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Columns: Improved honoring alignment with various values of ItemSpacing.x and WindowPadding.x. (#125, #2666)
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@ -61,6 +61,7 @@ Other Changes:
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- Columns: Made the right-most edge reaches up to the clipping rectangle (removing half of WindowPadding.x
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worth of asymmetrical/extraneous padding, note that there's another half that conservatively has to offset
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the right-most column, otherwise it's clipping width won't match the other column). (#125, #2666)
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- Columns: Improved honoring alignment with various values of ItemSpacing.x and WindowPadding.x. (#125, #2666)
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- Word-wrapping: Fixed overzealous word-wrapping when glyph edge lands exactly on the limit. Because
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of this, auto-fitting exactly unwrapped text would make it wrap. (fixes initial 1.15 commit, 78645a7d).
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- Scrolling: Added SetScrollHereX(), SetScrollFromPosX() for completeness. (#1580) [@kevreco]
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@ -7307,9 +7307,10 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
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// We aim so that the right-most column will have the same clipping width as other after being clipped by parent ClipRect
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const float column_padding = g.Style.ItemSpacing.x;
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const float half_clip_extend_x = ImFloor(ImMax(window->WindowPadding.x * 0.5f, window->WindowBorderSize));
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columns->OffMinX = window->DC.Indent.x - column_padding;
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columns->OffMaxX = window->WorkRect.Max.x + half_clip_extend_x - window->Pos.x;
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columns->OffMaxX = ImMax(columns->OffMaxX, columns->OffMinX + 1.0f);
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const float max_1 = window->WorkRect.Max.x + column_padding - ImMax(column_padding - window->WindowPadding.x, 0.0f);
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const float max_2 = window->WorkRect.Max.x + half_clip_extend_x;
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columns->OffMinX = window->DC.Indent.x - column_padding + ImMax(column_padding - window->WindowPadding.x, 0.0f);
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columns->OffMaxX = ImMax(ImMin(max_1, max_2) - window->Pos.x, columns->OffMinX + 1.0f);
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columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y;
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// Clear data if columns count changed
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@ -7351,7 +7352,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
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float offset_1 = GetColumnOffset(columns->Current + 1);
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float width = offset_1 - offset_0;
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PushItemWidth(width * 0.65f);
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window->DC.ColumnsOffset.x = 0.0f;
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window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f);
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window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
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window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding;
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}
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@ -7387,7 +7388,7 @@ void ImGui::NextColumn()
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{
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// New row/line
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// Column 0 honor IndentX
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window->DC.ColumnsOffset.x = 0.0f;
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window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f);
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window->DrawList->ChannelsSetCurrent(1);
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columns->Current = 0;
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columns->LineMinY = columns->LineMaxY;
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