scale; | ||||
|         if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) | ||||
|         { | ||||
|             // Zoom / Scale window | ||||
|             const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f); | ||||
|             const float scale = new_font_scale / window->FontWindowScale; | ||||
|             window->FontWindowScale = new_font_scale; | ||||
|  | ||||
|             const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size; | ||||
|             window->Pos += offset; | ||||
|             window->Size *= scale; | ||||
|             window->SizeFull *= scale; | ||||
|         } | ||||
|         else if (!g.IO.KeyCtrl && g.IO.KeyShift && scroll_allowed) | ||||
|         { | ||||
|             // Mouse wheel horizontal scrolling | ||||
|             float scroll_amount = 5 * scroll_window->CalcFontSize(); | ||||
|             scroll_amount = (float)(int)ImMin(scroll_amount, (scroll_window->ContentsRegionRect.GetWidth() + scroll_window->WindowPadding.x * 2.0f) * 0.67f); | ||||
|             SetWindowScrollX(scroll_window, scroll_window->Scroll.x - g.IO.MouseWheel * scroll_amount); | ||||
|         } | ||||
|         else if (!g.IO.KeyCtrl && scroll_allowed) | ||||
|         { | ||||
|             // Mouse wheel vertical scrolling | ||||
|             float scroll_amount = 5 * scroll_window->CalcFontSize(); | ||||
|             scroll_amount = (float)(int)ImMin(scroll_amount, (scroll_window->ContentsRegionRect.GetHeight() + scroll_window->WindowPadding.y * 2.0f) * 0.67f); | ||||
|             SetWindowScrollY(scroll_window, scroll_window->Scroll.y - g.IO.MouseWheel * scroll_amount); | ||||
|             window->Pos = ImFloor(window->Pos + offset); | ||||
|             window->Size = ImFloor(window->Size * scale); | ||||
|             window->SizeFull = ImFloor(window->SizeFull * scale); | ||||
|         } | ||||
|         return; | ||||
|     } | ||||
|     if (g.IO.MouseWheelH != 0.0f && scroll_allowed && !g.IO.KeyCtrl) | ||||
|  | ||||
|     // Mouse wheel scrolling | ||||
|     // If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent (unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set). | ||||
|     while ((window->Flags & ImGuiWindowFlags_ChildWindow) && (window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoScrollbar) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs) && window->ParentWindow) | ||||
|         window = window->ParentWindow; | ||||
|     const bool scroll_allowed = !(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs); | ||||
|     if (scroll_allowed && (g.IO.MouseWheel != 0.0f || g.IO.MouseWheelH != 0.0f) && !g.IO.KeyCtrl) | ||||
|     { | ||||
|         // Mouse wheel horizontal scrolling (for hardware that supports it) | ||||
|         float scroll_amount = scroll_window->CalcFontSize(); | ||||
|         SetWindowScrollX(scroll_window, scroll_window->Scroll.x - g.IO.MouseWheelH * scroll_amount); | ||||
|         ImVec2 max_step = (window->ContentsRegionRect.GetSize() + window->WindowPadding * 2.0f) * 0.67f; | ||||
|  | ||||
|         // Vertical Mouse Wheel Scrolling (hold Shift to scroll horizontally) | ||||
|         if (g.IO.MouseWheel != 0.0f && !g.IO.KeyShift) | ||||
|         { | ||||
|             float scroll_step = ImFloor(ImMin(5 * window->CalcFontSize(), max_step.y)); | ||||
|             SetWindowScrollY(window, window->Scroll.y - g.IO.MouseWheel * scroll_step); | ||||
|         } | ||||
|         else if (g.IO.MouseWheel != 0.0f && g.IO.KeyShift) | ||||
|         { | ||||
|             float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step.x)); | ||||
|             SetWindowScrollX(window, window->Scroll.x - g.IO.MouseWheel * scroll_step); | ||||
|         } | ||||
|  | ||||
|         // Horizontal Mouse Wheel Scrolling (for hardware that supports it) | ||||
|         if (g.IO.MouseWheelH != 0.0f && !g.IO.KeyShift) | ||||
|         { | ||||
|             float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step.x)); | ||||
|             SetWindowScrollX(window, window->Scroll.x - g.IO.MouseWheelH * scroll_step); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
|   | ||||
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