ocornut 
							
						 
					 
					
						
						
							
						
						47a07d8476 
					 
					
						
						
							
							ButtonBehavior: Fixed an edge case where changing widget type/behavior while active and using same id could lead to an assert. ( #6304 )  
						
						... 
						
						
						
						+ Demo: use BeginDisabled() block in BackendFlags section.
I'd still consider this undefined behavior as some combination may not work properly, but let's fix things while we can as we encounter them. 
						
						
					 
					
						2023-04-05 18:34:49 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c9fe7ebc7b 
					 
					
						
						
							
							IO: Input queue trickling adjustment for touch screens. ( #2702 ,  #4921 )  
						
						... 
						
						
						
						+ amend two comments in imgui.h 
						
						
					 
					
						2023-04-04 21:05:27 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f070497cbd 
					 
					
						
						
							
							Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). ( #2334 ,  #2702 )  
						
						... 
						
						
						
						SDL doesn't distinguish Pen yet, but we don't need it as much as TouchScreen which will alter trickling. 
						
						
					 
					
						2023-04-04 20:19:01 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a16f99c6a2 
					 
					
						
						
							
							IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum.  ( #2702 ,  #2334 ,  #2372 ,  #3453 ,  #5693 )  
						
						
						
						
					 
					
						2023-04-04 20:18:57 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						13931fd851 
					 
					
						
						
							
							Redirecting domain name  
						
						... 
						
						
						
						Tired of paying/maintaining two domains names and .org tend to be fluctuating + changing host company for sponsoring. 
						
						
					 
					
						2023-04-03 15:07:20 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5f301914a0 
					 
					
						
						
							
							TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll can be scrolled with horizontal mouse-wheel (or Shift + WheelY). ( #2702 )  
						
						
						
						
					 
					
						2023-03-29 17:10:03 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a38e3c222f 
					 
					
						
						
							
							Fixed ImVec2 operator[] violating aliasing rules causing issue with Intel C++ compiler. ( #6272 )  
						
						... 
						
						
						
						Note that this is not BayesBug's exact intended solution, so issues would be my responsibility ;)
Amended. 
						
						
					 
					
						2023-03-29 12:51:41 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						7dcf129b3b 
					 
					
						
						
							
							Backends: OpenGL3: Properly restoring "no shader program bound". ( #6267 ,  #6220 ,  #6224 )  
						
						
						
						
					 
					
						2023-03-23 13:27:55 +01:00 
						 
				 
			
				
					
						
							
							
								AJ Weeks 
							
						 
					 
					
						
						
							
						
						821814b450 
					 
					
						
						
							
							InputText: Reworked prev/next-word behavior . Include period as delimiter and tweak prev/next words logic. ( #6067 )  
						
						
						
						
					 
					
						2023-03-22 20:48:47 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						89d09070e3 
					 
					
						
						
							
							Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register ownership to held modifier. ( #4828 ,  #3255 ,  #5641 )  
						
						
						
						
					 
					
						2023-03-22 15:42:14 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c98bad042d 
					 
					
						
						
							
							ColorEdit, RadioButton, Windows: Using adaptative tesselation for preview circles.  
						
						
						
						
					 
					
						2023-03-21 17:48:09 +01:00 
						 
				 
			
				
					
						
							
							
								PanForPancakes 
							
						 
					 
					
						
						
							
						
						9ac94ff001 
					 
					
						
						
							
							ColorPicker: Fixed shading of S/V triangle in Hue Wheel mode. ( #6254 ,  #5200 )  
						
						... 
						
						
						
						Amend f6460970 
						
						
					 
					
						2023-03-21 17:47:56 +01:00 
						 
				 
			
				
					
						
							
							
								cfillion 
							
						 
					 
					
						
						
							
						
						7269498ecc 
					 
					
						
						
							
							IO: actually fixed adding events from inactive context ( #6199 ,  #6256 ,  #4921 ,  #5856 )  
						
						
						
						
					 
					
						2023-03-21 14:19:59 +01:00 
						 
				 
			
				
					
						
							
							
								David Briscoe 
							
						 
					 
					
						
						
							
						
						cac76b2754 
					 
					
						
						
							
							Slider, Drags: skip %+ and %# format flags for scanning. ( #6259 )  
						
						... 
						
						
						
						(There are two additional unhandled flags that only affect padding: '-' and ' '. Formatting flags don't make sense in a SliderInt's format string, so I've omitted them) 
						
						
					 
					
						2023-03-21 12:09:38 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5a2b1e8482 
					 
					
						
						
							
							InputText: Fixed a tricky edge case, ensuring value is always written back on the frame where IsItemDeactivated() returns true ( #4714 )  
						
						... 
						
						
						
						Altered ItemAdd() clipping rule to keep previous-frame ActiveId unclipped to support that late commit.
Also, MarkItemEdited() may in theory need to do:
if (g.ActiveIdPreviousFrame == id)
        g.ActiveIdPreviousFrameHasBeenEditedBefore = true;
But this should already be set so not adding now. 
						
						
					 
					
						2023-03-16 21:12:57 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5d4a8978bd 
					 
					
						
						
							
							Docs: added all older versions to Changelog.  
						
						
						
						
					 
					
						2023-03-16 15:15:15 +01:00 
						 
				 
			
				
					
						
							
							
								Aiekick 
							
						 
					 
					
						
						
							
						
						91577c7f51 
					 
					
						
						
							
							Backends: GLFW: Fixed key modifiers handling on secondary viewports. ( #6248 ,  #6034 )  
						
						
						
						
					 
					
						2023-03-16 11:59:45 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						301c956039 
					 
					
						
						
							
							Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects. ( #3038 )  
						
						
						
						
					 
					
						2023-03-15 17:09:09 +01:00 
						 
				 
			
				
					
						
							
							
								Ambrose Bonnaire-Sergeant 
							
						 
					 
					
						
						
							
						
						8b6e021f35 
					 
					
						
						
							
							Demo: Fixed typos. ( #6247 )  
						
						
						
						
					 
					
						2023-03-15 15:55:47 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						ae4dad09b5 
					 
					
						
						
							
							Examples: SDL3: Updated for latest WIP SDL3 branch. ( #6243 )  
						
						
						
						
					 
					
						2023-03-15 15:04:07 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0d606968d8 
					 
					
						
						
							
							Backend: OpenGL3: Amend  b0c18166 fix cases where glGetString(GL_VERSION) returns NULL. ( #6154 ,  #4445 ,  #3530 )  
						
						
						
						
					 
					
						2023-03-15 12:25:34 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						24a44b9abe 
					 
					
						
						
							
							Version 1.89.5 WIP  
						
						
						
						
					 
					
						2023-03-15 12:25:20 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f3f6295d53 
					 
					
						
						
							
							Version 1.89.4  
						
						... 
						
						
						
						Commented out obsolete enums/functions names: ImGuiSliderFlags_ClampOnInput, ImGuiInputTextFlags_AlwaysInsertMode, ImDrawList::AddBezierCurve(), ImDrawList::PathBezierCurveTo()() 
						
						
					 
					
						2023-03-14 16:36:19 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e39c2552ac 
					 
					
						
						
							
							Backends: GLFW: Avoid using glfwGetError() and glfwGetGamepadState() on Emscripten. ( #6240 )  
						
						
						
						
					 
					
						2023-03-14 16:00:29 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						cc2177de15 
					 
					
						
						
							
							Debug Tools: Added io.ConfigDebugBeginReturnValueOnce / io.ConfigDebugBeginReturnValueLoop options.  
						
						
						
						
					 
					
						2023-03-14 15:25:13 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c426e32247 
					 
					
						
						
							
							Tables: Fixed an issue where user's Y cursor movement within a hidden column would have side-effects.  
						
						... 
						
						
						
						- Afaik the "to allow ImGuiListClipper to function" was added early during Tables development (prior to commit 55) and later replaced by support in ImGuiListCipper, it seems unnecessary.
- Also removed RowPosY2 being accted in TableEndCell().
+ Comments about 2bb9e35bb224c8 
						
						
					 
					
						2023-03-13 16:26:38 +01:00 
						 
				 
			
				
					
						
							
							
								domgho 
							
						 
					 
					
						
						
							
						
						6ca1556d02 
					 
					
						
						
							
							Nav: Fixed SetItemDefaultFocus() from not scrolling when item is partially visible. ( #2814 ,  #2812 )  
						
						
						
						
					 
					
						2023-03-10 19:12:04 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						bb224c8aa1 
					 
					
						
						
							
							Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default.  
						
						
						
						
					 
					
						2023-03-10 18:35:52 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						2bb9e35a48 
					 
					
						
						
							
							Nav: Tabbing now cycles through all items when ImGuiConfigFlags_NavEnableKeyboard is set. ( #3092 ,  #5759 ,  #787 )  
						
						
						
						
					 
					
						2023-03-10 18:35:52 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e83fb468c6 
					 
					
						
						
							
							Renamed PushAllowKeyboardFocus()/PopAllowKeyboardFocus() to PushTabStop()/PopTabStop(). ( #3092 )  
						
						
						
						
					 
					
						2023-03-09 18:53:57 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a322122f74 
					 
					
						
						
							
							InputText: Fixed not being able to use CTRL+Tab while an InputText() using Tab for completion or textinput is active.  
						
						... 
						
						
						
						(regresion from 1.89) + removed unnecessary if block in NavProcessItem() 
						
						
					 
					
						2023-03-09 16:24:03 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						3b2f617652 
					 
					
						
						
							
							BeginTooltip: Added 'bool' return value to BeginTooltip() for API consistency. Updated demo.  
						
						... 
						
						
						
						Add SetWindowHiddendAndSkipItemsForCurrentFrame(). 
						
						
					 
					
						2023-03-09 15:16:40 +01:00 
						 
				 
			
				
					
						
							
							
								Marc Delorme 
							
						 
					 
					
						
						
							
						
						10ace228bc 
					 
					
						
						
							
							Make classes not depend on the implicit GImGui context ( #6199 ,  #5856 ,  #6199 ): ImGuiIO  
						
						... 
						
						
						
						This commit is a preparation toward adding ImGui apis with explicit context
and making ImGui applications being able to use multiple context at the same time
whatever their concurrency model.
About ImGuiIO:
- ImGuiIO depends on ImGuiContext because some of its method want to event to `g.InputEventQueue`.
- To make ImGuiIO aware of the context to use, context which creates the ImGuiIO is given as argument of ImGuiIO constructor.
- The assert `IM_ASSERT(&g.IO == this && "Can only add events to current context.")` has been removed since it does not make sense anymore
NOTE: ImGuiIO could be completely independent of ImGuiContext if the InputEventQueue was moved from ImGuiContext to ImGuiIO, but since
ImGuiIO is a public class it would expose InputEvent type. Solving this problem is out of the current scope, but it is interesting to notice. 
						
						
					 
					
						2023-03-08 15:39:22 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5a1e6b60a2 
					 
					
						
						
							
							Nav: Fixed an issue with Gamepad navigation when the movement lead to a scroll and frame time > repeat rate. ( #6171 )  
						
						
						
						
					 
					
						2023-03-08 14:03:58 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c9a53aa74d 
					 
					
						
						
							
							Nav: Made Enter key submit the same type of Activation event as Space key. ( #5606 )  
						
						... 
						
						
						
						Instead of adding NavActivateInputId support in ButtonBehavior() started untangling the mess. 
						
						
					 
					
						2023-03-07 18:41:49 +01:00 
						 
				 
			
				
					
						
							
							
								duddel 
							
						 
					 
					
						
						
							
						
						57d0fcd021 
					 
					
						
						
							
							Examples: Fix Android example build for Gradle 8. ( #6229 )  
						
						
						
						
					 
					
						2023-03-07 14:01:20 +01:00 
						 
				 
			
				
					
						
							
							
								Cyphall 
							
						 
					 
					
						
						
							
						
						66b762577c 
					 
					
						
						
							
							Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program. ( #6220 ,  #6224 )  
						
						
						
						
					 
					
						2023-03-06 11:55:55 +01:00 
						 
				 
			
				
					
						
							
							
								Adam Kewley 
							
						 
					 
					
						
						
							
						
						2496b973f9 
					 
					
						
						
							
							Backends: SDL2,SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. ( #6189 ,  #6114 ,  #3644 )  
						
						
						
						
					 
					
						2023-02-23 15:07:15 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e9743d85dd 
					 
					
						
						
							
							Drag and Drop: Clear state on EndDragDropTarget() with delivery + fixed handling of overlapping targets when smaller one is submitted before and can accept the same data type. ( #6183 ,  #5817 )  
						
						
						
						
					 
					
						2023-02-21 21:23:54 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a1b8457cb5 
					 
					
						
						
							
							Moved the optional "courtesy maths operators" (#define IMGUI_DEFINE_MATH_OPERATORS) implementation from imgui_internal.h in imgui.h. ( #6164 ,  #6137 ,  #5966 ,  #2832 )  
						
						
						
						
					 
					
						2023-02-15 19:23:12 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5d74891285 
					 
					
						
						
							
							Backends: Win32: Use WM_NCMOUSEMOVE / WM_NCMOUSELEAVE to track mouse positions over non-client area (OS decorations) when app is not focused. ( #6045 ,  #6162 )  
						
						
						
						
					 
					
						2023-02-15 18:11:41 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						204cb4d226 
					 
					
						
						
							
							Version 1.89.4 WIP  
						
						
						
						
					 
					
						2023-02-15 15:35:56 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						458a109031 
					 
					
						
						
							
							Version 1.89.3  
						
						
						
						
					 
					
						2023-02-14 16:00:18 +01:00 
						 
				 
			
				
					
						
							
							
								Laurens Holst 
							
						 
					 
					
						
						
							
						
						b0c1816664 
					 
					
						
						
							
							Backends: OpenGL3: Fixed loader compatibility with GL_VERSION for GL 2.x ( #6154 ,  #4445 ,  #3530 )  
						
						... 
						
						
						
						GL_MAJOR_VERSION and GL_MINOR_VERSION are available on GL 3.0 and above.
So we have to parse GL_VERSION under GL 2.x
Reference https://www.khronos.org/opengl/wiki/OpenGL_Context#Context_information_queries 
Regressed since 459de65477https://github.com/ocornut/imgui/pull/3530  
						
						
					 
					
						2023-02-14 15:39:49 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						fa0852f9e5 
					 
					
						
						
							
							ColorEdit, ColorPicker: Fixed hue/saturation preservation logic from interfering with the displayed value (but not stored value) of others widgets instances. ( #6155 )  
						
						... 
						
						
						
						Amend 30546bc0accb0261b38d22bc4 
						
						
					 
					
						2023-02-14 15:35:00 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						092b6825ac 
					 
					
						
						
							
							Fonts: Assert that in each GlyphRanges[] pairs first is <= second.  
						
						
						
						
					 
					
						2023-02-14 15:00:12 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						99c0bd65df 
					 
					
						
						
							
							Added SeparatorText() widget. ( #1643 )  
						
						
						
						
					 
					
						2023-02-10 12:16:41 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						fac19e1883 
					 
					
						
						
							
							Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). ( #6071 ,  #1953 ) + fix SDL3 setting PlatformHandleRaw. ( #6146 )  
						
						
						
						
					 
					
						2023-02-07 19:29:44 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						13fbd99491 
					 
					
						
						
							
							Backends: SDL3: update to run with SDL3. Examples: Add SDL3+Gl example. Remove some version checks. ( #6146 )  
						
						... 
						
						
						
						More update upcoming in docking branch. 
						
						
					 
					
						2023-02-07 16:07:53 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1b27ac982f 
					 
					
						
						
							
							Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. ( #6146 )  
						
						... 
						
						
						
						+ CI: Update Windows CI to update SDL 2.26.3 instead of 2.0.10 
						
						
					 
					
						2023-02-07 12:04:38 +01:00