Commit Graph

  • b47507951e Nav: Fixed CTRL+Tab into a root window with only childs with _NavFlattened flags erroneously initializing default nav layer to menu layer. ocornut 2023-04-24 20:59:36 +0200
  • eed7b0e9c5 Nav: remove other-axis clamping, now that columns themselves are clamped. (#2221) ocornut 2023-04-24 20:03:29 +0200
  • da3d7e1587 Focus: added an early out in FocusWindow() for the common case. ocornut 2023-04-24 12:18:55 +0200
  • 565aa0b763 Examples: Vulkan: pick integrated GPU if nothing else is available. (#6359) kimidaisuki22 2023-04-23 04:45:45 +0000
  • 0fbf2888e7
    Examples: example_glut_opengl2: Fixed compilation issue (#6361) Daniel Petrovic 2023-04-23 10:39:13 +0200
  • 4d42450a73 Focus: amend ImGuiFocusRequestFlags_UnlessBelowModal to bring to front-most below the modal, simplify code in Begin(). (#6357, #4317) ocornut 2023-04-21 18:09:48 +0200
  • 01ca196530 Focus: move focused child restore code in FocusWindow() with ImGuiFocusRequestFlags_RestoreFocusedChild flag. (#6357) ocornut 2023-04-21 17:46:41 +0200
  • 30eceaf95f Focus: start moving modal check into FocusWindow(), add ImGuiFocusRequestFlags_UnlessBelowModal (currently opt-in, should try to make opt-out). (#6357, #4317) ocornut 2023-04-21 17:30:05 +0200
  • f0fe1957a8 Focus: merge extra param for FocusTopMostWindowUnderOne() from docking branch to facilitate merge. ocornut 2023-04-21 19:05:58 +0200
  • 00d3f9295e Nav: Fixed navigation within tables/columns where item boundaries goes beyond columns limits. (#2221) ocornut 2023-04-20 16:24:14 +0200
  • 8d9e50c807 Nav: fixed IMGUI_DEBUG_NAV_SCORING not setting NavMoveClipDir, leading to debug result not matching real results. ocornut 2023-04-20 14:53:55 +0200
  • 662ce46971 Debug Log: Fixed not parsing 0xXXXXXXXX values when the identifier is at the end of the line. ocornut 2023-04-20 14:52:59 +0200
  • a89590b425 Backends: Win32: revert accidental deletion of ImGui_ImplWin32_EnableAlphaCompositing() in a566ecc (#3218) ocornut 2023-04-20 10:38:45 +0200
  • 9308cfdcfb Examples: Amend Win32/Winapi + OpenGL example. (#3218, #5170 and #6086, #2772, #2600, #2359, #2022, #1553) ocornut 2023-04-19 15:57:38 +0200
  • a566ecc58f Examples: Add Win32/Winapi + OpenGL example. (#3218, #5170 and #6086, #2772, #2600, #2359, #2022, #1553) Mark Jansen 2020-05-09 15:03:10 +0200
  • a338b78eb9 Backends: OpenGL3: amend reset GL_POLYGON_MODE separately for front and back when possible. (#6333) ocornut 2023-04-18 12:01:40 +0200
  • d0836aa89a Backends: OpenGL3: reset GL_POLYGON_MODE separately for front and back when possible. (#6333) Gereon V 2023-04-14 22:49:50 +0200
  • d6a7aca2f4 Nav: Debug: tweak debug facilities. ocornut 2023-04-18 15:47:29 +0200
  • 0948cfc19e InputText: do not set WantTextInputNextFrame during the frame InputText is deactivated. (#6341) lukaasm 2023-04-17 19:37:36 +0200
  • e49d31a1c9 Tables: do not show empty tooltip when user submits TableHeader with no label to display. (#6342) lukaasm 2023-04-17 23:02:36 +0200
  • f94a8344f6
    Fix minor typos in FAQ (#6328) Faisal Arshed 2023-04-17 18:00:10 +0500
  • 055e71518e Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335) Gereon V 2023-04-17 14:47:15 +0200
  • f304603e13 Backends: GLUT: remove call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame(). (#6337) Gereon V 2023-04-16 00:45:21 +0200
  • 064153fca4 Version 1.89.6 WIP ocornut 2023-04-17 14:40:00 +0200
  • 1ebb913827 Version 1.89.5 ocornut 2023-04-13 15:51:04 +0200
  • ba98667c65 Examples: Vulkan: further work for device extensions + tentative use o fVK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME. (#6109, #6172, #6101) ocornut 2023-04-13 15:57:28 +0200
  • 6324280432 Examples: Vulkan: rework extensions setup + enable some to avoid validation layer errors. (#6109, #6172, #6101) ocornut 2023-04-13 13:39:28 +0200
  • 995f92a456 Nav: Made PageUp/PageDown/Home/End navigation also scroll parent windows. ocornut 2023-04-12 21:07:28 +0200
  • d81f2ae4fb Backends: WebGPU: Use WGSL shaders instead of precompiled SPIR-V + add Gamma uniform. (#6188) Elie Michel 2023-02-24 00:14:31 +0100
  • e67f2f4791 Backends: WebGPU: Align buffer sizes upon creation. (#6188) Elie Michel 2023-02-20 23:39:50 +0100
  • cbdac1e150 Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends. ocornut 2023-04-11 15:25:21 +0200
  • 18d72a9142 Inputs: added a unique event identifier in ImGuiInputEvent. ocornut 2023-04-11 15:06:54 +0200
  • 506f7e0074 Using nullptr in locations where warning disable is not convenient. (#6313, #4537) Michael Martz 2023-04-11 11:25:14 +0200
  • 9203883bbe Comments + Metal using SetTexID(0) for consistency. ocornut 2023-04-11 11:20:29 +0200
  • e92b29ad53 Backends: OSX: Added support for io.AddMouseSourceEvent(). (#6314) David Maas 2023-04-09 14:41:53 -0500
  • db4c4e3321
    Backends: Android: Added support for io.AddMouseSourceEvent(). (#6315, #6318, #2702, #4921) David 2023-04-11 03:01:53 -0500
  • a7703fe6f7 Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). (#6306, #6071, #1953) ocornut 2023-04-06 19:12:10 +0200
  • 8738ed88f0 Fixed FindWindowSettingsByID() being able to return a deleted setting. ocornut 2023-04-06 17:16:05 +0200
  • 47a07d8476 ButtonBehavior: Fixed an edge case where changing widget type/behavior while active and using same id could lead to an assert. (#6304) ocornut 2023-04-04 21:43:48 +0200
  • c9fe7ebc7b IO: Input queue trickling adjustment for touch screens. (#2702, #4921) ocornut 2023-04-04 20:07:57 +0200
  • f070497cbd Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). (#2334, #2702) ocornut 2023-04-04 19:43:51 +0200
  • a16f99c6a2 IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum. (#2702, #2334, #2372, #3453, #5693) ocornut 2023-04-04 19:32:51 +0200
  • 9a1e09eb1f Fixed ImVec2 operator[] warning.in Clang. (#6272) ocornut 2023-04-04 19:26:48 +0200
  • 13931fd851 Redirecting domain name ocornut 2023-04-03 15:07:20 +0200
  • e8206db829 InputText: Fixed crash introduced by 5a2b1e848 (#6292, #4714) ocornut 2023-04-02 17:29:11 +0200
  • 5f301914a0 TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll can be scrolled with horizontal mouse-wheel (or Shift + WheelY). (#2702) ocornut 2023-03-29 17:09:16 +0200
  • 84fd0c7ff4 Inputs, IO: record MouseWheelRequestAxisSwap information. Apply in UpdateMouseWheel() before legacy ctrl+wheel. ocornut 2023-03-29 17:06:44 +0200
  • a38e3c222f Fixed ImVec2 operator[] violating aliasing rules causing issue with Intel C++ compiler. (#6272) ocornut 2023-03-29 12:42:51 +0200
  • f65bcf481a Docs: added details and link to wiki from imgui_stdlib to increase discoverability. ocornut 2023-03-23 19:03:17 +0100
  • 8a6911b894 Backends: Fixes zealous warnings (#5760) ocornut 2023-03-23 18:17:45 +0100
  • 7dcf129b3b Backends: OpenGL3: Properly restoring "no shader program bound". (#6267, #6220, #6224) ocornut 2023-03-23 13:27:29 +0100
  • 821814b450 InputText: Reworked prev/next-word behavior . Include period as delimiter and tweak prev/next words logic. (#6067) AJ Weeks 2023-03-22 20:27:17 +0100
  • 89d09070e3 Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register ownership to held modifier. (#4828, #3255, #5641) ocornut 2023-03-22 15:42:14 +0100
  • c98bad042d ColorEdit, RadioButton, Windows: Using adaptative tesselation for preview circles. ocornut 2023-03-21 17:38:32 +0100
  • 9ac94ff001 ColorPicker: Fixed shading of S/V triangle in Hue Wheel mode. (#6254, #5200) PanForPancakes 2023-03-19 00:56:25 +0400
  • d885094be3 Demo: stop relying on internal function. ocornut 2023-03-21 16:50:02 +0100
  • e55a0ef107 IO: avoid changing context in AddKeyAnalogEvent(). Amend 7269498. (#6199, #6256, #4921, #5856) ocornut 2023-03-21 14:25:34 +0100
  • 7269498ecc IO: actually fixed adding events from inactive context (#6199, #6256, #4921, #5856) cfillion 2023-03-18 19:12:45 -0400
  • cac76b2754 Slider, Drags: skip %+ and %# format flags for scanning. (#6259) David Briscoe 2023-03-20 13:51:53 -0700
  • 5a2b1e8482 InputText: Fixed a tricky edge case, ensuring value is always written back on the frame where IsItemDeactivated() returns true (#4714) ocornut 2021-12-08 20:54:04 +0100
  • 314e6443c9 Internals: removed ImGuiInputSource_Nav enum, ocornut 2023-03-16 20:28:05 +0100
  • 5d4a8978bd Docs: added all older versions to Changelog. ocornut 2023-03-16 15:15:02 +0100
  • c501c2d4cd Internals: inverted a block in InputScalar() to facilitate reading/stepping in common case. ocornut 2023-03-16 14:48:35 +0100
  • 91577c7f51 Backends: GLFW: Fixed key modifiers handling on secondary viewports. (#6248, #6034) Aiekick 2023-03-16 11:58:32 +0100
  • 301c956039 Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects. (#3038) ocornut 2023-03-15 17:09:03 +0100
  • 8b6e021f35
    Demo: Fixed typos. (#6247) Ambrose Bonnaire-Sergeant 2023-03-15 10:55:47 -0400
  • ae4dad09b5 Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243) ocornut 2023-03-15 15:04:07 +0100
  • 0d606968d8 Backend: OpenGL3: Amend b0c18166 fix cases where glGetString(GL_VERSION) returns NULL. (#6154, #4445, #3530) ocornut 2023-03-15 12:25:34 +0100
  • 24a44b9abe Version 1.89.5 WIP ocornut 2023-03-15 12:25:20 +0100
  • f3f6295d53 Version 1.89.4 ocornut 2023-03-14 16:08:31 +0100
  • e39c2552ac Backends: GLFW: Avoid using glfwGetError() and glfwGetGamepadState() on Emscripten. (#6240) ocornut 2023-03-14 15:56:38 +0100
  • cc2177de15 Debug Tools: Added io.ConfigDebugBeginReturnValueOnce / io.ConfigDebugBeginReturnValueLoop options. ocornut 2023-03-14 15:24:16 +0100
  • 552969e33e BeginTooltip: correctly testing return value of BeginTooltipEx() even though it always return true in current code. ocornut 2023-03-14 14:28:41 +0100
  • c426e32247 Tables: Fixed an issue where user's Y cursor movement within a hidden column would have side-effects. ocornut 2023-03-13 16:23:45 +0100
  • 6ca1556d02 Nav: Fixed SetItemDefaultFocus() from not scrolling when item is partially visible. (#2814, #2812) domgho 2019-09-29 12:29:48 +0200
  • bb224c8aa1 Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default. ocornut 2023-03-10 18:35:03 +0100
  • 2bb9e35a48 Nav: Tabbing now cycles through all items when ImGuiConfigFlags_NavEnableKeyboard is set. (#3092, #5759, #787) ocornut 2023-03-09 18:53:20 +0100
  • e83fb468c6 Renamed PushAllowKeyboardFocus()/PopAllowKeyboardFocus() to PushTabStop()/PopTabStop(). (#3092) ocornut 2023-03-09 17:31:06 +0100
  • a322122f74 InputText: Fixed not being able to use CTRL+Tab while an InputText() using Tab for completion or textinput is active. ocornut 2023-03-09 16:21:44 +0100
  • 3b2f617652 BeginTooltip: Added 'bool' return value to BeginTooltip() for API consistency. Updated demo. ocornut 2023-03-09 14:59:19 +0100
  • b5f9381036 Made internal clipboard/IME handlers not rely on implicit GImGui context (#5856) ocornut 2023-03-08 16:21:25 +0100
  • c8ad25caa6 Make classes not depend on the implicit GImGui context (#5856, #6199): ImGuiWindow, ImGuiInputTextCallbackData, ImGuiListClipper, ImGuiStackSizes Marc Delorme 2023-03-08 15:12:00 +0100
  • 10ace228bc Make classes not depend on the implicit GImGui context (#6199, #5856, #6199): ImGuiIO Marc Delorme 2022-11-01 20:35:05 +0900
  • 5a1e6b60a2 Nav: Fixed an issue with Gamepad navigation when the movement lead to a scroll and frame time > repeat rate. (#6171) ocornut 2023-03-08 14:03:58 +0100
  • c9a53aa74d Nav: Made Enter key submit the same type of Activation event as Space key. (#5606) ocornut 2023-03-07 18:38:05 +0100
  • b4b79584d1 Internals: added GetStyleVarInfo(). exposed previously .cpp only ImGuiStyleVarInfo as ImGuiDataVarInfo. ocornut 2023-03-07 14:40:25 +0100
  • 57d0fcd021 Examples: Fix Android example build for Gradle 8. (#6229) duddel 2023-03-07 07:17:56 +0100
  • b6586bb06d TestEngine: update IMGUI_TEST_ENGINE_ITEM_ADD() hooks to support passing item in flags. ocornut 2023-03-06 18:10:04 +0100
  • 1c29a8ed18 Debug Log: auto-disable ImGuiDebugLogFlags_EventClipper to reduce spam. ocornut 2023-03-06 18:09:37 +0100
  • 66b762577c Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program. (#6220, #6224) Cyphall 2023-03-05 02:43:21 +0100
  • bfce7750b1 Simpified code in GetKeyData() and used ImGuiKey_KeysData_OFFSET for consistency. Rework demo, Comments. Moved ImGuiKey_KeysData_OFFSET to internal.h (#4921, #6191) ocornut 2023-02-24 12:34:44 +0100
  • 2496b973f9 Backends: SDL2,SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. (#6189, #6114, #3644) Adam Kewley 2023-02-23 13:06:07 +0100
  • e9743d85dd Drag and Drop: Clear state on EndDragDropTarget() with delivery + fixed handling of overlapping targets when smaller one is submitted before and can accept the same data type. (#6183, #5817) ocornut 2023-02-21 21:22:15 +0100
  • 2ee77aa6be
    Missing closing parenthesis in debug popup log (#6177) Giuseppe Barbieri 2023-02-20 14:43:40 +0100
  • 696a533532 TestEngine: added ImGuiItemStatusFlags_Inputable flag report to facilitate fuzzing. ocornut 2023-02-16 12:11:32 +0100
  • 752603bc70 Fixed imgui_single_file.h for IMGUI_DEFINE_MATH_OPERATORS change. (#6164, #6137, #5966, #2832) ocornut 2023-02-15 19:50:03 +0100
  • a1b8457cb5 Moved the optional "courtesy maths operators" (#define IMGUI_DEFINE_MATH_OPERATORS) implementation from imgui_internal.h in imgui.h. (#6164, #6137, #5966, #2832) ocornut 2023-02-15 19:14:22 +0100
  • 5d74891285 Backends: Win32: Use WM_NCMOUSEMOVE / WM_NCMOUSELEAVE to track mouse positions over non-client area (OS decorations) when app is not focused. (#6045, #6162) ocornut 2023-02-15 17:17:34 +0100
  • 4f630b0449 imgui_freetype: fixed non-ASCII characters in sources. (#6166) ocornut 2023-02-15 16:43:08 +0100
  • 204cb4d226 Version 1.89.4 WIP ocornut 2023-02-15 15:35:50 +0100