ocornut
c2bf4abfa1
Internals: Added ImTextCharToUtf8() helper. Added "out_" markers in more UTF-8 functions. Metrics: Fonts: Fixed display of EllipsisChar by feeding proper utf-8.
2021-05-25 13:37:27 +02:00
ocornut
3a941f95e9
Metrics, Demo: moved font details display to metrics code. ( #4171 )
2021-05-25 13:37:27 +02:00
ocornut
e31d13fa76
Version 1.84 WIP
2021-05-25 13:36:53 +02:00
ocornut
1b435ae3e0
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2021-05-24 17:49:20 +02:00
ocornut
ad5d1a8429
Version 1.83
2021-05-24 17:39:25 +02:00
ocornut
88a24fb896
Fix build with IMGUI_DISABLE_DEMO_WINDOWS
2021-05-24 15:42:26 +02:00
ocornut
029c83c73e
Combos: Changed the combo popup to use a different id to also using a context menu with the default item id. ( #4167 )
2021-05-24 15:09:39 +02:00
ocornut
c708299ca9
Docs: Improvements to description of using colored glyphes/emojis. ( #4169 , #3369 ) + Add Fonts to Metrics. Removed IMGUI_HAS_TABLE markers.
2021-05-24 13:07:26 +02:00
ocornut
b474bff6c6
Nav: Fixed single frame CTRL+Tab from properly enabling the menu layer of target window if it doesn't have other active layers.
2021-05-21 18:39:17 +02:00
ocornut
105d82d134
Docking: Docking node tab bar honors ItemInnerSpacing.x before first tab. Tweak rendering and alignment of dock node menu marker. ( #4130 )
...
+ Fix ~0 in EndFrameDrawDimmedBackgrounds() which is obsolete way of signifying "all round corners".
2021-05-20 18:14:16 +02:00
ocornut
86c2b609ef
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2021-05-19 19:05:01 +02:00
thedmd
3c72e5142b
Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. ( #3761 )
2021-05-19 18:39:18 +02:00
ocornut
41030cbfe2
Tweak computation of io.Framerate so it is less biased toward high-values in the first 120 frames. ( #4138 )
2021-05-16 20:37:38 +02:00
ocornut
4ce6bd8cff
Tables: sharing splitter and sort buffers between tables, reducing memory footprints. ( #3740 )
...
+ GC pass on that data.
2021-05-07 20:49:52 +02:00
ocornut
32c453ae53
Tables: sharing transient buffers between tables, reducing memory footprints. ( #3740 )
2021-05-07 20:49:52 +02:00
ocornut
31290807dc
Merge branch 'master' into docking
...
+ fix warning fix for mingw+dx9
# Conflicts:
# backends/imgui_impl_dx9.cpp
# imgui.cpp
2021-04-30 22:52:46 +02:00
ocornut
393941ceea
Refactor focusable/tabbalbe item registration toward allowing to handle it prior to clipping (not yet the case) ( #343 , #4079 )
...
Now performed in ItemAdd(). It can't be trivially moved above clipping effectively because it would require us to scroll to be useful, meaning we'd be better off locking the bounding box a frame earlier. Still wip.
As-is this commit has no value for end-user, but it's a reengineering that moves us closer to the solution. + Internals: moved internal flags.
2021-04-30 22:40:02 +02:00
ocornut
2c3f25d2d9
Nav: Fixed Tabbing initial activation from skipping the first item if it is tabbable through. ( #787 )
2021-04-30 21:49:40 +02:00
ocornut
9b90639577
Internals: ItemFlags is a shared resource as advertised. Fix Begin/PushItemFlags/End sequence (mostly for consistency)
2021-04-30 21:34:17 +02:00
ocornut
788e91aece
Fixes for MSVC static analyzers (wider range of versions). ( #3938 , #4073 ) + warning fix ( #4089 ) + comments.
2021-04-30 18:21:07 +02:00
ocornut
89162a04f4
Fixes for PVS Studio and MSVC static analyzers. Using a macro to suppress single-use MSVC false positives. ( #3938 , #4073 )
2021-04-29 21:20:32 +02:00
ocornut
d28535f351
Fixes for Visual Studio 2019 static analyzers. ( #3938 , #4073 ) + two minor edge case were invalid scalar input (e.g. a sign only) would return buffer as modified.
2021-04-29 17:10:27 +02:00
ocornut
b493cae8c9
Nav: Fixed pressing Escape to leave menu layer while in a popup or child window. ( #787 )
2021-04-23 19:17:20 +02:00
Rokas Kupstys
21428ad3f4
Nav, InputText: Fixed accidental menu toggling while typing non-ascii characters using AltGR. ( #370 )
2021-04-23 18:50:46 +02:00
ocornut
4540177ce7
Nav: clear activeid on menu toggle (so pressing Alt leaving an InputText will steal ActiveID. Previously wouldn't not, but ButtonBehavior() hover logic would not show Menu layer item as hovered when ActiveId != 0). ( #787 )
...
(Adjacent to #370 )
2021-04-23 18:50:46 +02:00
ocornut
e61e8aea9c
Nav: clear navid in NavInitWindow() when window is marked with ImGuiWindowFlags_NoNavInputs. ( #787 )
...
(no expected side-effects, maybe consistency, but those NavLastIds[] values would likely have been 0 already)
2021-04-23 18:50:46 +02:00
ocornut
daf97832f1
Internals: Nav: renaming.
2021-04-23 18:39:08 +02:00
ocornut
bfc4a3347a
Nav: Fixed using SetItemDefaultFocus() on windows with _NavFlattened flag + tools in metrics.
2021-04-22 16:21:29 +02:00
ocornut
33cdbe97b8
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2021-04-19 20:05:59 +02:00
ocornut
936f53229d
Internals: maintaining focus order inside windows + only storing root windows in WindowsFocusOrder[] array. (toward #2304 )
2021-04-16 19:28:24 +02:00
ocornut
34d4bc620d
Merge remote-tracking branch 'origin/master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
2021-04-15 19:57:52 +02:00
ocornut
5fed6bdc72
Demo: Improved popups demo and comments.
2021-04-15 15:58:12 +02:00
ocornut
b957300260
Documentation tweaks ( #4042 )
2021-04-14 15:46:55 +02:00
ocornut
e5efa01920
Docking: Fix window menu button. Broken by 3f16a52
( #4043 )
...
Worked on single-frame click.
2021-04-14 14:35:11 +02:00
ocornut
3f16a524c8
Docking: move NavWindow to SelectedTabId application lower to leave a chance for in-between code to alter focus. + store per-node window menu button id to simplify usage.
2021-04-13 18:45:08 +02:00
ocornut
646c873598
Docking: Fixed reappearing docked windows with no close button showing a tab with extraneous space for one frame.
2021-04-13 16:12:14 +02:00
ocornut
e87dd0e65d
Docking: Fixed multiple simultaneously reappearing window from appearing undocked in their initial frame.
2021-04-12 19:47:37 +02:00
ocornut
539de4387b
Docking: Fixed restoring of tab order within a dockspace or a split node.
...
(tests in "docking_tab_order")
2021-04-12 16:51:05 +02:00
ocornut
d6a5cc7934
Metrics: hotfix (fix 6ba13349
+ f08566b4
, #4005 )
2021-04-07 17:57:14 +02:00
ocornut
92b7b1f72b
Scrolling: Fix mouse wheel axis swap when using SHIFT on macOS (system already does it). ( #4010 )
2021-04-06 17:51:21 +02:00
ocornut
00d570e280
Added OpenPopup() ImGuiID overload ( #3993 , #331 )
2021-04-01 17:18:18 +02:00
ocornut
65cd14502c
Fix popup positioning, broken by 84e6fe4
. ( #3991 , #3982 )
2021-03-31 19:10:12 +02:00
ocornut
f0fc822837
Fix popup positioning, broken by 84e6fe4
. ( #3991 , #3982 )
2021-03-31 19:09:08 +02:00
ocornut
6ddcdbe3e8
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_widgets.cpp
2021-03-31 16:41:17 +02:00
ocornut
3c7177c6a7
Internals: storing WindowsHoverPadding in context for external access. + Docs update binaries
2021-03-31 16:06:36 +02:00
ocornut
45c45d2506
Internals: shallow tidying up of the old resize border structure. Make them match the ImGuiDir order. Split GetWindowResizeID() into GetWindowResizeCornerID() and GetWindowResizeBorderID().
2021-03-30 16:44:47 +02:00
ocornut
3ed07a8f0b
Docking: removed io.ConfigDockingWithShift option. ( #2109 )
2021-03-30 15:00:16 +02:00
ocornut
84e6fe4fc7
Fix IsWindowAppearing() from returning true twice in most cases. ( #3982 , #1497 , #1061 )
2021-03-29 19:45:55 +02:00
ocornut
5991851eb9
Docking: DockSpace() returns its node ID + adding branch changelog.
2021-03-26 18:40:19 +01:00
ocornut
b305953bd1
Viewports: Hotfix for crash in monitor array access, caused by 4b9bc4902
. ( #3967 )
2021-03-25 17:13:25 +01:00
ocornut
e7577d570e
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
2021-03-25 16:57:01 +01:00
ocornut
a58271c079
Internals: extracted a more reusable BeginViewportSideBar() out of BeginMainMenuBar(). ( #3966 , #3518 )
...
Complement ca34c81c
in docking branch which removed assumption that we can't tell size ahead of Begin().
2021-03-25 16:20:42 +01:00
ocornut
ca34c81ce9
BeginMainMenuBar(): remove expectation that we don't know menu bar height ahead, allowing up to generalize placement in any direction (will be done in master)
...
Amend 75de34e281
2021-03-25 15:21:23 +01:00
ocornut
aa5431fde2
Tables: Expose TableSetColumnEnabled() in public api. ( #3935 )
2021-03-24 14:36:01 +01:00
ocornut
59da01901e
Scrolling: Fix scroll tracking with e.g. SetScrollHereX/Y() when WindowPadding < ItemSpacing. Fix scroll snapping on edge of scroll region when both scrollbars are enabled.
...
CalcNextScrollFromScrollTargetAndClamp() fixed snapping edge calculation missing ScrollbarSizes.y
2021-03-19 16:58:23 +01:00
ocornut
412d6f7efe
Fixes zealous MSVC static analyzers warnings ( #3938 )
...
Other unfixed as I'm not happy with caving to false positives of every analyzers.
2021-03-18 16:10:25 +01:00
Rokas Kupstys
0c5b0c8b97
Internals: Add a way to request window to not process any interactions for specified number of frames.
2021-03-18 14:19:23 +01:00
Rokas Kupstys
b17bfdd6f4
Docking: Add support for split_outer in DockContextCalcDropPosForDocking().
...
Misc: Add FIXME regarding behavior of some window fields.
2021-03-18 12:21:47 +01:00
ocornut
81e0b18e38
Merge branch 'master' into docking
2021-03-16 16:10:29 +01:00
ocornut
b202fa9063
Docking: undocking nodes/windows covering most of the monitor max their size down to 90% to ease further manipulations.
...
Kind of a welcome hack.
2021-03-16 16:01:12 +01:00
ocornut
a1a39c632a
Version 1.83 WIP
2021-03-16 14:45:30 +01:00
ocornut
2231e1a369
Docking: Dockspace() never draws a background. ( #3924 )
2021-03-16 14:30:36 +01:00
ANF-Studios
ebe6ac5fb5
Improvements to minor mistakes in documentation comments ( #3923 )
2021-03-16 12:44:16 +01:00
ocornut
256594575d
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2021-03-15 20:38:34 +01:00
ocornut
35b1148efb
Version 1.82
2021-03-15 20:26:48 +01:00
ocornut
352f64697c
Internals: rename legagy tab focus fields to TabFocusXXXX for clarity + removed one unnecessary FocusWindow() call.
2021-03-15 20:10:08 +01:00
CheckmateAt7
cfe83c4b44
Removed deprecated flag stopping compilation ( #3902 )
2021-03-12 18:02:46 +01:00
ocornut
0157502eab
ImDrawFlags: rework/revert c2d6d26
+ 39432bf
in a way that is closer to old version and back to opt-in but with default 0 = all corners.
2021-03-12 16:33:29 +01:00
ocornut
033dfd9d35
ImDrawFlags: rework/revert c2d6d26
+ 39432bf
in a way that is closer to old version and back to opt-in but with default 0 = all corners.
2021-03-12 16:31:46 +01:00
ocornut
f1bf642e8f
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# misc/debuggers/imgui.natvis
2021-03-11 16:32:14 +01:00
ocornut
39432bfd9c
Amend 0c93238a ImDrawList: upgraded AddRect(), AddRectFilled(), PathRect() to use general ImDrawFlags instead of ImDrawCornersFlags
2021-03-11 16:03:45 +01:00
Rokas Kupstys
c2d6d26139
ImDrawList: upgraded AddRect(), AddRectFilled(), PathRect() to use general ImDrawFlags instead of ImDrawCornersFlags
2021-03-11 16:03:32 +01:00
ocornut
8b9fedba28
Moved Obsolete function block lower in the file + obsoleted old SetScrollHere (->SetScrollHereY)
2021-03-11 12:16:52 +01:00
ocornut
8ed34af6f8
ImDrawList: clarified that PathArcTo()/PathArcToFast() cannot take radius < 0.0f. ( #3491 ) + changed poor-man ceiling in _CalcCircleAutoSegmentCount() to use 0.999999f to reduce gaps
...
Previously it sorts of accidentally worked but would lead to counter-clockwise paths which and have an effect on anti-aliasing.
2021-03-11 10:51:20 +01:00
ocornut
4b9bc49020
Viewports, Internals: added GetViewportPlatformMonitor() will a safety net to keep code portable + simplified handling of disconnected monitor in Begin().
2021-03-10 17:10:07 +01:00
ocornut
6ba1334903
Nav: internals: renaming ImGuiInputSource so it is not specific to nav. Comments.
2021-03-10 16:36:39 +01:00
Rokas Kupstys
01a2bac7d5
DrawList: Replace "bool close" in drawing functions with flags.
2021-03-10 12:57:01 +01:00
ocornut
a64e0eb3a4
Nav: merged SetNavID() and SetNavIDWithRectRel() to improve sanity, moved flags overwrite off them. ( #787 )
2021-03-09 17:21:01 +01:00
ocornut
1c9cc7c117
Nav: tweaks so docking can use same code. NavRestoreLayer restore nav id but Menu key typicallys clears it for menu layer (+ less relying on _ChildWindow flag).
2021-03-09 16:57:13 +01:00
ocornut
4bb5a36f90
Nav: do not clear per-window NavId when window reappears. Process NavInit regardless of current highllight state. Consistently set g.NavLayer in SetNavID(). ( #787 )
2021-03-09 12:39:18 +01:00
ocornut
954b06afe2
Drag and Drop: can use BeginDragDropSource() for other than the left mouse button ( #1637 , #3885 )
...
As long as the item has an ID (for ID-less items will add new functionalities later.
Amend 2c3c5125
2021-03-08 15:50:53 +01:00
ocornut
d5a4d53000
Viewports, Backend: SDL: Fix missing ImGuiBackendFlags_HasSetMousePos flag in docking branch (ok in master), GLFW: Fix application of WantSetMousePos. ( #1542 , #787 )
...
Shows how little this feature is used with nav (was designed for small devices and frankly may be dropped) - but the backend support itself we will make use of for other features.
2021-03-05 17:22:22 +01:00
ocornut
705f082674
Internals: rename RootWindow->RootWindowDockTree, RootWindowDockStop->RootWindow.
...
Why? So by default RootWindow matches user expectation on both branches, and RootWindowDockTree is more intentful.
(Actually should reduce diff between master<>docking)
2021-03-05 16:24:29 +01:00
ocornut
80533ea5e1
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_widgets.cpp
2021-03-05 16:04:15 +01:00
ocornut
fdebb2e093
Internals: removed HoveredRootWindow, tweak IsWindowHovered().
2021-03-05 15:56:59 +01:00
ocornut
ee643b2ad9
IsItemHovered(): fixed return value false positive when used after EndChild(), EndGroup() or widgets using either... ( #3851 , #1370 )
...
...when the hovered location is located within a child window, e.g. InputTextMultiline().
This is intended to have no side effects, but brace yourself for the possible comeback..
This essentially makes IsItemHovered() not accept hover from child windows, but EndChild/EndGroup are forwarded.
More or less should fix/revert c76f014292
which was a revert of 344d48be3
2021-03-04 19:59:59 +01:00
ocornut
3e6dfd3c1a
ImDrawList: AddImageRounded() compare texid from cmdheader as with other functions. + Made the ImGuiMemAllocFunc / ImGuiMemFreeFunc consistent with our other typedefs ( #3836 )
2021-03-04 14:29:01 +01:00
ocornut
6aee4bcdc5
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
2021-03-02 18:27:07 +01:00
ocornut
25679a411e
Window, Nav: Fixed crash when calling SetWindowFocus(NULL) as the time a new window appears. ( #3865 )
2021-03-02 18:23:08 +01:00
ocornut
b794ecc079
Internals: Docking: some renaming.
2021-03-02 12:12:38 +01:00
Rokas Kupstys
839ecce571
Internals: Add a way to request window to not process any interactions for specified number of frames.
2021-02-25 15:12:53 +01:00
ocornut
760c394707
Added links to Discussions. Closed Discord, yeah! ( #2748 )
2021-02-25 00:47:37 +01:00
ocornut
6f4b9c65ae
Added commentary about DLL boundaries. Added GetAllocatorFunctions(). Tidying up. ( #3836 )
2021-02-24 19:38:39 +01:00
ocornut
edf135c18d
Win32+MinGW: Re-enabled IME functions by default even under MinGW. ( #2590 , #738 )
2021-02-22 14:39:44 +01:00
David Maas
ece854564a
Log/Capture: Added LogTextV, a va_list variant of LogText. ( #3828 )
2021-02-22 11:58:51 +01:00
ocornut
3ec14186cb
Viewports: Fix setting of ImGuiViewportFlags_NoRendererClear. ( #3213 )
2021-02-18 14:11:14 +01:00
ocornut
ffa863a3ba
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
# imgui.cpp
2021-02-18 11:41:27 +01:00
ocornut
fb15d8c858
Improve on automatic circle segment count calculation. ( #3808 ) Amends
2021-02-17 14:22:31 +01:00
thedmd
f107693d9b
Improve on automatic circle segment count calculation. ( #3808 )
2021-02-17 12:55:39 +01:00
ocornut
30b7545841
Version 1.82 WIP
2021-02-15 18:10:14 +01:00
ocornut
3d75f438bc
Docking: Made close button enable logic consistent on dockspace. When no docked window have a close button or it is disabled on the node, the space is given to tabs.
...
Clarified close_button_is_visible vs close_button_is_enabled behavior in DockNodeUpdateTabBar().. (#3633 , #3521 )
Reduced alpha of disabled close button a little bit further.
Removed 'EnableCloseButton' which was actually unused (can't be infered early, need ->VisibleWindow anyway, which is not == ->ActiveWindow)
2021-02-12 21:17:31 +01:00
ocornut
61b19489f1
Made a change to CalcWindowSizeAfterConstraint() which MSVC optimizer seems to trip on. (read on)
...
We seldomly modify a local ImVec2 passed as parameter. This should be perfectly legal but libigl stumbled on a what may be a MSVC optimizer bug?
Only seven function in the codebase modify as 'ImVec2 parameter' but this is the only static one (and fairly small that is) which may tempt optimizer to perform optimizations over caller-callee boundaries?
While we can't explain it fully yet and I assume it may haunt us back someday. Might also be chain reaction from some unobvious UB but can't see it right now...
Link: https://github.com/libigl/libigl/issues/1669
2021-02-12 16:34:22 +01:00
ocornut
239d09804d
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2021-02-10 21:28:16 +01:00
ocornut
4df57136e9
Version 1.81
2021-02-10 21:16:58 +01:00
ocornut
04f7ea818d
Viewports: Setting the new (currently dummy) flags on viewports. ( #3789 , #1542 , #3680 , #3350 , #3012 , #2471 )
...
Amend the merging of f14042ca78
(merge ee59d7a266
)
2021-02-10 16:42:22 +01:00
ocornut
ee59d7a266
Merge branch 'features/viewport_in_master' into docking (WIP need adding code for new ImGuiViewportFlags values)
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
# imgui_widgets.cpp
2021-02-10 16:34:17 +01:00
ocornut
f14042ca78
Viewports Added ImGui::GetMainViewport() as a way to get the bounds and work area of the host display. ( #3789 , #1542 )
...
Viewports: Backport a few constructs from 'docking' branch.
Viewports: Added ImGuiViewportFlags_IsPlatformWindow, ImGuiViewportFlags_IsPlatformMonitor, ImGuiViewportFlags_OwnedByApp (none of them were in docking branch yet). ImGuiViewportFlags_IsPlatformMonitor is merely there to convey future intent, not yet used.
Reduce uses of io.DisplaySize.
MainMenuBar: Backport work area handling code from 'docking' branch.
Metrics: Backported "Viewports" debug visualizer from 'docking' branch.
Demo: Rework 'Examples->Fullscreen Window'.
Demo: 'Simple Overlay' demo now moves under main menu-bar (if any) using GetMainViewport()'s work area.
2021-02-10 16:09:53 +01:00
ocornut
3607c42bec
Viewports: Fix issue inferring viewport z-order when new popups gets created. ( #3734 ) + Metrics updates.
...
Revert 6bc52667
Showing inferred order and missing flags in metrics.
2021-02-10 14:31:23 +01:00
ocornut
2a5eaf239f
Misc tweaks - mostly toward minimizing diff in upcoming backport merge of a few viewport structures in master
2021-02-10 14:28:04 +01:00
ocornut
7a516a266d
Merge remote-tracking branch 'origin/master' into docking
...
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# imgui.cpp
# imgui.h
2021-02-09 13:17:24 +01:00
ocornut
73ccb7e4b8
Viewports: (Breaking) turned GetWorkPos(), GetWorkSize() into straight fields -> WorkPos, WorkSize before exposing in master branch.
2021-02-09 13:15:01 +01:00
ocornut
1a3af8cb4c
Viewports: trying to treat GetMainViewport() as const. Reducing unnecessary casts of ImGuiViewportP*
...
Metrics: readded root Drawlists node in metrics to match master.
The (void*) casts are implying const-casst but currently left GetMainViewport() as returning non-const.
2021-02-09 13:15:01 +01:00
ocornut
fa55b0cb60
Viewports: (breaking) removed ImGuiPlatformIO::MainViewport which is now pretty much unused and duplicate (and misleading as we will evolve the concept)
...
Use GetMainViewport() if stuck.
2021-02-05 16:14:47 +01:00
ocornut
58a0a7058c
Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.
2021-02-03 18:30:26 +01:00
ocornut
03d74a293d
ListBox: renamed ListBoxHeader>BeginListBox, ListBoxFooter>EndListBox. Added demo bits.
2021-02-03 16:33:22 +01:00
ocornut
e5cbf60def
ListBox: tweaked default height calculation. simplifying code internally (rework passing of full rect). Should have no visible side-effects + misc comments.
2021-02-03 14:54:56 +01:00
ocornut
22d9a61b33
Docking: fix gap in hit test hold when using ImGuiDockNodeFlags_PassthruCentralNode touching the edge of a viewport. ( #3733 )
2021-02-02 15:16:46 +01:00
ocornut
a3f0393351
Menus: Fixed an issue with child-menu auto-sizing (issue introduced by 6af92b0
) ( #3779 )
2021-02-02 13:06:51 +01:00
ocornut
929563c3a7
Log/Capture: Fixes for handling \n in strings. Improve the look of various widgets. Added LogSetNextTextDecoration helper. Fixup/amend dbaf74d75
.
...
For now removed LogRenderedTextNewLine() - it is eventually desirable but currently carries too much ambiguities, so reverted until we have a better system and test suite.
2021-02-02 12:29:58 +01:00
Louis Schnellbach
dbaf74d758
Log/Capture: Fix various new line/spacing issue by using same render text position when there are both RenderText and LogRenderedText call in widget code.
...
Also Buttons are now enclosed in bracket
2021-02-02 09:38:57 +01:00
GamingMinds-DanielC
84e8802891
Docking: on node split, update memorized DockId for currently closed windows ( #3716 )
...
Amended by @ocornut with same fix in DockBuilderRemoveNodeChildNodes().
2021-02-01 17:56:20 +01:00
ocornut
4622fa4b66
Fonts: Fixed CalcTextSize() width rounding so it behaves more like a ceil. ( #3776 )
...
his is in order for text wrapping to have enough space when provided width precisely calculated with CalcTextSize().x. Amend 7b0bf230
.
Note that the rounding of either positions and widths are technically undesirable (e.g. #3437 , #791 ) but variety of code is currently on it so we are first fixing current behavior before we'll eventually change it.
2021-02-01 12:49:18 +01:00
ocornut
577e7cb493
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
2021-01-28 21:02:13 +01:00
ocornut
9499afdf5e
imgui_freetype: clarify breaking changes, and add BuildFontAtlas() to be consistent with planned obsolescence. Rename mislabelled internal helper. Demo: clarify labels in nested table demo. ( #3765 )
2021-01-28 20:53:53 +01:00
ocornut
e28b51786e
Tables: Fixed PopItemWidth() or multi-components items not restoring per-colum ItemWidth correctly. ( #3760 ) rework local stacks to facilitate modifying current value without altering the stack.
...
May consider doing the same for ItemFlags and moving to g.ItemFlags...
2021-01-27 12:35:57 +01:00
ocornut
3867c6c5f0
Fonts: (Breaking) Rename ImGuiFreeType:: flags to ImGuiFreeTypeBuilderFlags_XXX. Remove ImGuiFreeType::BuildFontAtlas() flags. Rename ImFontConfig::RasterizerFlags to FontBuilderFlags. Add ImFontBuilderIO (opaque). Amend 53d59f3 with a dozen of small fixes.
2021-01-26 17:25:09 +01:00
ocornut
6b32d0ebc7
Fixed minor title bar text clipping issue when FramePadding is small/zero and there are no close button in the window. ( #3731 )
2021-01-26 16:07:41 +01:00
Sammy Fatnassi
f3f2578e8f
Internals: Added context hook removal support ( #3580 , #3626 , #3753 )
2021-01-26 15:24:01 +01:00
Sammy Fatnassi
376c88a864
Fixed some compile warnings with Clang on Windows ( #3754 )
2021-01-26 14:10:10 +01:00
ocornut
2ed47e5822
Version 1.81 WIP
2021-01-25 16:30:44 +01:00
ocornut
f144c67676
ImDrawList: fixed AddCircle, AddCircleFilled buffer read overflow with (rad > 0.0f && rad < 1.0f && num_segments == 0). ( #3738 )
...
Amend 051ce076
. Maximum cached count becomes 63 instead of 64.
2021-01-25 14:59:09 +01:00
ocornut
bb26751b94
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2021-01-21 20:38:42 +01:00
ocornut
58075c4414
Version 1.80
2021-01-21 20:36:18 +01:00
ocornut
3b409d2b68
BeginChild: half-fixed child window name longer than 255 conflicting, merely raised the limit by using our shared large buffer. Comments.
2021-01-21 12:36:47 +01:00
ocornut
ebbb98d519
Docking: docked window honor tab and text colors by storing them. ( #2771 )
...
Later to lead into #2700 and #2539
Move tab submission block above in DockNodeUpdateTabBar(), not strictly necessary for this change as is, but useful if needing to apply override for TitleBg* as we'd need a value for node->VisibleWindow earlier than currently set.
2021-01-18 18:32:46 +01:00
ocornut
9e4956d86b
Docking: added comments. added experimental TabItemFlagsOverrideSet to ImGuiWindowClass.
...
(Could probably do something similar with TabBarFlagsOverrideSet+Clear for #2700 later.)
2021-01-18 18:32:46 +01:00
ocornut
6af92b05bf
Internals: Layout: maintain two content sizes, optionally writing to IdealMaxPos to distinguish used from ideal size, later is used for auto-fit. Unused in this commit, should be no-op. ( #3414 )
...
# Conflicts:
# imgui.cpp
2021-01-15 22:52:42 +01:00
ocornut
388ca563db
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx12.cpp
2021-01-15 19:20:42 +01:00
ocornut
626e3e2b3b
Tables: fix reported inner-width for scrolling tables off by a small padding amount + moved code.
...
Makes not much difference for inner-scrolling but makes a difference when reported to outer-window.
2021-01-15 12:40:40 +01:00
ocornut
3edfc042ff
Tables: Internals: Renaming, tweaks preparing ahead for trickier changes (should be all no-op).
2021-01-15 11:11:16 +01:00
ocornut
b11518d7d7
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2021-01-05 16:46:38 +01:00
ocornut
0a5f399805
Tables: Fix hiding column right after the frozen line. Fix hovering/resising column delimiter scrolled under frozen columns. ( #3678 )
2021-01-03 15:45:56 +01:00
ocornut
fa963b9aaf
Inputs: Internal: added SetItemUsingMouseWheel() and mechanism to request mouse wheel for both HoveredId and ActiveId. ( #2891 )
...
Based on @kudaba PR.
2020-12-25 18:22:34 +01:00
ocornut
b015ea93fd
Style tweaks, disabled default window rounding by default, reduced size of resize grip, made less prominent, increased WindowBg alpha in classic style.
...
TestEngine: Fixed Checkbox() not reporting its checkable state when clipped.
2020-12-24 18:31:51 +01:00
ocornut
7b53551032
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
2020-12-22 17:17:49 +01:00
ocornut
1aa59f90d0
Minor API comments and tweaks, standardize index used in imgui.h. Tables: tweaked TableSetupColumn() assert to use IM_ASSERT_USER_ERROR().
2020-12-22 15:30:26 +01:00
ocornut
2e48c2da81
Removed redirecting functions/enums names that were marked obsolete in 1.63 (August 2018) + tables tweaks.
2020-12-21 19:42:37 +01:00
ocornut
4d8e839ddf
Renamed ImDrawList::AddBezierCurve() to ImDrawList::AddBezierCubic(), ImDrawList::PathBezierCurveTo() to ImDrawList::PathBezierCubicCurveTo(). ( #3127 , #3664 , #3665 )
...
Renamed corresponding internal functions as well.
2020-12-21 17:13:36 +01:00
nyorain
a640698123
Clipper: Fixed incorrect end-list positioning when using ImGuiListClipper with 1 item (bug in 1.79). ( #3663 )
2020-12-21 15:53:42 +01:00
ocornut
30468829c2
Tables: Internal: Maintain InnerRect to further clarify some code. Renamed Bg1 fields to Bg2 (used by Selectable) as the other handles Bg0+Bg1.
2020-12-18 14:32:51 +01:00
ocornut
f2df804fcc
Tables: four small fixes.
...
Fixed last item flags leaking to disabled column, affecting IsItemHovered(). (#3651 ).
Validate and fix invalid DisplayOrder data from ini file.
Allow TableHeaderRows() to function will missing TableSetupColumn() calls.
Made TableHeader() use AllowItemOverlap mode to allow submit subsequent item in same cell, since it covers the whole cell area.
2020-12-13 19:57:19 +01:00
ocornut
06e87014f2
Merge branch 'master' into docking
...
# Conflicts:
# imgui.h
# imgui_internal.h
2020-12-11 23:10:06 +01:00
ocornut
bff1836922
Internals: added facility to hide windows from render without interfering with the HiddenFramesCanSkipItems/HiddenFramesCannotSkipItems fields which have effects on layout. Compact some fields.
...
Ideally we'd have a simpler system but it's not easy to make the capture system change to hook at the right spot. Will rework.
2020-12-11 14:37:58 +01:00
ocornut
dd4ca70b0d
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_demo.cpp
2020-12-04 19:22:15 +01:00
ocornut
7a61f3407b
Tables: support internal TableResetSettings(), clarify lifetime, fixed missing auto-fit on column unhidden after first run, fixed resize assert when changing column sizing policy to stretch mid-frame (before of -1.0f weight)
2020-12-04 19:15:27 +01:00
ocornut
e09454aec4
Tables: removed TableGetColumnIsVisible from public api, re-specced as TableGetColumnIsHidden() returning same flag as setter, clipper increase CurrentRow.
2020-12-04 19:15:26 +01:00
ocornut
bf197c74f6
Tables: storing WorkMaxX, made offset_x == MinX to be clearer, clip rect merge uses ClipRect.max.x directly, removed unused ShrinkWidth code, metrics.
2020-12-04 19:15:25 +01:00
ocornut
10db896813
Tables: store RawData in a simple void* pointer, rename ContentMinX > WorkMinX, misc tidying up.
...
Removed unnecessary casts when using CheckboxFlags().
2020-12-04 19:15:25 +01:00
ocornut
507db499e4
Tables: work on background draw channel handling (amend "create a separate background draw channel") + Selectable disable spacing when spanning.
2020-12-04 19:15:25 +01:00
ocornut
e5a5256971
Tables: Garbage collection to relieve draw splitter buffers + for test engine: compact settings, remove table.
2020-12-04 19:15:25 +01:00
ocornut
d3222086f0
Tables: Moved TableSetupScrollFreeze(), TableUpdateDrawChannels() lower in more adequate spots.
...
+ rename IsFreezeRowsPassed to IsUnfrozen.
2020-12-04 19:15:24 +01:00
ocornut
d9ca3939e1
Tables: Tidy up comments. Replaced some Columns by Tables in demo. Removed ImGuiTableFlags_Scroll (combining ScrollX/ScrollY) because each axis inccur different requirements/constraints.
2020-12-04 19:15:24 +01:00
ocornut
51abdd53e3
Tables: renamed somehow-duplicate ContentWidth members (implicitly == Max - Min), renamed StartX to ContentMinX for consistency.
2020-12-04 19:15:24 +01:00
ocornut
ac5b1648e6
Tables: Various internal renaming + merge StartXHeaders/StartXRows into StartX.
2020-12-04 19:15:24 +01:00
omar
25b5cc2f95
Tables: Fixes to support any number of frozen rows (over modifications to clipper code in master) + make clipper run eval after clipect update
2020-12-04 19:15:23 +01:00
omar
8ec05fc034
Tables: Fixed holding on table pointers accross resize/invalidation of the pool buffer.
2020-12-04 19:15:23 +01:00
ocornut
9372601322
Tables: Fixed stacked popups incorrectly accessing g.CurrentTable of parent-in-stack windows.
2020-12-04 19:15:23 +01:00
ocornut
af992d1321
Tables: Tweak settings functions to more prominently clarify the two levels of function.
2020-12-04 19:15:22 +01:00
omar
95c273618e
Tables: Allow hot-reload of settings (merge policy), tidying up settings code
2020-12-04 19:15:21 +01:00
omar
9f43aae226
Tables: Calculating ideal total width, some renaming, comments. Clarify that inner_width is unused with ScrollX=0. Clip many comments to 120 columns.
2020-12-04 19:15:21 +01:00
omar
b7ff85d9ad
Tables: Browse settings list in Metrics (outside of Table entry).
2020-12-04 19:15:21 +01:00
omar
164caa2db7
Tables: Support for multi-line columns name. Renaming of some fields from BackupXXX to HostXXX. Comments.
2020-12-04 19:15:20 +01:00
omar
325b4c69ba
Tables: Moved border colors to the Style (maybe temporarily?) instead of hardcoding them.
2020-12-04 19:15:19 +01:00
omar
883c236eda
Tables: Handle columns clipped due to host rect
...
Return false in user functions, set SkipItems in window, redirect to dummy draw channel.
2020-12-04 19:15:19 +01:00
omar
8da7d3c3e5
Tables: Initial commit. [Squashed 123+5 commits from tables_wip/]
2020-12-04 19:15:19 +01:00
omar
9c8671e7b0
Tables: Add empty file, skeleton.
2020-12-04 19:15:19 +01:00
ocornut
c1ffac2fee
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2020-12-03 20:05:49 +01:00
ocornut
998d7303b1
Log/Capture: fix capture to work on clipped child windows.
...
+ Tweak ErrorCheckEndFrameRecover() to use local window pointer.
2020-12-03 15:14:32 +01:00
ocornut
ae3e2406ec
Misc tweaks/fixes (see details).
...
Combo: ultra minor fix for popup positioning policy mismatch depending on ImGuiComboFlags_PopupAlignLeft flag.
Made ImHashXXX functions return ImGuiID.
IsWindowNavFocusable use !WasActive.. it worked because it was only called in NewFrame()->NavUpdate() before the transition loop + EndFrame() only.
Fix unused variable warning.
2020-11-30 12:47:14 +01:00
ocornut
e0cae25c3c
Clarify usage of right-aligned items in Layout>Widgets Width. Tweaks FAQ, added missing syntax coloring.
2020-11-20 17:24:18 +01:00
ocornut
4da92b89ed
Viewports: fix incorrect whitening of popups above a modal if both use their own viewport + fix pvs warning.
2020-11-19 18:31:13 +01:00
ocornut
3dcbcd8bf0
Internals: added IsWindowAbove() for use for modal/viewport bugfix.
2020-11-19 18:31:10 +01:00
ocornut
97265602c4
Internals: added IsWindowAbove() for use for modal/viewport bugfix.
2020-11-19 16:59:21 +01:00
ocornut
cecf6b4209
Viewports: made standalone modals appear in taskbar + new window perform z-check before merging in main host viewport. ( #3511 , #1542 )
...
This should fix a good amount of "lost modal" problems, however it is still possible to loose a modal in a host viewport if secondary viewports are configured as children above the host.
2020-11-19 16:07:07 +01:00
ocornut
9712bff0bb
Internals: added experimental ErrorCheckEndFrameRecover() to unroll/end/pop. ( #1651 , #3600 )
2020-11-19 15:43:42 +01:00
ocornut
c0ac4fb788
Columns/Internals: (Breaking): Renamed data structures. ( #125 , #513 , #913 , #1204 , #1444 , #2142 , #2707 )
2020-11-18 23:42:44 +01:00
ocornut
72de6f3360
Columns/Internals: (Breaking) renamed ImGuiColumnsFlags_* to ImGuiOldColumnFlags_*. ( #125 , #513 , #913 , #1204 , #1444 , #2142 , #2707 )
...
Affected: ImGuiColumnsFlags_None, ImGuiColumnsFlags_NoBorder, ImGuiColumnsFlags_NoResize, ImGuiColumnsFlags_NoPreserveWidths, ImGuiColumnsFlags_NoForceWithinWindow, ImGuiColumnsFlags_GrowParentContentsSize. Added redirection enums. Did not add redirection type.
2020-11-18 23:02:14 +01:00
ocornut
b2a91dc390
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2020-11-13 22:04:28 +01:00
ocornut
71cc636696
Metrics: Rebranded as "Dear ImGui Metrics/Debugger". Fix Show Window Rectangle. Fix Clang OSX warnings. Amend #3592 for Mingw only.
2020-11-13 21:30:19 +01:00
ocornut
e736039538
Nav: Fixed IsItemFocused() from returning false when Nav highlight is hidden because mouse has moved. ( #787 )
2020-11-13 21:10:03 +01:00
ocornut
8119759329
Internals: extracted stack checking code into a ImGuiStackSizes helper struct + added test for FocusScope
...
+ renamed g.ColorModifiers > g.ColorStack, g.StyleModifiers > g.StyleVarStack
2020-11-13 16:33:33 +01:00
ocornut
6e94013a3d
Made ItemFlagsStack and GroupStack shared stacks.
2020-11-13 16:33:33 +01:00
ocornut
12ba6f4606
Fix PushFocusScopeID() + using shared stack. Renamed GetFocusScopeID() to GetFocusedFocusScope() - the two existing functions name are very error prone.
2020-11-13 16:26:59 +01:00
ocornut
a138855d56
Hotfix for PushFocusScope() being utterly wrong (until we split the stacks), Added asserts on PopID to help catch bugs, Added GC trigger.
2020-11-12 22:59:05 +01:00
ocornut
13258f5957
Internals: zero-clearing ImGuiWindow / ImGuiWindowTempData for simplicity. (amend)
...
All the non-zero fields previously initialized in ImGuiWindowTempData() are in fact setup in Begin: FocusCounterRegular, FocusCounterTabStop, TextWrapPos, LayoutType, ParentLayoutType
2020-11-12 12:19:50 +01:00
ocornut
dcfb986fa8
Made EndFrame() assertion for key modifiers being unchanged during the frame more lenient. ( #3575 )
2020-11-11 18:17:33 +01:00
ocornut
ac08593b96
Merge branch 'master' into docking + tweak dock node padding + use CheckboxFlags with int
...
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
2020-11-05 21:36:22 +01:00
ocornut
5f97809cab
Misc tidying up (zero-clear structures, more unused default in ClipRetFullscreen, NavApplyItemToResult() coding style fix)
...
Zero-clearing more structures
Remove arbitrary default ClipRetFullscreen value in ImDrawListSharedData.
Nav extracted NavApplyItemToResult() function.
Coding style fixes in OSX Backends.
2020-11-05 13:24:27 +01:00
ocornut
2fa00656a4
Fix for IMGUI_DISABLE_METRICS_WINDOW
2020-11-03 15:46:29 +01:00
Rokas Kupstys
9cca1b2e97
Replace UTF-8 decoder with one based on branchless version by Christopher Wellons. (not branchless anymore tho)
...
Decoding performance increase ~30%
2020-11-03 14:43:08 +01:00
ocornut
3777fbbd81
Renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature will apply to other data structures.
2020-11-03 14:43:08 +01:00
ocornut
e3ac52630a
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2020-10-31 00:47:57 +01:00
ocornut
047d4c4500
Metrics: Extracted most functions.
...
+ avoid using full namesapce prefix
2020-10-30 23:48:58 +01:00
ocornut
044ed22379
Metrics: Fixed mishandling of ImDrawCmd::VtxOffset in wireframe mesh renderer + omitting trailing empty ImDrawCmd in count + relying on IdxOffset value.
2020-10-30 22:56:29 +01:00
ocornut
df35157397
Drag and Drop: Fix losing drop source ActiveID (and often source tooltip) when opening a TreeNode() or CollapsingHeader() while dragging. ( #1738 )
...
Amend 7b3d379
, 8241cd62
etc.
2020-10-26 14:40:44 +01:00
ocornut
b7530e5d04
Revert "Replace UTF-8 decoder with branchless version by Christopher Wellons." ( #3558 )
...
This reverts commit b3576dd354
.
2020-10-25 16:27:43 +01:00
Rokas Kupstys
b3576dd354
Replace UTF-8 decoder with branchless version by Christopher Wellons.
...
Decoding performance increase ranges from 30-40%.
Changes:
* Errors handling near the end of string changed. If input does not contain enough bytes, decoder returns `IM_UNICODE_CODEPOINT_INVALID`, consuming all remaining bytes while old decoder consumed only one byte.
Guarantees:
* At least one byte is consumed, if input had at least one byte available.
* Number of consumed bytes will never seek past end of string.
Requirements:
* `in_text` is a valid pointer.
* String pointed by `in_text` must be zero-terminated, or `in_text_end` is not NULL.
2020-10-23 13:10:37 +02:00
ocornut
455c21df71
Merge branch 'master' into docking + dockspace demo comments
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
# imgui_internal.h
# imgui_widgets.cpp
2020-10-19 15:08:32 +02:00
Black Cat!
c9fafd5ea4
Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging into a full-window-sized dockspace inside a zero-padded window. ( #3519 , #2717 )
2020-10-15 20:20:35 +02:00
ocornut
d3a80d9f1b
Internals: Docking: More fixes to make DockNodeBeginAmendTabBar() viable (probably some issues left)
2020-10-15 15:02:05 +02:00
ocornut
b26f1530b7
Internals: Docking, Tab Bar: Add DockNodeBeginAmendTabBar() and work toward making hybrid dock node with windows tab bars somehow work (not done).
2020-10-15 12:18:20 +02:00
ocornut
042a3b01d2
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# examples/README.txt
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_directx11/main.cpp
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
2020-10-14 14:44:03 +02:00
ocornut
b1a18d82e3
Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
2020-10-14 14:42:00 +02:00
ocornut
d9b2fb7338
Moving backends code from examples/ to backends/ (step 1: moving source files)
2020-10-14 14:41:40 +02:00
ocornut
124c2608f1
Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
2020-10-12 17:54:52 +02:00
ocornut
041ef01b33
Removed redirecting functions/enums names that were marked obsolete in 1.61: InputFloat, InputFloat2, InputFloat3, InputFloat4 with int decimal_precision parameter. ( #648 , #712 )
2020-10-12 15:09:21 +02:00
ocornut
0f13fdd177
Removed redirecting functions/enums names that were marked obsolete in 1.60: io.RenderDrawListsFn, IsAnyWindowFocused(), IsAnyWindowHovered(), etc.
2020-10-12 13:17:05 +02:00
ocornut
04de5ef819
Version 1.80 WIP
2020-10-12 13:04:34 +02:00
ocornut
a38c6dfcc8
Internals: Added support for context hooks (for test engine or other extensions)
2020-10-09 17:13:03 +02:00
ocornut
682249396f
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2020-10-08 16:05:55 +02:00
ocornut
e5cb04b132
Version 1.79
...
+ Update readme and mission statement.
Removed "Minimize screen reel-estate usage", removed details on memory consumption (still very valid, just too much noise in a mission statement)
2020-10-08 16:01:59 +02:00
Christian
ae5b4991be
Docs: update gallery links. ( #3514 )
2020-10-08 13:56:05 +02:00
ocornut
4fd43a8b64
Internals: removed NavLayerCurrentMask (redundant, add extra shift in ItemAdd().
2020-10-05 14:52:18 +02:00
ocornut
01cc666039
ImGuiListClipper: Renamed constructor parameters which created an ambiguous alternative to using the ImGuiListClipper::Begin() function, with misleading edge cases.
2020-10-05 12:28:28 +02:00
ocornut
958e58b06b
Merge branch 'master' into docking
...
# Conflicts:
# examples/example_apple_opengl2/main.mm
# imgui.cpp
2020-10-01 13:33:08 +02:00
ocornut
c49330fc52
Docking: Fix handling of WindowMenuButtonPosition == ImGuiDir_None in Docking Nodes. ( #3499 )
2020-09-30 14:11:22 +02:00
ocornut
52c0b1a340
ImGuiListClipper: internal rework and tidying up to facilitate supporting frozen rows in tables + stop promoting using constructors parameters.
2020-09-28 17:25:34 +02:00
ocornut
324e0310ad
Renamed ImGuiSliderFlags_ClampOnInput to ImGuiSliderFlags_AlwaysClamp. ( #1829 , #3209 , #946 , #413 )
2020-09-25 13:34:31 +02:00
ocornut
fbabf651f4
Style: Renamed style.TabMinWidthForUnselectedCloseButton to style.TabMinWidthForCloseButton. Fixed README links.
2020-09-25 13:22:28 +02:00
ocornut
fa004ae79a
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_examples.sln
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx12.h
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
# imgui_widgets.cpp
2020-09-22 17:00:57 +02:00
ocornut
1ec464eb9a
Tab Bar: Further simplification of section/clip rect handling. ( #3291 )
2020-09-22 16:43:40 +02:00
ocornut
5e5f25e2dd
Tab Bar: Rename named sections members into array. Various tidying up. ( #3291 )
2020-09-22 16:43:39 +02:00
Louis Schnellbach
7ac16c02cc
Tab Bar: Fix multiple width and position computation issue. ( #3291 )
2020-09-22 16:43:38 +02:00
ocornut
f23c39c395
Tab Bar: Fixed handling of scrolling policy with leading/trailing tabs. + warning fixes + bunch of renaming. ( #3291 )
...
Demo tweaks.
2020-09-22 16:43:38 +02:00
ocornut
29836412e1
Internals, CollapsingHeader, TabItem: Standardized using a #CLOSE id prefix for TabItem and ColllapsingHeader (same as window)
2020-09-22 15:49:47 +02:00
ocornut
795cf6fcb5
Removed return value from OpenPopupOnItemClick(). Use IsWindowAppearing() after BeginPopup() for a similar result.
2020-09-21 15:05:04 +02:00
ocornut
a58a727781
Renamed OpenPopupContextItem() back to OpenPopupOnItemClick(), reverting 99ab5210
2020-09-21 14:45:35 +02:00
ocornut
c206a19373
Removed ImFont::DisplayOffset in favor of ImFontConfig::GlyphOffset. ( #1619 )
...
+ Fonts: AddFontDefault() adjust its vertical offset based on floor(size/13) instead of always +1.
2020-09-17 16:45:21 +02:00
ocornut
c47bcb25ed
Fix popup and tooltip positioning when not fitting in the screen. Amend fa42ccea8.
...
# Conflicts:
# docs/CHANGELOG.txt
2020-09-17 11:02:04 +02:00
Rokas Kupstys
b7b08f52a4
Fix popup and tooltip positioning when not fitting in the screen.
2020-09-17 11:01:15 +02:00
ocornut
6bc526676c
Viewports: Comments, removed unnecessary use of ViewportFrontMostStampCount (the LastFrontMostStampCount is enough)
2020-09-16 12:29:46 +02:00
omar
78f753ffff
Merge branch 'master' into docking + incl add wd->Pipeline in ImGui_ImplVulkan_RenderDrawData platform code ( #3455 , #3459 )
2020-09-08 17:02:58 +02:00
ocornut
70289ab42c
Scrolling: Fixed edge snapping being applied prior to knowing ContentSize. ( #3452 )
...
Fix 473a01adb
.
2020-09-03 17:38:51 +02:00
ocornut
8db94cd992
Internals: Scroll related, comments & shallow tweaks.
2020-09-03 17:07:03 +02:00
ocornut
36c331ff74
Merge branch 'master' into docking
...
# Conflicts:
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
# imgui.cpp
# imgui_internal.h
2020-09-02 12:47:07 +02:00
ocornut
8dacb4da20
Docking: Fixed DockNode tab bar initial order broken by 8c80d533d
2020-09-02 12:11:45 +02:00
Valentin Vanelslande
9a9ee7f813
NavInitWindow: Change IMGUI_DEBUG_LOG to IMGUI_DEBUG_LOG_NAV ( #3450 )
2020-09-01 23:19:33 +02:00
ocornut
f4d062fa11
Nav: Added debug logging, extract bits of code into NavUpdateInitResult().
2020-09-01 18:45:39 +02:00
ocornut
fc625d249f
Internals: Begin: update ->Hidden flags only on first begin of the frame. (ignore whitespace to see simple diff)
...
# Conflicts:
# imgui.cpp
2020-09-01 15:28:06 +02:00
ocornut
a456d17dfc
Internals: Begin: update ->Hidden flags only on first begin of the frame. (ignore whitespace to see simple diff)
2020-09-01 15:24:24 +02:00
ocornut
34077c0140
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2020-09-01 12:07:35 +02:00
ocornut
ce230fc370
Internals: TabBar renaming and shuffling stuff around.
...
+ sneaking a readme change
2020-08-31 17:49:18 +02:00
ocornut
600b8f60b4
Docking: Fixed crash in metrics.
2020-08-28 20:20:28 +02:00
ocornut
13f718337a
Internals: Added support for overriding locale decimal point, undocumented. ( #2278 ) + Misc doc update.
...
Doc: Mention IMGUI_VERSION_NUM in recent api breaking changes + textwrap some demo code.
2020-08-28 18:38:31 +02:00
ocornut
901d432cb7
Nav: Fixed using Alt to toggle the Menu layer when inside a Modal window. ( #787 ) Tidying up todo items.
2020-08-27 19:51:35 +02:00
ocornut
093afd4f7f
Internals: Added Name to ImGuiDataTypeInfo + minor misc comments in BeginGroup().
2020-08-26 21:00:43 +02:00
ocornut
45499b8f2f
Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. ( #3433 )
2020-08-26 20:18:54 +02:00
ocornut
b30d33378d
Nav: Activate InputSource as Gamepad when pressing any of the digital d-pad button.
2020-08-26 12:41:05 +02:00
ocornut
8d71bc2132
Internals: Nav: shallow refactor.
2020-08-26 12:39:34 +02:00
Rokas Kupstys
833eb771f2
Nav: Fix navigation resuming on first visible item when using gamepad.
...
In cases where navigation was requested with focused item out of view, clipping of current item rect resulted in an inverted rect, which was completely discarded and ImRect(0,0,0,0) was used as current point from which navigation scoring was calculated. IsInverted() check is completely removed as rect can no longer be inverted. Since rects are not initialized to ImRect(0,0,0,0) - old .Min.x != FLT_MAX check (which was changed in c7835dd189
) is not necessary either.
2020-08-26 11:30:08 +02:00
ocornut
1e8b9f84da
Nav: Removed stateful NavMoveFromClampedRefRect and made it more explicit that nav move request from gamepad start from a clipped location.
2020-08-26 11:28:35 +02:00
ocornut
e9053515bb
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
2020-08-25 19:29:06 +02:00
ocornut
30f0900b1c
Docking: Fix honoring payload filter with overlapping nodes. (we incorrectly over-relied on g.HoveredDockNode when making change for #3398 )
...
Essentially undo part of 85a661d
(#3398 ) + ref cf31254
(#3420 )
2020-08-25 19:17:46 +02:00
Rokas Kupstys
021c28ae39
Nav: Fix ScrollToBringRectIntoView() not bringing entire item into view when nav moves to the left. Correct some comments.
2020-08-25 16:48:49 +02:00
omar
d451f6cc30
Nav tweaks. Demo: Fixed drag and drop demo state (broken by f152fac4f1
). Fixed incorrect format string (which would work without IMGUI_DISABLE_OBSOLETE_FUNCTIONS).
2020-08-24 14:56:50 +02:00
ocornut
831e2c920e
Docking, Viewport: Fixed a rare edge-case if the window targetted by CTRL+Tab stops being rendered.
2020-08-21 18:44:56 +02:00
ocornut
cf312545e8
Docking: Fixed docking while hovering a child window. ( #3420 ) broken by 85a661d27
. Improve metrics debugging.
2020-08-21 16:34:34 +02:00
ocornut
9d20a5f0a5
Docking: DockSpace() emits ItemSize() properly + dockspace demo (works now since 05a25e5f3
)
2020-08-20 22:54:33 +02:00
ocornut
ad8fdc917f
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2020-08-20 22:42:14 +02:00
ocornut
97dad66516
Metrics: Various tweaks, listing windows front-to-back, greying inactive items when possible.
2020-08-20 16:49:11 +02:00
ocornut
9262609eaf
Version 1.79 WIP
2020-08-20 16:46:44 +02:00
ocornut
5dc5610ad5
Docs: TODO, FAQ
2020-08-20 11:20:17 +02:00
ocornut
05bc204dbd
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.h
2020-08-18 17:51:43 +02:00
ocornut
95c99aaa4b
Version 1.78
2020-08-18 17:50:45 +02:00
ocornut
c6b01e8e1d
Drag, Sliders: Merged ImGuiDragFlags back into ImGuiSliderFlags. ( #3361 , #1823 , #1316 , #642 , #1829 , #3209 )
...
Technically API breaking (but ImGuiDragFlags were pushed on master 16 hours ago)
2020-08-18 17:02:58 +02:00
omar
b36d1d465d
Docking: Untangle a little bit of the ActiveIdClickOffset mess.
2020-08-18 12:40:43 +02:00
ocornut
25a9209b75
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
# imgui_widgets.cpp
2020-08-17 23:29:17 +02:00
omar
f32663b33c
Drags, Sliders: Removed locking behavior with min > max (added in 1.73)
2020-08-17 22:10:42 +02:00
omar
fb0f2ebd41
Drags, Sliders: Tweaks.
2020-08-17 22:10:42 +02:00
Ben Carter
fa279a6aa0
Drags, Sliders: Added deadzone to make selecting 0.0 on linear sliders easier, slider navigation delta accumulation. ( #3361 , #1823 , #1316 , #642 )
2020-08-17 22:10:42 +02:00
omar
7607aea018
Drags, Sliders: Removed power features. Old entry points will pass-through if power=1.0f, otherwise assert + safe fallback. Remove 3 redirection functions ( #3361 , #1823 , #1316 , #642 )
2020-08-17 22:10:41 +02:00
omar
a9626e1162
Docking: Made DockBuilderAddNode() automatically call DockBuilderRemoveNode(). ( #3399 , #2109 )
2020-08-11 11:52:13 +02:00
omar
214dd68ec1
Comments, clarifying ClosePopupsOverWindow().
2020-08-11 10:55:53 +02:00
omar
8241cd6284
Make moving window prevent its active id from being stolen ( #3392 , #3243 , #1738 )
...
Amend 7b3d379
, 615e9ae3
# Conflicts:
# imgui.cpp
# imgui_widgets.cpp
2020-08-10 16:30:23 +02:00
omar
a5ba26806f
Make moving window prevent its active id from being stolen ( #3392 , #3243 , #1738 )
...
Amend 7b3d379
, 615e9ae3
2020-08-10 16:28:46 +02:00
omar
dbc70f21a9
Docking: Fixed docking overlay bits appearing at (0,0), because of 43bd80a4
. Most typically noticable when disabling multi-viewport.
2020-08-10 15:54:41 +02:00
omar
85a661d276
Docking: Storing HoveredDockNode in context which can be useful for easily detecting e.g. hovering an empty node. ( #3398 )
2020-08-10 12:55:37 +02:00
omar
acf043a675
Docking: Moved code unjustly in DockNodeTreeFindNodeByPos() out of it and into caller (should have no side-effect ideally). Removed dupe in Begin() from earlier merge.
2020-08-10 12:52:23 +02:00
omar
2c13a74a9d
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
# imgui.cpp
2020-08-10 11:35:51 +02:00
omar
89ac87cd91
Internals: Added SetLastItemData, rename ImGuiItemHoveredDataBackup to ImGuiLastItemDataBackup.
2020-08-10 11:31:55 +02:00
omar
8074b49148
Selectable: Fixed highlight/hit extent when used with horizontal scrolling (in or outside columns). ( #3187 , #3386 )
...
# Conflicts:
# imgui_widgets.cpp
2020-08-05 19:24:07 +02:00
omar
473a01adb0
Scrolling: Avoid SetScroll, SetScrollFromPos functions from snapping on the edge of scroll limits. ( #3379 ) + Demo: Rename "Layout" to "Layout & Scrolling".
2020-08-05 17:09:40 +02:00
omar
db886f3953
Demo: Rework Clipping section. Fix for static analysis. Added bindings in Readme.
2020-08-05 10:43:42 +02:00
omar
963839373c
Demo tweaks + general removal of the word dummy were possible with no issues (kept the API call).
2020-08-03 21:31:42 +02:00
omar
de1588928b
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2020-08-03 19:54:31 +02:00
omar
4929a8e4a5
InvisibleButton: Made public a small selection of ImGuiButtonFlags (previously in imgui_internal.h) and allowed to pass them to InvisibleButton().
2020-08-03 18:45:30 +02:00
omar
a876ad877d
Window: Fixed clicking over an item which hovering has been disabled (e.g inhibited by a popup) from marking the window as moved.
...
+ comments
2020-08-03 18:05:20 +02:00
omar
76ddacd2a1
Internals: Backport HoveredWindowUnderMovingWindow code from Docking branch.
...
(effectively allowing a window to be a drag payload without have to make it _NoInputs)
2020-07-29 15:32:25 +02:00
omar
70fa37527d
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
# imgui_draw.cpp
# imgui_internal.h
2020-07-29 15:15:14 +02:00
omar
218ff3a2a5
Internals: Backport one ->WasActive test in NavRestoreLastChildNavWindow() from 9bf6509c6
+ minor/shallow bits from docking branch.
2020-07-29 15:11:24 +02:00
omar
c7f5876f8a
Internals: backport window HitTestHole code from docking branch + RenderRectFilledWithHole() helper. ( #1512 , #3368 )
2020-07-29 15:03:52 +02:00
omar
f79f0e42f7
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.h
2020-07-14 18:38:47 +02:00
omar
eefae08261
Nav: Fixed clicking on void from not clearing focused window. Amend d31fe97f7
. ( #3344 , #2880 )
...
This would be problematic e.g. in situation where the application relies on io.WantCaptureKeyboard flag being cleared accordingly.
2020-07-14 18:36:35 +02:00
omar
cbade7b16d
Docking: Workaround recovery for node created without the _ockSpace flags later becoming DockSpace. ( #3340 )
2020-07-10 19:17:49 +02:00
omar
3a6c9907cd
Texture-based thick lines: Minor tweaks and rename toward merging in master. Changes to allow changing AA_SIZE (disable texture path).
2020-07-08 20:18:41 +02:00
omar
78d6bdf080
Texture-based thick lines: Remove unnecessary indirection in fetching UV data, removed lerp call, renames, tweaks.
2020-07-08 17:38:02 +02:00
omar
222b7ddbfa
Texture-based thick lines: Tweaks, fix for truetype builder.
2020-07-08 17:38:01 +02:00
Ben Carter
1d3c3070d8
Texture-based thick lines: Initial version of AA line drawing using textures (press SHIFT to enable)
2020-07-08 17:38:01 +02:00
Ben Carter
8e4046e13b
Atlas build use GetCustomRectByIndex() + comments, rename, and shallow merge from tex_antialiasing_lines branch.
2020-07-08 17:25:40 +02:00
omar
4f5aac319e
Docking: moved local-ish IMGUI_DOCK_SPLITTER_SIZE to DOCKING_SPLITTER_SIZE at the top of the file.
2020-07-03 15:51:05 +02:00
omar
fc9d6b6cb5
Docking: Added experimental flags to perform more docking filtering and disable resize per axis. Designed for toolbar patterns.
...
The local/shared flags specs, saving and inheriting rules are pretty inconsistent at the moment.
2020-06-30 19:55:59 +02:00
omar
4bdbea8375
Docking: Rework size allocation to allow user code to override node sizes. Not all edge cases will be properly handled but this is a step toward toolbar emitting size constraints.
2020-06-30 18:53:13 +02:00
omar
2b9d88196e
Docking: Rework size allocations to recover when there's no enough room for nodes + do not hold on WantLockSizeOnce forever ( #3328 )
...
(Ensure if the fact that WantLockSizeOnce was kept when only 1 child is visible was desired/desirable)
2020-06-30 18:52:02 +02:00
omar
ab4ef822f0
Version 1.78 WIP
2020-06-30 16:56:09 +02:00
omar
90ea7e2f2f
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
2020-06-30 16:43:16 +02:00
Rokas Kupstys
0738611559
Misc: Bunch of code formatting changes suggested by a pass running 'astyle'
2020-06-30 16:37:21 +02:00
omar
dca7c3c629
TestEngine: Added hook to notify test engine of a removed imgui context.
2020-06-29 20:16:55 +02:00
omar
ddabfc3477
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2020-06-29 17:15:40 +02:00
omar
9418dcb693
Version 1.77
...
+ fix minor clang-tidy warnings which seems reasonable
2020-06-29 15:54:28 +02:00
omar
f4f04cb5ec
Windows: Amend 6b0cf2e6
to facilitate working in viewport branch + handle safe area padding and ConfigWindowsMoveFromTitleBarOnly.
...
# Conflicts:
# imgui.cpp
2020-06-25 23:14:46 +02:00
omar
dd02a180b5
Windows: Amend 6b0cf2e6
to facilitate working in viewport branch + handle safe area padding and ConfigWindowsMoveFromTitleBarOnly.
2020-06-25 23:04:55 +02:00
Rokas Kupstys
d7ef56dca2
Windows: Fix unintended window size changes when resizing windows close to main viewport edges.
2020-06-25 22:58:39 +02:00
Rokas Kupstys
6b0cf2e6ae
Windows: Fix unintended window size changes when resizing windows close to main viewport edges.
2020-06-25 22:16:19 +02:00
omar
45a7cf47ab
FAQ update, removed redundant block in imgui.cpp
2020-06-25 16:44:06 +02:00
omar
5628416bd3
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
2020-06-25 14:03:40 +02:00
omar
fed80b9537
Popups: Changed 'int mouse_buttons' to ImGuiPopupFlags. Added ImGuiPopupFlags_NoOpenOverExistingPopup, ImGuiPopupFlags_NoOpenOverItems. Refactored signature of BeginPopupContextWindow().
2020-06-23 20:05:15 +02:00
omar
5acf6d861a
Popups: Added ImGuiPopupFlags type, ImGuiPopupFlags_AnyPopupId and ImGuiPopupFlags_AnyPopupLevel flags for IsPopupOpen().
...
# Conflicts:
# docs/CHANGELOG.txt
2020-06-23 20:00:32 +02:00
omar
e1d7e14717
Viewports: used main viewport for centering (wip), clarified the meaning of how ImGuiPlatformMonitor WorkPos/WorkSize should be set if unknown, added asserts.
2020-06-23 18:42:01 +02:00
omar
a616ff5d4a
BeginPopupModal() doesn't set the ImGuiWindowFlags_NoSavedSettings flag anymore, and will not always be auto-centered. ( #915 , #3091 )
...
# Conflicts:
# imgui.cpp
2020-06-23 17:54:55 +02:00
omar
b83a1f3b00
BeginPopupModal() doesn't set the ImGuiWindowFlags_NoSavedSettings flag anymore, and will not always be auto-centered. ( #915 , #3091 )
2020-06-23 17:52:13 +02:00
omar
68389200c4
Internals: Comments about CalcWrapWidthForPos() ( #778 )
2020-06-23 16:29:48 +02:00
omar
76e40fe5d1
Docking: Fix misuse of PushClipRect in UpdateWindowManualResize(). ( #3311 )
2020-06-20 22:09:58 +02:00
omar
20d61f5f62
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2020-06-20 22:06:01 +02:00
omar
1a1dcea1a0
Internals: Initialize drawlist earlier in Begin() to facilitate detecting accidental draw earlier than legal. ( #3311 )
2020-06-20 22:04:04 +02:00
omar
99f68d7958
Docs: Added FAQ entries removed old one which is misleading today. Misc tweaks.
2020-06-19 11:34:04 +02:00
omar
9c2a36f573
Internals: clarified the code for ClampWindowRect().
...
As a side-effect, some rounding error may be neutralized however this isn't the intent. (#3309 )
2020-06-19 10:08:05 +02:00
omar
8ead38c100
Clang: Reduce uses of __has_warning for overall sanity, as compilers are hostile to software targetting multiple compiler version.
2020-06-18 17:02:24 +02:00
omar
704723744e
Disabled latest overzealous warnings from Clang
2020-06-18 16:19:51 +02:00
ocornut
078571b7a9
Popups: added comments, reorganized the functions in imgui.h
2020-06-16 23:39:00 +02:00
ocornut
6e138504c1
Popups: Fix BeginPopupContextVoid() when clicking over the area made unavailable by a modal. ( #1636 )
2020-06-16 19:32:59 +02:00
ocornut
37eb89371b
Popups: Internals: Added IsAnyPopupOpen().
2020-06-16 18:46:25 +02:00
ocornut
d31fe97f74
Popups: Fix an edge case where programatically closing a popup while clicking on its empty space would attempt to focus it and close other popups. ( #2880 )
2020-06-16 17:10:47 +02:00
ocornut
1dfd0634cb
Internals: Allow ItemHoverable() to be used with id==0 to facilitate high-level read-only hover test in widget code.
2020-06-15 22:13:06 +02:00
ocornut
99ab521024
Renamed OpenPopupOnItemClick() to OpenPopupContextItem(). Kept inline redirection function (will obsolete). + Removed CalcItemRectClosestPoint() entry point
2020-06-15 22:12:38 +02:00
omar
90c0c0c163
Columns: Lower overhead on column switches and switching to background channel. (second attempt for 9b3ce49
)
...
Internals: Bits, comments, added ImRect::ToVec4()
2020-06-13 18:04:50 +02:00
ocornut
2665288b30
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2020-06-11 11:36:38 +02:00
ocornut
a933cc4f4d
Documentation update
2020-06-11 10:21:31 +02:00
ocornut
16da8e6da6
Revert "Columns: Lower overhead on column switches and switching to background channel (some stress tests in debug builds went 3->2 ms). ( #125 )"
...
This reverts commit 9b3ce494fd
.
2020-06-10 17:54:19 +02:00
ocornut
53f0f97273
Added FAQ entry about DPI. Added Japanese font loading example.
2020-06-09 17:29:26 +02:00
ocornut
40b799023b
Docs: Update fonts.md ( #2861 ) + update all references to FONTS.txt
2020-06-09 16:56:48 +02:00