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Docking: Fixed restoring of tab order within a dockspace or a split node.
(tests in "docking_tab_order")
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@ -137,6 +137,7 @@ Docking Branch:
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- Docking: DockSpace() returns its node ID.
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- Docking: Dockspace() never draws a background. (#3924)
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- Docking: undocking nodes/windows covering most of the monitor max their size down to 90% to ease further manipulations.
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- Docking: Fixed restoring of tab order within a dockspace or a split node.
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- Viewports: Hotfix for crash in monitor array access, caused by 4b9bc4902. (#3967)
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- Backends, Viewports: GLFW: Add a workaround for stuck keys after closing a GLFW window (#3837).
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- Backends, Viewports: Vulkan: Rebuild swapchain on VK_SUBOPTIMAL_KHR. (#3881)
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@ -15464,9 +15464,9 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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else
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window->Flags &= ~ImGuiWindowFlags_NoTitleBar; // Clear the NoTitleBar flag in case the user set it: confusingly enough we need a title bar height so we are correctly offset, but it won't be displayed!
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// Save new dock order only if the tab bar has been visible once.
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// Save new dock order only if the window has been visible once already
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// This allows multiple windows to be created in the same frame and have their respective dock orders preserved.
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if (node->TabBar && node->TabBar->CurrFrameVisible != -1)
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if (node->TabBar && window->WasActive)
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window->DockOrder = (short)DockNodeGetTabOrder(window);
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if ((node->WantCloseAll || node->WantCloseTabId == window->ID) && p_open != NULL)
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