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https://github.com/Drezil/imgui.git
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Internals: ItemFlags is a shared resource as advertised. Fix Begin/PushItemFlags/End sequence (mostly for consistency)
This commit is contained in:
24
imgui.cpp
24
imgui.cpp
@ -3176,7 +3176,7 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
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return false;
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// Test if the item is disabled
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if ((window->DC.ItemFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
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if ((g.CurrentItemFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
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return false;
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// Special handling for calling after Begin() which represent the title bar or tab.
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@ -3202,7 +3202,7 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
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return false;
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if (g.NavDisableMouseHover)
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return false;
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if (!IsWindowContentHoverable(window, ImGuiHoveredFlags_None) || (window->DC.ItemFlags & ImGuiItemFlags_Disabled))
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if (!IsWindowContentHoverable(window, ImGuiHoveredFlags_None) || (g.CurrentItemFlags & ImGuiItemFlags_Disabled))
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{
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g.HoveredIdDisabled = true;
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return false;
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@ -3254,7 +3254,7 @@ bool ImGui::FocusableItemRegister(ImGuiWindow* window, ImGuiID id)
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ImGuiContext& g = *GImGui;
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// Increment counters
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const bool is_tab_stop = (window->DC.ItemFlags & (ImGuiItemFlags_NoTabStop | ImGuiItemFlags_Disabled)) == 0;
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const bool is_tab_stop = (g.CurrentItemFlags & (ImGuiItemFlags_NoTabStop | ImGuiItemFlags_Disabled)) == 0;
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window->DC.FocusCounterRegular++;
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if (is_tab_stop)
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window->DC.FocusCounterTabStop++;
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@ -5613,8 +5613,8 @@ void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& titl
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const bool has_collapse_button = !(flags & ImGuiWindowFlags_NoCollapse) && (style.WindowMenuButtonPosition != ImGuiDir_None);
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// Close & Collapse button are on the Menu NavLayer and don't default focus (unless there's nothing else on that layer)
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const ImGuiItemFlags item_flags_backup = window->DC.ItemFlags;
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window->DC.ItemFlags |= ImGuiItemFlags_NoNavDefaultFocus;
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const ImGuiItemFlags item_flags_backup = g.CurrentItemFlags;
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g.CurrentItemFlags |= ImGuiItemFlags_NoNavDefaultFocus;
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window->DC.NavLayerCurrent = ImGuiNavLayer_Menu;
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// Layout buttons
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@ -5651,7 +5651,7 @@ void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& titl
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*p_open = false;
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window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
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window->DC.ItemFlags = item_flags_backup;
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g.CurrentItemFlags = item_flags_backup;
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// Title bar text (with: horizontal alignment, avoiding collapse/close button, optional "unsaved document" marker)
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// FIXME: Refactor text alignment facilities along with RenderText helpers, this is WAY too much messy code..
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@ -6297,7 +6297,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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}
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// Pull/inherit current state
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window->DC.ItemFlags = g.ItemFlagsStack.back(); // Inherit from shared stack
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g.CurrentItemFlags = g.ItemFlagsStack.back(); // Inherit from shared stack
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window->DC.NavFocusScopeIdCurrent = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->DC.NavFocusScopeIdCurrent : 0; // Inherit from parent only // -V595
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PushClipRect(window->InnerClipRect.Min, window->InnerClipRect.Max, true);
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@ -6539,24 +6539,22 @@ void ImGui::PopFont()
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void ImGui::PushItemFlag(ImGuiItemFlags option, bool enabled)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiItemFlags item_flags = window->DC.ItemFlags;
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ImGuiItemFlags item_flags = g.CurrentItemFlags;
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IM_ASSERT(item_flags == g.ItemFlagsStack.back());
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if (enabled)
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item_flags |= option;
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else
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item_flags &= ~option;
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window->DC.ItemFlags = item_flags;
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g.CurrentItemFlags = item_flags;
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g.ItemFlagsStack.push_back(item_flags);
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}
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void ImGui::PopItemFlag()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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IM_ASSERT(g.ItemFlagsStack.Size > 1); // Too many calls to PopItemFlag() - we always leave a 0 at the bottom of the stack.
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g.ItemFlagsStack.pop_back();
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window->DC.ItemFlags = g.ItemFlagsStack.back();
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g.CurrentItemFlags = g.ItemFlagsStack.back();
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}
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// FIXME: Look into renaming this once we have settled the new Focus/Activation/TabStop system.
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@ -8780,7 +8778,7 @@ static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, con
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//if (!g.IO.NavActive) // [2017/10/06] Removed this possibly redundant test but I am not sure of all the side-effects yet. Some of the feature here will need to work regardless of using a _NoNavInputs flag.
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// return;
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const ImGuiItemFlags item_flags = window->DC.ItemFlags;
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const ImGuiItemFlags item_flags = g.CurrentItemFlags;
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const ImRect nav_bb_rel(nav_bb.Min - window->Pos, nav_bb.Max - window->Pos);
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// Process Init Request
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