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Docking: DockSpace() returns its node ID + adding branch changelog.
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@ -14730,13 +14730,13 @@ void ImGui::SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond)
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// Create an explicit dockspace node within an existing window. Also expose dock node flags and creates a CentralNode by default.
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// The Central Node is always displayed even when empty and shrink/extend according to the requested size of its neighbors.
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// DockSpace() needs to be submitted _before_ any window they can host. If you use a dockspace, submit it early in your app.
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void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags flags, const ImGuiWindowClass* window_class)
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ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags flags, const ImGuiWindowClass* window_class)
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{
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ImGuiContext* ctx = GImGui;
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ImGuiContext& g = *ctx;
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ImGuiWindow* window = GetCurrentWindow();
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if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable))
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return;
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return 0;
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// Early out if parent window is hidden/collapsed
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// This is faster but also DockNodeUpdateTabBar() relies on TabBarLayout() running (which won't if SkipItems=true) to set NextSelectedTabId = 0). See #2960.
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@ -14764,7 +14764,7 @@ void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags fla
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{
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IM_ASSERT(node->IsDockSpace() == false && "Cannot call DockSpace() twice a frame with the same ID");
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node->LocalFlags |= ImGuiDockNodeFlags_DockSpace;
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return;
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return id;
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}
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node->LocalFlags |= ImGuiDockNodeFlags_DockSpace;
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@ -14772,7 +14772,7 @@ void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags fla
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if (flags & ImGuiDockNodeFlags_KeepAliveOnly)
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{
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node->LastFrameAlive = g.FrameCount;
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return;
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return id;
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}
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const ImVec2 content_avail = GetContentRegionAvail();
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@ -14825,6 +14825,7 @@ void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags fla
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End();
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ItemSize(size);
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return id;
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}
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// Tips: Use with ImGuiDockNodeFlags_PassthruCentralNode!
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